1.0D Command: send to stockpile

Discussion in 'Design Suggestions' started by mrbunnyban, Nov 20, 2016.

  1. Nicholas

    Nicholas Technology Director Staff Member

    If somebody gets phantom goods, or has teh bug where a thing will simply not be moved or used, I would appreciate a replay for it on the most recent build (1.0D, soon to be 1.0E). Danke schoen.
     
    Exile likes this.
  2. mrbunnyban

    mrbunnyban Member

    Well, I did upload the replay where my smith refuses to smelt a batch of gold ore. Seems to be one stack of gold ore he won't touch. Does that count? Would you like another upload?
     
  3. mrbunnyban

    mrbunnyban Member

    Hrm. This playthrough has been really buggy. My colonists keep picking boxed modules up, bringing it to the somewhat far mine location to build the module, then walking all the way back to the stockpile to put the module back then repeating the process all over again. Eventually, the boxed modules started going missing completely (2 mine modules, 2 simple altar, 2 long clotheslines).

    I would have built my mine closer if only the mining areas were closer

    EDIT: Thinking about it, it's probably the same bug as the last time, not completing the job due to pathfinding. Not sure why so many of my boxed items have gone missing though.
     

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    Last edited: Nov 26, 2016