I just find a gargoyle arrow trap, and then lure enemies to repeatedly step on it.
Well, here are some ways how other rogue-likes make it more interesting multiple towns and dungeons, dungeons inside of dungeons (e.g. a hostile...
I think it's better if they expand on the rogue-like engine instead of concentrating too much on Dredmor 1. And I still think they can easily...
I like that the devs are listening to people, but I hope they're not spending all of their time just to update Dredmor. It's better to just fix...
Wait, did someone just say fungal arts was weak? what?
I think it's fine the way it is. If you're running out of space, just drop the items on the ground near an exit.
just shift-left click the items in inventory to sell
archery is pretty good as an offensive skill, but you have too many crafting skills. I'd go with archery (max) artful dodger (only need lvl 2 for...
huh? I got hit for 0 dmg from monsters before. I don't see what the problem is. Just so you know, pierce dmg isn't mundane, and most enemies have...
@123stw Every skill (except for fungal arts) struggles on floor 1. And the only reason why fungal doesn't struggle is because you get a 0mp...
ugh, smithing is not useless. What you're getting is a strong BEGINNING survival skill. It's vastly overpowered in the first 5 floors because...
These should be the goals: 1) allow people to reroll as needed 2) limit the # of times you can reroll an item cooldown = 80 +...
I've had "put enemies on fire" with 0 smithing
@DrTasslehoff there's no way I will spend 4 skill levels just to get a staff for money when 1 skill point in fungal arts will allow the same...
@embolus jesus christ, no one cares about 4 sagacity. That's only like 2 points of magic dmg increase. You know why alchemy sucks? because you...
Separate names with a comma.