[MISC] Couldn't connect to Telemetry. [MISC] Starting to launch initial config.. [MISC] [MISC] Steam failed to launch... [MISC] Initializing Stats... [MISC] [MISC] Finished Initializing Stats... [MISC] [MISC] total display modes found: 35 [MISC] [MISC] display mode: 1920 1080 [MISC] [MISC] display mode: 1680 1050 [MISC] [MISC] display mode: 1680 1050 [MISC] [MISC] rejecting as duplicate [MISC] [MISC] display mode: 1600 1024 [MISC] [MISC] display mode: 1600 1024 [MISC] [MISC] rejecting as duplicate [MISC] [MISC] display mode: 1600 900 [MISC] [MISC] display mode: 1600 900 [MISC] [MISC] rejecting as duplicate [MISC] [MISC] display mode: 1440 900 [MISC] [MISC] display mode: 1366 768 [MISC] [MISC] display mode: 1360 768 [MISC] [MISC] display mode: 1280 1024 [MISC] [MISC] display mode: 1280 1024 [MISC] [MISC] rejecting as duplicate [MISC] [MISC] display mode: 1280 960 [MISC] [MISC] display mode: 1280 800 [MISC] [MISC] display mode: 1280 768 [MISC] [MISC] display mode: 1280 720 [MISC] [MISC] display mode: 1152 864 [MISC] [MISC] display mode: 1024 768 [MISC] [MISC] display mode: 1024 768 [MISC] [MISC] rejecting as duplicate [MISC] [MISC] display mode: 1024 768 [MISC] [MISC] rejecting as duplicate [MISC] [MISC] display mode: 800 600 [MISC] [MISC] rejecting as too small [MISC] display mode: 800 600 [MISC] [MISC] rejecting as too small [MISC] display mode: 800 600 [MISC] [MISC] rejecting as too small [MISC] display mode: 800 600 [MISC] [MISC] rejecting as too small [MISC] display mode: 720 576 [MISC] [MISC] rejecting as too small [MISC] display mode: 720 576 [MISC] [MISC] rejecting as too small [MISC] display mode: 720 576 [MISC] [MISC] rejecting as too small [MISC] display mode: 720 576 [MISC] [MISC] rejecting as too small [MISC] display mode: 720 480 [MISC] [MISC] rejecting as too small [MISC] display mode: 720 480 [MISC] [MISC] rejecting as too small [MISC] display mode: 720 480 [MISC] [MISC] rejecting as too small [MISC] display mode: 720 480 [MISC] [MISC] rejecting as too small [MISC] display mode: 640 480 [MISC] [MISC] rejecting as too small [MISC] display mode: 640 480 [MISC] [MISC] rejecting as too small [MISC] display mode: 640 480 [MISC] [MISC] rejecting as too small [MISC] Total # resolutions found: 14 [MISC] [MISC] Trying to load textures... [MISC] [MISC] Hey! We made it to the main loop... [MISC] We finished launching the launcher! [MISC] Setting music percent to 8 [MISC] We finished launching the launcher, part II [MISC] AL_VENDOR: OpenAL Community [MISC] [MISC] AL_RENDERER: OpenAL Soft [MISC] [MISC] AL_VERSION: 1.1 ALSOFT 1.15.1 [MISC] [MISC] AL_EXTENSIONS: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency [MISC] [MISC] Sled: config file not found. Now what? [MISC] [MISC] Setting swap interval to -1 [MISC] Setting swap interval to 1 [MISC] Created OpenGL context [MISC] Found GL Version: 3.2.0 NVIDIA 361.75 [MISC] extension GL_ARB_draw_elements_base_vertex: is supported [MISC] extension GL_ARB_multi_draw_indirect: is supported [MISC] extension GL_ARB_vertex_array_object: is supported [MISC] extension GL_ARB_depth_texture: is supported [MISC] extension GL_ARB_draw_instanced: is supported [MISC] extension GL_ARB_instanced_arrays: is supported [MISC] extension GL_ARB_draw_buffers: is supported [MISC] extension GL_EXT_draw_buffers2: is supported [MISC] extension GL_ARB_fragment_program: is supported [MISC] extension GL_ARB_fragment_shader: is supported [MISC] extension GL_ARB_multisample: is supported [MISC] extension GL_ARB_multitexture: is supported [MISC] extension GL_ARB_occlusion_query: is supported [MISC] extension GL_ARB_point_parameters: is supported [MISC] extension GL_ARB_shader_objects: is supported [MISC] extension GL_ARB_shading_language_100: is supported [MISC] extension GL_ARB_shadow: is supported [MISC] extension GL_ARB_shadow_ambient: is NOT supported [MISC] extension GL_ARB_texture_compression: is supported [MISC] extension GL_ARB_texture_cube_map: is supported [MISC] extension GL_ARB_texture_env_add: is supported [MISC] extension GL_ARB_texture_env_combine: is supported [MISC] extension GL_ARB_texture_env_crossbar: is supported [MISC] extension GL_ARB_texture_env_dot3: is supported [MISC] extension GL_ARB_texture_rectangle: is supported [MISC] extension GL_ARB_transpose_matrix: is supported [MISC] extension GL_ARB_vertex_blend: is NOT supported [MISC] extension GL_ARB_vertex_buffer_object: is supported [MISC] extension GL_ARB_vertex_program: is supported [MISC] extension GL_ARB_vertex_shader: is supported [MISC] extension GL_ARB_window_pos: is supported [MISC] extension GL_ATI_envmap_bumpmap: is NOT supported [MISC] extension GL_ATI_fragment_shader: is NOT supported [MISC] extension GL_ATI_pn_triangles: is NOT supported [MISC] extension GL_ATI_separate_stencil: is NOT supported [MISC] extension GL_ATI_texture_compression_3dc: is NOT supported [MISC] extension GL_ATI_texture_float: is supported [MISC] extension GL_ATI_texture_mirror_once: is supported [MISC] extension GL_ATI_vertex_streams: is NOT supported [MISC] extension GL_EXT_blend_color: is supported [MISC] extension GL_EXT_blend_func_separate: is supported [MISC] extension GL_EXT_blend_minmax: is supported [MISC] extension GL_EXT_blend_subtract: is supported [MISC] extension GL_EXT_draw_range_elements: is supported [MISC] extension GL_EXT_fog_coord: is supported [MISC] extension GL_EXT_framebuffer_object: is supported [MISC] extension GL_EXT_framebuffer_blit: is supported [MISC] extension GL_EXT_multi_draw_arrays: is supported [MISC] extension GL_EXT_packed_pixels: is supported [MISC] extension GL_EXT_polygon_offset: is NOT supported [MISC] extension GL_EXT_secondary_color: is supported [MISC] extension GL_EXT_separate_specular_color: is supported [MISC] extension GL_EXT_stencil_wrap: is supported [MISC] extension GL_EXT_texture3D: is supported [MISC] extension GL_EXT_texture_compression_s3tc: is supported [MISC] extension GL_EXT_texture_edge_clamp: is supported [MISC] extension GL_EXT_texture_filter_anisotropic: is supported [MISC] extension GL_EXT_texture_lod_bias: is supported [MISC] extension GL_EXT_texture_rectangle: is NOT supported [MISC] extension GL_HP_occlusion_test: is NOT supported [MISC] extension GL_NV_blend_square: is supported [MISC] extension GL_NV_occlusion_query: is supported [MISC] extension GL_SGIS_generate_mipmap: is supported [MISC] Found GL Version: 3.200000 [MISC] Found extentions: (null) [MISC] GL error (Renderer\rendVideoMgr.cpp, 286): 0x500 [MISC] vendor name: NVIDIA Corporation renderer name: GeForce GTX 960/PCIe/SSE2 [MISC] Now trying to load sled_ui1.png [MISC] loading particle database [MISC] Creating shaders... [Shaders] rendShader (standard.shd): [MISC] Loading new shader: standard.shd [MISC] [Shaders] rendShader (ui.shd): [MISC] Loading new shader: ui.shd [MISC] [Shaders] array_standard.shd: fragment shader (run-time defined) error: [Shaders] 0(176) : error C1038: declaration of "eyeNormal" conflicts with previous declaration at 0(145) [Shaders] 0(177) : error C1038: declaration of "vWorldPosition" conflicts with previous declaration at 0(147) [Shaders] 0(218) : warning C7533: global variable gl_FragData is deprecated after version 120 [Shaders] [Shaders] rendShader (array_standard.shd): Vertex info [Shaders] ----------- [Shaders] 0(24) : warning C7533: global variable gl_Vertex is deprecated after version 120 [Shaders] 0(30) : warning C7533: global variable gl_Normal is deprecated after version 120 [Shaders] 0(32) : warning C7533: global variable gl_MultiTexCoord0 is deprecated after version 120 [Shaders] 0(33) : warning C7533: global variable gl_MultiTexCoord1 is deprecated after version 120 [Shaders] [MISC] Loading new shader: array_standard.shd [MISC] [MISC] azdo_standard.shd: Runtime-defined vertex shader error: [MISC] [MISC] 0(24) : error C7616: global variable gl_Vertex is removed after version 140 [MISC] 0(31) : error C7616: global variable gl_Normal is removed after version 140 [MISC] 0(33) : error C7616: global variable gl_MultiTexCoord0 is removed after version 140 [MISC] 0(34) : error C7616: global variable gl_MultiTexCoord1 is removed after version 140 [MISC] [MISC] [Shaders] azdo_standard.shd: fragment shader (run-time defined) error: [Shaders] 0(160) : warning C7555: 'varying' is deprecated, use 'in/out' instead [Shaders] 0(161) : warning C7555: 'varying' is deprecated, use 'in/out' instead [Shaders] 0(182) : error C1038: declaration of "eyeNormal" conflicts with previous declaration at 0(160) [Shaders] 0(183) : error C1038: declaration of "vWorldPosition" conflicts with previous declaration at 0(163) [Shaders] 0(220) : warning C7533: global variable gl_FragData is deprecated after version 120 [Shaders] [Shaders] Bad link! [Shaders] [Shaders] rendShader (azdo_standard.shd): [MISC] GL error (Renderer\rendShader.cpp, 428): 0x502 [MISC] Loading new shader: azdo_standard.shd [MISC] [MISC] azdo_depth.shd: Runtime-defined vertex shader error: [MISC] [MISC] 0(21) : error C7616: global variable gl_Vertex is removed after version 140 [MISC] 0(25) : error C7616: global variable gl_MultiTexCoord0 is removed after version 140 [MISC] 0(26) : error C7616: global variable gl_MultiTexCoord1 is removed after version 140 [MISC] [MISC] [Shaders] rendShader (azdo_depth.shd): Fragment info [Shaders] ------------- [Shaders] 0(153) : warning C7555: 'varying' is deprecated, use 'in/out' instead [Shaders] 0(154) : warning C7555: 'varying' is deprecated, use 'in/out' instead [Shaders] 0(155) : warning C7555: 'varying' is deprecated, use 'in/out' instead [Shaders] 0(186) : warning C7533: global variable gl_FragData is deprecated after version 120 [Shaders] [MISC] Loading new shader: azdo_depth.shd [MISC] [Shaders] rendShader (specglow.shd): [MISC] Loading new shader: specglow.shd [MISC] [Shaders] rendShader (bones.shd): [MISC] Loading new shader: bones.shd [MISC] [Shaders] rendShader (bonesdepth.shd): [MISC] Loading new shader: bonesdepth.shd [MISC] [Shaders] rendShader (bonesspecglow.shd): [MISC] Loading new shader: bonesspecglow.shd [MISC] [Shaders] rendShader (flatlighting.shd): [MISC] Loading new shader: flatlighting.shd [MISC] [Shaders] rendShader (preview.shd): [MISC] Loading new shader: preview.shd [MISC] [Shaders] rendShader (bonesPreview.shd): [MISC] Loading new shader: bonesPreview.shd [MISC] [Shaders] rendShader (preview_gamma.shd): [MISC] Loading new shader: preview_gamma.shd [MISC] [Shaders] rendShader (bonespreview_gamma.shd): [MISC] Loading new shader: bonespreview_gamma.shd [MISC] [MISC] debug_shadowmap.shd: Runtime-defined vertex shader error: [MISC] [MISC] 0(4) : warning C7555: 'varying' is deprecated, use 'in/out' instead [MISC] 0(8) : error C7616: global variable gl_Vertex is removed after version 140 [MISC] 0(10) : error C7616: global variable gl_TexCoord is removed after version 140 [MISC] 0(10) : error C7616: global variable gl_MultiTexCoord0 is removed after version 140 [MISC] [MISC] [Shaders] debug_shadowmap.shd: fragment shader (run-time defined) error: [Shaders] 0(33) : warning C7555: 'varying' is deprecated, use 'in/out' instead [Shaders] 0(44) : error C7616: global variable gl_TexCoord is removed after version 140 [Shaders] 0(57) : error C7616: global variable gl_ProjectionMatrixInverse is removed after version 140 [Shaders] 0(115) : warning C7533: global variable gl_FragData is deprecated after version 120 [Shaders] [Shaders] Bad link! [Shaders] [Shaders] rendShader (debug_shadowmap.shd): [MISC] GL error (Renderer\rendShader.cpp, 428): 0x502 [MISC] Loading new shader: debug_shadowmap.shd [MISC] [MISC] bump.shd: Runtime-defined vertex shader error: [MISC] [MISC] 0(4) : warning C7555: 'varying' is deprecated, use 'in/out' instead [MISC] 0(5) : warning C7555: 'varying' is deprecated, use 'in/out' instead [MISC] 0(6) : warning C7555: 'varying' is deprecated, use 'in/out' instead [MISC] 0(7) : warning C7555: 'varying' is deprecated, use 'in/out' instead [MISC] 0(13) : error C7616: global variable gl_ModelViewProjectionMatrix is removed after version 140 [MISC] 0(13) : error C7616: global variable gl_Vertex is removed after version 140 [MISC] 0(18) : error C7616: global variable gl_Normal is removed after version 140 [MISC] 0(19) : error C7616: global variable gl_MultiTexCoord2 is removed after version 140 [MISC] 0(20) : error C7616: global variable gl_MultiTexCoord3 is removed after version 140 [MISC] 0(21) : error C7616: global variable gl_TexCoord is removed after version 140 [MISC] 0(21) : error C7616: global variable gl_MultiTexCoord0 is removed after version 140 [MISC] 0(22) : error C7616: global variable gl_MultiTexCoord1 is removed after version 140 [MISC] [MISC] [Shaders] bump.shd: fragment shader (run-time defined) error: [Shaders] 0(37) : warning C7555: 'varying' is deprecated, use 'in/out' instead [Shaders] 0(38) : warning C7555: 'varying' is deprecated, use 'in/out' instead [Shaders] 0(39) : warning C7555: 'varying' is deprecated, use 'in/out' instead [Shaders] 0(40) : warning C7555: 'varying' is deprecated, use 'in/out' instead [Shaders] 0(47) : error C7616: global variable gl_TexCoord is removed after version 140 [Shaders] 0(76) : warning C7533: global variable gl_FragData is deprecated after version 120 [Shaders] [Shaders] Bad link! [Shaders] [Shaders] rendShader (bump.shd): [MISC] GL error (Renderer\rendShader.cpp, 428): 0x502 [MISC] Loading new shader: bump.shd [MISC] [MISC] unlit.shd: Runtime-defined vertex shader error: [MISC] [MISC] 0(26) : error C7616: global variable gl_ModelViewProjectionMatrix is removed after version 140 [MISC] 0(26) : error C7616: global variable gl_Vertex is removed after version 140 [MISC] 0(27) : error C7616: global variable gl_TexCoord is removed after version 140 [MISC] 0(27) : error C7616: global variable gl_MultiTexCoord0 is removed after version 140 [MISC] [MISC] [Shaders] unlit.shd: fragment shader (run-time defined) error: [Shaders] 0(43) : error C7616: global variable gl_TexCoord is removed after version 140 [Shaders] 0(44) : warning C7533: global variable gl_FragData is deprecated after version 120 [Shaders] [Shaders] Bad link! [Shaders] [Shaders] rendShader (unlit.shd): [MISC] GL error (Renderer\rendShader.cpp, 428): 0x502 [MISC] Loading new shader: unlit.shd [MISC] [MISC] parabolic_depth.shd: Runtime-defined vertex shader error: [MISC] [MISC] 0(4) : warning C7555: 'varying' is deprecated, use 'in/out' instead [MISC] 0(6) : warning C7555: 'varying' is deprecated, use 'in/out' instead [MISC] 0(10) : error C7616: global variable gl_Vertex is removed after version 140 [MISC] 0(12) : error C7616: global variable gl_ModelViewProjectionMatrix is removed after version 140 [MISC] [MISC] [Shaders] rendShader (parabolic_depth.shd): Fragment info [Shaders] ------------- [Shaders] 0(29) : warning C7555: 'varying' is deprecated, use 'in/out' instead [Shaders] 0(35) : warning C7533: global variable gl_FragColor is deprecated after version 120 [Shaders] [MISC] Loading new shader: parabolic_depth.shd [MISC] [Shaders] rendShader (depth.shd): [MISC] Loading new shader: depth.shd [MISC] [Shaders] rendShader (depth_textured.shd): [MISC] Loading new shader: depth_textured.shd [MISC] [MISC] directional.shd: Runtime-defined vertex shader error: [MISC] [MISC] 0(4) : warning C7555: 'varying' is deprecated, use 'in/out' instead [MISC] 0(8) : error C7616: global variable gl_ModelViewProjectionMatrix is removed after version 140 [MISC] 0(8) : error C7616: global variable gl_Vertex is removed after version 140 [MISC] 0(10) : error C7616: global variable gl_TexCoord is removed after version 140 [MISC] 0(10) : error C7616: global variable gl_MultiTexCoord0 is removed after version 140 [MISC] [MISC] [Shaders] directional.shd: fragment shader (run-time defined) error: [Shaders] 0(26) : error C7616: global variable gl_TexCoord is removed after version 140 [Shaders] 0(34) : warning C7533: global variable gl_FragData is deprecated after version 120 [Shaders] [Shaders] Bad link! [Shaders] [Shaders] rendShader (directional.shd): [MISC] GL error (Renderer\rendShader.cpp, 428): 0x502 [MISC] Loading new shader: directional.shd [MISC] [Shaders] rendShader (point.shd): [MISC] Loading new shader: point.shd [MISC] [MISC] spot.shd: Runtime-defined vertex shader error: [MISC] [MISC] 0(8) : error C7616: global variable gl_Vertex is removed after version 140 [MISC] 0(10) : error C7616: global variable gl_TexCoord is removed after version 140 [MISC] 0(10) : error C7616: global variable gl_MultiTexCoord0 is removed after version 140 [MISC] [MISC] [Shaders] spot.shd: fragment shader (run-time defined) error: [Shaders] 0(48) : error C7616: global variable gl_TexCoord is removed after version 140 [Shaders] 0(61) : error C7616: global variable gl_ProjectionMatrixInverse is removed after version 140 [Shaders] 0(114) : warning C7533: global variable gl_FragData is deprecated after version 120 [Shaders] [Shaders] Bad link! [Shaders] [Shaders] rendShader (spot.shd): [MISC] GL error (Renderer\rendShader.cpp, 428): 0x502 [MISC] Loading new shader: spot.shd [MISC] [Shaders] rendShader (combine.shd): [MISC] Loading new shader: combine.shd [MISC] [Shaders] rendShader (combine_nopostprocess.shd): [MISC] Loading new shader: combine_nopostprocess.shd [MISC] [MISC] combine_normals.shd: Runtime-defined vertex shader error: [MISC] [MISC] 0(5) : warning C7555: 'varying' is deprecated, use 'in/out' instead [MISC] 0(10) : error C7616: global variable gl_Vertex is removed after version 140 [MISC] 0(12) : error C7616: global variable gl_TexCoord is removed after version 140 [MISC] 0(12) : error C7616: global variable gl_MultiTexCoord0 is removed after version 140 [MISC] [MISC] [Shaders] combine_normals.shd: fragment shader (run-time defined) error: [Shaders] 0(41) : error C7616: global variable gl_TexCoord is removed after version 140 [Shaders] 0(42) : warning C7533: global variable gl_FragColor is deprecated after version 120 [Shaders] [Shaders] Bad link! [Shaders] [Shaders] rendShader (combine_normals.shd): [MISC] GL error (Renderer\rendShader.cpp, 428): 0x502 [MISC] Loading new shader: combine_normals.shd [MISC] [Shaders] rendShader (ssao.shd): [MISC] Loading new shader: ssao.shd [MISC] [Shaders] rendShader (particles.shd): [MISC] Loading new shader: particles.shd [MISC] [Shaders] rendShader (particles_nodepth.shd): [MISC] Loading new shader: particles_nodepth.shd [MISC] [Shaders] rendShader (blur.shd): [MISC] Loading new shader: blur.shd [MISC] [Shaders] rendShader (blurvert.shd): [MISC] Loading new shader: blurvert.shd [MISC] [MISC] Creating generic camera... [memory] (post core init) Number of gameObjects: 0 [MISC] Associating script worldgen_reproduction with game event Reproduction [MISC] Associating script worldgen_form_cult with game event Form Cult [MISC] Associating script worldgen_form_colony with game event Form Colony [MISC] XML error loading game\worldgen\worldgen.xml. Line: 25. Error: not well-formed (invalid token) [MISC] [MISC] SCRIPT: FSM animal_idle loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM animal_idle [MISC] SCRIPT: FSM walk_to loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM walk_to [MISC] SCRIPT: FSM unlock loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM unlock [MISC] found tag list horror [MISC] [MISC] found tag list horror [MISC] [MISC] found tag horror [MISC] [MISC] SCRIPT: FSM set_tag loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM set_tag [MISC] SCRIPT: FSM walk_away_from_creature loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM walk_away_from_creature [MISC] SCRIPT: FSM remove_tag loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM remove_tag [MISC] found tag list combat_target_for_enemy [MISC] [MISC] found tag list combat_target_for_enemy [MISC] [MISC] found tag combat_target_for_enemy [MISC] [MISC] found tag list dead [MISC] [MISC] found tag list dead [MISC] [MISC] found tag dead [MISC] [MISC] found tag list human [MISC] [MISC] found tag list human [MISC] [MISC] found tag human [MISC] [MISC] found tag list dead [MISC] [MISC] found tag list dead [MISC] [MISC] found tag dead [MISC] [MISC] SCRIPT: FSM animal_attack_melee loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM animal_attack_melee [MISC] found tag list human [MISC] [MISC] found tag list human [MISC] [MISC] found tag human [MISC] [MISC] found tag list human [MISC] [MISC] found tag list human [MISC] [MISC] found tag human [MISC] [MISC] found tag list human [MISC] [MISC] found tag list human [MISC] [MISC] found tag human [MISC] [MISC] found tag list carnivore [MISC] [MISC] found tag list carnivore [MISC] [MISC] found tag carnivore [MISC] [MISC] found tag list human [MISC] [MISC] found tag list human [MISC] [MISC] found tag human [MISC] [MISC] found tag list dead [MISC] [MISC] found tag list dead [MISC] [MISC] found tag dead [MISC] [MISC] found tag list human [MISC] [MISC] found tag list human [MISC] [MISC] found tag human [MISC] [MISC] found tag list dead [MISC] [MISC] found tag list dead [MISC] [MISC] found tag dead [MISC] [MISC] found tag list crop [MISC] [MISC] found tag list crop [MISC] [MISC] found tag crop [MISC] [MISC] found tag list not_grown_yet,destroyed [MISC] [MISC] found tag list not_grown_yet,destroyed [MISC] [MISC] found tag not_grown_yet [MISC] [MISC] found tag destroyed [MISC] [MISC] SCRIPT: FSM animal_eat_plant loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM animal_eat_plant [MISC] found tag list herbivore_food [MISC] [MISC] found tag list herbivore_food [MISC] [MISC] found tag herbivore_food [MISC] [MISC] SCRIPT: FSM bad_animal_consume_food loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM bad_animal_consume_food [MISC] found tag list shooing [MISC] [MISC] found tag list shooing [MISC] [MISC] found tag shooing [MISC] [MISC] found tag list rampager [MISC] [MISC] found tag list rampager [MISC] [MISC] found tag rampager [MISC] [MISC] found tag list dead [MISC] [MISC] found tag list dead [MISC] [MISC] found tag dead [MISC] [MISC] found tag list tree [MISC] [MISC] found tag list tree [MISC] [MISC] found tag tree [MISC] [MISC] SCRIPT: FSM walk_to_near_position loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM walk_to_near_position [MISC] SCRIPT: FSM animal_build_nest loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM animal_build_nest [MISC] found tag list nest [MISC] [MISC] found tag list nest [MISC] [MISC] found tag nest [MISC] [MISC] SCRIPT: FSM walk_onto loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM walk_onto [MISC] SCRIPT: FSM dodo_sit_in_nest loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM dodo_sit_in_nest [MISC] found tag list nest [MISC] [MISC] found tag list nest [MISC] [MISC] found tag nest [MISC] [MISC] found tag list meat_source [MISC] [MISC] found tag list meat_source [MISC] [MISC] found tag meat_source [MISC] [MISC] SCRIPT: FSM animal_butcher loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM animal_butcher [MISC] found tag list meat [MISC] [MISC] found tag list meat [MISC] [MISC] found tag meat [MISC] [MISC] SCRIPT: FSM walk_to_adjacent_position loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM walk_to_adjacent_position [MISC] SCRIPT: FSM animal_consume_food loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM animal_consume_food [MISC] found tag list gibs [MISC] [MISC] found tag list gibs [MISC] [MISC] found tag gibs [MISC] [MISC] found tag list herbivore [MISC] [MISC] found tag list herbivore [MISC] [MISC] found tag herbivore [MISC] [MISC] found tag list dead [MISC] [MISC] found tag list dead [MISC] [MISC] found tag dead [MISC] [MISC] found tag list citizen [MISC] [MISC] found tag list citizen [MISC] [MISC] found tag citizen [MISC] [MISC] found tag list dead [MISC] [MISC] found tag list dead [MISC] [MISC] found tag dead [MISC] [MISC] found tag list human [MISC] [MISC] found tag list human [MISC] [MISC] found tag human [MISC] [MISC] found tag list dead [MISC] [MISC] found tag list dead [MISC] [MISC] found tag dead [MISC] [MISC] found tag list large_carnivore [MISC] [MISC] found tag list large_carnivore [MISC] [MISC] found tag large_carnivore [MISC] [MISC] found tag list herbivore [MISC] [MISC] found tag list herbivore [MISC] [MISC] found tag herbivore [MISC] [MISC] found tag list dead [MISC] [MISC] found tag list dead [MISC] [MISC] found tag dead [MISC] [MISC] found tag list carnivore [MISC] [MISC] found tag list carnivore [MISC] [MISC] found tag carnivore [MISC] [MISC] found tag list dead [MISC] [MISC] found tag list dead [MISC] [MISC] found tag dead [MISC] [MISC] SCRIPT: FSM animal_attack_summonpack loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM animal_attack_summonpack [MISC] found tag list herbivore [MISC] [MISC] found tag list herbivore [MISC] [MISC] found tag herbivore [MISC] [MISC] found tag list dead [MISC] [MISC] found tag list dead [MISC] [MISC] found tag dead [MISC] [MISC] found tag list pack_attacking [MISC] [MISC] found tag list pack_attacking [MISC] [MISC] found tag pack_attacking [MISC] [MISC] found tag list dead [MISC] [MISC] found tag list dead [MISC] [MISC] found tag dead [MISC] [MISC] SCRIPT: FSM set_tag_other loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM set_tag_other [MISC] found tag list rallying_pack [MISC] [MISC] found tag list rallying_pack [MISC] [MISC] found tag rallying_pack [MISC] [MISC] found tag list pack_target [MISC] [MISC] found tag list pack_target [MISC] [MISC] found tag pack_target [MISC] [MISC] found tag list dead [MISC] [MISC] found tag list dead [MISC] [MISC] found tag dead [MISC] [MISC] SCRIPT: FSM animal_attack_pack loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM animal_attack_pack [MISC] found tag list pack_target [MISC] [MISC] found tag list pack_target [MISC] [MISC] found tag pack_target [MISC] [MISC] found tag list dead [MISC] [MISC] found tag list dead [MISC] [MISC] found tag dead [MISC] [MISC] SCRIPT: FSM waste_time loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM waste_time [MISC] found tag list food [MISC] [MISC] found tag list food [MISC] [MISC] found tag food [MISC] [MISC] SCRIPT: FSM vermin_nibble_target loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM vermin_nibble_target [MISC] found tag list crop [MISC] [MISC] found tag list crop [MISC] [MISC] found tag crop [MISC] [MISC] SCRIPT: FSM vermin_nibble_target_crop loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM vermin_nibble_target_crop [MISC] found tag list gibs [MISC] [MISC] found tag list gibs [MISC] [MISC] found tag gibs [MISC] [MISC] SCRIPT: FSM animate loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM animate [MISC] found tag list rubbish [MISC] [MISC] found tag list rubbish [MISC] [MISC] found tag rubbish [MISC] [MISC] SCRIPT: FSM animal_burrow loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM animal_burrow [MISC] XML error loading game\jobs\animals.xml. Line: 1155. Error: not well-formed (invalid token) [MISC] [MISC] XML error loading game\jobs\animal_carnivore_jobs.xml. Line: 1. Error: no element found [MISC] [MISC] found tag list bandit_combat_target [MISC] [MISC] found tag list bandit_combat_target [MISC] [MISC] found tag bandit_combat_target [MISC] [MISC] found tag list dead,corpse [MISC] [MISC] found tag list dead,corpse [MISC] [MISC] found tag dead [MISC] [MISC] found tag corpse [MISC] [MISC] SCRIPT: FSM enemy_alert loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM enemy_alert [MISC] SCRIPT: FSM fishperson_attack_ranged loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM fishperson_attack_ranged [MISC] found tag list bandit_combat_target [MISC] [MISC] found tag list bandit_combat_target [MISC] [MISC] found tag bandit_combat_target [MISC] [MISC] found tag list dead,corpse [MISC] [MISC] found tag list dead,corpse [MISC] [MISC] found tag dead [MISC] [MISC] found tag corpse [MISC] [MISC] SCRIPT: FSM attack_melee loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM attack_melee [MISC] found tag list bandit_tent [MISC] [MISC] found tag list bandit_tent [MISC] [MISC] found tag bandit_tent [MISC] [MISC] SCRIPT: FSM bandit_message_gang loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM bandit_message_gang [MISC] found tag list hostile_vs_bandits [MISC] [MISC] found tag list hostile_vs_bandits [MISC] [MISC] found tag hostile_vs_bandits [MISC] [MISC] found tag list dead,corpse,citizen [MISC] [MISC] found tag list dead,corpse,citizen [MISC] [MISC] found tag dead [MISC] [MISC] found tag corpse [MISC] [MISC] found tag citizen [MISC] [MISC] SCRIPT: FSM attack_ranged loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM attack_ranged [MISC] found tag list hostile_vs_bandits [MISC] [MISC] found tag list hostile_vs_bandits [MISC] [MISC] found tag hostile_vs_bandits [MISC] [MISC] found tag list dead,corpse [MISC] [MISC] found tag list dead,corpse [MISC] [MISC] found tag dead [MISC] [MISC] found tag corpse [MISC] [MISC] found tag list hostile_vs_bandits [MISC] [MISC] found tag list hostile_vs_bandits [MISC] [MISC] found tag hostile_vs_bandits [MISC] [MISC] found tag list dead,corpse [MISC] [MISC] found tag list dead,corpse [MISC] [MISC] found tag dead [MISC] [MISC] found tag corpse [MISC] [MISC] found tag list hostile_vs_bandits [MISC] [MISC] found tag list hostile_vs_bandits [MISC] [MISC] found tag hostile_vs_bandits [MISC] [MISC] found tag list dead,corpse,fleeing [MISC] [MISC] found tag list dead,corpse,fleeing [MISC] [MISC] found tag dead [MISC] [MISC] found tag corpse [MISC] [MISC] found tag fleeing [MISC] [MISC] found tag list hostile_vs_bandits [MISC] [MISC] found tag list hostile_vs_bandits [MISC] [MISC] found tag hostile_vs_bandits [MISC] [MISC] found tag list dead,corpse,fleeing [MISC] [MISC] found tag list dead,corpse,fleeing [MISC] [MISC] found tag dead [MISC] [MISC] found tag corpse [MISC] [MISC] found tag fleeing [MISC] [MISC] found tag list BanditsHostile [MISC] [MISC] found tag list BanditsHostile [MISC] [MISC] found tag BanditsHostile [MISC] [MISC] found tag list conversable,citizen [MISC] [MISC] found tag list conversable,citizen [MISC] [MISC] found tag conversable [MISC] [MISC] found tag citizen [MISC] [MISC] found tag list corpse [MISC] [MISC] found tag list corpse [MISC] [MISC] found tag corpse [MISC] [MISC] SCRIPT: FSM weak_follow loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM weak_follow [MISC] SCRIPT: FSM animate_with loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM animate_with [MISC] SCRIPT: FSM give_memory loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM give_memory [MISC] SCRIPT: FSM react_with loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM react_with [MISC] found tag list BanditsHostile [MISC] [MISC] found tag list BanditsHostile [MISC] [MISC] found tag BanditsHostile [MISC] [MISC] found tag list citizen [MISC] [MISC] found tag list citizen [MISC] [MISC] found tag citizen [MISC] [MISC] found tag list corpse,dead [MISC] [MISC] found tag list corpse,dead [MISC] [MISC] found tag corpse [MISC] [MISC] found tag dead [MISC] [MISC] SCRIPT: FSM animate_at loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM animate_at [MISC] found tag list BanditsHostile [MISC] [MISC] found tag list BanditsHostile [MISC] [MISC] found tag BanditsHostile [MISC] [MISC] found tag list conversable,citizen [MISC] [MISC] found tag list conversable,citizen [MISC] [MISC] found tag conversable [MISC] [MISC] found tag citizen [MISC] [MISC] found tag list corpse [MISC] [MISC] found tag list corpse [MISC] [MISC] found tag corpse [MISC] [MISC] XML error loading game\jobs\bandit_jobs.xml. Line: 353. Error: junk after document element [MISC] [MISC] found tag list middle_class_bed,unclaimed_module [MISC] [MISC] found tag list middle_class_bed,unclaimed_module [MISC] [MISC] found tag middle_class_bed [MISC] [MISC] found tag unclaimed_module [MISC] [MISC] SCRIPT: FSM walk_to_module loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM walk_to_module [MISC] SCRIPT: FSM claim_module loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM claim_module [MISC] XML error loading game\jobs\claiming_property_jobs.xml. Line: 21. Error: junk after document element [MISC] [MISC] found tag list citizen,conversable [MISC] [MISC] found tag list citizen,conversable [MISC] [MISC] found tag citizen [MISC] [MISC] found tag conversable [MISC] [MISC] found tag list corpse,cultist [MISC] [MISC] found tag list corpse,cultist [MISC] [MISC] found tag corpse [MISC] [MISC] found tag cultist [MISC] [MISC] SCRIPT: FSM cult_invitation loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM cult_invitation [MISC] SCRIPT: FSM force_wander loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM force_wander [MISC] found tag list isNight [MISC] [MISC] found tag list isNight [MISC] [MISC] found tag isNight [MISC] [MISC] found tag list stone_masonry [MISC] [MISC] found tag list stone_masonry [MISC] [MISC] found tag stone_masonry [MISC] [MISC] SCRIPT: FSM pickup_item loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM pickup_item [MISC] SCRIPT: FSM building_destroy_item loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM building_destroy_item [MISC] SCRIPT: FSM place_shrine loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM place_shrine [MISC] SCRIPT: FSM walk_to_my_cult_shrine loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM walk_to_my_cult_shrine [MISC] SCRIPT: FSM cult_prayer loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM cult_prayer [MISC] found tag list timber [MISC] [MISC] found tag list timber [MISC] [MISC] found tag timber [MISC] [MISC] found tag list isNight [MISC] [MISC] found tag list isNight [MISC] [MISC] found tag isNight [MISC] [MISC] SCRIPT: FSM walk_to_building loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM walk_to_building [MISC] SCRIPT: FSM claim_building loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM claim_building [MISC] found tag list isNight [MISC] [MISC] found tag list isNight [MISC] [MISC] found tag isNight [MISC] [MISC] SCRIPT: FSM force_equip_tool loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM force_equip_tool [MISC] SCRIPT: FSM begin_homicidal_rampage loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM begin_homicidal_rampage [MISC] SCRIPT: FSM cult_worship_shrine loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM cult_worship_shrine [MISC] SCRIPT: FSM become_obeliskian loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM become_obeliskian [MISC] found tag list conversable [MISC] [MISC] found tag list conversable [MISC] [MISC] found tag conversable [MISC] [MISC] found tag list corpse [MISC] [MISC] found tag list corpse [MISC] [MISC] found tag corpse [MISC] [MISC] found tag list isNight [MISC] [MISC] found tag list isNight [MISC] [MISC] found tag isNight [MISC] [MISC] SCRIPT: FSM cultist_preach loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM cultist_preach [MISC] found tag list fishperson [MISC] [MISC] found tag list fishperson [MISC] [MISC] found tag fishperson [MISC] [MISC] found tag list obeliskian [MISC] [MISC] found tag list obeliskian [MISC] [MISC] found tag obeliskian [MISC] [MISC] found tag list human_corpse [MISC] [MISC] found tag list human_corpse [MISC] [MISC] found tag human_corpse [MISC] [MISC] SCRIPT: FSM walk_off_map_with_idol loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM walk_off_map_with_idol [MISC] SCRIPT: FSM fishy_transformation loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM fishy_transformation [MISC] found tag list fishy_idol [MISC] [MISC] found tag list fishy_idol [MISC] [MISC] found tag fishy_idol [MISC] [MISC] found tag list human [MISC] [MISC] found tag list human [MISC] [MISC] found tag human [MISC] [MISC] found tag list corpse,cult,dead,fishy_state [MISC] [MISC] found tag list corpse,cult,dead,fishy_state [MISC] [MISC] found tag corpse [MISC] [MISC] found tag cult [MISC] [MISC] found tag dead [MISC] [MISC] found tag fishy_state [MISC] [MISC] XML error loading game\jobs\cultist_jobs.xml. Line: 535. Error: junk after document element [MISC] [MISC] found tag list crate_of_combat_supplies [MISC] [MISC] found tag list crate_of_combat_supplies [MISC] [MISC] found tag crate_of_combat_supplies [MISC] [MISC] SCRIPT: FSM pickup_combat_supplies loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM pickup_combat_supplies [MISC] SCRIPT: FSM pickup_tool loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM pickup_tool [MISC] SCRIPT: FSM walk_to_adjacent_target_position loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM walk_to_adjacent_target_position [MISC] SCRIPT: FSM attempt_emote loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM attempt_emote [MISC] SCRIPT: FSM walk_to_near_location loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM walk_to_near_location [MISC] SCRIPT: FSM flee_success_test loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM flee_success_test [MISC] found tag list hostile_agent [MISC] [MISC] found tag list hostile_agent [MISC] [MISC] found tag hostile_agent [MISC] [MISC] found tag list dead [MISC] [MISC] found tag list dead [MISC] [MISC] found tag dead [MISC] [MISC] found tag list hostile_agent [MISC] [MISC] found tag list hostile_agent [MISC] [MISC] found tag hostile_agent [MISC] [MISC] found tag list hostile_agent [MISC] [MISC] found tag list hostile_agent [MISC] [MISC] found tag hostile_agent [MISC] [MISC] found tag list hostile_agent [MISC] [MISC] found tag list hostile_agent [MISC] [MISC] found tag hostile_agent [MISC] [MISC] found tag list hostile_agent [MISC] [MISC] found tag list hostile_agent [MISC] [MISC] found tag hostile_agent [MISC] [MISC] found tag list alarm_waypoint_active [MISC] [MISC] found tag list alarm_waypoint_active [MISC] [MISC] found tag alarm_waypoint_active [MISC] [MISC] SCRIPT: FSM create_alarm_waypoint loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM create_alarm_waypoint [MISC] found tag list alarm_waypoint [MISC] [MISC] found tag list alarm_waypoint [MISC] [MISC] found tag alarm_waypoint [MISC] [MISC] XML error loading game\jobs\decision_tree_jobs.xml. Line: 427. Error: not well-formed (invalid token) [MISC] [MISC] SCRIPT: FSM reload_gun loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM reload_gun [MISC] found tag list combat_target_for_enemy [MISC] [MISC] found tag list combat_target_for_enemy [MISC] [MISC] found tag combat_target_for_enemy [MISC] [MISC] found tag list dead,fishy_state [MISC] [MISC] found tag list dead,fishy_state [MISC] [MISC] found tag dead [MISC] [MISC] found tag fishy_state [MISC] [MISC] found tag list combat_target_for_enemy [MISC] [MISC] found tag list combat_target_for_enemy [MISC] [MISC] found tag combat_target_for_enemy [MISC] [MISC] found tag list dead,fishy_state,fishy_state [MISC] [MISC] found tag list dead,fishy_state,fishy_state [MISC] [MISC] found tag dead [MISC] [MISC] found tag fishy_state [MISC] [MISC] found tag fishy_state [MISC] [MISC] SCRIPT: FSM fishperson_throw_grenade loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM fishperson_throw_grenade [MISC] found tag list combat_target_for_enemy [MISC] [MISC] found tag list combat_target_for_enemy [MISC] [MISC] found tag combat_target_for_enemy [MISC] [MISC] found tag list dead,fishy_state,fishy_state [MISC] [MISC] found tag list dead,fishy_state,fishy_state [MISC] [MISC] found tag dead [MISC] [MISC] found tag fishy_state [MISC] [MISC] found tag fishy_state [MISC] [MISC] found tag list fishpeopleVandalismDiscouraged [MISC] [MISC] found tag list fishpeopleVandalismDiscouraged [MISC] [MISC] found tag fishpeopleVandalismDiscouraged [MISC] [MISC] found tag list crop [MISC] [MISC] found tag list crop [MISC] [MISC] found tag crop [MISC] [MISC] found tag list not_grown_yet [MISC] [MISC] found tag list not_grown_yet [MISC] [MISC] found tag not_grown_yet [MISC] [MISC] SCRIPT: FSM fishperson_attack_object loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM fishperson_attack_object [MISC] found tag list crop [MISC] [MISC] found tag list crop [MISC] [MISC] found tag crop [MISC] [MISC] found tag list not_grown_yet [MISC] [MISC] found tag list not_grown_yet [MISC] [MISC] found tag not_grown_yet [MISC] [MISC] found tag list destructible_wall [MISC] [MISC] found tag list destructible_wall [MISC] [MISC] found tag destructible_wall [MISC] [MISC] SCRIPT: FSM walk_adjacent_to_building loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM walk_adjacent_to_building [MISC] SCRIPT: FSM agent_attack_structure loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM agent_attack_structure [MISC] found tag list commodity [MISC] [MISC] found tag list commodity [MISC] [MISC] found tag commodity [MISC] [MISC] found tag list human [MISC] [MISC] found tag list human [MISC] [MISC] found tag human [MISC] [MISC] found tag list dead,food,meat [MISC] [MISC] found tag list dead,food,meat [MISC] [MISC] found tag dead [MISC] [MISC] found tag food [MISC] [MISC] found tag meat [MISC] [MISC] SCRIPT: FSM fishperson_intimidate_other loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM fishperson_intimidate_other [MISC] found tag list human [MISC] [MISC] found tag list human [MISC] [MISC] found tag human [MISC] [MISC] found tag list dead,food,meat [MISC] [MISC] found tag list dead,food,meat [MISC] [MISC] found tag dead [MISC] [MISC] found tag food [MISC] [MISC] found tag meat [MISC] [MISC] found tag list citizen,human [MISC] [MISC] found tag list citizen,human [MISC] [MISC] found tag citizen [MISC] [MISC] found tag human [MISC] [MISC] found tag list dead,meat,asleep,food [MISC] [MISC] found tag list dead,meat,asleep,food [MISC] [MISC] found tag dead [MISC] [MISC] found tag meat [MISC] [MISC] found tag asleep [MISC] [MISC] found tag food [MISC] [MISC] SCRIPT: FSM gossip_with loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM gossip_with [MISC] found tag list human [MISC] [MISC] found tag list human [MISC] [MISC] found tag human [MISC] [MISC] found tag list fishy_state [MISC] [MISC] found tag list fishy_state [MISC] [MISC] found tag fishy_state [MISC] [MISC] found tag list human [MISC] [MISC] found tag list human [MISC] [MISC] found tag human [MISC] [MISC] found tag list fishy_state,meat,food [MISC] [MISC] found tag list fishy_state,meat,food [MISC] [MISC] found tag fishy_state [MISC] [MISC] found tag meat [MISC] [MISC] found tag food [MISC] [MISC] found tag list human [MISC] [MISC] found tag list human [MISC] [MISC] found tag human [MISC] [MISC] found tag list fishy_state,dead,meat,food [MISC] [MISC] found tag list fishy_state,dead,meat,food [MISC] [MISC] found tag fishy_state [MISC] [MISC] found tag dead [MISC] [MISC] found tag meat [MISC] [MISC] found tag food [MISC] [MISC] found tag list obeliskian [MISC] [MISC] found tag list obeliskian [MISC] [MISC] found tag obeliskian [MISC] [MISC] found tag list dead,artifact,corpse [MISC] [MISC] found tag list dead,artifact,corpse [MISC] [MISC] found tag dead [MISC] [MISC] found tag artifact [MISC] [MISC] found tag corpse [MISC] [MISC] SCRIPT: FSM agent_force_drop_item loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM agent_force_drop_item [MISC] found tag list fishpeople_eggs [MISC] [MISC] found tag list fishpeople_eggs [MISC] [MISC] found tag fishpeople_eggs [MISC] [MISC] SCRIPT: FSM fishperson_force_wander loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM fishperson_force_wander [MISC] found tag list fish_eggs_stolen [MISC] [MISC] found tag list fish_eggs_stolen [MISC] [MISC] found tag fish_eggs_stolen [MISC] [MISC] SCRIPT: FSM fishperson_react_to_plundered_clutch loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM fishperson_react_to_plundered_clutch [MISC] found tag list rallying_raiders [MISC] [MISC] found tag list rallying_raiders [MISC] [MISC] found tag rallying_raiders [MISC] [MISC] SCRIPT: FSM fishperson_emote loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM fishperson_emote [MISC] SCRIPT: FSM fishperson_restore_morale loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM fishperson_restore_morale [MISC] SCRIPT: FSM fishperson_thought_icon loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM fishperson_thought_icon [MISC] found tag list meat_source,human,dead [MISC] [MISC] found tag list meat_source,human,dead [MISC] [MISC] found tag meat_source [MISC] [MISC] found tag human [MISC] [MISC] found tag dead [MISC] [MISC] SCRIPT: FSM fishperson_butcher loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM fishperson_butcher [MISC] found tag list food [MISC] [MISC] found tag list food [MISC] [MISC] found tag food [MISC] [MISC] found tag list human,meat,raw [MISC] [MISC] found tag list human,meat,raw [MISC] [MISC] found tag human [MISC] [MISC] found tag meat [MISC] [MISC] found tag raw [MISC] [MISC] SCRIPT: FSM fishperson_consume_food loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM fishperson_consume_food [MISC] found tag list hostile_vs_fishpeople [MISC] [MISC] found tag list hostile_vs_fishpeople [MISC] [MISC] found tag hostile_vs_fishpeople [MISC] [MISC] found tag list dead,corpse [MISC] [MISC] found tag list dead,corpse [MISC] [MISC] found tag dead [MISC] [MISC] found tag corpse [MISC] [MISC] found tag list hostile_vs_fishpeople [MISC] [MISC] found tag list hostile_vs_fishpeople [MISC] [MISC] found tag hostile_vs_fishpeople [MISC] [MISC] found tag list dead,corpse [MISC] [MISC] found tag list dead,corpse [MISC] [MISC] found tag dead [MISC] [MISC] found tag corpse [MISC] [MISC] found tag list hostile_vs_fishpeople [MISC] [MISC] found tag list hostile_vs_fishpeople [MISC] [MISC] found tag hostile_vs_fishpeople [MISC] [MISC] found tag list dead,corpse [MISC] [MISC] found tag list dead,corpse [MISC] [MISC] found tag dead [MISC] [MISC] found tag corpse [MISC] [MISC] found tag list hostile_vs_fishpeople [MISC] [MISC] found tag list hostile_vs_fishpeople [MISC] [MISC] found tag hostile_vs_fishpeople [MISC] [MISC] found tag list dead,corpse,fleeing [MISC] [MISC] found tag list dead,corpse,fleeing [MISC] [MISC] found tag dead [MISC] [MISC] found tag corpse [MISC] [MISC] found tag fleeing [MISC] [MISC] found tag list hostile_vs_fishpeople [MISC] [MISC] found tag list hostile_vs_fishpeople [MISC] [MISC] found tag hostile_vs_fishpeople [MISC] [MISC] found tag list dead,corpse,fleeing [MISC] [MISC] found tag list dead,corpse,fleeing [MISC] [MISC] found tag dead [MISC] [MISC] found tag corpse [MISC] [MISC] found tag fleeing [MISC] [MISC] SCRIPT: FSM fishperson_nest_at_mission_goal loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM fishperson_nest_at_mission_goal [MISC] found tag list fishpeople_eggs [MISC] [MISC] found tag list fishpeople_eggs [MISC] [MISC] found tag fishpeople_eggs [MISC] [MISC] found tag list dead,corpse [MISC] [MISC] found tag list dead,corpse [MISC] [MISC] found tag dead [MISC] [MISC] found tag corpse [MISC] [MISC] SCRIPT: FSM fishperson_collect_eggs loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM fishperson_collect_eggs [MISC] found tag list fishpeoplePolicyHostile [MISC] [MISC] found tag list fishpeoplePolicyHostile [MISC] [MISC] found tag fishpeoplePolicyHostile [MISC] [MISC] found tag list fishpeople_eggs [MISC] [MISC] found tag list fishpeople_eggs [MISC] [MISC] found tag fishpeople_eggs [MISC] [MISC] found tag list dead,corpse [MISC] [MISC] found tag list dead,corpse [MISC] [MISC] found tag dead [MISC] [MISC] found tag corpse [MISC] [MISC] found tag list citizen [MISC] [MISC] found tag list citizen [MISC] [MISC] found tag citizen [MISC] [MISC] found tag list dead,corpse,food,fleeing [MISC] [MISC] found tag list dead,corpse,food,fleeing [MISC] [MISC] found tag dead [MISC] [MISC] found tag corpse [MISC] [MISC] found tag food [MISC] [MISC] found tag fleeing [MISC] [MISC] XML error loading game\jobs\fishperson_jobs.xml. Line: 973. Error: not well-formed (invalid token) [MISC] [MISC] found tag list human [MISC] [MISC] found tag list human [MISC] [MISC] found tag human [MISC] [MISC] found tag list dead [MISC] [MISC] found tag list dead [MISC] [MISC] found tag dead [MISC] [MISC] XML error loading game\jobs\geometer_jobs.xml. Line: 109. Error: not well-formed (invalid token) [MISC] [MISC] found tag list citizen [MISC] [MISC] found tag list citizen [MISC] [MISC] found tag citizen [MISC] [MISC] found tag list corpse [MISC] [MISC] found tag list corpse [MISC] [MISC] found tag corpse [MISC] [MISC] SCRIPT: FSM spectre_request_burial loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM spectre_request_burial [MISC] found tag list citizen [MISC] [MISC] found tag list citizen [MISC] [MISC] found tag citizen [MISC] [MISC] found tag list corpse [MISC] [MISC] found tag list corpse [MISC] [MISC] found tag corpse [MISC] [MISC] SCRIPT: FSM spectre_tell_about_murder loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM spectre_tell_about_murder [MISC] found tag list citizen [MISC] [MISC] found tag list citizen [MISC] [MISC] found tag citizen [MISC] [MISC] found tag list corpse [MISC] [MISC] found tag list corpse [MISC] [MISC] found tag corpse [MISC] [MISC] found tag list citizen [MISC] [MISC] found tag list citizen [MISC] [MISC] found tag citizen [MISC] [MISC] found tag list corpse [MISC] [MISC] found tag list corpse [MISC] [MISC] found tag corpse [MISC] [MISC] SCRIPT: FSM spectre_haunt_murderer loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM spectre_haunt_murderer [MISC] XML error loading game\jobs\horrors.xml. Line: 189. Error: not well-formed (invalid token) [MISC] [MISC] SCRIPT: FSM wander_near_my_group_home loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM wander_near_my_group_home [MISC] found tag list combat_target_for_enemy [MISC] [MISC] found tag list combat_target_for_enemy [MISC] [MISC] found tag combat_target_for_enemy [MISC] [MISC] found tag list dead,temp_hostiles_dont_target [MISC] [MISC] found tag list dead,temp_hostiles_dont_target [MISC] [MISC] found tag dead [MISC] [MISC] found tag temp_hostiles_dont_target [MISC] [MISC] found tag list combat_target_for_enemy [MISC] [MISC] found tag list combat_target_for_enemy [MISC] [MISC] found tag combat_target_for_enemy [MISC] [MISC] found tag list dead,temp_hostiles_dont_target [MISC] [MISC] found tag list dead,temp_hostiles_dont_target [MISC] [MISC] found tag dead [MISC] [MISC] found tag temp_hostiles_dont_target [MISC] [MISC] found tag list combat_target_for_enemy [MISC] [MISC] found tag list combat_target_for_enemy [MISC] [MISC] found tag combat_target_for_enemy [MISC] [MISC] found tag list dead,temp_hostiles_dont_target [MISC] [MISC] found tag list dead,temp_hostiles_dont_target [MISC] [MISC] found tag dead [MISC] [MISC] found tag temp_hostiles_dont_target [MISC] [MISC] found tag list combat_target_for_enemy [MISC] [MISC] found tag list combat_target_for_enemy [MISC] [MISC] found tag combat_target_for_enemy [MISC] [MISC] found tag list dead,fleeing,temp_hostiles_dont_target [MISC] [MISC] found tag list dead,fleeing,temp_hostiles_dont_target [MISC] [MISC] found tag dead [MISC] [MISC] found tag fleeing [MISC] [MISC] found tag temp_hostiles_dont_target [MISC] [MISC] found tag list combat_target_for_enemy [MISC] [MISC] found tag list combat_target_for_enemy [MISC] [MISC] found tag combat_target_for_enemy [MISC] [MISC] found tag list dead,temp_hostiles_dont_target [MISC] [MISC] found tag list dead,temp_hostiles_dont_target [MISC] [MISC] found tag dead [MISC] [MISC] found tag temp_hostiles_dont_target [MISC] [MISC] found tag list hostile_agent [MISC] [MISC] found tag list hostile_agent [MISC] [MISC] found tag hostile_agent [MISC] [MISC] found tag list dead [MISC] [MISC] found tag list dead [MISC] [MISC] found tag dead [MISC] [MISC] found tag list hostile_agent [MISC] [MISC] found tag list hostile_agent [MISC] [MISC] found tag hostile_agent [MISC] [MISC] found tag list dead [MISC] [MISC] found tag list dead [MISC] [MISC] found tag dead [MISC] [MISC] found tag list hostile_agent [MISC] [MISC] found tag list hostile_agent [MISC] [MISC] found tag hostile_agent [MISC] [MISC] found tag list dead [MISC] [MISC] found tag list dead [MISC] [MISC] found tag dead [MISC] [MISC] found tag list hostile_agent [MISC] [MISC] found tag list hostile_agent [MISC] [MISC] found tag hostile_agent [MISC] [MISC] found tag list dead,fleeing,meat [MISC] [MISC] found tag list dead,fleeing,meat [MISC] [MISC] found tag dead [MISC] [MISC] found tag fleeing [MISC] [MISC] found tag meat [MISC] [MISC] found tag list hostile_agent [MISC] [MISC] found tag list hostile_agent [MISC] [MISC] found tag hostile_agent [MISC] [MISC] found tag list dead [MISC] [MISC] found tag list dead [MISC] [MISC] found tag dead [MISC] [MISC] found tag list [MISC] [MISC] found tag list [MISC] [MISC] found tag list dead,corpse [MISC] [MISC] found tag list dead,corpse [MISC] [MISC] found tag dead [MISC] [MISC] found tag corpse [MISC] [MISC] found tag list [MISC] [MISC] found tag list [MISC] [MISC] found tag list dead,corpse [MISC] [MISC] found tag list dead,corpse [MISC] [MISC] found tag dead [MISC] [MISC] found tag corpse [MISC] [MISC] found tag list horror [MISC] [MISC] found tag list horror [MISC] [MISC] found tag horror [MISC] [MISC] found tag list dead [MISC] [MISC] found tag list dead [MISC] [MISC] found tag dead [MISC] [MISC] found tag list horror [MISC] [MISC] found tag list horror [MISC] [MISC] found tag horror [MISC] [MISC] found tag list dead [MISC] [MISC] found tag list dead [MISC] [MISC] found tag dead [MISC] [MISC] found tag list hostile_agent [MISC] [MISC] found tag list hostile_agent [MISC] [MISC] found tag hostile_agent [MISC] [MISC] found tag list dead [MISC] [MISC] found tag list dead [MISC] [MISC] found tag dead [MISC] [MISC] found tag list bandit [MISC] [MISC] found tag list bandit [MISC] [MISC] found tag bandit [MISC] [MISC] found tag list dead,corpse,citizen [MISC] [MISC] found tag list dead,corpse,citizen [MISC] [MISC] found tag dead [MISC] [MISC] found tag corpse [MISC] [MISC] found tag citizen [MISC] [MISC] found tag list bandit [MISC] [MISC] found tag list bandit [MISC] [MISC] found tag bandit [MISC] [MISC] found tag list dead,corpse,citizen [MISC] [MISC] found tag list dead,corpse,citizen [MISC] [MISC] found tag dead [MISC] [MISC] found tag corpse [MISC] [MISC] found tag citizen [MISC] [MISC] found tag list bandit [MISC] [MISC] found tag list bandit [MISC] [MISC] found tag bandit [MISC] [MISC] found tag list dead,corpse,citizen [MISC] [MISC] found tag list dead,corpse,citizen [MISC] [MISC] found tag dead [MISC] [MISC] found tag corpse [MISC] [MISC] found tag citizen [MISC] [MISC] found tag list bandit [MISC] [MISC] found tag list bandit [MISC] [MISC] found tag bandit [MISC] [MISC] found tag list dead,corpse,fleeing,citizen [MISC] [MISC] found tag list dead,corpse,fleeing,citizen [MISC] [MISC] found tag dead [MISC] [MISC] found tag corpse [MISC] [MISC] found tag fleeing [MISC] [MISC] found tag citizen [MISC] [MISC] found tag list bandit [MISC] [MISC] found tag list bandit [MISC] [MISC] found tag bandit [MISC] [MISC] found tag list dead,corpse,fleeing,citizen [MISC] [MISC] found tag list dead,corpse,fleeing,citizen [MISC] [MISC] found tag dead [MISC] [MISC] found tag corpse [MISC] [MISC] found tag fleeing [MISC] [MISC] found tag citizen [MISC] [MISC] found tag list fishperson [MISC] [MISC] found tag list fishperson [MISC] [MISC] found tag fishperson [MISC] [MISC] found tag list dead,corpse,citizen,meat,food [MISC] [MISC] found tag list dead,corpse,citizen,meat,food [MISC] [MISC] found tag dead [MISC] [MISC] found tag corpse [MISC] [MISC] found tag citizen [MISC] [MISC] found tag meat [MISC] [MISC] found tag food [MISC] [MISC] found tag list fishperson [MISC] [MISC] found tag list fishperson [MISC] [MISC] found tag fishperson [MISC] [MISC] found tag list dead,corpse,citizen,meat,food [MISC] [MISC] found tag list dead,corpse,citizen,meat,food [MISC] [MISC] found tag dead [MISC] [MISC] found tag corpse [MISC] [MISC] found tag citizen [MISC] [MISC] found tag meat [MISC] [MISC] found tag food [MISC] [MISC] found tag list fishperson [MISC] [MISC] found tag list fishperson [MISC] [MISC] found tag fishperson [MISC] [MISC] found tag list dead,corpse,citizen,meat,food [MISC] [MISC] found tag list dead,corpse,citizen,meat,food [MISC] [MISC] found tag dead [MISC] [MISC] found tag corpse [MISC] [MISC] found tag citizen [MISC] [MISC] found tag meat [MISC] [MISC] found tag food [MISC] [MISC] found tag list fishperson [MISC] [MISC] found tag list fishperson [MISC] [MISC] found tag fishperson [MISC] [MISC] found tag list dead,corpse,fleeing,citizen,food,meat [MISC] [MISC] found tag list dead,corpse,fleeing,citizen,food,meat [MISC] [MISC] found tag dead [MISC] [MISC] found tag corpse [MISC] [MISC] found tag fleeing [MISC] [MISC] found tag citizen [MISC] [MISC] found tag food [MISC] [MISC] found tag meat [MISC] [MISC] found tag list fishperson [MISC] [MISC] found tag list fishperson [MISC] [MISC] found tag fishperson [MISC] [MISC] found tag list dead,corpse,fleeing,citizen,meat,food [MISC] [MISC] found tag list dead,corpse,fleeing,citizen,meat,food [MISC] [MISC] found tag dead [MISC] [MISC] found tag corpse [MISC] [MISC] found tag fleeing [MISC] [MISC] found tag citizen [MISC] [MISC] found tag meat [MISC] [MISC] found tag food [MISC] [MISC] XML error loading game\jobs\human_agent_jobs.xml. Line: 927. Error: not well-formed (invalid token) [MISC] [MISC] SCRIPT: FSM poetry_target loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM poetry_target [MISC] found tag list conversable [MISC] [MISC] found tag list conversable [MISC] [MISC] found tag conversable [MISC] [MISC] SCRIPT: FSM read_poetry loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM read_poetry [MISC] found tag list explore_waypoint [MISC] [MISC] found tag list explore_waypoint [MISC] [MISC] found tag explore_waypoint [MISC] [MISC] SCRIPT: FSM send_clear_to loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM send_clear_to [MISC] found tag list requires_mineralogy_report [MISC] [MISC] found tag list requires_mineralogy_report [MISC] [MISC] found tag requires_mineralogy_report [MISC] [MISC] found tag list surveyed [MISC] [MISC] found tag list surveyed [MISC] [MISC] found tag surveyed [MISC] [MISC] SCRIPT: FSM naturalist_study_rock loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM naturalist_study_rock [MISC] found tag list rock [MISC] [MISC] found tag list rock [MISC] [MISC] found tag rock [MISC] [MISC] found tag list surveyed [MISC] [MISC] found tag list surveyed [MISC] [MISC] found tag surveyed [MISC] [MISC] found tag list tree [MISC] [MISC] found tag list tree [MISC] [MISC] found tag tree [MISC] [MISC] found tag list surveyed [MISC] [MISC] found tag list surveyed [MISC] [MISC] found tag surveyed [MISC] [MISC] SCRIPT: FSM attempt_thought_bubble loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM attempt_thought_bubble [MISC] found tag list plant [MISC] [MISC] found tag list plant [MISC] [MISC] found tag plant [MISC] [MISC] found tag list surveyed [MISC] [MISC] found tag list surveyed [MISC] [MISC] found tag surveyed [MISC] [MISC] SCRIPT: FSM naturalist_study_plant loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM naturalist_study_plant [MISC] found tag list bones [MISC] [MISC] found tag list bones [MISC] [MISC] found tag bones [MISC] [MISC] found tag list surveyed [MISC] [MISC] found tag list surveyed [MISC] [MISC] found tag surveyed [MISC] [MISC] found tag list corpse [MISC] [MISC] found tag list corpse [MISC] [MISC] found tag corpse [MISC] [MISC] found tag list surveyed [MISC] [MISC] found tag list surveyed [MISC] [MISC] found tag surveyed [MISC] [MISC] found tag list dead,obeliskian [MISC] [MISC] found tag list dead,obeliskian [MISC] [MISC] found tag dead [MISC] [MISC] found tag obeliskian [MISC] [MISC] found tag list studied [MISC] [MISC] found tag list studied [MISC] [MISC] found tag studied [MISC] [MISC] SCRIPT: FSM naturalist_dissect_horror_corpse loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM