It makes just about as much sense, and there's a lot of potential for jokes
'There's a difference between adding additional things to a game, and making it an exercise in tedium.' The tedium will be eliminated by spawning...
'Wait, the Amulet of Yendor did bad things when you had it? Gee, here I thought that was the point where the game was all but done.' The...
"Random bandit caves in Morrowind were full of Fat Lutes, but I didn't get the joke until years afterwards." Hahaha, I'm not the first to think...
And make dual wielding even more powerful?
A lot of these are known, excellent work finding and categorizing them
Ooo, that sounds fun. A 'here's your prizes!' screen after you 'ascend'
It'd give the skills (especially Smithing) permanent use, as every artifact would be a new opportunity to potentially replace your current...
btw this stemmed from a discussion about replacing 'Dredmor dead - you win the game' with 'Dredmor dead - he drops his phylacery and you either...
[17:52] <Patashu> Also Dredmor needs to drop some sick ass lute [17:52] <Patashu> *loot LOL [17:53] <Patashu> Please don't make Sick Lute an item
Berzerker Rage should have a 'get buffed when you destroy statues/crates/urns/etc temporarily' skill called Dwarven Art Critic. 'Upon considering...
The penalty is that your melee power is not added to damage from that weapon. Thanks to Vehementi for running the calculations and figuring it out
But I can circumvent all traps already by choosing to use the mouse. Traps are already negligible depending on what you use to play.
If Dungeons of Dredmor was an ironman game where you had to use something or lose it when your inventory filled up, the cramped space would make...
It is a bug that walking onto traps triggers them, but clicking on/past them does not. It's going to be changed so that you never walk onto a...
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