Just a quick note: we are doing a fair amount of work on the build machines this week, moving them to a new home; this will delay 1.0E while we...
added REDACTED barracks will stock more ammo of a type if they have more weapons lockers for that ammo type incoming Steam Knights will have area...
This isn't official, but in the hopes that it makes the bugs and design suggestions forum easier to read here is a current dump of my TODOs. This...
Clockwork Empires experimental patch 1.0C is now on the Experimental Branch on Steam. For those of you who are new and unfamiliar with how we do...
Posting this here because somebody told me about it: Deadmeat5150: Playing a normal wall shrine into a barracks with a musket locker in it...
... we have a lovely game or two full of art, and it's really a little freaky trying to deal with bug reports and crashes when every face is the...
I've pushed a hotfix to the Experimental Branch on Steam. It's still labelled 1.0B as it shouldn't break save compatibility: FIXED: some...
EDIT: Now up on Steam. Since somebody asked: Colonist Behaviour awkward hugging made less likely to cause errors "Drunkard" trait now...
added disturbance tooltip balance: Bricabrac Prices of certain wall modules have increased in preparation for Things FIXED: bandits now make...
[IMG] https://www.gaslampgames.com/2016/09/30/clockwork-empires-september-update-onward-for-queen-empire/ (I'll put the 54C->55 changelog here...
Mainly bugfixes; a key one here is the fix for modules suddenly stopping working, which I know has been plagueing everybody forever. Also, Daniel...
Beta 54B is now live on the experimental branch. Changes: text input boxes now have a caret keybinding widget now works in Configuration screen...
Hotfix Beta 54A is now on the experimental branch on Steam. Please test it to make sure it actually fixes: - FIXED: crash deleting...
I've fixed a major crash issue in Beta 54. I have not yet, however, tracked down the cause of the "food stops working for no good reason" bug....
[IMG] It's up! https://www.gaslampgames.com/2016/08/26/clockwork-empires-august-update-yes-inspector/ (No changes from 53C except for a couple...
meat from when animals 'butcher' a corpse inside civilization will automatically be claimed by player Naturalist's Office given better tooltips...
Major Changes: added lights Naturalist's office overhauled (not quite done): Naturalists can be set to Scout, Hunt, or Survey Minerals. Related:...
Mining interface completely overhauled; depth now unlocks deeper strata which the player may choose from when mining. Different stratum combine...
Apparently a juncture is in time, and a junction is in space. In case you were wondering what the difference is. Changes since Beta 52f: the...
Consolidated changelog for Beta 52F added smarter tooltip anchoring code added anchored tooltips for emotion bars which should cause fewer...
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