BETA 52D BETA 52D: CAN'T STOP, WON'T STOP

Discussion in 'Clockwork Empires General' started by Nicholas, Jul 13, 2016.

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  1. Unforked

    Unforked Member

    Getting a consistent crash while refusing to investigate a cult. Really wanted to see that outcome.

    Edit: Doesn't seem to matter what I choose. It's also during upkeep time...
     

    Attached Files:

  2. Mikel

    Mikel Waiting On Paperwork From The Ministry. Forever.

    I saw the resource stuck to hands during a bandit raid. Before the hotfix
     
  3. Samut

    Samut Member

    Why was the map size reduced? If anything, the recent changes WRT maximum population and housing requirements would argue in favor of a bigger map, not a smaller one.
     
  4. dbaumgart

    dbaumgart Art Director Staff Member

    Got your save. Looking at it *right now*.

    Edit: And now Nicholas is looking at it.
     
    Last edited: Jul 14, 2016
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  5. Tikigod

    Tikigod Member

    Huzzah!

    Screw poking around with the new experimental and ending up in flee loops if cults are back in action now.
     
  6. Unforked

    Unforked Member

    I think you need to get past pop 50 for a chance at the event.
     
  7. Nicholas

    Nicholas Technology Director Staff Member

    You ended up with huge amounts of space in every game that just weren't used, and that dragged out everything from bandit encounters to traders arriving/leaving, and also ate up a vast and obscene quantity of memory - so a combination of technical reasons and design reasons. It's just a good idea.

    With the halving of map size, the game is now below < 1 gig of memory usage constantly and saving is FAST. :D
     
  8. Tikigod

    Tikigod Member

    Okie dokie.

    Straight forward enough, if somewhat time consuming now.
     
  9. Unforked

    Unforked Member

    One oddity I can think of: I deleted the old metalworks and built a new one in its place, because after a load none of the modules were showing up in the workshop menu( this is right after the hotfix as well)

    Edit: Ok, now older saves (same build) are crashing as well. Played an old one fine for awhile, saved and exited, loaded it, and it crashes at every load now. Sorry I can't post more saves, real life just found me...
     
    Last edited: Jul 14, 2016
  10. Selly1

    Selly1 Member

    Your tooltip makes me happy
     
  11. Mikel

    Mikel Waiting On Paperwork From The Ministry. Forever.

    Hell yes it is. I thought I was seeing things when it flashed by so quickly
     
  12. Nicholas

    Nicholas Technology Director Staff Member

    FYI @Unforked: you should be able to work around this by immediately opening the production menu after launch.
     
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  13. mcnostril

    mcnostril "The First To Crash"

    Also, after continued play on that save I posted, it seems I am having the immigration bug again where some houses are just not triggering immigration (despite the counter going up).
    Could it be due to the duplicate colonists in the colonist list (which seems to happen when people start dying)?
     
  14. MOOMANiBE

    MOOMANiBE Ah, those were the days. Staff Member

    How long are you waiting? Immigation happens once every two days, rather than the instant you build a house.
     
  15. Manamoo

    Manamoo Member

    It's a bit less confusing and I like the new interface to show you what is what...the colonists also seem to be a bit less lazy...I'm still not quite happy and having that urge to do a "Fishy People" (what I call Clockwork Empires with total affection and even giddiness) dance. It feels scattered and a bit odd and this is what is why I say this...

    What doesn't make sense to me is why other buildings (i.e. Carpentry) have to build the upkeep kits. Those buildings have enough to do...I still think it'd be better to have an actual Maintenance building that does the making of the upkeep kits and does the upkeep. Logically that makes the most sense to me. This is just my humble opinion...

    I do totally agree with the upkeep...as I've said before nothing lasts forever except if it's on the internet...
     
  16. Selly1

    Selly1 Member

  17. Alephred

    Alephred Royal Archivist for Queen And Empire

    Well, I can confirm the 'Eerie Spectres' event is now working as intended:

    ghosts.jpg
     
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  18. mcnostril

    mcnostril "The First To Crash"

    I've had two low class houses built for several ingame days already; just to be sure I loaded the game and waited another two and still no immigration (and somehow now in the colonist list, everyone is there 6 times - the counter at the top is still correct at 11/16 though).
    I built a middle class house and that one worked as intended after 2 days. It's now day day 15 (save starts at 10), the two low class houses seem to just not count, and they cannot be demolished (no order appears).
     
  19. The My First Colony loadout no longer starts you with any lumber, is this intended? I've also crashed pretty consistently when starting a map, exiting without saving to main menu and starting another map a few times. No consistent number of times taken, generally between 3-6 times. Also...why do there suddenly appear to be far more women than men in nearly every single one of my games? Why is the Empire forcing all these Venomous Harridans on us?!
     
  20. etoon

    etoon Member

    I've got a save where a middle class house and a lower class house can't have upkeep done to them. The workers just carried the trunks around to random spots on the map constantly. I had to delete the upkeep jobs to get them to do something else.
     

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