Perhaps exchange Viking for Fungi? You get a companion and a lot of the 'shrooms have melee effects. Transmute or sell the sagacity booster and...
The issue with ranged for me is the difficulty of getting enough ammo. If crossbows could always shoot wooden bolts, then it'd be a lot better....
Another bonus for alchemy is that you have a better chance of making the high-end orbs (they use a cracked orb, a gem and a potion), which helps...
Elven Ingot Grinders are fairly common to pick up, and you can now turn some crappy iron equipment (and iron ingots) into rust - add in a press to...
I usually don't bother - there's enough stuff lying around that I don't need that I get enough for shrines without splitting. I do, however, use...
There's three crafting skills - one would think that Smithing would be fighter, Tinkering would be rogue and Alchemy would be Mage...
That would be better, yeah. Also, have the amount you get back smaller than what was used to make it.
It's saving and quitting while you've got a pet out, and then loading back up. The old pet is still there and you can summon a new one. On the...
Somehow, though, it's not as interesting as the other schools. Unfortunately, several of them seem more or less not what one looks for in a...
Well, the character does have smith 5, so that could be a factor. It also came along with 2 existential damage, so I'm not touching any reroll :-p
Got a Krong enchantment on a freshly-forged weapon that has the above - what the heck?
Re-invigorating a burnt out wand or using it to craft a new random one would definitely be a perfect capstone for wand affinity.
Thought so.
I would definitely like there to be "crafting" vending machines - that is, that have a selection of craft materials useful for a craft skill that...
I'm pretty sure I saw an answer for this, but don't remember where or what it was. 1) Does vampirism pop on crossbows and thrown? 2) Does...
The second minion is somewhat low on health, however. Same with the second minion in golemancy.
I'd settle for them not dodging - blocking could be a function of their tough hide, after all.
Scenario: you open a door, there's a bat sleeping in front of you. You strike at the hapless and unaware critter... and it dodges. Would it be...
I'd like to see a general "return to ingot" type of recipe, myself.
My guess is that each statue has a random target number (or it's randomly checked as a percentage each time you tithe).
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