I really like the system of crossbows right now, but I feel that there are some horrible issues with ammo recovery. The maximum possible recovery rate for a crossbowsman is 15% at the 4th level of the skill line. 15% would probably be okay, except I've noticed that it doesn't work on enemies who Block or Dodge the shots. For sake of gameplay and realism, could the ammo recovery rate be bumped up to 25% at lvl4 on normal attacks, but double to 50% for blocks and 100% for dodges? If the bolt is dodged by the monster, why should that consume the bolt? It didn't even hit them! Also, as the rarity (star rating) of a bolt increases, the chance of recovery should go down ( .25 - ( .25 * ( rarity / max rarity ) ) ) where the bolt of mass destruction is completely unrecoverable but plastic bolts would be recovered 25% of the time. Some things to consider for the sake of all crossbowsman players out there!