Lets discuss how armor and might works for a moment works, for a moment. Because it's ENORMOUSLY counterintuitive. 1) Each point of grants 1 , 1 , and 1 2) Each point of grants 1 damage, split between , depending on what your weapon has. Therefore, if you have 4 , equip a weapon with 4, and go up against an enemy with 6 you will deal 8 to 6 and therefore deal 2 damage. If you have 4 , equip a weapon with 4 AND 4, and go up against an enemy with 6 you will deal 6 and 6 to 6 and 6 and therefore deal 0 damage. I have just tested this with an amulet that grants 1, I will upload screen shots in a little. But the TLDR is: 1) DO NOT TAKE SMITHING WITH ANY CHARACTER THAT USES SWORDS/AXES/DAGGERS/ETC. Smithing grants crushing damage, those tend to be slashing damage. Slashing and crushing DO NOT MIX. 2) Do not take items that add to the basic damage types. If you have a weapon, accessories with or are right out. In fact since NOTHING does pure , accessories with are the devil. 3) This system is stupid. Don't post to tell me that it MUST work some other way when you can verify it works this way in about 10 minutes of gameplay.