Despite the problem of inventory management being (somewhat) solved, there is still one thing that greatly deters me from taking crafting skills: the crafting interface. Especially with recipes added by mods, the time taken to find a particular recipe in the list can be massive, especially if you don't have all the ingredients or skill required to make it at the time. It's also a pain having to memorise or write down particular recipes that I want to aim for, and the alternative is to pick everything up and shove it in the pocket dimension - where I usually forget what I have in what quantities very easily. I'd like to put forward a few potential ideas for making crafting less of a pain. 1. Split different types of recipes (food, armour, weapons, ammo, reagents etc.) into different tabs at the top of the crafting menu. This would mean a specific recipe could be found a lot faster. The tabs for each crafting utensil might not be the same - having a potions tab on the smithing anvil would be pointless. 2. Have a list of 'favourite' recipes from which you can add/remove recipes for quick reference or use. This would mean you could always have recipes for your bolts, healing potions, whatever at your fingertips, and if there are any recipes you are working towards you can also see them easily to check what you need. 3. Add a search function to the crafting interface. This would somewhat mitigate the need for either 1 or 2, and would also let you see what an item you just picked up could be used for if all recipes involving said item were displayed. 4. The not-really-crafting-interface option: add some kind of sorter or contents list to the pocket dimension so it's easier to tell what you have and find it in the huge mess.