Honestly what makes the differnt skills interesting to me is their uniqueness. Like Mr. Strange, I really feel that Tourist could use a little help, but it's such a unique, fun skill tree I feel that just slapping some primary stat bonuses on it doesn't really do the skill justice. Plus, being the coding luddite that I am, I'm not entirely sure how many of its functions are hard coded. The floor-based teleport really seems like it would be, for example. Same problems present themselves if we look at the debacle that is Werediggle Curse. I'm not sure there should be a power level for each individual skill. Just look at what a skill wants to do, and ask the question, "Does this skill fulfill its purpose effectively? What can help it out if it doesn't?" Of course, some skills are too effective, but I've noticed that OP skills seem to get nerfed on a more regular basis than underpowered skills getting tweaked upwards. Personally, I've never played with ESR, mainly because of forgetfulness and savegame issues, but also because I pretty much like what most of the existing skills do already.