We regrettably inform you that it is Alpha 48D. Here are the terrible changes: - modified work shift box to sync visual refresh with processing of button click - buttons now respect padding as if they were container buttons - changed main window text ticker to have three sizes, default is middle size - added confirmation dialog on changing work crew times (will add a "don't show this again" option later) - modified config file code to write out changes to the file when a variable is changed rather than on exit to avoid the - issue where an unsafe exit would lose changes - reorganized colonist list to be more compact, have a bit more functionality, and be more of a "white pages" for - colonists. - alerts rewrite as part of ongoing UI organization to make way for Fun. - alerts now batched by type to cut down on spam. When targets for zoom are batched into an alert, repeated clicks - will cycle through zoom targets - left click and right clicks swapped on the alerts. this is intentional, and is going to be a little weird for the first bit, sorry! - alerts corresponding to player choices are now separate from those not. Pop-up events cut back to fall in line with future plans for content. - alerts now have varying degrees of importance, with pop-out detail windows replacing the huge tooltips which vary in detail and size corresponding to the importance of the alert. more important alerts also have different button art. - added floating alert for revolting workcrews - shorted some UI sounds slightly - added "shoot bandits" command to bandits - FIXED: construction materials dropped by re-assigned worker would sometimes be frozen in space - FIXED (48C): farming work crew wouldn't increment overseer skill - FIXED (48C): perennial crops - FIXED: "chermistry" - FIXED: perennial harvest stage calculation off by one - FIXED: some event art had a missing edge - FIXED: really, really explicit setting of when fire is ON or OFF - FIXED: possible scripterror in foreign_invasion - FIXED: Fishpeople will not attack ungrown crops - FIXED: do_science.fsm now won't scripterror after save/load in certain circumstances - FIXED: selection box not letting you select some objects - FIXED: some more crashes - FIXED: a couple of uninitialized variables doing Fun Things Alas, the Changelog is now over. It was part of a world that only existed a long time ago. Let us now be maudlin, and drink cabbage liquor, and eat hot buttered toast, and play sad songs upon the bazouki and cry. Yes. Let us cry.