Here are some of the simpler suggestions from the aborted expansion proposal:
Items that reset ability cooldown
add triggerOnEvent to items and...
That room is based on a room from Doom's first level, by the way.
the dredmod wiki needs stronger antispam measures.
I suggest ConfirmEdit and DNS blacklisting from this:...
Yeah, just install it the old fashioned way (create a folder in My documents/Gaslamp Games/Dungeons of Dredmor/mods called Mystical Patterns and...
I'm not sure whether I should release this on its own, with a few more rooms, or with a lot more crap (that could take weeks)
Three new rooms.
1500 lines of code.
The rules are simple. Walk one of the Mystical Patterns, and acquire an artifact....
Modded stuff never appears in the Wizardlands, I assume? If they're to remain consistent across players?
I assume everyone is waiting for me
Glacial Burst Trap still has not been fixed.
Shame on Gaslamp for not making the script system solve the halting problem.
Eggs have sulfur/brimstone. Presumably diggle eggs are richer in it than the norm.
Coal from constructs, sulfur from blobs and saltpetre from animals, then.
Would be interesting to have a harvest-like ability that drops Black Powder for the various bomb recipes.
ok uhhh gimme Dino D-Day. http://steamcommunity.com/id/zarawesome/
I'm finishing the monster one tomorrow.
What is that <alchemySkills> doing there?
regular mods are cached with the saves, as far as I can remember. It's possible this hasn't been extended to mods in the steam_workshop directory.
If you open your xml file in any web browser, it should point out major XML errors immediately.
Does the spell appear in the player's ability list when you get to that level in the skill tree?
This really needs to be in the workshop.
Separate names with a comma.