EDIT: NOW CALLED DREDMOR 1.1.4. YOU NOW INSTALL BETAS THROUGH STEAM. Fixed in 1.1.4 RC2 (6/4/2013): - FIXED: Dual wielding items could cause infinite status buffs. - "Conversion" support. Items can now augment existing item definitions if they exist. See the mod request thread for syntax. - FIXED: (this is fixed in this beta but I forgot) monsters attacking your summons left over from another level. Fixed in 1.1.4 RC1: - All bugs with Diggles digging, including crashing due to the Golden Ratio, digging in the tutorial, and digging in appropriately out of pens and staging areas. EDIT: ACTUAL WORKING Beta 3 here: http://patches.gaslampgames.com/dredmor/dredmor_113_beta3_really.zip Extract *over* test2. FIXED IN TEST 3: - FIXED: random crash w/aquatic monster spawning on entering a new room Current Beta here: http://patches.gaslampgames.com/dredmor/dredmor_113_test2.zip Note: back to not being a Steam build. FIXED SINCE TEST1: - FIXED: mods with cooldown skills not working - FIXED: bug with Essence's Essential Skills Pack where kung fuing a door will crash to desktop - FIXED: Diggles digging sound now plays. - FIXED: achievements button misaligned - FIXED: Steamworks support for x86 Linux - FIXED: other issues w/x86 and AMD64 Linux builds (for VALVETIME) - FIXED: Using the Lutefisk Cube on itself in the Pocket Dimension is now Even Cuter. - FIXED: diggles digging all the damned time (on the first level) New Features: - Diggles finally digging. - Multiple scrollbars. - FIXED: Inventory filters. - FIXED: Wand repair achievement. - FIXED: some monsters can no longer yield XP/treasure/zorkmids - FIXED: crust tooltips not showing negative damage buffs. - FIXED: Steam publisher. - FIXED: skills can now require you to have a certain sort of weapon (or shield!) equipped. - FIXED: held item may disappear when trying to pick up item - FIXED: stupid broken teaser graffiti - FIXED: some other stuff?