Unarmed will add 10 more damage to your xbow build. It's must-have for my xbower. For assasination, the first two procs won't happen for your...
Same thing here...
"Has anyone else noticed that monsters now regenerate health? " Yes, I did. When I danced with the half-hp mobs, they recovered to full health...
"Well I went through files, and it still seems to have the piercingF attribute, which is the scaling factor. But they could of modified it to...
Yes. They are target-Hit-Effect-Buffs.
As for the effectiveness of vampirism, no need to say more: vampirism skill : 3+0.14F ?spell name="Vampirism Attack" type="target" effect...
“Unarmed was buffed. The 1st and 3rd skill levels had their crushing damage bonuses replaced with piercing damage. The 5th skill level was given...
It seems the Unarmed skill tree stays untouched. Any news?
The original concept of this charactor is using his feet as main weapon. So I, personally, say no to your first and last thoughts. But I liked...
Hi devs and players, The problem of the Tree is widely discussed and it is a well-known issue. The final damage output is too low in the mid-late...
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Adding ranged monsters isn't a bad idea unless you find a dozon of them spawned in the zoos. Same thing is, the Mask monsters spaming the revival...
to shanoah: Will it ruin the Tinkering skills which are still working well so far? Insufficient quantity of bolts could be solved by increasing...
Great! That is what I personally working on. I started from the xbow skill tree and added the other three skills. Sadly, I ran into crashes so...
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