For a building that requires a chemical workshop, which requires ceramics for bricks (building), glass (workbench) , which requires sand that may or may not be available until you build a mine, colonists seem to start nagging you for a chapel awfully early. I'm assuming there are or will be negative repercussions for failing to follow through and build one. Not only that the but the entire nag/fail cycle seems to complete awfully quickly. I'm pretty sure I had the entire cycle run through twice while I was actually in the process of building the chapel. Having lacquered planks require a chemical workshop seems a bit contrived. They seem like something that should be producible in a carpentry shop if the carpenter has access to lacquer, a fairly common item.