A Numerical Gastronomy EDIT: These numbers are outdated, see A v48 Gastronomy below for latest (v48A) Let's take a look at numbers. Actually I mean recipes. Suppose we have the following: Chilli/Cabbage => 1 farmer produces 4/day Maize/Pumpkin => 1 farmer produces 5/day Wheat/Sugarcane => 1 farmer produces 6/day (long average) To feed 60 colonists will take: 10 farmers on wheat/sugarcane. Suppose now we are trying to feed 40 lower-class and 20 middle-class colonists. ================================ Making Farmers' Stew needs 2 units of the following: Cabbage, Chilli, Pumpkin. Ability to farm these differs, so in the name of efficiency we will use... Antipodea 40 Wheat, 40 Pumpkin per day ie: 6.67 wheat farmers, 8 pumpkin farmers = 14.67 total Sogwood 40 Wheat, 40 Chilli per day ie: 6.67 sugarcane farmers, 10 chilli farmers = 16.67 total These go down as you get overseer skill, but anyway. Add another 5 for cooking. And you're looking at about 20-22 people of your 60-colonist force used in cooking. Not too bad, you can cut it closer with improved skill. ================================ Now a potential input control problem. Antipodea will use the bread recipe to convert wheat into bread, and the farmer's stew to convert pumpkin into farmers' stew. No problem there. Sogwood only cooks sugarcane via the Basic Food recipe. This will also take up your chilli which causes you some problems, as you would prefer to keep these relative expensive inputs for the farmers' stew. ================================ By the way, Maize Chowder is tagged as quality food (the entry for it in the food.edb has the tag "quality_food" and not "basic_food" which say Stew has). This means in 46B, overseers will be happy eating this food. Probably just a bug. ================================ Also, while the icon on recipe suggests you can use maize, you can't.