I was recently looking closely at the resists of monsters on floors 11 to 15, and noticing that they are really not themed very much. Earlier floors do a good job of mixing up the resists per floor, which sometimes provokes the player to swap out equip by floor, or even skip an entire floor if their damage is monochromatic. The last few floors lack this level of theming. I suspect that's a factor in what makes the CoE weapons feel too good in the late-game. A sword that does +24 damage is currently great against just about everything. You'll use it until you find a lirpa that does + 26 then that sword goes in the cube, regardless of weapon skills or other factors. If there were a late game floor and a floor in the same way that the mid-game features a floor and a floor, then weapon choice would become more subtle and involved than simply "which has the largest number", and CoE items might not auto-replace all other weaponry. Just a thought. Of course, that would require a ton of work re-theming floors and re-building monsters, so it would probably make poor David's head asplode. Dbaumgart, if you pay me $5 I'll delete this post.