naturalist_dissect_horror_corpse [MISC] found tag list fishperson,corpse [MISC] [MISC] found tag list fishperson,corpse [MISC] [MISC] found tag fishperson [MISC] [MISC] found tag corpse [MISC] [MISC] found tag list studied,food [MISC] [MISC] found tag list studied,food [MISC] [MISC] found tag studied [MISC] [MISC] found tag food [MISC] [MISC] SCRIPT: FSM do_paperwork_diplomacy loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM do_paperwork_diplomacy [MISC] found tag list chalkboard [MISC] [MISC] found tag list chalkboard [MISC] [MISC] found tag chalkboard [MISC] [MISC] found tag list under_construction [MISC] [MISC] found tag list under_construction [MISC] [MISC] found tag under_construction [MISC] [MISC] SCRIPT: FSM do_science loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM do_science [MISC] SCRIPT: FSM barber_administer_treatment loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM barber_administer_treatment [MISC] found tag list booze_vat [MISC] [MISC] found tag list booze_vat [MISC] [MISC] found tag booze_vat [MISC] [MISC] found tag list beer [MISC] [MISC] found tag list beer [MISC] [MISC] found tag beer [MISC] [MISC] SCRIPT: FSM place_item_in_module_container loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM place_item_in_module_container [MISC] found tag list booze_vat,has_contents [MISC] [MISC] found tag list booze_vat,has_contents [MISC] [MISC] found tag booze_vat [MISC] [MISC] found tag has_contents [MISC] [MISC] SCRIPT: FSM pub_get_drink_from_vat loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM pub_get_drink_from_vat [MISC] SCRIPT: FSM pub_serve_drink loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM pub_serve_drink [MISC] found tag list chapel_altar [MISC] [MISC] found tag list chapel_altar [MISC] [MISC] found tag chapel_altar [MISC] [MISC] found tag list under_construction [MISC] [MISC] found tag list under_construction [MISC] [MISC] found tag under_construction [MISC] [MISC] found tag list dead,human [MISC] [MISC] found tag list dead,human [MISC] [MISC] found tag dead [MISC] [MISC] found tag human [MISC] [MISC] found tag list last_rites_performed [MISC] [MISC] found tag list last_rites_performed [MISC] [MISC] found tag last_rites_performed [MISC] [MISC] SCRIPT: FSM perform_last_rites loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM perform_last_rites [MISC] found tag list chapel_altar [MISC] [MISC] found tag list chapel_altar [MISC] [MISC] found tag chapel_altar [MISC] [MISC] SCRIPT: FSM give_sermon loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM give_sermon [MISC] SCRIPT: FSM vicar_take_confession loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM vicar_take_confession [MISC] found tag list fishy_state [MISC] [MISC] found tag list fishy_state [MISC] [MISC] found tag fishy_state [MISC] [MISC] found tag list corpse,asleep [MISC] [MISC] found tag list corpse,asleep [MISC] [MISC] found tag corpse [MISC] [MISC] found tag asleep [MISC] [MISC] found tag list spectre [MISC] [MISC] found tag list spectre [MISC] [MISC] found tag spectre [MISC] [MISC] SCRIPT: FSM vicar_confront_spectre loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM vicar_confront_spectre [MISC] found tag list cultist [MISC] [MISC] found tag list cultist [MISC] [MISC] found tag cultist [MISC] [MISC] found tag list corpse [MISC] [MISC] found tag list corpse [MISC] [MISC] found tag corpse [MISC] [MISC] SCRIPT: FSM vicar_deprogram_cultist loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM vicar_deprogram_cultist [MISC] found tag list basic_food [MISC] [MISC] found tag list basic_food [MISC] [MISC] found tag basic_food [MISC] [MISC] SCRIPT: FSM consume_food loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM consume_food [MISC] found tag list conversable,citizen [MISC] [MISC] found tag list conversable,citizen [MISC] [MISC] found tag conversable [MISC] [MISC] found tag citizen [MISC] [MISC] found tag list corpse,lower_class [MISC] [MISC] found tag list corpse,lower_class [MISC] [MISC] found tag corpse [MISC] [MISC] found tag lower_class [MISC] [MISC] SCRIPT: FSM suck_up_to loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM suck_up_to [MISC] found tag list quality_food [MISC] [MISC] found tag list quality_food [MISC] [MISC] found tag quality_food [MISC] [MISC] found tag list conversable,upper_class,citizen [MISC] [MISC] found tag list conversable,upper_class,citizen [MISC] [MISC] found tag conversable [MISC] [MISC] found tag upper_class [MISC] [MISC] found tag citizen [MISC] [MISC] found tag list corpse [MISC] [MISC] found tag list corpse [MISC] [MISC] found tag corpse [MISC] [MISC] SCRIPT: FSM change_building_name_to_bad loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM change_building_name_to_bad [MISC] SCRIPT: FSM change_building_name_to_good loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM change_building_name_to_good [MISC] SCRIPT: FSM do_paperwork loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM do_paperwork [MISC] found tag list machine [MISC] [MISC] found tag list machine [MISC] [MISC] found tag machine [MISC] [MISC] SCRIPT: FSM inspect_machinery loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM inspect_machinery [MISC] SCRIPT: FSM feel_happy loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM feel_happy [MISC] found tag list conversable,lower_class,citizen [MISC] [MISC] found tag list conversable,lower_class,citizen [MISC] [MISC] found tag conversable [MISC] [MISC] found tag lower_class [MISC] [MISC] found tag citizen [MISC] [MISC] found tag list corpse [MISC] [MISC] found tag list corpse [MISC] [MISC] found tag corpse [MISC] [MISC] SCRIPT: FSM give_memories loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM give_memories [MISC] SCRIPT: FSM feel_about loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM feel_about [MISC] SCRIPT: FSM feel_about_me loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM feel_about_me [MISC] SCRIPT: FSM walk_to_near_my_overseer loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM walk_to_near_my_overseer [MISC] SCRIPT: FSM mine_surface_node loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM mine_surface_node [MISC] SCRIPT: FSM increment_character_skill loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM increment_character_skill [MISC] SCRIPT: FSM flatten_terrain loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM flatten_terrain [MISC] SCRIPT: FSM chop_tree loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM chop_tree [MISC] SCRIPT: FSM clear_object loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM clear_object [MISC] SCRIPT: FSM dismantle_object loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM dismantle_object [MISC] SCRIPT: FSM harvest_forageSource loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM harvest_forageSource [MISC] SCRIPT: FSM farming loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM farming [MISC] found tag list bad_animal [MISC] [MISC] found tag list bad_animal [MISC] [MISC] found tag bad_animal [MISC] [MISC] found tag list dead,corpse,vermin [MISC] [MISC] found tag list dead,corpse,vermin [MISC] [MISC] found tag dead [MISC] [MISC] found tag corpse [MISC] [MISC] found tag vermin [MISC] [MISC] found tag list vermin [MISC] [MISC] found tag list vermin [MISC] [MISC] found tag vermin [MISC] [MISC] found tag list corpse,dead [MISC] [MISC] found tag list corpse,dead [MISC] [MISC] found tag corpse [MISC] [MISC] found tag dead [MISC] [MISC] SCRIPT: FSM squish_vermin loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM squish_vermin [MISC] found tag list hostile_agent [MISC] [MISC] found tag list hostile_agent [MISC] [MISC] found tag hostile_agent [MISC] [MISC] found tag list dead [MISC] [MISC] found tag list dead [MISC] [MISC] found tag dead [MISC] [MISC] found tag list hostile_agent [MISC] [MISC] found tag list hostile_agent [MISC] [MISC] found tag hostile_agent [MISC] [MISC] found tag list hostile_agent [MISC] [MISC] found tag list hostile_agent [MISC] [MISC] found tag hostile_agent [MISC] [MISC] SCRIPT: FSM change_class loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM change_class [MISC] found tag list fishperson [MISC] [MISC] found tag list fishperson [MISC] [MISC] found tag fishperson [MISC] [MISC] found tag list corpse,food [MISC] [MISC] found tag list corpse,food [MISC] [MISC] found tag corpse [MISC] [MISC] found tag food [MISC] [MISC] SCRIPT: FSM see_horror loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM see_horror [MISC] found tag list obeliskian [MISC] [MISC] found tag list obeliskian [MISC] [MISC] found tag obeliskian [MISC] [MISC] found tag list dormant,artifact,corpse [MISC] [MISC] found tag list dormant,artifact,corpse [MISC] [MISC] found tag dormant [MISC] [MISC] found tag artifact [MISC] [MISC] found tag corpse [MISC] [MISC] found tag list selenian [MISC] [MISC] found tag list selenian [MISC] [MISC] found tag selenian [MISC] [MISC] found tag list dormant,artifact,corpse,dead [MISC] [MISC] found tag list dormant,artifact,corpse,dead [MISC] [MISC] found tag dormant [MISC] [MISC] found tag artifact [MISC] [MISC] found tag corpse [MISC] [MISC] found tag dead [MISC] [MISC] found tag list burning [MISC] [MISC] found tag list burning [MISC] [MISC] found tag burning [MISC] [MISC] found tag list fishperson [MISC] [MISC] found tag list fishperson [MISC] [MISC] found tag fishperson [MISC] [MISC] found tag list dead,food [MISC] [MISC] found tag list dead,food [MISC] [MISC] found tag dead [MISC] [MISC] found tag food [MISC] [MISC] found tag list fishperson [MISC] [MISC] found tag list fishperson [MISC] [MISC] found tag fishperson [MISC] [MISC] found tag list hostile_horror,dead,food,hostile_agent,fleeing [MISC] [MISC] found tag list hostile_horror,dead,food,hostile_agent,fleeing [MISC] [MISC] found tag hostile_horror [MISC] [MISC] found tag dead [MISC] [MISC] found tag food [MISC] [MISC] found tag hostile_agent [MISC] [MISC] found tag fleeing [MISC] [MISC] SCRIPT: FSM intimidate_fishperson loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM intimidate_fishperson [MISC] found tag list fishperson [MISC] [MISC] found tag list fishperson [MISC] [MISC] found tag fishperson [MISC] [MISC] found tag list hostile_horror,dead,food,hostile_agent,fleeing [MISC] [MISC] found tag list hostile_horror,dead,food,hostile_agent,fleeing [MISC] [MISC] found tag hostile_horror [MISC] [MISC] found tag dead [MISC] [MISC] found tag food [MISC] [MISC] found tag hostile_agent [MISC] [MISC] found tag fleeing [MISC] [MISC] SCRIPT: FSM create_assignment_container loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM create_assignment_container [MISC] SCRIPT: FSM place_plant loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM place_plant [MISC] found tag list timber [MISC] [MISC] found tag list timber [MISC] [MISC] found tag timber [MISC] [MISC] SCRIPT: FSM assemble_fence loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM assemble_fence [MISC] found tag list timber [MISC] [MISC] found tag list timber [MISC] [MISC] found tag timber [MISC] [MISC] SCRIPT: FSM place_gabion loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM place_gabion [MISC] found tag list timber [MISC] [MISC] found tag list timber [MISC] [MISC] found tag timber [MISC] [MISC] SCRIPT: FSM spawn_hammer loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM spawn_hammer [MISC] SCRIPT: FSM wield_tool loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM wield_tool [MISC] found tag list landmine [MISC] [MISC] found tag list landmine [MISC] [MISC] found tag landmine [MISC] [MISC] SCRIPT: FSM spawn_shovel loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM spawn_shovel [MISC] SCRIPT: FSM place_landmine loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM place_landmine [MISC] found tag list frontier_justice [MISC] [MISC] found tag list frontier_justice [MISC] [MISC] found tag frontier_justice [MISC] [MISC] found tag list corpse [MISC] [MISC] found tag list corpse [MISC] [MISC] found tag corpse [MISC] [MISC] found tag list frontier_justice [MISC] [MISC] found tag list frontier_justice [MISC] [MISC] found tag frontier_justice [MISC] [MISC] found tag list corpse [MISC] [MISC] found tag list corpse [MISC] [MISC] found tag corpse [MISC] [MISC] found tag list doing_murder_rampage [MISC] [MISC] found tag list doing_murder_rampage [MISC] [MISC] found tag doing_murder_rampage [MISC] [MISC] found tag list corpse,fleeing [MISC] [MISC] found tag list corpse,fleeing [MISC] [MISC] found tag corpse [MISC] [MISC] found tag fleeing [MISC] [MISC] found tag list animal [MISC] [MISC] found tag list animal [MISC] [MISC] found tag animal [MISC] [MISC] found tag list dead [MISC] [MISC] found tag list dead [MISC] [MISC] found tag dead [MISC] [MISC] SCRIPT: FSM attack_ranged_hunt loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM attack_ranged_hunt [MISC] SCRIPT: FSM create_job loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM create_job [MISC] found tag list bad_animal [MISC] [MISC] found tag list bad_animal [MISC] [MISC] found tag bad_animal [MISC] [MISC] found tag list dead [MISC] [MISC] found tag list dead [MISC] [MISC] found tag dead [MISC] [MISC] found tag list hostile_agent [MISC] [MISC] found tag list hostile_agent [MISC] [MISC] found tag hostile_agent [MISC] [MISC] found tag list alarm_waypoint_active [MISC] [MISC] found tag list alarm_waypoint_active [MISC] [MISC] found tag alarm_waypoint_active [MISC] [MISC] SCRIPT: FSM building_add_to_materials loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM building_add_to_materials [MISC] SCRIPT: FSM building_add_to_module_materials loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM building_add_to_module_materials [MISC] SCRIPT: FSM destruct_module loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM destruct_module [MISC] SCRIPT: FSM destruct_building loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM destruct_building [MISC] SCRIPT: FSM construct_element loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM construct_element [MISC] SCRIPT: FSM module_add_repair_material loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM module_add_repair_material [MISC] SCRIPT: FSM construct_module loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM construct_module [MISC] found tag list bricks [MISC] [MISC] found tag list bricks [MISC] [MISC] found tag bricks [MISC] [MISC] SCRIPT: FSM place_construction loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM place_construction [MISC] found tag list painting [MISC] [MISC] found tag list painting [MISC] [MISC] found tag painting [MISC] [MISC] SCRIPT: FSM inspect_painting loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM inspect_painting [MISC] SCRIPT: FSM drop_item loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM drop_item [MISC] SCRIPT: FSM force_wander_immediate loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM force_wander_immediate [MISC] SCRIPT: FSM place_item_in_container loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM place_item_in_container [MISC] SCRIPT: FSM create_container loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM create_container [MISC] SCRIPT: FSM merge_containers loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM merge_containers [MISC] found tag list can_receive_goods [MISC] [MISC] found tag list can_receive_goods [MISC] [MISC] found tag can_receive_goods [MISC] [MISC] found tag list can_receive_goods [MISC] [MISC] found tag list can_receive_goods [MISC] [MISC] found tag can_receive_goods [MISC] [MISC] found tag list destroyStolenGoods [MISC] [MISC] found tag list destroyStolenGoods [MISC] [MISC] found tag destroyStolenGoods [MISC] [MISC] found tag list commodity [MISC] [MISC] found tag list commodity [MISC] [MISC] found tag commodity [MISC] [MISC] SCRIPT: FSM destroy_stolen_goods loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM destroy_stolen_goods [MISC] SCRIPT: FSM sweep loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM sweep [MISC] found tag list rubbish [MISC] [MISC] found tag list rubbish [MISC] [MISC] found tag rubbish [MISC] [MISC] SCRIPT: FSM destroy_item loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM destroy_item [MISC] SCRIPT: FSM remove_zone_square loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM remove_zone_square [MISC] SCRIPT: FSM stow_tool loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM stow_tool [MISC] SCRIPT: FSM pickup_person loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM pickup_person [MISC] SCRIPT: FSM drop_person loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM drop_person [MISC] SCRIPT: FSM place_grave loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM place_grave [MISC] SCRIPT: FSM hide_other loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM hide_other [MISC] found tag list corpse [MISC] [MISC] found tag list corpse [MISC] [MISC] found tag corpse [MISC] [MISC] found tag list give_proper_burial,animal,butcher_me,dumped_corpse [MISC] [MISC] found tag list give_proper_burial,animal,butcher_me,dumped_corpse [MISC] [MISC] found tag give_proper_burial [MISC] [MISC] found tag animal [MISC] [MISC] found tag butcher_me [MISC] [MISC] found tag dumped_corpse [MISC] [MISC] SCRIPT: FSM repair_module loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM repair_module [MISC] SCRIPT: FSM repair_building loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM repair_building [MISC] SCRIPT: FSM drop_tool loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM drop_tool [MISC] found tag list hostile_agent [MISC] [MISC] found tag list hostile_agent [MISC] [MISC] found tag hostile_agent [MISC] [MISC] SCRIPT: FSM insta_drop_item loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM insta_drop_item [MISC] found tag list fishy_state [MISC] [MISC] found tag list fishy_state [MISC] [MISC] found tag fishy_state [MISC] [MISC] SCRIPT: FSM cower_in_fear loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM cower_in_fear [MISC] found tag list spectre [MISC] [MISC] found tag list spectre [MISC] [MISC] found tag spectre [MISC] [MISC] SCRIPT: FSM file_office_job loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM file_office_job [MISC] SCRIPT: FSM wait_for_confession loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM wait_for_confession [MISC] found tag list sittable [MISC] [MISC] found tag list sittable [MISC] [MISC] found tag sittable [MISC] [MISC] found tag list occupied [MISC] [MISC] found tag list occupied [MISC] [MISC] found tag occupied [MISC] [MISC] found tag list vicar [MISC] [MISC] found tag list vicar [MISC] [MISC] found tag vicar [MISC] [MISC] found tag list dead [MISC] [MISC] found tag list dead [MISC] [MISC] found tag dead [MISC] [MISC] SCRIPT: FSM sit_in_chair loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM sit_in_chair [MISC] SCRIPT: FSM file_unique_office_job loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM file_unique_office_job [MISC] SCRIPT: FSM wait_for_sermon loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM wait_for_sermon [MISC] SCRIPT: FSM get_out_of_chair loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM get_out_of_chair [MISC] found tag list sittable [MISC] [MISC] found tag list sittable [MISC] [MISC] found tag sittable [MISC] [MISC] found tag list occupied [MISC] [MISC] found tag list occupied [MISC] [MISC] found tag occupied [MISC] [MISC] SCRIPT: FSM wait_for_drink loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM wait_for_drink [MISC] found tag list sittable [MISC] [MISC] found tag list sittable [MISC] [MISC] found tag sittable [MISC] [MISC] found tag list occupied [MISC] [MISC] found tag list occupied [MISC] [MISC] found tag occupied [MISC] [MISC] SCRIPT: FSM wait_for_treatment loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM wait_for_treatment [MISC] SCRIPT: FSM exclaim loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM exclaim [MISC] found tag list isNight [MISC] [MISC] found tag list isNight [MISC] [MISC] found tag isNight [MISC] [MISC] SCRIPT: FSM walk_to_closest_water loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM walk_to_closest_water [MISC] SCRIPT: FSM emote loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM emote [MISC] SCRIPT: FSM walk_into_closest_water loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM walk_into_closest_water [MISC] SCRIPT: FSM become_fishperson loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM become_fishperson [MISC] SCRIPT: FSM leave_party loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM leave_party [MISC] found tag list sittable [MISC] [MISC] found tag list sittable [MISC] [MISC] found tag sittable [MISC] [MISC] found tag list occupied [MISC] [MISC] found tag list occupied [MISC] [MISC] found tag occupied [MISC] [MISC] found tag list cooked,food [MISC] [MISC] found tag list cooked,food [MISC] [MISC] found tag cooked [MISC] [MISC] found tag food [MISC] [MISC] found tag list trade_food,food [MISC] [MISC] found tag list trade_food,food [MISC] [MISC] found tag trade_food [MISC] [MISC] found tag food [MISC] [MISC] found tag list raw,starvation_food [MISC] [MISC] found tag list raw,starvation_food [MISC] [MISC] found tag raw [MISC] [MISC] found tag starvation_food [MISC] [MISC] found tag list raw,food [MISC] [MISC] found tag list raw,food [MISC] [MISC] found tag raw [MISC] [MISC] found tag food [MISC] [MISC] found tag list meat,starvation_food [MISC] [MISC] found tag list meat,starvation_food [MISC] [MISC] found tag meat [MISC] [MISC] found tag starvation_food [MISC] [MISC] found tag list raw,meat [MISC] [MISC] found tag list raw,meat [MISC] [MISC] found tag raw [MISC] [MISC] found tag meat [MISC] [MISC] found tag list human,starvation_food [MISC] [MISC] found tag list human,starvation_food [MISC] [MISC] found tag human [MISC] [MISC] found tag starvation_food [MISC] [MISC] found tag list starvation_food [MISC] [MISC] found tag list starvation_food [MISC] [MISC] found tag starvation_food [MISC] [MISC] found tag list raw,human,meat [MISC] [MISC] found tag list raw,human,meat [MISC] [MISC] found tag raw [MISC] [MISC] found tag human [MISC] [MISC] found tag meat [MISC] [MISC] found tag list raw,human,meat [MISC] [MISC] found tag list raw,human,meat [MISC] [MISC] found tag raw [MISC] [MISC] found tag human [MISC] [MISC] found tag meat [MISC] [MISC] SCRIPT: FSM butcher loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM butcher [MISC] found tag list animal,meat_source,dead [MISC] [MISC] found tag list animal,meat_source,dead [MISC] [MISC] found tag animal [MISC] [MISC] found tag meat_source [MISC] [MISC] found tag dead [MISC] [MISC] found tag list food [MISC] [MISC] found tag list food [MISC] [MISC] found tag food [MISC] [MISC] found tag list forage_food_source [MISC] [MISC] found tag list forage_food_source [MISC] [MISC] found tag forage_food_source [MISC] [MISC] found tag list forage_food_source [MISC] [MISC] found tag list forage_food_source [MISC] [MISC] found tag forage_food_source [MISC] [MISC] found tag list dead_fishperson,fishperson,dead [MISC] [MISC] found tag list dead_fishperson,fishperson,dead [MISC] [MISC] found tag dead_fishperson [MISC] [MISC] found tag fishperson [MISC] [MISC] found tag dead [MISC] [MISC] found tag list food [MISC] [MISC] found tag list food [MISC] [MISC] found tag food [MISC] [MISC] SCRIPT: FSM check_for_cooked_food loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM check_for_cooked_food [MISC] found tag list food [MISC] [MISC] found tag list food [MISC] [MISC] found tag food [MISC] [MISC] found tag list human,dead,meat_source [MISC] [MISC] found tag list human,dead,meat_source [MISC] [MISC] found tag human [MISC] [MISC] found tag dead [MISC] [MISC] found tag meat_source [MISC] [MISC] found tag list raw,food [MISC] [MISC] found tag list raw,food [MISC] [MISC] found tag raw [MISC] [MISC] found tag food [MISC] [MISC] found tag list human,dead,meat_source [MISC] [MISC] found tag list human,dead,meat_source [MISC] [MISC] found tag human [MISC] [MISC] found tag dead [MISC] [MISC] found tag meat_source [MISC] [MISC] found tag list animal [MISC] [MISC] found tag list animal [MISC] [MISC] found tag animal [MISC] [MISC] found tag list corpse,food [MISC] [MISC] found tag list corpse,food [MISC] [MISC] found tag corpse [MISC] [MISC] found tag food [MISC] [MISC] SCRIPT: FSM attack_melee_until_kill loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM attack_melee_until_kill [MISC] found tag list human [MISC] [MISC] found tag list human [MISC] [MISC] found tag human [MISC] [MISC] found tag list dead,corpse,meat,food [MISC] [MISC] found tag list dead,corpse,meat,food [MISC] [MISC] found tag dead [MISC] [MISC] found tag corpse [MISC] [MISC] found tag meat [MISC] [MISC] found tag food [MISC] [MISC] SCRIPT: FSM attack_melee_until_kill_then_butcher loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM attack_melee_until_kill_then_butcher [MISC] found tag list citizen [MISC] [MISC] found tag list citizen [MISC] [MISC] found tag citizen [MISC] [MISC] found tag list corpse [MISC] [MISC] found tag list corpse [MISC] [MISC] found tag corpse [MISC] [MISC] SCRIPT: FSM add_murderpoints loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM add_murderpoints [MISC] found tag list citizen [MISC] [MISC] found tag list citizen [MISC] [MISC] found tag citizen [MISC] [MISC] found tag list corpse [MISC] [MISC] found tag list corpse [MISC] [MISC] found tag corpse [MISC] [MISC] found tag list citizen [MISC] [MISC] found tag list citizen [MISC] [MISC] found tag citizen [MISC] [MISC] found tag list corpse [MISC] [MISC] found tag list corpse [MISC] [MISC] found tag corpse [MISC] [MISC] found tag list citizen [MISC] [MISC] found tag list citizen [MISC] [MISC] found tag citizen [MISC] [MISC] found tag list corpse [MISC] [MISC] found tag list corpse [MISC] [MISC] found tag corpse [MISC] [MISC] found tag list citizen [MISC] [MISC] found tag list citizen [MISC] [MISC] found tag citizen [MISC] [MISC] found tag list corpse [MISC] [MISC] found tag list corpse [MISC] [MISC] found tag corpse [MISC] [MISC] found tag list vermin [MISC] [MISC] found tag list vermin [MISC] [MISC] found tag vermin [MISC] [MISC] found tag list corpse,dead [MISC] [MISC] found tag list corpse,dead [MISC] [MISC] found tag corpse [MISC] [MISC] found tag dead [MISC] [MISC] found tag list bad_fishperson [MISC] [MISC] found tag list bad_fishperson [MISC] [MISC] found tag bad_fishperson [MISC] [MISC] found tag list fleeing,corpse,food,exit_map [MISC] [MISC] found tag list fleeing,corpse,food,exit_map [MISC] [MISC] found tag fleeing [MISC] [MISC] found tag corpse [MISC] [MISC] found tag food [MISC] [MISC] found tag exit_map [MISC] [MISC] found tag list food,cooked [MISC] [MISC] found tag list food,cooked [MISC] [MISC] found tag food [MISC] [MISC] found tag cooked [MISC] [MISC] found tag list raw,food [MISC] [MISC] found tag list raw,food [MISC] [MISC] found tag raw [MISC] [MISC] found tag food [MISC] [MISC] found tag list corpse [MISC] [MISC] found tag list corpse [MISC] [MISC] found tag corpse [MISC] [MISC] found tag list food [MISC] [MISC] found tag list food [MISC] [MISC] found tag food [MISC] [MISC] found tag list conversable [MISC] [MISC] found tag list conversable [MISC] [MISC] found tag conversable [MISC] [MISC] found tag list corpse,fleeing [MISC] [MISC] found tag list corpse,fleeing [MISC] [MISC] found tag corpse [MISC] [MISC] found tag fleeing [MISC] [MISC] SCRIPT: FSM make_out_with loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM make_out_with [MISC] SCRIPT: FSM dance loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM dance [MISC] found tag list dancing [MISC] [MISC] found tag list dancing [MISC] [MISC] found tag dancing [MISC] [MISC] found tag list corpse [MISC] [MISC] found tag list corpse [MISC] [MISC] found tag corpse [MISC] [MISC] SCRIPT: FSM dance_freakout loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM dance_freakout [MISC] SCRIPT: FSM joy_freakout loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM joy_freakout [MISC] found tag list large_carnivore [MISC] [MISC] found tag list large_carnivore [MISC] [MISC] found tag large_carnivore [MISC] [MISC] found tag list corpse [MISC] [MISC] found tag list corpse [MISC] [MISC] found tag corpse [MISC] [MISC] SCRIPT: FSM talk_to_animal loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM talk_to_animal [MISC] found tag list corpse [MISC] [MISC] found tag list corpse [MISC] [MISC] found tag corpse [MISC] [MISC] SCRIPT: FSM talk_to_corpse loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM talk_to_corpse [MISC] found tag list grave [MISC] [MISC] found tag list grave [MISC] [MISC] found tag grave [MISC] [MISC] found tag list conversable [MISC] [MISC] found tag list conversable [MISC] [MISC] found tag conversable [MISC] [MISC] found tag list corpse [MISC] [MISC] found tag list corpse [MISC] [MISC] found tag corpse [MISC] [MISC] SCRIPT: FSM punch loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM punch [MISC] found tag list animal [MISC] [MISC] found tag list animal [MISC] [MISC] found tag animal [MISC] [MISC] found tag list corpse [MISC] [MISC] found tag list corpse [MISC] [MISC] found tag corpse [MISC] [MISC] found tag list foreigner [MISC] [MISC] found tag list foreigner [MISC] [MISC] found tag foreigner [MISC] [MISC] found tag list corpse,dead [MISC] [MISC] found tag list corpse,dead [MISC] [MISC] found tag corpse [MISC] [MISC] found tag dead [MISC] [MISC] found tag list conversable [MISC] [MISC] found tag list conversable [MISC] [MISC] found tag conversable [MISC] [MISC] found tag list corpse [MISC] [MISC] found tag list corpse [MISC] [MISC] found tag corpse [MISC] [MISC] found tag list conversable [MISC] [MISC] found tag list conversable [MISC] [MISC] found tag conversable [MISC] [MISC] found tag list corpse [MISC] [MISC] found tag list corpse [MISC] [MISC] found tag corpse [MISC] [MISC] SCRIPT: FSM yell_at loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM yell_at [MISC] found tag list conversable,fishperson [MISC] [MISC] found tag list conversable,fishperson [MISC] [MISC] found tag conversable [MISC] [MISC] found tag fishperson [MISC] [MISC] found tag list corpse,food [MISC] [MISC] found tag list corpse,food [MISC] [MISC] found tag corpse [MISC] [MISC] found tag food [MISC] [MISC] SCRIPT: FSM hug_with_fishperson loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM hug_with_fishperson [MISC] found tag list conversable [MISC] [MISC] found tag list conversable [MISC] [MISC] found tag conversable [MISC] [MISC] found tag list corpse,fleeing [MISC] [MISC] found tag list corpse,fleeing [MISC] [MISC] found tag corpse [MISC] [MISC] found tag fleeing [MISC] [MISC] SCRIPT: FSM hug_with loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM hug_with [MISC] found tag list conversable [MISC] [MISC] found tag list conversable [MISC] [MISC] found tag conversable [MISC] [MISC] found tag list corpse,fleeing [MISC] [MISC] found tag list corpse,fleeing [MISC] [MISC] found tag corpse [MISC] [MISC] found tag fleeing [MISC] [MISC] SCRIPT: FSM hug_interrupt loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM hug_interrupt [MISC] found tag list conversable [MISC] [MISC] found tag list conversable [MISC] [MISC] found tag conversable [MISC] [MISC] found tag list corpse,fleeing [MISC] [MISC] found tag list corpse,fleeing [MISC] [MISC] found tag corpse [MISC] [MISC] found tag fleeing [MISC] [MISC] SCRIPT: FSM pray_in_fear loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM pray_in_fear [MISC] found tag list wall_shrine [MISC] [MISC] found tag list wall_shrine [MISC] [MISC] found tag wall_shrine [MISC] [MISC] found tag list under_construction [MISC] [MISC] found tag list under_construction [MISC] [MISC] found tag under_construction [MISC] [MISC] SCRIPT: FSM preach_endtimes loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM preach_endtimes [MISC] found tag list conversable,lower_class [MISC] [MISC] found tag list conversable,lower_class [MISC] [MISC] found tag conversable [MISC] [MISC] found tag lower_class [MISC] [MISC] found tag list corpse,fleeing [MISC] [MISC] found tag list corpse,fleeing [MISC] [MISC] found tag corpse [MISC] [MISC] found tag fleeing [MISC] [MISC] found tag list conversable [MISC] [MISC] found tag list conversable [MISC] [MISC] found tag conversable [MISC] [MISC] found tag list corpse,fleeing [MISC] [MISC] found tag list corpse,fleeing [MISC] [MISC] found tag corpse [MISC] [MISC] found tag fleeing [MISC] [MISC] found tag list commodity [MISC] [MISC] found tag list commodity [MISC] [MISC] found tag commodity [MISC] [MISC] found tag list food,refined,container [MISC] [MISC] found tag list food,refined,container [MISC] [MISC] found tag food [MISC] [MISC] found tag refined [MISC] [MISC] found tag container [MISC] [MISC] SCRIPT: FSM wreck_object loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM wreck_object [MISC] SCRIPT: FSM feel_hungry loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM feel_hungry [MISC] SCRIPT: FSM feel_tired loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM feel_tired [MISC] found tag list bed [MISC] [MISC] found tag list bed [MISC] [MISC] found tag bed [MISC] [MISC] found tag list inoperative,damaged [MISC] [MISC] found tag list inoperative,damaged [MISC] [MISC] found tag inoperative [MISC] [MISC] found tag damaged [MISC] [MISC] SCRIPT: FSM sleep loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM sleep [MISC] found tag list isNight [MISC] [MISC] found tag list isNight [MISC] [MISC] found tag isNight [MISC] [MISC] found tag list despair_relief [MISC] [MISC] found tag list despair_relief [MISC] [MISC] found tag despair_relief [MISC] [MISC] SCRIPT: FSM consume_drink loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM consume_drink [MISC] found tag list booze [MISC] [MISC] found tag list booze [MISC] [MISC] found tag booze [MISC] [MISC] found tag list booze [MISC] [MISC] found tag list booze [MISC] [MISC] found tag booze [MISC] [MISC] SCRIPT: FSM stare_longingly_at_sea loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM stare_longingly_at_sea [MISC] found tag list fishperson [MISC] [MISC] found tag list fishperson [MISC] [MISC] found tag fishperson [MISC] [MISC] found tag list dead,food,fleeing [MISC] [MISC] found tag list dead,food,fleeing [MISC] [MISC] found tag dead [MISC] [MISC] found tag food [MISC] [MISC] found tag fleeing [MISC] [MISC] found tag list human,dead,meat_source [MISC] [MISC] found tag list human,dead,meat_source [MISC] [MISC] found tag human [MISC] [MISC] found tag dead [MISC] [MISC] found tag meat_source [MISC] [MISC] found tag list raw,meat [MISC] [MISC] found tag list raw,meat [MISC] [MISC] found tag raw [MISC] [MISC] found tag meat [MISC] [MISC] found tag list starvation_food [MISC] [MISC] found tag list starvation_food [MISC] [MISC] found tag starvation_food [MISC] [MISC] found tag list beetle [MISC] [MISC] found tag list beetle [MISC] [MISC] found tag beetle [MISC] [MISC] found tag list citizen [MISC] [MISC] found tag list citizen [MISC] [MISC] found tag citizen [MISC] [MISC] found tag list corpse [MISC] [MISC] found tag list corpse [MISC] [MISC] found tag corpse [MISC] [MISC] SCRIPT: FSM magic_cast_start_poof_self loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM magic_cast_start_poof_self [MISC] SCRIPT: FSM magic_cast_beetle_curse loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM magic_cast_beetle_curse [MISC] found tag list tree [MISC] [MISC] found tag list tree [MISC] [MISC] found tag tree [MISC] [MISC] found tag list citizen [MISC] [MISC] found tag list citizen [MISC] [MISC] found tag citizen [MISC] [MISC] found tag list corpse [MISC] [MISC] found tag list corpse [MISC] [MISC] found tag corpse [MISC] [MISC] SCRIPT: FSM magic_cast_tree_curse loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM magic_cast_tree_curse [MISC] XML error loading game\jobs\jobs.xml. Line: 6462. Error: not well-formed (invalid token) [MISC] [MISC] found tag list bunker [MISC] [MISC] found tag list bunker [MISC] [MISC] found tag bunker [MISC] [MISC] found tag list occupied [MISC] [MISC] found tag list occupied [MISC] [MISC] found tag occupied [MISC] [MISC] found tag list military,middle_class [MISC] [MISC] found tag list military,middle_class [MISC] [MISC] found tag military [MISC] [MISC] found tag middle_class [MISC] [MISC] SCRIPT: FSM military_inspire loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM military_inspire [MISC] found tag list frontier_justice [MISC] [MISC] found tag list frontier_justice [MISC] [MISC] found tag frontier_justice [MISC] [MISC] found tag list corpse [MISC] [MISC] found tag list corpse [MISC] [MISC] found tag corpse [MISC] [MISC] found tag list frontier_justice [MISC] [MISC] found tag list frontier_justice [MISC] [MISC] found tag frontier_justice [MISC] [MISC] found tag list corpse [MISC] [MISC] found tag list corpse [MISC] [MISC] found tag corpse [MISC] [MISC] found tag list marked_for_beating [MISC] [MISC] found tag list marked_for_beating [MISC] [MISC] found tag marked_for_beating [MISC] [MISC] found tag list corpse [MISC] [MISC] found tag list corpse [MISC] [MISC] found tag corpse [MISC] [MISC] found tag list hostile_agent [MISC] [MISC] found tag list hostile_agent [MISC] [MISC] found tag hostile_agent [MISC] [MISC] found tag list hostile_agent [MISC] [MISC] found tag list hostile_agent [MISC] [MISC] found tag hostile_agent [MISC] [MISC] found tag list alarm_waypoint [MISC] [MISC] found tag list alarm_waypoint [MISC] [MISC] found tag alarm_waypoint [MISC] [MISC] found tag list fishpeopleHassleAll [MISC] [MISC] found tag list fishpeopleHassleAll [MISC] [MISC] found tag fishpeopleHassleAll [MISC] [MISC] found tag list fishpeoplePolicyHostile [MISC] [MISC] found tag list fishpeoplePolicyHostile [MISC] [MISC] found tag fishpeoplePolicyHostile [MISC] [MISC] found tag list fishperson [MISC] [MISC] found tag list fishperson [MISC] [MISC] found tag fishperson [MISC] [MISC] found tag list fleeing,dead,corpse,food,exit_map [MISC] [MISC] found tag list fleeing,dead,corpse,food,exit_map [MISC] [MISC] found tag fleeing [MISC] [MISC] found tag dead [MISC] [MISC] found tag corpse [MISC] [MISC] found tag food [MISC] [MISC] found tag exit_map [MISC] [MISC] found tag list fishpeopleHassleTroublemakers [MISC] [MISC] found tag list fishpeopleHassleTroublemakers [MISC] [MISC] found tag fishpeopleHassleTroublemakers [MISC] [MISC] found tag list fishpeoplePolicyHostile [MISC] [MISC] found tag list fishpeoplePolicyHostile [MISC] [MISC] found tag fishpeoplePolicyHostile [MISC] [MISC] found tag list bad_fishperson [MISC] [MISC] found tag list bad_fishperson [MISC] [MISC] found tag bad_fishperson [MISC] [MISC] found tag list fleeing,dead,corpse,food,exit_map [MISC] [MISC] found tag list fleeing,dead,corpse,food,exit_map [MISC] [MISC] found tag fleeing [MISC] [MISC] found tag dead [MISC] [MISC] found tag corpse [MISC] [MISC] found tag food [MISC] [MISC] found tag exit_map [MISC] [MISC] found tag list citizen [MISC] [MISC] found tag list citizen [MISC] [MISC] found tag citizen [MISC] [MISC] found tag list corpse [MISC] [MISC] found tag list corpse [MISC] [MISC] found tag corpse [MISC] [MISC] found tag list animal [MISC] [MISC] found tag list animal [MISC] [MISC] found tag animal [MISC] [MISC] SCRIPT: FSM attack_object_until_destroyed loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM attack_object_until_destroyed [MISC] found tag list barracks_jobs,conversable [MISC] [MISC] found tag list barracks_jobs,conversable [MISC] [MISC] found tag barracks_jobs [MISC] [MISC] found tag conversable [MISC] [MISC] found tag list corpse,middle_class [MISC] [MISC] found tag list corpse,middle_class [MISC] [MISC] found tag corpse [MISC] [MISC] found tag middle_class [MISC] [MISC] SCRIPT: FSM give_military_training loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM give_military_training [MISC] SCRIPT: FSM get_swole loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM get_swole [MISC] XML error loading game\jobs\military_jobs.xml. Line: 574. Error: not well-formed (invalid token) [MISC] [MISC] SCRIPT: FSM move_to_mission_goal loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM move_to_mission_goal [MISC] SCRIPT: FSM walk_off_map loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM walk_off_map [MISC] SCRIPT: FSM request_mission_job loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM request_mission_job [MISC] SCRIPT: FSM drop_item_for_trade_mission loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM drop_item_for_trade_mission [MISC] SCRIPT: FSM drop_item_for_mission loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM drop_item_for_mission [MISC] found tag list alarm_waypoint [MISC] [MISC] found tag list alarm_waypoint [MISC] [MISC] found tag alarm_waypoint [MISC] [MISC] found tag list alarm_waypoint [MISC] [MISC] found tag list alarm_waypoint [MISC] [MISC] found tag alarm_waypoint [MISC] [MISC] found tag list commodity [MISC] [MISC] found tag list commodity [MISC] [MISC] found tag commodity [MISC] [MISC] found tag list weapon,stolen [MISC] [MISC] found tag list weapon,stolen [MISC] [MISC] found tag weapon [MISC] [MISC] found tag stolen [MISC] [MISC] SCRIPT: FSM pickup_item_steal loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM pickup_item_steal [MISC] SCRIPT: FSM forbid_item loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM forbid_item [MISC] XML error loading game\jobs\mission_jobs.xml. Line: 393. Error: junk after document element [MISC] [MISC] SCRIPT: FSM obeliskian_go_dormant loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM obeliskian_go_dormant [MISC] SCRIPT: FSM obeliskian_disconnect loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM obeliskian_disconnect [MISC] SCRIPT: FSM obeliskian_reactivate loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM obeliskian_reactivate [MISC] found tag list combat_target_for_enemy [MISC] [MISC] found tag list combat_target_for_enemy [MISC] [MISC] found tag combat_target_for_enemy [MISC] [MISC] found tag list dead,fleeing,corpse [MISC] [MISC] found tag list dead,fleeing,corpse [MISC] [MISC] found tag dead [MISC] [MISC] found tag fleeing [MISC] [MISC] found tag corpse [MISC] [MISC] SCRIPT: FSM obeliskian_attack_melee loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM obeliskian_attack_melee [MISC] found tag list combat_target_for_enemy [MISC] [MISC] found tag list combat_target_for_enemy [MISC] [MISC] found tag combat_target_for_enemy [MISC] [MISC] found tag list dead,fleeing [MISC] [MISC] found tag list dead,fleeing [MISC] [MISC] found tag dead [MISC] [MISC] found tag fleeing [MISC] [MISC] SCRIPT: FSM obeliskian_attack_ranged loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM obeliskian_attack_ranged [MISC] found tag list obeliskian_master [MISC] [MISC] found tag list obeliskian_master [MISC] [MISC] found tag obeliskian_master [MISC] [MISC] found tag list dead [MISC] [MISC] found tag list dead [MISC] [MISC] found tag dead [MISC] [MISC] found tag list human [MISC] [MISC] found tag list human [MISC] [MISC] found tag human [MISC] [MISC] found tag list dead,corpse [MISC] [MISC] found tag list dead,corpse [MISC] [MISC] found tag dead [MISC] [MISC] found tag corpse [MISC] [MISC] found tag list fishperson [MISC] [MISC] found tag list fishperson [MISC] [MISC] found tag fishperson [MISC] [MISC] found tag list dead [MISC] [MISC] found tag list dead [MISC] [MISC] found tag dead [MISC] [MISC] XML error loading game\jobs\obeliskian_jobs.xml. Line: 314. Error: junk after document element [MISC] [MISC] found tag list conversable [MISC] [MISC] found tag list conversable [MISC] [MISC] found tag conversable [MISC] [MISC] SCRIPT: FSM dance_at_party loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM dance_at_party [MISC] XML error loading game\jobs\party_jobs.xml. Line: 35. Error: not well-formed (invalid token) [MISC] [MISC] found tag list human [MISC] [MISC] found tag list human [MISC] [MISC] found tag human [MISC] [MISC] found tag list dead [MISC] [MISC] found tag list dead [MISC] [MISC] found tag dead [MISC] [MISC] found tag list human [MISC] [MISC] found tag list human [MISC] [MISC] found tag human [MISC] [MISC] found tag list dead [MISC] [MISC] found tag list dead [MISC] [MISC] found tag dead [MISC] [MISC] found tag list dead,meat_source [MISC] [MISC] found tag list dead,meat_source [MISC] [MISC] found tag dead [MISC] [MISC] found tag meat_source [MISC] [MISC] SCRIPT: FSM selenian_spore_to_slug_via_corpse loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM selenian_spore_to_slug_via_corpse [MISC] found tag list meat,food [MISC] [MISC] found tag list meat,food [MISC] [MISC] found tag meat [MISC] [MISC] found tag food [MISC] [MISC] SCRIPT: FSM selenian_spore_to_slug_via_commodity loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM selenian_spore_to_slug_via_commodity [MISC] found tag list plant [MISC] [MISC] found tag list plant [MISC] [MISC] found tag plant [MISC] [MISC] found tag list tree [MISC] [MISC] found tag list tree [MISC] [MISC] found tag tree [MISC] [MISC] SCRIPT: FSM selenian_spore_to_slug_via_plant loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM selenian_spore_to_slug_via_plant [MISC] found tag list clearable [MISC] [MISC] found tag list clearable [MISC] [MISC] found tag clearable [MISC] [MISC] found tag list human [MISC] [MISC] found tag list human [MISC] [MISC] found tag human [MISC] [MISC] found tag list dead [MISC] [MISC] found tag list dead [MISC] [MISC] found tag dead [MISC] [MISC] found tag list human [MISC] [MISC] found tag list human [MISC] [MISC] found tag human [MISC] [MISC] found tag list dead [MISC] [MISC] found tag list dead [MISC] [MISC] found tag dead [MISC] [MISC] found tag list dead,meat_source [MISC] [MISC] found tag list dead,meat_source [MISC] [MISC] found tag dead [MISC] [MISC] found tag meat_source [MISC] [MISC] SCRIPT: FSM selenian_slug_to_stalk_via_corpse loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM selenian_slug_to_stalk_via_corpse [MISC] found tag list meat,food [MISC] [MISC] found tag list meat,food [MISC] [MISC] found tag meat [MISC] [MISC] found tag food [MISC] [MISC] SCRIPT: FSM selenian_slug_to_stalk_via_commodity loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM selenian_slug_to_stalk_via_commodity [MISC] found tag list meat,food [MISC] [MISC] found tag list meat,food [MISC] [MISC] found tag meat [MISC] [MISC] found tag food [MISC] [MISC] SCRIPT: FSM selenian_slug_to_stalk_via_plant loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM selenian_slug_to_stalk_via_plant [MISC] found tag list crop [MISC] [MISC] found tag list crop [MISC] [MISC] found tag crop [MISC] [MISC] SCRIPT: FSM selenian_cloud_consumption loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM selenian_cloud_consumption [MISC] found tag list food,cooked [MISC] [MISC] found tag list food,cooked [MISC] [MISC] found tag food [MISC] [MISC] found tag cooked [MISC] [MISC] SCRIPT: FSM selenian_stalk_to_fruit loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM selenian_stalk_to_fruit [MISC] SCRIPT: FSM selenian_fruit_to_spore loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM selenian_fruit_to_spore [MISC] XML error loading game\jobs\selenian_jobs.xml. Line: 554. Error: junk after document element [MISC] [MISC] found tag list weapon [MISC] [MISC] found tag list weapon [MISC] [MISC] found tag weapon [MISC] [MISC] found tag list steamknight_weapon [MISC] [MISC] found tag list steamknight_weapon [MISC] [MISC] found tag steamknight_weapon [MISC] [MISC] found tag list hunter_weapon [MISC] [MISC] found tag list hunter_weapon [MISC] [MISC] found tag hunter_weapon [MISC] [MISC] SCRIPT: FSM spawn_axe loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM spawn_axe [MISC] SCRIPT: FSM spawn_hoe loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM spawn_hoe [MISC] SCRIPT: FSM spawn_pickaxe loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM spawn_pickaxe [MISC] SCRIPT: FSM desummon_tool loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM desummon_tool [MISC] XML error loading game\jobs\tooljobs.xml. Line: 484. Error: not well-formed (invalid token) [MISC] [MISC] found tag list upper_class [MISC] [MISC] found tag list upper_class [MISC] [MISC] found tag upper_class [MISC] [MISC] found tag list corpse [MISC] [MISC] found tag list corpse [MISC] [MISC] found tag corpse [MISC] [MISC] found tag list lower_class,citizen [MISC] [MISC] found tag list lower_class,citizen [MISC] [MISC] found tag lower_class [MISC] [MISC] found tag citizen [MISC] [MISC] found tag list corpse [MISC] [MISC] found tag list corpse [MISC] [MISC] found tag corpse [MISC] [MISC] found tag list lower_class [MISC] [MISC] found tag list lower_class [MISC] [MISC] found tag lower_class [MISC] [MISC] found tag list corpse,sleeping,asleep [MISC] [MISC] found tag list corpse,sleeping,asleep [MISC] [MISC] found tag corpse [MISC] [MISC] found tag sleeping [MISC] [MISC] found tag asleep [MISC] [MISC] found tag list lower_class [MISC] [MISC] found tag list lower_class [MISC] [MISC] found tag lower_class [MISC] [MISC] found tag list corpse,asleep [MISC] [MISC] found tag list corpse,asleep [MISC] [MISC] found tag corpse [MISC] [MISC] found tag asleep [MISC] [MISC] SCRIPT: FSM snub_with loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM snub_with [MISC] found tag list upper_class_module [MISC] [MISC] found tag list upper_class_module [MISC] [MISC] found tag upper_class_module [MISC] [MISC] found tag list conversable,lower_class [MISC] [MISC] found tag list conversable,lower_class [MISC] [MISC] found tag conversable [MISC] [MISC] found tag lower_class [MISC] [MISC] found tag list corpse [MISC] [MISC] found tag list corpse [MISC] [MISC] found tag corpse [MISC] [MISC] found tag list premium_food [MISC] [MISC] found tag list premium_food [MISC] [MISC] found tag premium_food [MISC] [MISC] XML error loading game\jobs\upper_class_jobs.xml. Line: 229. Error: not well-formed (invalid token) [MISC] [MISC] SCRIPT: FSM building_pickup_item loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM building_pickup_item [MISC] SCRIPT: FSM fill_input_for_held_item loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM fill_input_for_held_item [MISC] SCRIPT: FSM walk_to_adjacent_position_for_item_drop loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM walk_to_adjacent_position_for_item_drop [MISC] SCRIPT: FSM place_item_behaviour loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM place_item_behaviour [MISC] SCRIPT: FSM mine loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM mine [MISC] found tag list timber [MISC] [MISC] found tag list timber [MISC] [MISC] found tag timber [MISC] [MISC] SCRIPT: FSM walk_to_adjacent_position_and_pickup_things loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM walk_to_adjacent_position_and_pickup_things [MISC] SCRIPT: FSM building_transform_item loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM building_transform_item [MISC] SCRIPT: FSM complete_workshop_order loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM complete_workshop_order [MISC] found tag list timber [MISC] [MISC] found tag list timber [MISC] [MISC] found tag timber [MISC] [MISC] found tag list timber [MISC] [MISC] found tag list timber [MISC] [MISC] found tag timber [MISC] [MISC] found tag list planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag planks [MISC] [MISC] found tag list timber [MISC] [MISC] found tag list timber [MISC] [MISC] found tag timber [MISC] [MISC] found tag list timber [MISC] [MISC] found tag list timber [MISC] [MISC] found tag timber [MISC] [MISC] found tag list bottles,glass [MISC] [MISC] found tag list bottles,glass [MISC] [MISC] found tag bottles [MISC] [MISC] found tag glass [MISC] [MISC] found tag list planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag planks [MISC] [MISC] SCRIPT: FSM get_item loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM get_item [MISC] found tag list planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag planks [MISC] [MISC] found tag list lacquered_planks [MISC] [MISC] found tag list lacquered_planks [MISC] [MISC] found tag lacquered_planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag planks [MISC] [MISC] found tag list glass_panes [MISC] [MISC] found tag list glass_panes [MISC] [MISC] found tag glass_panes [MISC] [MISC] found tag list planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag planks [MISC] [MISC] found tag list lacquered_planks [MISC] [MISC] found tag list lacquered_planks [MISC] [MISC] found tag lacquered_planks [MISC] [MISC] found tag list lacquered_planks [MISC] [MISC] found tag list lacquered_planks [MISC] [MISC] found tag lacquered_planks [MISC] [MISC] found tag list glass_panes [MISC] [MISC] found tag list glass_panes [MISC] [MISC] found tag glass_panes [MISC] [MISC] found tag list bricabrac [MISC] [MISC] found tag list bricabrac [MISC] [MISC] found tag bricabrac [MISC] [MISC] found tag list bricabrac [MISC] [MISC] found tag list bricabrac [MISC] [MISC] found tag bricabrac [MISC] [MISC] found tag list bricabrac [MISC] [MISC] found tag list bricabrac [MISC] [MISC] found tag bricabrac [MISC] [MISC] found tag list bricabrac [MISC] [MISC] found tag list bricabrac [MISC] [MISC] found tag bricabrac [MISC] [MISC] found tag list bricabrac [MISC] [MISC] found tag list bricabrac [MISC] [MISC] found tag bricabrac [MISC] [MISC] found tag list bricabrac [MISC] [MISC] found tag list bricabrac [MISC] [MISC] found tag bricabrac [MISC] [MISC] found tag list bricabrac [MISC] [MISC] found tag list bricabrac [MISC] [MISC] found tag bricabrac [MISC] [MISC] found tag list bricabrac [MISC] [MISC] found tag list bricabrac [MISC] [MISC] found tag bricabrac [MISC] [MISC] found tag list planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag planks [MISC] [MISC] found tag list bricabrac [MISC] [MISC] found tag list bricabrac [MISC] [MISC] found tag bricabrac [MISC] [MISC] found tag list bricabrac [MISC] [MISC] found tag list bricabrac [MISC] [MISC] found tag bricabrac [MISC] [MISC] found tag list bricabrac [MISC] [MISC] found tag list bricabrac [MISC] [MISC] found tag bricabrac [MISC] [MISC] found tag list bricabrac [MISC] [MISC] found tag list bricabrac [MISC] [MISC] found tag bricabrac [MISC] [MISC] found tag list bricabrac [MISC] [MISC] found tag list bricabrac [MISC] [MISC] found tag bricabrac [MISC] [MISC] found tag list bricabrac [MISC] [MISC] found tag list bricabrac [MISC] [MISC] found tag bricabrac [MISC] [MISC] found tag list bricabrac [MISC] [MISC] found tag list bricabrac [MISC] [MISC] found tag bricabrac [MISC] [MISC] found tag list planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag planks [MISC] [MISC] found tag list clay [MISC] [MISC] found tag list clay [MISC] [MISC] found tag clay [MISC] [MISC] found tag list rough_stone_block [MISC] [MISC] found tag list rough_stone_block [MISC] [MISC] found tag rough_stone_block [MISC] [MISC] found tag list rough_stone_block [MISC] [MISC] found tag list rough_stone_block [MISC] [MISC] found tag rough_stone_block [MISC] [MISC] found tag list rough_stone_block [MISC] [MISC] found tag list rough_stone_block [MISC] [MISC] found tag rough_stone_block [MISC] [MISC] found tag list rough_stone_block [MISC] [MISC] found tag list rough_stone_block [MISC] [MISC] found tag rough_stone_block [MISC] [MISC] found tag list masonry [MISC] [MISC] found tag list masonry [MISC] [MISC] found tag masonry [MISC] [MISC] found tag list masonry [MISC] [MISC] found tag list masonry [MISC] [MISC] found tag masonry [MISC] [MISC] found tag list masonry [MISC] [MISC] found tag list masonry [MISC] [MISC] found tag masonry [MISC] [MISC] found tag list masonry [MISC] [MISC] found tag list masonry [MISC] [MISC] found tag masonry [MISC] [MISC] found tag list rough_stone_block [MISC] [MISC] found tag list rough_stone_block [MISC] [MISC] found tag rough_stone_block [MISC] [MISC] found tag list rough_stone_block [MISC] [MISC] found tag list rough_stone_block [MISC] [MISC] found tag rough_stone_block [MISC] [MISC] found tag list rough_stone_block [MISC] [MISC] found tag list rough_stone_block [MISC] [MISC] found tag rough_stone_block [MISC] [MISC] found tag list rough_stone_block [MISC] [MISC] found tag list rough_stone_block [MISC] [MISC] found tag rough_stone_block [MISC] [MISC] found tag list planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag planks [MISC] [MISC] found tag list ingot_of_iron [MISC] [MISC] found tag list ingot_of_iron [MISC] [MISC] found tag ingot_of_iron [MISC] [MISC] found tag list ingot_of_iron [MISC] [MISC] found tag list ingot_of_iron [MISC] [MISC] found tag ingot_of_iron [MISC] [MISC] found tag list planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag planks [MISC] [MISC] found tag list masonry [MISC] [MISC] found tag list masonry [MISC] [MISC] found tag masonry [MISC] [MISC] found tag list masonry [MISC] [MISC] found tag list masonry [MISC] [MISC] found tag masonry [MISC] [MISC] found tag list masonry [MISC] [MISC] found tag list masonry [MISC] [MISC] found tag masonry [MISC] [MISC] found tag list masonry [MISC] [MISC] found tag list masonry [MISC] [MISC] found tag masonry [MISC] [MISC] found tag list rough_stone_block [MISC] [MISC] found tag list rough_stone_block [MISC] [MISC] found tag rough_stone_block [MISC] [MISC] found tag list rough_stone_block [MISC] [MISC] found tag list rough_stone_block [MISC] [MISC] found tag rough_stone_block [MISC] [MISC] found tag list rough_stone_block [MISC] [MISC] found tag list rough_stone_block [MISC] [MISC] found tag rough_stone_block [MISC] [MISC] found tag list rough_stone_block [MISC] [MISC] found tag list rough_stone_block [MISC] [MISC] found tag rough_stone_block [MISC] [MISC] found tag list rough_stone_block [MISC] [MISC] found tag list rough_stone_block [MISC] [MISC] found tag rough_stone_block [MISC] [MISC] found tag list rough_stone_block [MISC] [MISC] found tag list rough_stone_block [MISC] [MISC] found tag rough_stone_block [MISC] [MISC] found tag list planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag planks [MISC] [MISC] found tag list bricabrac [MISC] [MISC] found tag list bricabrac [MISC] [MISC] found tag bricabrac [MISC] [MISC] found tag list bricabrac [MISC] [MISC] found tag list bricabrac [MISC] [MISC] found tag bricabrac [MISC] [MISC] found tag list bricabrac [MISC] [MISC] found tag list bricabrac [MISC] [MISC] found tag bricabrac [MISC] [MISC] found tag list ingot_of_gold [MISC] [MISC] found tag list ingot_of_gold [MISC] [MISC] found tag ingot_of_gold [MISC] [MISC] found tag list rough_stone_block [MISC] [MISC] found tag list rough_stone_block [MISC] [MISC] found tag rough_stone_block [MISC] [MISC] found tag list rough_stone_block [MISC] [MISC] found tag list rough_stone_block [MISC] [MISC] found tag rough_stone_block [MISC] [MISC] found tag list rough_stone_block [MISC] [MISC] found tag list rough_stone_block [MISC] [MISC] found tag rough_stone_block [MISC] [MISC] found tag list ingot_of_gold [MISC] [MISC] found tag list ingot_of_gold [MISC] [MISC] found tag ingot_of_gold [MISC] [MISC] found tag list ingot_of_gold [MISC] [MISC] found tag list ingot_of_gold [MISC] [MISC] found tag ingot_of_gold [MISC] [MISC] found tag list rough_stone_block [MISC] [MISC] found tag list rough_stone_block [MISC] [MISC] found tag rough_stone_block [MISC] [MISC] found tag list rough_stone_block [MISC] [MISC] found tag list rough_stone_block [MISC] [MISC] found tag rough_stone_block [MISC] [MISC] found tag list rough_stone_block [MISC] [MISC] found tag list rough_stone_block [MISC] [MISC] found tag rough_stone_block [MISC] [MISC] found tag list