econael tinkering gives really really good trap bonuses though so points spent on tinkering give you trap weapons from the floor as well as arrows
I crashed once when off habit pushing the hotkeys for the steam overlay which doesn't work and it froze more then crashed but I had to just shut...
it's related to magic power. The shields tank probably has really low magic and therefore get almost nothing back from vampirism.
I played a archer throwing wands character and an archer throwing. at the later floors it is very hard to get enough arrows or toss able things...
Sometimes not clicking killed me cause I don't see the traps as well as the mouse cursor does and run over them while when I click he goes around...
If you play an archer or a guy who throws stuff you pretty much empty your wallet at every vending machine.
I've had it happen twice but only in the initial entrance room
Alchemy bonuses are great for a boost when those zoos pop up and not only does smithing give you early boost armor to survive the first few...
I think they did a really good job of making all the skills somewhat useful in their own way. Vampirism requires level 2 to be useful though it's...
It is rough at the start but if you find some bolt vending machines and a good high damage crossbow so you use less to kill individual enemies it...
oh. According to steam I have 17 hours in this game now so I'll add what I think I learned so far. Any old summon does a world of good. If you...
I love how steam goes to it's habit lately of just giving database errors just when you post that.
There is such a long pause between allowed uses of secret pick and spores I wouldn't exactly call it abusible. I'm never at a lack of useless junk...
Does magic power or any stat other then wand affinity effect wands? I've been wondering this for a while for a non mage build that takes wand...
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