I love it when people write us lists like this, this is great! Many of these are super helpful because we don't have a solution for something...
The generators are actually a little more flat in general now. We initially added height variation to artificially slow down the pacing to the...
The load game window still exists in the state our UI code did when we didn't have a concept of padding and margin and the list widget is 90% code...
Just wanted to post quickly to say thanks to everyone for helping us with testing. I do read all of these even if I don't post super frequently,...
BETA 51A (A hotfix for Beta 51) is now live on the main branch, with fixes for a few issues that people found that were causing instability....
I think your issue here is that the stone is so far away and isn't stacked yet (as of this save) so it takes a huge chunk of his day to get it....
I think the issue with the stone smelter is that Mr. Goldenmud basically works 3 shifts a day due to having a total lack of happiness. He doesn't...
Hey this crash was me! The thing where the workshop window crashed the game on close should be fixed for the next version :burliness:
We did a lot of cleaning up of things in the UI that were sending a lot of mixed signals, which is terrible. Some things were important to the...
It's a problem now, it's a big problem when you have batch jobs and one module is significantly more effective than the others. I will say that...
I totally get that, I just wanted to make sure there wasn't a functional reason. Nostalgia is good :)
Probably should have just read the rest of this thread* before commenting on tikigod's message haha, yes, basically this. Madness is indeed a good...
What are you seeing in the history window that you don't see in the alert system? This suggests that maybe we didn't copy over some info that...
It may make you feel better to think of old sadness as new negative happiness, and despair as the new madness.
This is one of these instances where having a short release cycle isn't ideal because the system is only about half done. There is a lot of...
If this is still happening, it's not the old bug but an exciting new bug and details would be appreciated!
The removal of this widget is a deep and complicated issue.... Oh, nicholas wrote something! Yes, that is one of the issues. We are basically...
Consider this message acknowledgment that you have a pain point on the new UI organization here, and that i'm thinking about it.
Point #1 - You're right! That's part of a layer of UI that is on my list but I haven't gotten to yet. Our escape state handling sucks, but it will...
there are a few minor things that we almost waited until Monday for, but having a weekend for people to play the new stuff seems to benefit...
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