7 Deadly Sins

Discussion in 'Suggestions' started by IanExMachina, Dec 20, 2011.

  1. IanExMachina

    IanExMachina Member

    Just an idea for a skill that is double edged and favours luck.

    1st level (Already taken upon choosing the skill):
    Upon hitting an enemy you have 20% chance of rooting it.
    However upon being hit you have a 7% chance of being rooted.

    2nd level:
    +:life: +:life_regen: +:armor_asorb:
    Every food item you eat gives you 7 extra turns of healing.
    Every time you eat you have a 7% chance of gaining the Indigestion Debuff ( :dmg_acidic: damage to player and - 3:life_regen: for 7 turns)

    3rd level:
    +:life_steal: +:mana_steal: +:dmg_existential:
    The ability to steals all buffs and unfortunately debuffs from an enemy. 10 Turn cooldown.
    *Probably needs more enemies to self buff :/*

    4rd level:
    +:dmg_transmutative: +:stubborness: +:resist_transmutative:
    Able to give yourself the Midas Buff on a 20 turn cooldown.
    Every time you pick up an item you have a 7% chance it is turned into a gold ingot.

    5th Level:
    +:life: +:life_steal: +:counter:
    Ability to Teleport next to an enemy and do :dmg_conflagratory: in all the tiles around you, 15 turn cooldown.
    Every time you are hit you have a 7% to acquire the Infected Debuff ( :dmg_toxic: and -:life: for 7 turns)
    *Possibility to avoid the debuff if equipped with the Invisible shield*

    6th Level
    +:block: +:armor_asorb: +:caddishness:
    Upon hitting an enemy you gain the Pride Buff (+:block: +:crit: +:counter: +:armor_asorb: +:life:). You retain the buff till you miss.
    When the buff is removed you have a 7% chance to receive the Fall debuff (-:block: -:crit: -:counter: -:armor_asorb: -:life:)

    7th level:
    +:dmg_blast: +:dmg_conflagratory: +:dmg_crushing: +:resist_conflagratory:
    You can activate Simmering buff which means next 7 times you are struck by an enemy you literally explode with rage dealing :dmg_blast: :dmg_conflagratory: :dmg_crushing: in a large area around your character and leaving a fire field afterwards.
    However exploding isn't easy and you lose 7% of your health and mana.

    All attributes/damages and numbers are pretty much just place-holders as the skill would need to be balanced.
    Daynab and Godwin like this.
  2. Daynab

    Daynab Community Moderator Staff Member

    I think this would be possible as a mod except third and fourth (the ingot). Maybe somebody can touch more on this, with more modding experience.
  3. Null

    Null Will Mod for Digglebucks

    Gluttony is impossible entirely. Envy is additionally not possible, and those two stats don't exist. Greed's passive is not possible. Invisible shield couldn't protect against lust. Lifesteal is again not a stat. percent hp lost doesn't exist. In fact no non-damage form of hp loss exists.
  4. IanExMachina

    IanExMachina Member

    Oh well.
    I'm not a modder so even if they were all possible I wouldn't be able to make it.

    Are these alternatives workable?:
    Gluttony: Instead of extra healing, when you lutefiskbox you get double the lutefisk.

    Envy: Rather than giving those two nonexistant stats you gain a cooldown ability to 'drain' life and mana (so basically does damage to the enemy and heals you mana + health scaling quite well with :magic_power: ) but you have a 7% on use of having sight radius reduced to just 1 square around you. (In Dante's Purgatory, the punishment for the envious is to have their eyes sewn shut with wire because they have gained sinful pleasure from seeing others brought low.)

    Greed: Instead of the ingot, every time you eat or drink you have a 7% chance to get the Golden ratio debuff on yourself. (As with a real midas touch you'd end up turning food to gold etc)

    Lust: Ignore the invisible shield bit then. Also replace lifesteal with a vampirism buff (permanant version of the mushroom vampirism?)

    Wrath: Have the spell scale very well with :magic_power: but mean that it also hits you at the same time.
  5. Null

    Null Will Mod for Digglebucks

    Better, but generally if it's not related to combat it doesn't have much effect over it without using hardcoded stuff.

    So gluttony sadly still doesn't work
    Envy is fine.
    Greed has the same problem as original gluttony.
    Lust is fine.
    Wrath is fine.
  6. IanExMachina

    IanExMachina Member

    Hmmm ok then.

    Gluttony: Upon hitting an enemy have a 20% chance to create any food or drink item. However when you do proc you then have a 20% chance of getting the Indigestion Debuff I mentioned first time.

    Greed: Self castable Midas buff ability.
    However whenever you are hit you get a 7% chance to take :dmg_transmutative: that scales moderately from :magic_power: and drop coins under you.
  7. Null

    Null Will Mod for Digglebucks

    Well all of that works just fine.

    Actually I did miss that the pride buff goes away on miss. Perhaps upon being hit?
  8. IanExMachina

    IanExMachina Member

    With the Pride buff if it were on being hit I'd say that it should have 2 charges, so you gain it and have to be hit twice to lose it. Then have the 7% chance to get the Fall Debuff.