So far it's fun. Though since your asking about over all gameplay with it, if you do decide to take it for a character who mains in melee moves and only go up to chaplain it tends to be a little bland at times. You can tank all day with it, but you end up with bad dodge reduc unless you seriously build to compensate (which I could see that getting frustrating if encounter the wrong enemy) and I never need the stealth so the only power at this point which really helps me is the captain power which lets me tank more, but it doesn't feel like it changes things up much. Also it feels like if you tried leveling this trait you would seriously inhibit the ability to be roguish. Some skills may even hurt another stat a little, but this feels like it gives a rough blow to all but critical rogues. Like I said it is great fun, you get very tanky very quickly and that can help let you focus on offense really quickly, or just build more tanky things and be a ball of steel. If you don't want to be a rogue this skill can be a quick and effective way to solidify a characters survival, at a price that is fair, but limiting. Just letting you know so that if you do plan on re-balancing this some more, what you should look at is how to not hit rogues quite so hard but keeping it balanced, and maybe finding a couple of added effects which change the game up some. TLDR: Great mod, but if you rebalance, go a little easier on rogues (and if so a decent amount harder on tanks) and maybe throw in another random, passive and/or cooldown effect or two early on.