OK thanks,it's fixed. I made a stupid XML error.
I tried this, but my game keeps crashing when I try to start a new game, right after the screens that tell about Dredmor.
What is the best quick way to test a mod with a monster in it? Is there a way to just spawn it, or do you have to run around a level until you...
OK, i got it fixed, although i'm not sure what did it.
Anyone know what files are required for a mod to work? I think mine might be missing something.
Maybe coffee would enhance rougishness, and something else could enhance warriorness (maybe steroids :p ).
If coffee was modded into the game, what would it do? I think it would be like the opposite of booze, maybe increasing melee power or something.
I did. My dungeons of dredmor folder didn't originally have a mods folder, so i created one and put my mod in it.
Sorry if this is a really nooby question, but what folder do you put a mod in to test it?
What XML editor do people use when creating mods? Just notepad, or some specific XML editor?
Good idea, hadn't really thought of that. I like Magic Training because of the bonuses it gives, so I might replace Psionics.
What is the best wizard build? I usually use:
I really would like the better combat ticker, the old one really annoys me.
I was thinking of making a mod that puts monsters from the Lovecraft mythos in Dungeons of Dredmor, perhaps even putting Cthulhu as the final boss...
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