ROGUE SCIENTIST [FIX/BUFF] Barometric Pulse Devices' "Vent Steam" mistakenly had 'usetimer="2", time="1"' rather than the opposite which is ovbiously what Ruigi intended. Thaumomechanical Rebreather's mana upkeep moved to 1/7 turns. Aetheric Death Ray's scaling to Wandcraft upped to 7. Aetheric Death Ray now correctly triggers On Fire rather than using the depreciated burn="1". PRACTICAL GEOLOGY [very minor BUFF] Basalt Skin's Timer and Brittle both increased to 16. As to Clockwork Reflexes, I see your point, but I'm not willing to uproot whole cloth a cool, powerful ability because it seems out of place with the rest of the tree. When I do this whole ESCR thing, I look for five things: Dead levels, like Slim Customer, Steal Soul, or Third Sigh Literally broken mechanics, like Hunter's Strike or Diggle Plague Figuratively broken mechanics, like Unholy Warcry or Extraplanar Concentration Whole skills that people either aren't using at all (or aren't using beyond a specific point), like Artful Dodger or Magic Training (or Demonology or Blood Magic) Whole skills that people generally agree are OP like Egyptian Magic or Dual Wield If something isn't dead, broken, broken, unused, or blatantly OP, I'm not inclined to mess with it.