Discussion in 'Clockwork Empires General' started by Mikel, Oct 25, 2016.
achievements in Steam for Clockwork Empires.... can't. wait.
The new launch trailer is also quite a sight to behold.
Any spare time I have tomorrow is likely going to be spent reading/watching reviews.
I'm just going to take a day or two away from the Internet, I think.
You wont be able to resist, though. You will think, "Maybe I should just check really fast? Just check the sales count. That's all." and then BAM, you find yourself drinking your sorrows away in a dive in mexico.
That is a long drive for him.
Oh yeah, it would be like the Hangover: Game Dev edition.
4 hidden achievements...gosh i hate those
I suspect I'm going to be the same - at least in regards to Clockwork Empires. I've too much work on at the moment to think about playing anything and would quite like the new stuff to be as spoiler-free as I can make it.
Hope the launch goes well. Has been a pleasure watching this game grow, even from a distance.
Interesting though, that you can already earn the achievements with the current 0.55a build...only started the launcher and got Strike the earth
Better check the conditions on that achievement...i tried to get other achievements and that one was the only one so far i could get
I think we fixed it.
the last bugfix
*dies inside a little more*
We drink not because we have to, but because we can.
Copyright Geek & Poke
Recommendable for all coders
Can just imagine it now....
/* PLEASE DON'T TOUCH THIS CODE DRUNK NICOLAS!
It works fine and it doesn't matter how awesome your idea is, just don't change this code
- Sober Nicolas */
<Various lines of code>
//SCEW YU SOBER NICOLAS! THIS IDEA FR GUN TURRET DODOS I ADDED TONIGHT ISH GONNA ROCK!
<New follow behaviour that ties in and partially rewrites barracks, gabion construction, and weapon lockers>
The actual commenting you see in the text files is:
XML: <!-- comment here -->
EDB: --[[ comment here ]]--
Yes, because the game runs entirely on XML......
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