Triggers that check the player's health and/or mana total.

Discussion in 'Suggestions' started by Ruigi, Sep 10, 2012.

  1. Ruigi

    Ruigi Will Mod for Digglebucks

    Similar to requirebuffontrigger and requirebuffnotontrigger except instead of checking for a presence/absence of a particular buff, it checks the players current health/mana is greater/less than a certain hard number and/or percentage of total health and/or mana.

    This would enable modders to do more interesting things, and its also something I would like to see for a tentative overhaul of rogue scientist.
     
  2. Bohandas

    Bohandas Member

    Sounds like a useful idea.
     
  3. Vitellozzo

    Vitellozzo Member

    This must be implemented, it would be very useful for lots of uses (has anyone said Limit Breaks? Trance status? Anyone?).
     
  4. Wolg

    Wolg Member

    Or something like:

    Blaze of Glory
    While at 10% health or less, every turn all tiles around you are damaged with conflagratory, scaled to your max HP.

    Or use a different name corresponding to the chosen damage type.
     
  5. Turbo164

    Turbo164 Member

    Optimist's Bubbly
    Booze 16
    If over 50% life, +4:sagacity: +1:dmg_existential: for 16 turns.
    "This will be great!"

    Pessimist's Shot
    Booze 16
    If under 50% life, +4:savvy: +1:resist_existential: for 16 turns.
    "Told you."
     
    Vitellozzo likes this.
  6. codebracker

    codebracker Member

    Or master sword - shoots lasers at 100% life (something my last mod can't do)
     
    Null and Vitellozzo like this.
  7. Bohandas

    Bohandas Member

    I think the name "Blaze of Glory" is already taken by an ability.
     
  8. Vitellozzo

    Vitellozzo Member

    We really need this. :life_regen: :D