Alchemy already acts like a dual "wizard/rogue" skill. It gives skillpoints like a rogue skill, but also +sagacity, yielding the same points as if...
Yeah I know it is experimental, but I guess you guys still want input on it, right? Sometimes when alt-tabbing out of the game, the belt bar...
Now to do it again, with a video documentary :3 Then we can not only be sure you actually did it, but we can all enjoy watching the glory happen!
That, or make it possible for maybe 3 skillpoints initial to open up another skillset after completely filling out your first seven?
Being testing it thoroughly with my character (now deceased, long after suicidal mania passed...) and I can now with full confidence confirm that...
TL;DR: You can use "It Belongs In A Museum" on shop items, Brax won't complain if you leave the shop. In a fit of suicidal mania I decided to go...
Decided to go on a little bug hunting spree. It seems that the summoning fails to detect that you have a pet if you (a) Glitch the pet into...
Bringing my number of pets down to zero and summoning a new one seemed to fix it.
Joy, just tested summoning a new one. Guess what. (Yes, yes, my current pet number is greater than 2 now)
While trying to figure out how to make the pet move correctly (the pathfinding is horrid, imho) I accidently backed up in a corner with two slimes...
@Jordyelsenor when you click on an item (without shift) you get it in your hand. If you drop something in your hand on your character it works...
Most epic death? Misjudging the proper safety distance to test out a bolt named "Bolt of Mass Destruction"...
You mean like picking up the item and dropping it on your character? Yeah I know, not so obvious, I found out only recently that it worked like...
A very bad idea but a very real need. With some of the spells which either _must_ be kept up or _must_ be used as often as permitted I sometimes...
Separate names with a comma.