Discussion in 'Clockwork Empires General' started by Nicholas, Jul 27, 2016.
I've used it to make iron but I think you need at least one iron ore.... I'll check tonight
I wish to upload 2 bugs after playing the community colony. The first one is when I loaded up the game it showed a glass window that could not be removed. I'll provide the save as well.
The second one is of the upper class tables and chairs; they are unable to be placed in the upper class mansion and they are not in the section for it either.
Did you have a chance to try out the ore? I was unable to play last night or this morning before I started work.
A couple of hours almost till I wrap up for the day but wanted to check in.
No ill do it tonight lol, the huge narrative I wrote up for the community colony took my whole evening lol.
I'll post here if it happens, I always get enough of it from the crashes.
Scrap iron works just like hematite! Woooohooo!
The airship crash mechanic is just ridiculous now. I honestly get one every 2 days. its great and all but my standing with the foreign nations is completely shot lool
Yes. This changes the path I'd been on to build a Naturalist's office and instead build a foreign office sooner than later.
Hmm... didn't expect cults to be led by a liche...
Had another colonist starve themselves to death.
Not sure how this happens. My theory is they get stuck in a job assignment that has them frozen.
I keep reporting them too. Could be that or the terrain.
Can you please work on the mechanics of the barber and the Vicar? It seems like they tend to spend too much time jawing with colonist and faffing around instead of working. Colonists tend to visit the barbershop during their off hours but the barber is also off so it takes a long time just to heal one colonist.
Yeah, the barber and vicar's off duty schedule need to be shifted by more than just one shirt.
Not a bug but wow. Had my first colonist killed by an airship crash. Was actually one of my middle class folk.
Also, are these new icons?
See the overt smile and mine icons. I've notice Hat, Big Grin, Frown, etc. I swear these are new.
Heh, nope. Those conversation icons have been there since the very first public build, but more recently they have only shown at closer-in zoom levels to avoid excess clutter/noise.
In particular the hat icon refers to initiating a conversation about "the hardships of", with the style of hat denoting the social class in question.
I've noticed the team has turned off the "wants " feature. There used to be a time when certain colonists wanted to kill things... eat fishmen... or other things...
I wonder why it was turned off?
Devs said it would be back. If you look at the character panel, under Quality of Life, you'll notice the last icon is for "fulfillment". Right now, it always says "He/She has no desires to fulfill" with a gray face. That must be a placeholder.
What's weird is I must have the zoom level so I don't see them. Seems they are popping up frequently now.
They also didn't actually "want" it at all, it did nothing at all which was "amusing"...
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