rough_stone_block [MISC] [MISC] found tag list rough_stone_block [MISC] [MISC] found tag rough_stone_block [MISC] [MISC] found tag list rough_stone_block [MISC] [MISC] found tag list rough_stone_block [MISC] [MISC] found tag rough_stone_block [MISC] [MISC] found tag list rough_stone_block [MISC] [MISC] found tag list rough_stone_block [MISC] [MISC] found tag rough_stone_block [MISC] [MISC] found tag list carbon [MISC] [MISC] found tag list carbon [MISC] [MISC] found tag carbon [MISC] [MISC] found tag list rough_stone_block [MISC] [MISC] found tag list rough_stone_block [MISC] [MISC] found tag rough_stone_block [MISC] [MISC] found tag list clay [MISC] [MISC] found tag list clay [MISC] [MISC] found tag clay [MISC] [MISC] found tag list glass_panes [MISC] [MISC] found tag list glass_panes [MISC] [MISC] found tag glass_panes [MISC] [MISC] found tag list sand [MISC] [MISC] found tag list sand [MISC] [MISC] found tag sand [MISC] [MISC] found tag list timber [MISC] [MISC] found tag list timber [MISC] [MISC] found tag timber [MISC] [MISC] found tag list iron,ore [MISC] [MISC] found tag list iron,ore [MISC] [MISC] found tag iron [MISC] [MISC] found tag ore [MISC] [MISC] found tag list fuel [MISC] [MISC] found tag list fuel [MISC] [MISC] found tag fuel [MISC] [MISC] found tag list ore_of_copper [MISC] [MISC] found tag list ore_of_copper [MISC] [MISC] found tag ore_of_copper [MISC] [MISC] found tag list timber [MISC] [MISC] found tag list timber [MISC] [MISC] found tag timber [MISC] [MISC] found tag list ore_of_zinc [MISC] [MISC] found tag list ore_of_zinc [MISC] [MISC] found tag ore_of_zinc [MISC] [MISC] found tag list timber [MISC] [MISC] found tag list timber [MISC] [MISC] found tag timber [MISC] [MISC] found tag list ore_of_gold [MISC] [MISC] found tag list ore_of_gold [MISC] [MISC] found tag ore_of_gold [MISC] [MISC] found tag list timber [MISC] [MISC] found tag list timber [MISC] [MISC] found tag timber [MISC] [MISC] found tag list ingot_of_copper [MISC] [MISC] found tag list ingot_of_copper [MISC] [MISC] found tag ingot_of_copper [MISC] [MISC] found tag list ingot_of_zinc [MISC] [MISC] found tag list ingot_of_zinc [MISC] [MISC] found tag ingot_of_zinc [MISC] [MISC] found tag list fuel [MISC] [MISC] found tag list fuel [MISC] [MISC] found tag fuel [MISC] [MISC] found tag list ingot_of_copper [MISC] [MISC] found tag list ingot_of_copper [MISC] [MISC] found tag ingot_of_copper [MISC] [MISC] found tag list ingot_of_zinc [MISC] [MISC] found tag list ingot_of_zinc [MISC] [MISC] found tag ingot_of_zinc [MISC] [MISC] found tag list timber [MISC] [MISC] found tag list timber [MISC] [MISC] found tag timber [MISC] [MISC] found tag list ingot_of_iron [MISC] [MISC] found tag list ingot_of_iron [MISC] [MISC] found tag ingot_of_iron [MISC] [MISC] found tag list carbon [MISC] [MISC] found tag list carbon [MISC] [MISC] found tag carbon [MISC] [MISC] found tag list flux [MISC] [MISC] found tag list flux [MISC] [MISC] found tag flux [MISC] [MISC] found tag list pitchblende [MISC] [MISC] found tag list pitchblende [MISC] [MISC] found tag pitchblende [MISC] [MISC] found tag list fuel [MISC] [MISC] found tag list fuel [MISC] [MISC] found tag fuel [MISC] [MISC] found tag list ingot_of_iron [MISC] [MISC] found tag list ingot_of_iron [MISC] [MISC] found tag ingot_of_iron [MISC] [MISC] found tag list ingot,copper [MISC] [MISC] found tag list ingot,copper [MISC] [MISC] found tag ingot [MISC] [MISC] found tag copper [MISC] [MISC] found tag list ingot_of_copper [MISC] [MISC] found tag list ingot_of_copper [MISC] [MISC] found tag ingot_of_copper [MISC] [MISC] found tag list ingot_of_iron [MISC] [MISC] found tag list ingot_of_iron [MISC] [MISC] found tag ingot_of_iron [MISC] [MISC] found tag list ingot_of_steel [MISC] [MISC] found tag list ingot_of_steel [MISC] [MISC] found tag ingot_of_steel [MISC] [MISC] found tag list ingot_of_brass [MISC] [MISC] found tag list ingot_of_brass [MISC] [MISC] found tag ingot_of_brass [MISC] [MISC] found tag list iron_plates [MISC] [MISC] found tag list iron_plates [MISC] [MISC] found tag iron_plates [MISC] [MISC] found tag list iron_pipes [MISC] [MISC] found tag list iron_pipes [MISC] [MISC] found tag iron_pipes [MISC] [MISC] found tag list masonry [MISC] [MISC] found tag list masonry [MISC] [MISC] found tag masonry [MISC] [MISC] found tag list iron_plates [MISC] [MISC] found tag list iron_plates [MISC] [MISC] found tag iron_plates [MISC] [MISC] found tag list copper_plates [MISC] [MISC] found tag list copper_plates [MISC] [MISC] found tag copper_plates [MISC] [MISC] found tag list copper_pipes [MISC] [MISC] found tag list copper_pipes [MISC] [MISC] found tag copper_pipes [MISC] [MISC] found tag list copper_pipes [MISC] [MISC] found tag list copper_pipes [MISC] [MISC] found tag copper_pipes [MISC] [MISC] found tag list masonry [MISC] [MISC] found tag list masonry [MISC] [MISC] found tag masonry [MISC] [MISC] found tag list masonry [MISC] [MISC] found tag list masonry [MISC] [MISC] found tag masonry [MISC] [MISC] found tag list masonry [MISC] [MISC] found tag list masonry [MISC] [MISC] found tag masonry [MISC] [MISC] found tag list iron_plates [MISC] [MISC] found tag list iron_plates [MISC] [MISC] found tag iron_plates [MISC] [MISC] found tag list iron_plates [MISC] [MISC] found tag list iron_plates [MISC] [MISC] found tag iron_plates [MISC] [MISC] found tag list iron_pipes [MISC] [MISC] found tag list iron_pipes [MISC] [MISC] found tag iron_pipes [MISC] [MISC] found tag list iron_plates [MISC] [MISC] found tag list iron_plates [MISC] [MISC] found tag iron_plates [MISC] [MISC] found tag list iron_pipes [MISC] [MISC] found tag list iron_pipes [MISC] [MISC] found tag iron_pipes [MISC] [MISC] found tag list masonry [MISC] [MISC] found tag list masonry [MISC] [MISC] found tag masonry [MISC] [MISC] found tag list masonry [MISC] [MISC] found tag list masonry [MISC] [MISC] found tag masonry [MISC] [MISC] found tag list iron_plates [MISC] [MISC] found tag list iron_plates [MISC] [MISC] found tag iron_plates [MISC] [MISC] found tag list iron_plates [MISC] [MISC] found tag list iron_plates [MISC] [MISC] found tag iron_plates [MISC] [MISC] found tag list iron_pipes [MISC] [MISC] found tag list iron_pipes [MISC] [MISC] found tag iron_pipes [MISC] [MISC] found tag list iron_pipes [MISC] [MISC] found tag list iron_pipes [MISC] [MISC] found tag iron_pipes [MISC] [MISC] found tag list masonry [MISC] [MISC] found tag list masonry [MISC] [MISC] found tag masonry [MISC] [MISC] found tag list masonry [MISC] [MISC] found tag list masonry [MISC] [MISC] found tag masonry [MISC] [MISC] found tag list masonry [MISC] [MISC] found tag list masonry [MISC] [MISC] found tag masonry [MISC] [MISC] found tag list masonry [MISC] [MISC] found tag list masonry [MISC] [MISC] found tag masonry [MISC] [MISC] found tag list brass_cogs [MISC] [MISC] found tag list brass_cogs [MISC] [MISC] found tag brass_cogs [MISC] [MISC] found tag list ingot_of_iron [MISC] [MISC] found tag list ingot_of_iron [MISC] [MISC] found tag ingot_of_iron [MISC] [MISC] found tag list ingot_of_iron [MISC] [MISC] found tag list ingot_of_iron [MISC] [MISC] found tag ingot_of_iron [MISC] [MISC] found tag list masonry [MISC] [MISC] found tag list masonry [MISC] [MISC] found tag masonry [MISC] [MISC] found tag list masonry [MISC] [MISC] found tag list masonry [MISC] [MISC] found tag masonry [MISC] [MISC] found tag list masonry [MISC] [MISC] found tag list masonry [MISC] [MISC] found tag masonry [MISC] [MISC] found tag list planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag planks [MISC] [MISC] found tag list iron_plates [MISC] [MISC] found tag list iron_plates [MISC] [MISC] found tag iron_plates [MISC] [MISC] found tag list brass_cogs [MISC] [MISC] found tag list brass_cogs [MISC] [MISC] found tag brass_cogs [MISC] [MISC] found tag list masonry [MISC] [MISC] found tag list masonry [MISC] [MISC] found tag masonry [MISC] [MISC] found tag list copper_plates [MISC] [MISC] found tag list copper_plates [MISC] [MISC] found tag copper_plates [MISC] [MISC] found tag list copper_pipes [MISC] [MISC] found tag list copper_pipes [MISC] [MISC] found tag copper_pipes [MISC] [MISC] found tag list copper_pipes [MISC] [MISC] found tag list copper_pipes [MISC] [MISC] found tag copper_pipes [MISC] [MISC] found tag list iron_pipes [MISC] [MISC] found tag list iron_pipes [MISC] [MISC] found tag iron_pipes [MISC] [MISC] found tag list iron_pipes [MISC] [MISC] found tag list iron_pipes [MISC] [MISC] found tag iron_pipes [MISC] [MISC] found tag list iron_plates [MISC] [MISC] found tag list iron_plates [MISC] [MISC] found tag iron_plates [MISC] [MISC] found tag list iron_plates [MISC] [MISC] found tag list iron_plates [MISC] [MISC] found tag iron_plates [MISC] [MISC] found tag list glass_panes [MISC] [MISC] found tag list glass_panes [MISC] [MISC] found tag glass_panes [MISC] [MISC] found tag list brass_cogs [MISC] [MISC] found tag list brass_cogs [MISC] [MISC] found tag brass_cogs [MISC] [MISC] found tag list copper_plates [MISC] [MISC] found tag list copper_plates [MISC] [MISC] found tag copper_plates [MISC] [MISC] found tag list copper_plates [MISC] [MISC] found tag list copper_plates [MISC] [MISC] found tag copper_plates [MISC] [MISC] found tag list glass_panes [MISC] [MISC] found tag list glass_panes [MISC] [MISC] found tag glass_panes [MISC] [MISC] found tag list copper_pipes [MISC] [MISC] found tag list copper_pipes [MISC] [MISC] found tag copper_pipes [MISC] [MISC] found tag list brass_cogs [MISC] [MISC] found tag list brass_cogs [MISC] [MISC] found tag brass_cogs [MISC] [MISC] found tag list bricabrac [MISC] [MISC] found tag list bricabrac [MISC] [MISC] found tag bricabrac [MISC] [MISC] found tag list ingot_of_iron [MISC] [MISC] found tag list ingot_of_iron [MISC] [MISC] found tag ingot_of_iron [MISC] [MISC] found tag list bricabrac [MISC] [MISC] found tag list bricabrac [MISC] [MISC] found tag bricabrac [MISC] [MISC] found tag list bricabrac [MISC] [MISC] found tag list bricabrac [MISC] [MISC] found tag bricabrac [MISC] [MISC] found tag list bricabrac [MISC] [MISC] found tag list bricabrac [MISC] [MISC] found tag bricabrac [MISC] [MISC] found tag list bricabrac [MISC] [MISC] found tag list bricabrac [MISC] [MISC] found tag bricabrac [MISC] [MISC] found tag list bricabrac [MISC] [MISC] found tag list bricabrac [MISC] [MISC] found tag bricabrac [MISC] [MISC] found tag list bricabrac [MISC] [MISC] found tag list bricabrac [MISC] [MISC] found tag bricabrac [MISC] [MISC] found tag list planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag planks [MISC] [MISC] found tag list ingot_of_iron [MISC] [MISC] found tag list ingot_of_iron [MISC] [MISC] found tag ingot_of_iron [MISC] [MISC] found tag list planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag planks [MISC] [MISC] found tag list ingot_of_iron [MISC] [MISC] found tag list ingot_of_iron [MISC] [MISC] found tag ingot_of_iron [MISC] [MISC] found tag list ingot_of_iron [MISC] [MISC] found tag list ingot_of_iron [MISC] [MISC] found tag ingot_of_iron [MISC] [MISC] found tag list glass_panes [MISC] [MISC] found tag list glass_panes [MISC] [MISC] found tag glass_panes [MISC] [MISC] found tag list copper_plates [MISC] [MISC] found tag list copper_plates [MISC] [MISC] found tag copper_plates [MISC] [MISC] found tag list planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag planks [MISC] [MISC] found tag list iron_plates [MISC] [MISC] found tag list iron_plates [MISC] [MISC] found tag iron_plates [MISC] [MISC] found tag list iron_pipes [MISC] [MISC] found tag list iron_pipes [MISC] [MISC] found tag iron_pipes [MISC] [MISC] found tag list single_shot_pistol [MISC] [MISC] found tag list single_shot_pistol [MISC] [MISC] found tag single_shot_pistol [MISC] [MISC] found tag list brass_cogs [MISC] [MISC] found tag list brass_cogs [MISC] [MISC] found tag brass_cogs [MISC] [MISC] found tag list single_shot_musket [MISC] [MISC] found tag list single_shot_musket [MISC] [MISC] found tag single_shot_musket [MISC] [MISC] found tag list brass_cogs [MISC] [MISC] found tag list brass_cogs [MISC] [MISC] found tag brass_cogs [MISC] [MISC] found tag list ingot_of_iron [MISC] [MISC] found tag list ingot_of_iron [MISC] [MISC] found tag ingot_of_iron [MISC] [MISC] found tag list iron_pipes [MISC] [MISC] found tag list iron_pipes [MISC] [MISC] found tag iron_pipes [MISC] [MISC] found tag list planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag planks [MISC] [MISC] found tag list iron_pipes [MISC] [MISC] found tag list iron_pipes [MISC] [MISC] found tag iron_pipes [MISC] [MISC] found tag list brass_cogs [MISC] [MISC] found tag list brass_cogs [MISC] [MISC] found tag brass_cogs [MISC] [MISC] found tag list gunpowder [MISC] [MISC] found tag list gunpowder [MISC] [MISC] found tag gunpowder [MISC] [MISC] found tag list iron_plates [MISC] [MISC] found tag list iron_plates [MISC] [MISC] found tag iron_plates [MISC] [MISC] found tag list sulphur [MISC] [MISC] found tag list sulphur [MISC] [MISC] found tag sulphur [MISC] [MISC] found tag list carbon [MISC] [MISC] found tag list carbon [MISC] [MISC] found tag carbon [MISC] [MISC] found tag list planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag planks [MISC] [MISC] found tag list lacquer [MISC] [MISC] found tag list lacquer [MISC] [MISC] found tag lacquer [MISC] [MISC] found tag list sulphur [MISC] [MISC] found tag list sulphur [MISC] [MISC] found tag sulphur [MISC] [MISC] found tag list sulphur [MISC] [MISC] found tag list sulphur [MISC] [MISC] found tag sulphur [MISC] [MISC] found tag list raw_opium [MISC] [MISC] found tag list raw_opium [MISC] [MISC] found tag raw_opium [MISC] [MISC] found tag list spirits [MISC] [MISC] found tag list spirits [MISC] [MISC] found tag spirits [MISC] [MISC] found tag list fibre_source [MISC] [MISC] found tag list fibre_source [MISC] [MISC] found tag fibre_source [MISC] [MISC] found tag list planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag list planks [MISC] [MISC] found tag planks [MISC] [MISC] found tag list lacquered_planks [MISC] [MISC] found tag list lacquered_planks [MISC] [MISC] found tag lacquered_planks [MISC] [MISC] found tag list lacquered_planks [MISC] [MISC] found tag list lacquered_planks [MISC] [MISC] found tag lacquered_planks [MISC] [MISC] found tag list lacquered_planks [MISC] [MISC] found tag list lacquered_planks [MISC] [MISC] found tag lacquered_planks [MISC] [MISC] found tag list lacquered_planks [MISC] [MISC] found tag list lacquered_planks [MISC] [MISC] found tag lacquered_planks [MISC] [MISC] found tag list bricabrac [MISC] [MISC] found tag list bricabrac [MISC] [MISC] found tag bricabrac [MISC] [MISC] found tag list bricabrac [MISC] [MISC] found tag list bricabrac [MISC] [MISC] found tag bricabrac [MISC] [MISC] found tag list bricabrac [MISC] [MISC] found tag list bricabrac [MISC] [MISC] found tag bricabrac [MISC] [MISC] found tag list bricabrac [MISC] [MISC] found tag list bricabrac [MISC] [MISC] found tag bricabrac [MISC] [MISC] found tag list bricabrac [MISC] [MISC] found tag list bricabrac [MISC] [MISC] found tag bricabrac [MISC] [MISC] found tag list bricabrac [MISC] [MISC] found tag list bricabrac [MISC] [MISC] found tag bricabrac [MISC] [MISC] found tag list bricabrac [MISC] [MISC] found tag list bricabrac [MISC] [MISC] found tag bricabrac [MISC] [MISC] found tag list bricabrac [MISC] [MISC] found tag list bricabrac [MISC] [MISC] found tag bricabrac [MISC] [MISC] found tag list bricabrac [MISC] [MISC] found tag list bricabrac [MISC] [MISC] found tag bricabrac [MISC] [MISC] found tag list gunpowder [MISC] [MISC] found tag list gunpowder [MISC] [MISC] found tag gunpowder [MISC] [MISC] found tag list ingot_of_brass [MISC] [MISC] found tag list ingot_of_brass [MISC] [MISC] found tag ingot_of_brass [MISC] [MISC] found tag list basic_brewable [MISC] [MISC] found tag list basic_brewable [MISC] [MISC] found tag basic_brewable [MISC] [MISC] found tag list grain [MISC] [MISC] found tag list grain [MISC] [MISC] found tag grain [MISC] [MISC] found tag list grapes [MISC] [MISC] found tag list grapes [MISC] [MISC] found tag grapes [MISC] [MISC] found tag list beer [MISC] [MISC] found tag list beer [MISC] [MISC] found tag beer [MISC] [MISC] found tag list raw_molasses_bucket [MISC] [MISC] found tag list raw_molasses_bucket [MISC] [MISC] found tag raw_molasses_bucket [MISC] [MISC] found tag list maize,beer [MISC] [MISC] found tag list maize,beer [MISC] [MISC] found tag maize [MISC] [MISC] found tag beer [MISC] [MISC] found tag list basic_cookable [MISC] [MISC] found tag list basic_cookable [MISC] [MISC] found tag basic_cookable [MISC] [MISC] found tag list basic_cookable [MISC] [MISC] found tag list basic_cookable [MISC] [MISC] found tag basic_cookable [MISC] [MISC] found tag list booze [MISC] [MISC] found tag list booze [MISC] [MISC] found tag booze [MISC] [MISC] found tag list wheat [MISC] [MISC] found tag list wheat [MISC] [MISC] found tag wheat [MISC] [MISC] found tag list raw,human,meat [MISC] [MISC] found tag list raw,human,meat [MISC] [MISC] found tag raw [MISC] [MISC] found tag human [MISC] [MISC] found tag meat [MISC] [MISC] found tag list raw,fishperson,meat [MISC] [MISC] found tag list raw,fishperson,meat [MISC] [MISC] found tag raw [MISC] [MISC] found tag fishperson [MISC] [MISC] found tag meat [MISC] [MISC] found tag list raw,meat [MISC] [MISC] found tag list raw,meat [MISC] [MISC] found tag raw [MISC] [MISC] found tag meat [MISC] [MISC] found tag list raw,vegetable [MISC] [MISC] found tag list raw,vegetable [MISC] [MISC] found tag raw [MISC] [MISC] found tag vegetable [MISC] [MISC] found tag list raw,fungus [MISC] [MISC] found tag list raw,fungus [MISC] [MISC] found tag raw [MISC] [MISC] found tag fungus [MISC] [MISC] found tag list raw,berries [MISC] [MISC] found tag list raw,berries [MISC] [MISC] found tag raw [MISC] [MISC] found tag berries [MISC] [MISC] found tag list sugarCane_poles [MISC] [MISC] found tag list sugarCane_poles [MISC] [MISC] found tag sugarCane_poles [MISC] [MISC] found tag list sugarCane_poles [MISC] [MISC] found tag list sugarCane_poles [MISC] [MISC] found tag sugarCane_poles [MISC] [MISC] found tag list coffee_fruit [MISC] [MISC] found tag list coffee_fruit [MISC] [MISC] found tag coffee_fruit [MISC] [MISC] found tag list raw,meat [MISC] [MISC] found tag list raw,meat [MISC] [MISC] found tag raw [MISC] [MISC] found tag meat [MISC] [MISC] found tag list iron,ingot [MISC] [MISC] found tag list iron,ingot [MISC] [MISC] found tag iron [MISC] [MISC] found tag ingot [MISC] [MISC] found tag list raw,fungus [MISC] [MISC] found tag list raw,fungus [MISC] [MISC] found tag raw [MISC] [MISC] found tag fungus [MISC] [MISC] found tag list bottles,glass [MISC] [MISC] found tag list bottles,glass [MISC] [MISC] found tag bottles [MISC] [MISC] found tag glass [MISC] [MISC] found tag list orange_fungus [MISC] [MISC] found tag list orange_fungus [MISC] [MISC] found tag orange_fungus [MISC] [MISC] found tag list white_fungus [MISC] [MISC] found tag list white_fungus [MISC] [MISC] found tag white_fungus [MISC] [MISC] found tag list chilli [MISC] [MISC] found tag list chilli [MISC] [MISC] found tag chilli [MISC] [MISC] found tag list bottles,glass [MISC] [MISC] found tag list bottles,glass [MISC] [MISC] found tag bottles [MISC] [MISC] found tag glass [MISC] [MISC] found tag list raw_caviar [MISC] [MISC] found tag list raw_caviar [MISC] [MISC] found tag raw_caviar [MISC] [MISC] found tag list raw,steak [MISC] [MISC] found tag list raw,steak [MISC] [MISC] found tag raw [MISC] [MISC] found tag steak [MISC] [MISC] SCRIPT: FSM spawn_module_in_use_prop loaded [MISC] SCRIPT: FSM error loaded [MISC] Instantiated FSM spawn_module_in_use_prop [MISC] found tag list berries [MISC] [MISC] found tag list berries [MISC] [MISC] found tag berries [MISC] [MISC] found tag list bottles,glass [MISC] [MISC] found tag list bottles,glass [MISC] [MISC] found