Lorrelian, you're right -- that would be awesome! But because of a bug, it can't work (already had that idea.) Craft outputs naturally stack in the inventory, and as soon as you have a stack of wands, you have a bug wherein you can recharge any wand to the amount of charges held by the most-charged wand in a stack just by putting it back in the stack and removing it again. So no multiple-wand-per-craft shenanigans. Vitellozzo, you're almost right, except is the Rogue/Wizard crossover stat. So scaling to means that both Rogues and Wizards are wand badasses, and either one who takes Wandcraft will be 50% more (or 150% as ) badass with them. A few things. First, Rogues don't have several things that wands give them: Spammable AoEs Walls on command Uncurse effects Repeatable healing Second, Wandcraft also gives other benefits that Rogues direly need -- specifically Magic Resist and exotic damage bonuses. Finally, gear is everywhere -- wands are fairly rare. You maybe find 2-3 per floor, and most of them are combat wands, which are currently merely an inefficent way to carry Zorkmids around. By making combat wands viable into the late floors, you make wands much more desirable, and thus the ability to create whichever ones you need more desirable as well. Post-finally, Rogues already love Piracy and Perception. So synergy.