Here is a discussion thread to maybe definitively answer crafting woes. I feel like there's been quite a few of these, each branching off into a smaller part of the crafting system, that all seem to inevitably trail off without resolving anything. I would love to be able to tinker with a *fun* crafting system in DoD that's *viable* in GR difficulty, so I hope this thread works. QUESTIONS WE NEED TO ANSWER: 1. What is the current crafting system like? Is it broken? If anything, what do you like about how things currently are? 2. How can the crafting skills--Alchemy, Smithing, Tinkering--be buffed to be as valuable as the other skills? Players have to give up a skill slot to pick them, so is that skill slot worth it? 3. Are the crafting skills unbalanced between each other (ex: smithing > tinkering)? If so, how can we fix that? 4. How effective should the crafting system be without crafting skills? What should having crafting skills add to that? 5. Does the crafting system scale well through the levels compared to the other systems like the shop, Inconsequentia quests, Anvils, etc? If not, how can it be fixed? 6. How should the bookshelves and recipes be handled? 7. How should ingredients be handled? 8. Anything else about crafting that we need to address?