Well, one right off the bat: Alchemy is, for whatever reason, starting with a Smithing Kit rather than an Ingot Grinder. [EDIT] Or, maybe not. I died and restarted with the same skills, and this time I spawned with 3 Diamonds instead (but still no grinder). And the time after was 3 Saltpetre (in addition to the Aqua Vitae, Aqua Regia, and random potion I've been consistantly spawning with). Speaking of the Ingot Grinder, I notice that one of the recipes for Grated Cheese (the one between Parmigiano and Gouda) has nothing in the ingredients slot. When you try to change abilities from the belt, Lucky Pick isn't showing up on the list of options. I've got Deathly Hex and Lucky Pick right now. Lucky Pick shows up on the belt just fine, but if I try to change which ability is assigned to which key, only Deathly Hex shows up on the list. Having gained a level, I see that Drinker of the Dead also isn't appearing. Also, Lucky Pick doesn't appear to be granting the +1 Trap Sense; I still have the default 1 TS on the character sheet and I'm definitely locating traps as if I had 1, not 2. Neither is Rogue Archeologist... indeed, I don't think any of the skills are adding their passive stat bonuses. Somehow, the on-field sprite for the girl looks like she has less face than the guy does. Maybe I just haven't looked closely enough at the guy...? [EDIT] Nevermind, just never noticed that the guy's mouth was missing too. The girl's nose is higher, which makes it more noticeable. Also, this: The result of me clicking skills at random after I noticed the game doubling-up on Vampirism the first time.