You Have To Put The Feedback for the DLC In The Beta Thread

Discussion in 'Dungeons of Dredmor General' started by Nicholas, May 1, 2012.

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  1. zaratustra

    zaratustra Member

    It took me weeks but I figured out this bug.

    targetHitEffectBuff in a spell buff will not activate if it's calling a spell placed after it in the XML. You have to place the effect spell first, then the one that uses it as targetHitEffectBuff.

    example:

    Code:
      <spell name="A" blahblahblah >
        <buff blahblahblah >
            <targetHitEffectBuff percentage="100" name="B" />
        </buff>
      </spell>
     
      <spell name="B" blahblahblah >
      </spell>
    
    will not work.

    Code:
      <spell name="B" blahblahblah >
      </spell>
     
      <spell name="A" blahblahblah >
        <buff blahblahblah >
            <targetHitEffectBuff percentage="100" name="B" />
        </buff>
      </spell>
     
    
    will.
     
  2. OmniaNigrum

    OmniaNigrum Member

    I thought that was part of the XML standard? For many things, order does not matter, but pure XML has it's little nit-picks.
     
  3. zaratustra

    zaratustra Member

    Pretty sure the World Wide Web Consortium has not specified the order spells must be listed in.

    Besides, trigger and triggerfromlist have no issue, which is why it took so long for me to find the bug.
     
  4. Nicholas

    Nicholas Technology Director Staff Member

    This has been a thing for ages, and it's not getting fixed because of how Dredmor's spell loader works.

    That said, we should document this better.
     
  5. Glazed

    Glazed Member

    I warned you all!

    BlinkCurseLove.png

    Fixed version:

    BlinkCurseLove2.png
     
    Kazeto, DavidB1111, Nicholas and 6 others like this.
  6. FaxCelestis

    FaxCelestis Will Mod for Digglebucks

    Diggle God shrines are not showing their description= text.
     
  7. zaratustra

    zaratustra Member

    A couple of items in craftDB.xml read "tinkering" instead of "tinkerer".
     
  8. FaxCelestis

    FaxCelestis Will Mod for Digglebucks

    Trap Targeting:

    If you step on a gargoyle trap and a monster blocks the path between you and the gargoyle, the monster gets shot.

    If the monster steps on a gargoyle trap and you block the path between the monster and the gargoyle, the monster gets shot.
     
  9. rydash

    rydash Member

    Hasn't this been around for an incredibly long time? I know that doesn't make it better, but, hey.
     
    FaxCelestis likes this.
  10. Aegho

    Aegho Member

    Items that grant sight range don't always work properly(IE: sightrange unchanged wether you're wearing it or not).
     
  11. FaxCelestis

    FaxCelestis Will Mod for Digglebucks

    Constructs generally have no splat= value, but they still have blood splatters (specifically blood) when hit.
     
  12. LionsDen

    LionsDen Member

    FIXED I made a mistake, forgot about Plutonic Fist of Battle Geology.

    I have a character that I started with RC11 and it has a Fedora with 3 Counter chance and a ring that has 11 Counter chance. The display is only showing 3 Counter chance. I have 37 Caddishness and 39 Nimbleness. Taking the ring or the fedora off does not change the Counter chance display. I don't think I am countering but I'm not sure. I don't remember seeing any counter notices for me, just monsters. Here are a couple of screenshots showing this.

    Fedora.jpg Ring.jpg

    I am running Windows XP with steam. That was originally the Shrike ring but it has been kronged.
     
  13. tejón

    tejón Member

    Are you a Geologist?
     
  14. LionsDen

    LionsDen Member

    That was it, I forgot about the Plutonic Fist affecting that stat.
     
  15. LionsDen

    LionsDen Member

    I think someone forgot about the blink curse trap in the starting room. Probably while they were testing to get it working properly. It now always shows up and is in the rooms.xml file.
     
  16. Glazed

    Glazed Member

    You should update your original post to say so. We don't want any reading it and panicking over it.
     
  17. Intificial

    Intificial Member

    Got a crash dump file from loading a saved game, where do I place this?
     
  18. Glazed

    Glazed Member

    Upload it right here. Are you sure you have the proper mods turned on that you used when you made the save? What version of the game was the save created in? Any details you can provide will be helpful.
     
  19. LionsDen

    LionsDen Member

    Unless they have changed things, you will need to zip the file to upload it.
     
  20. Glazed

    Glazed Member

    They changed it.
     
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