Just an idea for a skill that is double edged and favours luck. 1st level (Already taken upon choosing the skill): Sloth Upon hitting an enemy you have 20% chance of rooting it. However upon being hit you have a 7% chance of being rooted. 2nd level: Gluttony: + + + Every food item you eat gives you 7 extra turns of healing. Every time you eat you have a 7% chance of gaining the Indigestion Debuff ( damage to player and - 3 for 7 turns) 3rd level: Envy + + + The ability to steals all buffs and unfortunately debuffs from an enemy. 10 Turn cooldown. *Probably needs more enemies to self buff :/* 4rd level: Greed + + + Able to give yourself the Midas Buff on a 20 turn cooldown. Every time you pick up an item you have a 7% chance it is turned into a gold ingot. 5th Level: Lust + + + Ability to Teleport next to an enemy and do in all the tiles around you, 15 turn cooldown. Every time you are hit you have a 7% to acquire the Infected Debuff ( and - for 7 turns) *Possibility to avoid the debuff if equipped with the Invisible shield* 6th Level Pride + + + Upon hitting an enemy you gain the Pride Buff (+ + + + +). You retain the buff till you miss. When the buff is removed you have a 7% chance to receive the Fall debuff (- - - - -) 7th level: Wrath + + + + You can activate Simmering buff which means next 7 times you are struck by an enemy you literally explode with rage dealing in a large area around your character and leaving a fire field afterwards. However exploding isn't easy and you lose 7% of your health and mana. All attributes/damages and numbers are pretty much just place-holders as the skill would need to be balanced.