Mac and Linux Status Update

Discussion in 'Clockwork Empires General' started by Nicholas, Oct 31, 2014.

  1. Nicholas

    Nicholas Technology Director Staff Member

    Okay, that's interesting. Can you post your console.txt please?
     
    Exile likes this.
  2. Danl

    Danl Member

    Have emailed it to contact@gaslampgames.com.
     
  3. cplr

    cplr Member

    I also just sent my console.txt. Having same issues.
     
  4. Danl

    Danl Member

    What's the current mac build? I have 32D here.
     
  5. Daynab

    Daynab Community Moderator Staff Member

    It should be 33, or 33A if you're subscribed to the experimental branch on Steam.
     
  6. cplr

    cplr Member

    Can't launch Mac build now (latest experimental branch 33B), I get "ERROR: Couldn't find game data, giving up." In the console the only thing printed is "[MISC] Starting Spectre"

    I tried verifying game data in Steam, and also I tried completely re-installing it. Both did not fix it.
     
  7. cplr

    cplr Member

    I was able to start the game manually in Terminal.

    me$ cd '~/Library/Application Support/Steam/SteamApps/common/Clockwork Empires/Clockwork Empires.app/Contents/Resources/'
    me$ ./Clockwork\ Empires

    game starts up just fine :) .. The lua errors are indeed fixed, but still it seems trees do not render. Their shadows are there, though.
     
    Last edited: Dec 8, 2014
    Euel Ball likes this.
  8. Euel Ball

    Euel Ball Member

    Funny, the trees didn't render for me either, not in this build, but the previous one.
     
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  9. Nick Thompson

    Nick Thompson Member

    for me starting manually from terminal got me into the game, all rendered fine then every 10 seconds people just froze doing nothing and it eventually just crashed out, still at least no masses of script errors appearing is better than before :D
     
  10. Nicholas

    Nicholas Technology Director Staff Member

    We'll keep trying to reproduce the trees issue here, although we're going to need more Macs. Rev 33c, a small hotfix, contains a fix for the "cannot data" error, and will be up later today.

    Linux: Andrew comes in to set up the build machine on Thursday, we'll see what needs to be done after that.
     
    Exile likes this.
  11. Alephred

    Alephred Royal Archivist for Queen And Empire

    Welcome my Mac brethren.

    I have such .. sights to show you.
     
    Euel Ball likes this.
  12. cplr

    cplr Member

    is there a way to turn on extra logging or is that enabled already? we'd all love to help out in as many ways as possible, I'm sure :)
     
    Nick Thompson likes this.
  13. Euel Ball

    Euel Ball Member

    Would be -delighted- to see them, once I get the game to work...
     
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  14. Nicholas

    Nicholas Technology Director Staff Member

    Euel: can you remind me what video card you have in your Mac?
     
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  15. Euel Ball

    Euel Ball Member

    With pleasure! it's the "NVIDID GeForce GTX 780M 4096 MB". Hope this helps...
     
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  16. cplr

    cplr Member

    trees also don't render on NVIDIA GeForce GT 650M 1024 MB
     
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  17. Nicholas

    Nicholas Technology Director Staff Member

    By the way, how is performance? I was surprised at how slow it is on one of the iMacs in the office, whereas on Micah's little macbook pro it's really quite snappy.
     
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  18. Danl

    Danl Member

    build 34 - now have a game that is playable - yay!

    Still no trees or fish people heads though...
    NVIDIA GeForce GT 750M 2048 MB

    Oh and also, the minimap is just an empty box with minimal written in it. Not sure if thats A Thing.

    Oh and oh, I seem to be able to mine surface nodes I can't see - suspect they ain't rendering either.
     
    Last edited: Dec 18, 2014
  19. Rahbek23

    Rahbek23 Member

    There is no minimap yet, so that is completely normal :)
     
    Exile likes this.
  20. Danl

    Danl Member

    I wondered that. Should have checked.