I've pushed a hotfix to the Experimental Branch on Steam. It's still labelled 1.0B as it shouldn't break save compatibility: FIXED: some incorrect tooltip descriptions for ingredients required for producing certain modules FIXED: possible to get into a state where tutorial won't advance if too much time passes before conditions for advancement are met FIXED: removed mention of assigning overseers to stockpiles from tutorial (this can't be done) FIXED: gold reward bar now defaults drops at start position rather than map center FIXED: various text typos FIXED: a certain type of REDACTED will no longer get stuck inside buildings Cleaned up the embark screen a bit. FIXED: crash demolishing a house FIXED: some achievements Please let me know if there are any new problems. If there aren't, I will probably roll this into the main branch tomorrow. My TODO list going forward: there are a few random crashes showing up, but they are affecting very specific people. I'm going to deal with those first, but they don't seem to affect the majority of users. After that, I have a bunch of cosmetic fixes and minor bugfixes to do, and then I'm going to see about integrating a few missing pieces of content. Okay, a more specific list (things dealt with are in italics). Things that have been fixed: * wilderness meat * crash when placing windows * some OS X specific crashing action * a sudden inability to move the order of a workbench or desk * particle system memory leak Things still on my immediate fix list: * slowdown when population menu open * slowdown when character max pop count hit * minimap sometimes picks up a click when the mousewheel is hit * move dead people to their own category in colonist window * forbidding a stack does not seem to correctly affect the commodity count * upside-down interior wall textures * stockpile counts not displaying correctly for some reason * activity stamp placement should stop letting you click on colonists * people should not build interior only modules from outside of the building * flatten terrain needs to restore height of props * flatten terrain jobs that intersect need to behave themselves * flatten terrain characters should not trap themselves in the flattened area * (OS X) fishperson corpse dissection * objects don't cast shadows in buildings (I wonder if anybody noticed this one) It's been really great reading about people having fun and enjoying Clockwork Empires this week! Welcome, new users, to our glorious forums; to our older user base, thank you for making the new folks welcome. I hope everyone's having a good time.