Warcry is deeper but stronger, sure. Combined with the minor armor shred from On Fire, that's some very nice debuffs for a gish! [For those offended by that term: "...for a character who uses swords and/or maces and/or axes and/or staves and/or daggers and/or polearms and/or feet and some form of magic to enhance said melee, which in some places is called a Mageknight or Swordmage or Duskblade or some other nonuniversal term that can mean different things but is less offensive." ] Hmm. Has anyone done the math to learn what the average Museum xp ends up being? I never pay attention to my total level, so I don't know the ratio of spending 2-3 levels to get 4-19 levels or whatnot. +27 damage when maxed? Is this to help Unarmed/Ranged compete with Duel-Wield Chests of Evil, or was this a typo? I can see making Shields a little more offensive while Master of Arms stays more defensive but this seems like overkill. As said in the other thread, yay to the Third Sight changes Also as said in the other thread by me and Bergstrom, consider splitting the scaling on lasers; causing a 3 Wooden Sword to add 18 damage instead of 9 just further encourages you to lug it around and swap every cooldown. Affects Viking and some equipment iirc; as Megaron said will Promethean get it too? I'm not sure what all Gaslamp was planning on using this for because afaik it's only used by Egyptian right now. Yay! I don't think I've ever put more than one point here so I don't know what the old ones even did (wiki doesn't load on work computer; I know one sometimes gave when you killed stuff?) but your changes definitely sound more bloody and less ghosty Helpful! Definitely makes it more attractive when compared to Tinkering (though both is probably still a good idea, you might get away with just Archery now). I've purposely never gotten Transdodge because I didn't want to get stuck in a wall; letting it get itself out is a WONDERFUL idea (and the cooldown keeps it from overshadowing Mathemagic!). Extra Aikido is fun! Since non-OCD Fungal gives less shrooms, making the ones you do get better is nice. Making them affect more guys means you need less per zoo. Laudanum can soothe that irritation I'm sure I'll post some ideas later when I'm less busy, but one quick thing that comes to mind is expanding some of the 5-levelers to 6. Character level 35+ is much more common than 42+, and I think making more "real" skills is better than the "generic war/rog/wiz" or "blank levels" ideas. It can be awkward to delay the capstone or make a cappier capstone, but some "better than nothing" stuff like the following come to mind: Piracy: Yaaar! +3 Magic Training: Final Exam +5 Archeology: Don't look in the Ark! +1 +10 Etc. Just little bonuses for people who go deep enough without choosing enough 7 pointers etc.