BETA 55: High-alcohol drinks

Discussion in 'Clockwork Empires General' started by Juwadroid, Oct 5, 2016.

  1. Juwadroid

    Juwadroid Member

    I'm just wondering if high-alcohol drinks had a purpose I'm not aware of since the mood affecting numbers it gives seem odd.

    Low-alcohol drinks: +6 happiness, -3 despair, -5 anger, -3 fear
    High-alcohol drinks: +8 happiness, -2 despair, +10 anger, -5 fear

    I was thinking maybe it was another typo and that high-alcohol drinks were supposed to lower anger, but I wasn't sure if they had some other property/purpose like curing a mood or maybe more intended as a trade good. I suppose it could also be more of a trade-off but it seems a bit too severe at angering citizens to be worth bothering.
     
  2. In previous versions high-alcohol drinks were needed to make people "forget" the most dramatic events, or to convert someone back from cult tendencies.
     
  3. Juwadroid

    Juwadroid Member

    Oh, I see! Thanks for letting me know.
     
  4. Be careful, because I'm not the most updated resource of information! :D
     
  5. Alavaria

    Alavaria Member

    Also boosts your QoL (food) by +1 rating compared to your basic booze (when drunk in the pub)
     
    Cthulhu_Awaits likes this.
  6. Juwadroid

    Juwadroid Member

    I hadn't realized that drinking was part of that, good to know.