...that is causing the problems here. We have to run the game as OpenGL 3.2 core because it's what is required to be able to support OS X without...
...rather than hardcoded FIXED: Make chemistry workbench job added "-opengldebug" command flag to return additional OpenGL debug information;...
No, OpenGL itself is just fine. We use it on Windows, it's just peachy. In many circumstances and with clever programming (well, not even all that...
...performance suffers under OS X compared to Windows because the OpenGL stack for OS X is just a piece of garbage. I mean, really, just dreadful...
Probably related to the total horrible OpenGL rewrite for OS X. What's your video card, and do you have the latest drivers?
...rewrite of the entire renderer: rewrite of all shaders for Core OpenGL 3.2 (for Mac Port) improved rendering performance (because why not?)...
Still grinding away at this. We've removed any last non-OpenGL core 3.2 calls, so we are now linking against totally modern headers. This was......
...(Linux is still caught in a compiler kerfuffle.)
And the game now runs in Core OpenGL 3.2 on my windows machine with (I think) no rendering artifacts - it just spazzes out, horribly, on the Mac...
...and displays... a surprising quantity of things... under a core OpenGL 3.2 profile. You still get a lot of black rubbish and buildings don't...
I have now moved the interface code over to Core OpenGL 3.2 and am now dealing with the rest of the shaders. (This is a bit slow owing to my being...
...- the functionality that we need is only available as part of the OpenGL 3.2 core profile, which we're moving to. As it stands, you get black...
...are not to do with what it supports; theoretically, they support OpenGL 3.2. It's to do with the fact that they support it, shall we say, "on...
Should be fine. Make sure you have the latest Catalyst drivers from AMD (or whatever they call them) and OpenGL should just work.
False - it also provides an interface for OpenGL (which is what we're using for Odin.) You can use SDL's input stuff to do all your cross platform...
...I will be going to a lot of lectures and possibly the 20 Years of OpenGL party.) Anybody here from Los Angeles, who desperately wants to get...
...} #if !defined(__IPHONEOS__) else if (!_strnicmp(argv[i], "-opengl", 7)) { useOpenGLFramebuffer = TRUE; }...
Apparently -opengl is broken in 1.0.11, although I haven't had a chance to sit down and confirm it yet.
...been in the business for about 10 years, doing everything from the OpenGL renderer for the Unreal Engine (a modified version of which now...
Rick, have you tried running with the -opengl command line parameter? I'm out of other ideas here; it might make life better.
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