tag bottles [MISC] [MISC] found tag glass [MISC] [MISC] found tag list lingonberries [MISC] [MISC] found tag list lingonberries [MISC] [MISC] found tag lingonberries [MISC] [MISC] found tag list lingonberries [MISC] [MISC] found tag list lingonberries [MISC] [MISC] found tag lingonberries [MISC] [MISC] found tag list saskatoonberries [MISC] [MISC] found tag list saskatoonberries [MISC] [MISC] found tag saskatoonberries [MISC] [MISC] found tag list coconut_crate [MISC] [MISC] found tag list coconut_crate [MISC] [MISC] found tag coconut_crate [MISC] [MISC] found tag list raw_chilli [MISC] [MISC] found tag list raw_chilli [MISC] [MISC] found tag raw_chilli [MISC] [MISC] found tag list sugarloaf [MISC] [MISC] found tag list sugarloaf [MISC] [MISC] found tag sugarloaf [MISC] [MISC] found tag list pie_food [MISC] [MISC] found tag list pie_food [MISC] [MISC] found tag pie_food [MISC] [MISC] found tag list wheat [MISC] [MISC] found tag list wheat [MISC] [MISC] found tag wheat [MISC] [MISC] found tag list sugarloaf [MISC] [MISC] found tag list sugarloaf [MISC] [MISC] found tag sugarloaf [MISC] [MISC] found tag list raw,human [MISC] [MISC] found tag list raw,human [MISC] [MISC] found tag raw [MISC] [MISC] found tag human [MISC] [MISC] found tag list wheat [MISC] [MISC] found tag list wheat [MISC] [MISC] found tag wheat [MISC] [MISC] found tag list sugarloaf [MISC] [MISC] found tag list sugarloaf [MISC] [MISC] found tag sugarloaf [MISC] [MISC] found tag list raw,human [MISC] [MISC] found tag list raw,human [MISC] [MISC] found tag raw [MISC] [MISC] found tag human [MISC] [MISC] found tag list raw,fishperson,meat [MISC] [MISC] found tag list raw,fishperson,meat [MISC] [MISC] found tag raw [MISC] [MISC] found tag fishperson [MISC] [MISC] found tag meat [MISC] [MISC] found tag list wheat [MISC] [MISC] found tag list wheat [MISC] [MISC] found tag wheat [MISC] [MISC] found tag list sugarloaf [MISC] [MISC] found tag list sugarloaf [MISC] [MISC] found tag sugarloaf [MISC] [MISC] found tag list raw,fishperson,meat [MISC] [MISC] found tag list raw,fishperson,meat [MISC] [MISC] found tag raw [MISC] [MISC] found tag fishperson [MISC] [MISC] found tag meat [MISC] [MISC] found tag list timber [MISC] [MISC] found tag list timber [MISC] [MISC] found tag timber [MISC] [MISC] found tag list clay [MISC] [MISC] found tag list clay [MISC] [MISC] found tag clay [MISC] [MISC] found tag list rough_stone_block [MISC] [MISC] found tag list rough_stone_block [MISC] [MISC] found tag rough_stone_block [MISC] [MISC] found tag list glass_panes [MISC] [MISC] found tag list glass_panes [MISC] [MISC] found tag glass_panes [MISC] [MISC] found tag list ingot_of_iron [MISC] [MISC] found tag list ingot_of_iron [MISC] [MISC] found tag ingot_of_iron [MISC] [MISC] found tag list ingot,copper [MISC] [MISC] found tag list ingot,copper [MISC] [MISC] found tag ingot [MISC] [MISC] found tag copper [MISC] [MISC] found tag list ingot_of_gold [MISC] [MISC] found tag list ingot_of_gold [MISC] [MISC] found tag ingot_of_gold [MISC] [MISC] XML error loading game\jobs\workshop_jobs.xml. Line: 6107. Error: not well-formed (invalid token) [MISC] [MISC] RGBA8: GL_FRAMEBUFFER_COMPLETE [platform] Looking to create PHYSFS path scripts [platform] Looking to create PHYSFS path scenarios [MISC] initializing game session [MISC] initializing local player [MISC] XML error loading game\music.xml. Line: 113. Error: not well-formed (invalid token) [MISC] [MISC] XML error loading game\sounds.xml. Line: 931. Error: not well-formed (invalid token) [MISC] [memory] (post core init) Number of gameObjects: 0 [MISC] Now trying to load ui\ui_sheet00.png [MISC] Now trying to load ui\cog_flag_bg_faded.png [MISC] Now trying to load ui\ce_title_text_painted.png [MISC] Music percent at 8 [MISC] Running the load game window... [MISC] loading game [MISC] Skin ui\styles\styleMainTitle.xml not found! [platform] Looking to create PHYSFS path save/ [platform] Looking to create PHYSFS path save/replay/ [memory] (post core init) Number of gameObjects: 0 [memory] Number of gameAIAttributes: 0 [MISC] XML error loading game\stringtable.xml. Line: 33. Error: not well-formed (invalid token) [MISC] [MISC] [loading string table] time: 16 [MISC] found tag list starterEventFired [MISC] [MISC] found tag list starterEventFired [MISC] [MISC] found tag starterEventFired [MISC] [MISC] Associating script welcome with game event Game Start [MISC] found tag list danieltest [MISC] [MISC] found tag list danieltest [MISC] [MISC] found tag danieltest [MISC] [MISC] Associating script tutorial_index with game event Tutorial Index [MISC] found tag list danieltest [MISC] [MISC] found tag list danieltest [MISC] [MISC] found tag danieltest [MISC] [MISC] Associating script diplomacy_points_dump with game event dpoints [MISC] found tag list danieltest [MISC] [MISC] found tag list danieltest [MISC] [MISC] found tag danieltest [MISC] [MISC] Associating script laboratory_points_dump with game event lpoints [MISC] found tag list danieltest [MISC] [MISC] found tag list danieltest [MISC] [MISC] found tag danieltest [MISC] [MISC] Associating script unlock_all_crops with game event forest meat [MISC] found tag list danieltest [MISC] [MISC] found tag list danieltest [MISC] [MISC] found tag danieltest [MISC] [MISC] Associating script dev_spawneverything with game event power overwhelming [MISC] found tag list danieltest [MISC] [MISC] found tag list danieltest [MISC] [MISC] found tag danieltest [MISC] [MISC] Associating script research_points_dump with game event Research Points Dump [MISC] found tag list danieltest [MISC] [MISC] found tag list danieltest [MISC] [MISC] found tag danieltest [MISC] [MISC] Associating script dev_revealmap with game event tfow [MISC] found tag list danieltest [MISC] [MISC] found tag list danieltest [MISC] [MISC] found tag danieltest [MISC] [MISC] Associating script create_cult with game event Create Cult [MISC] found tag list danieltest [MISC] [MISC] found tag list danieltest [MISC] [MISC] found tag danieltest [MISC] [MISC] Associating script foreign_invasion_start with game event FO TEST [MISC] found tag list danieltest [MISC] [MISC] found tag list danieltest [MISC] [MISC] found tag danieltest [MISC] [MISC] Associating script test_lighting_toggle with game event Lighting [MISC] found tag list danieltest [MISC] [MISC] found tag list danieltest [MISC] [MISC] found tag danieltest [MISC] [MISC] Associating script test_foreign_invasion with game event Arc Foreign Invasion [MISC] found tag list danieltest [MISC] [MISC] found tag list danieltest [MISC] [MISC] found tag danieltest [MISC] [MISC] Associating script test_fishy_idol with game event Arc Fishy Idol [MISC] found tag list danieltest [MISC] [MISC] found tag list danieltest [MISC] [MISC] found tag danieltest [MISC] [MISC] Associating script test_strange_meteor with game event Arc Meteor Shower [MISC] found tag list danieltest [MISC] [MISC] found tag list danieltest [MISC] [MISC] found tag danieltest [MISC] [MISC] Associating script stahlmark_test_hostile with game event Stahlmark Hostile [MISC] found tag list danieltest [MISC] [MISC] found tag list danieltest [MISC] [MISC] found tag danieltest [MISC] [MISC] Associating script stahlmark_test_neutral with game event Stahlmark Neutral [MISC] found tag list danieltest [MISC] [MISC] found tag list danieltest [MISC] [MISC] found tag danieltest [MISC] [MISC] Associating script stahlmark_test_friendly with game event Stahlmark Friendly [MISC] found tag list danieltest [MISC] [MISC] found tag list danieltest [MISC] [MISC] found tag danieltest [MISC] [MISC] Associating script novorus_test_hostile with game event Novorus Hostile [MISC] found tag list danieltest [MISC] [MISC] found tag list danieltest [MISC] [MISC] found tag danieltest [MISC] [MISC] Associating script novorus_test_neutral with game event Novorus Neutral [MISC] found tag list danieltest [MISC] [MISC] found tag list danieltest [MISC] [MISC] found tag danieltest [MISC] [MISC] Associating script novorus_test_friendly with game event Novorus Friendly [MISC] found tag list danieltest [MISC] [MISC] found tag list danieltest [MISC] [MISC] found tag danieltest [MISC] [MISC] Associating script republique_test_hostile with game event Republique Hostile [MISC] found tag list danieltest [MISC] [MISC] found tag list danieltest [MISC] [MISC] found tag danieltest [MISC] [MISC] Associating script republique_test_neutral with game event Republique Neutral [MISC] found tag list danieltest [MISC] [MISC] found tag list danieltest [MISC] [MISC] found tag danieltest [MISC] [MISC] Associating script republique_test_friendly with game event Republique Friendly [MISC] found tag list danieltest [MISC] [MISC] found tag list danieltest [MISC] [MISC] found tag danieltest [MISC] [MISC] Associating script bandits_test_hostile with game event Bandits Hostile [MISC] found tag list danieltest [MISC] [MISC] found tag list danieltest [MISC] [MISC] found tag danieltest [MISC] [MISC] Associating script bandits_test_neutral with game event Bandits Neutral [MISC] found tag list danieltest [MISC] [MISC] found tag list danieltest [MISC] [MISC] found tag danieltest [MISC] [MISC] Associating script bandits_test_friendly with game event Bandits Friendly [MISC] found tag list danieltest [MISC] [MISC] found tag list danieltest [MISC] [MISC] found tag danieltest [MISC] [MISC] Associating script republique_scienceexpo with game event Republique Expo [MISC] found tag list danieltest [MISC] [MISC] found tag list danieltest [MISC] [MISC] found tag danieltest [MISC] [MISC] Associating script republique_insultcontest with game event Republique Contest [MISC] found tag list danieltest [MISC] [MISC] found tag list danieltest [MISC] [MISC] found tag danieltest [MISC] [MISC] Associating script novorus_specialtrader with game event Novorus Special Trader [MISC] found tag list danieltest [MISC] [MISC] found tag list danieltest [MISC] [MISC] found tag danieltest [MISC] [MISC] Associating script stahlmark_smithing with game event Stahlmark Smithing [MISC] found tag list danieltest [MISC] [MISC] found tag list danieltest [MISC] [MISC] found tag danieltest [MISC] [MISC] Associating script novorus_logging with game event Novorus Logging [MISC] found tag list danieltest [MISC] [MISC] found tag list danieltest [MISC] [MISC] found tag danieltest [MISC] [MISC] Associating script republique_smithing with game event Republique Smithing [MISC] found tag list danieltest [MISC] [MISC] found tag list danieltest [MISC] [MISC] found tag danieltest [MISC] [MISC] Associating script stahlmark_specialtrader with game event Stahlmark Special Trader [MISC] found tag list danieltest [MISC] [MISC] found tag list danieltest [MISC] [MISC] found tag danieltest [MISC] [MISC] Associating script republique_max with game event Republique Max [MISC] found tag list danieltest [MISC] [MISC] found tag list danieltest [MISC] [MISC] found tag danieltest [MISC] [MISC] Associating script novorus_max with game event Novorus Max [MISC] found tag list danieltest [MISC] [MISC] found tag list danieltest [MISC] [MISC] found tag danieltest [MISC] [MISC] Associating script stahlmark_max with game event Stahlmark Max [MISC] found tag list danieltest [MISC] [MISC] found tag list danieltest [MISC] [MISC] found tag danieltest [MISC] [MISC] Associating script favour_food with game event Food Favour [MISC] found tag list danieltest [MISC] [MISC] found tag list danieltest [MISC] [MISC] found tag danieltest [MISC] [MISC] Associating script bandits_guard_town with game event Bandits Guard Town [MISC] found tag list danieltest [MISC] [MISC] found tag list danieltest [MISC] [MISC] found tag danieltest [MISC] [MISC] Associating script bandits_pay_tribute with game event Bandits Pay Tribute [MISC] found tag list danieltest [MISC] [MISC] found tag list danieltest [MISC] [MISC] found tag danieltest [MISC] [MISC] Associating script bandits_bomb_run with game event Bandit Bombing Run [MISC] found tag list danieltest [MISC] [MISC] found tag list danieltest [MISC] [MISC] found tag danieltest [MISC] [MISC] Associating script foreign_invasion_start with game event FO TEST [MISC] found tag list barracksWarned1 [MISC] [MISC] found tag list barracksWarned1 [MISC] [MISC] found tag barracksWarned1 [MISC] [MISC] Associating script colonists_want_barracks_warning1 with game event Barracks Prompt_Day2 [MISC] found tag list barracksWarned2 [MISC] [MISC] found tag list barracksWarned2 [MISC] [MISC] found tag barracksWarned2 [MISC] [MISC] Associating script colonists_want_barracks_warning2 with game event Barracks Prompt_Day4 [MISC] found tag list character,sleeping [MISC] [MISC] found tag list character,sleeping [MISC] [MISC] found tag character [MISC] [MISC] found tag sleeping [MISC] [MISC] found tag list dead,temporary,foreigner [MISC] [MISC] found tag list dead,temporary,foreigner [MISC] [MISC] found tag dead [MISC] [MISC] found tag temporary [MISC] [MISC] found tag foreigner [MISC] [MISC] Associating script ominous_dreams with game event Ominous Dreams [MISC] found tag list isNight [MISC] [MISC] found tag list isNight [MISC] [MISC] found tag isNight [MISC] [MISC] Associating script strange_meteor with game event Strange Meteor [MISC] found tag list isNight [MISC] [MISC] found tag list isNight [MISC] [MISC] found tag isNight [MISC] [MISC] Associating script planets_align with game event Planets Align [MISC] found tag list character [MISC] [MISC] found tag list character [MISC] [MISC] found tag character [MISC] [MISC] found tag list dead,temporary,foreigner [MISC] [MISC] found tag list dead,temporary,foreigner [MISC] [MISC] found tag dead [MISC] [MISC] found tag temporary [MISC] [MISC] found tag foreigner [MISC] [MISC] Associating script criminal_element_procures_goods with game event Criminal Goods [MISC] found tag list chapelBuilt [MISC] [MISC] found tag list chapelBuilt [MISC] [MISC] found tag chapelBuilt [MISC] [MISC] found tag list character [MISC] [MISC] found tag list character [MISC] [MISC] found tag character [MISC] [MISC] found tag list dead,temporary,foreigner [MISC] [MISC] found tag list dead,temporary,foreigner [MISC] [MISC] found tag dead [MISC] [MISC] found tag temporary [MISC] [MISC] found tag foreigner [MISC] [MISC] Associating script colonists_want_chapel with game event Colonists Want Chapel [MISC] found tag list character [MISC] [MISC] found tag list character [MISC] [MISC] found tag character [MISC] [MISC] found tag list dead,temporary,foreigner [MISC] [MISC] found tag list dead,temporary,foreigner [MISC] [MISC] found tag dead [MISC] [MISC] found tag temporary [MISC] [MISC] found tag foreigner [MISC] [MISC] Associating script scholar_praise_report with game event Scholar Report [MISC] found tag list character,injured [MISC] [MISC] found tag list character,injured [MISC] [MISC] found tag character [MISC] [MISC] found tag injured [MISC] [MISC] found tag list dead,temporary,foreigner [MISC] [MISC] found tag list dead,temporary,foreigner [MISC] [MISC] found tag dead [MISC] [MISC] found tag temporary [MISC] [MISC] found tag foreigner [MISC] [MISC] Associating script hale_and_hearty_recovery with game event Hale and Hearty Recovery [MISC] found tag list character [MISC] [MISC] found tag list character [MISC] [MISC] found tag character [MISC] [MISC] found tag list dead,temporary,foreigner [MISC] [MISC] found tag list dead,temporary,foreigner [MISC] [MISC] found tag dead [MISC] [MISC] found tag temporary [MISC] [MISC] found tag foreigner [MISC] [MISC] Associating script organized_finds_supplies with game event Organized Finds Supplies [MISC] found tag list character,upper_class [MISC] [MISC] found tag list character,upper_class [MISC] [MISC] found tag character [MISC] [MISC] found tag upper_class [MISC] [MISC] found tag list dead,temporary,foreigner [MISC] [MISC] found tag list dead,temporary,foreigner [MISC] [MISC] found tag dead [MISC] [MISC] found tag temporary [MISC] [MISC] found tag foreigner [MISC] [MISC] Associating script common_mingler_sympathy with game event Common Mingler Sympathy [MISC] Associating script commod_check with game event Check Commodities Produced [MISC] Associating script immigration_middleclass with game event Middle Class Immigration [MISC] Associating script immigration_upperclass with game event Upper Class Immigration [MISC] found tag list character [MISC] [MISC] found tag list character [MISC] [MISC] found tag character [MISC] [MISC] found tag list research_family_tree_1_done,dead,temporary,foreigner [MISC] [MISC] found tag list research_family_tree_1_done,dead,temporary,foreigner [MISC] [MISC] found tag research_family_tree_1_done [MISC] [MISC] found tag dead [MISC] [MISC] found tag temporary [MISC] [MISC] found tag foreigner [MISC] [MISC] found tag list character [MISC] [MISC] found tag list character [MISC] [MISC] found tag character [MISC] [MISC] found tag list dead,temporary,foreigner [MISC] [MISC] found tag list dead,temporary,foreigner [MISC] [MISC] found tag dead [MISC] [MISC] found tag temporary [MISC] [MISC] found tag foreigner [MISC] [MISC] Associating script research_family_tree_1 with game event Researching the Family Tree 1 [MISC] found tag list tolerateCultShrines [MISC] [MISC] found tag list tolerateCultShrines [MISC] [MISC] found tag tolerateCultShrines [MISC] [MISC] Associating script ministry_cult_rumours with game event Ministry Investigates Cult Shrines [MISC] found tag list MC_Bailout_Done [MISC] [MISC] found tag list MC_Bailout_Done [MISC] [MISC] found tag MC_Bailout_Done [MISC] [MISC] Associating script immigration_dead_overseer_replacement with game event Overseer Replacement [MISC] Associating script below_3chars with game event Population Below 3 [MISC] Associating script above_30chars with game event Population Above 30 [MISC] Associating script above_50chars with game event Population Above 50 [MISC] Associating script above_70chars with game event Population Above 70 [MISC] Associating script above_100chars with game event Population Above 100 [MISC] found tag list isDay [MISC] [MISC] found tag list isDay [MISC] [MISC] found tag isDay [MISC] [MISC] Associating script immigration with game event Immigration [MISC] Associating script bandits_spawn with game event Spawn Bandits [MISC] found tag list bandit [MISC] [MISC] found tag list bandit [MISC] [MISC] found tag bandit [MISC] [MISC] found tag list dead,corpse,fleeing,coward [MISC] [MISC] found tag list dead,corpse,fleeing,coward [MISC] [MISC] found tag dead [MISC] [MISC] found tag corpse [MISC] [MISC] found tag fleeing [MISC] [MISC] found tag coward [MISC] [MISC] Associating script bandits_plunder with game event Bandit Plunder [MISC] found tag list bandit [MISC] [MISC] found tag list bandit [MISC] [MISC] found tag bandit [MISC] [MISC] found tag list dead,corpse,fleeing,coward [MISC] [MISC] found tag list dead,corpse,fleeing,coward [MISC] [MISC] found tag dead [MISC] [MISC] found tag corpse [MISC] [MISC] found tag fleeing [MISC] [MISC] found tag coward [MISC] [MISC] Associating script bandits_visit_town with game event Bandits Visit Town [MISC] Associating script bandits_plunder_major with game event Bandit Plunder Major [MISC] found tag list bandit [MISC] [MISC] found tag list bandit [MISC] [MISC] found tag bandit [MISC] [MISC] found tag list dead,temporary,foreigner [MISC] [MISC] found tag list dead,temporary,foreigner [MISC] [MISC] found tag dead [MISC] [MISC] found tag temporary [MISC] [MISC] found tag foreigner [MISC] [MISC] Associating script bandits_want_to_join_colony with game event Bandit wants to join Colony [MISC] found tag list BanditsNeutral [MISC] [MISC] found tag list BanditsNeutral [MISC] [MISC] found tag BanditsNeutral [MISC] [MISC] found tag list bandit [MISC] [MISC] found tag list bandit [MISC] [MISC] found tag bandit [MISC] [MISC] found tag list dead,temporary,foreigner [MISC] [MISC] found tag list dead,temporary,foreigner [MISC] [MISC] found tag dead [MISC] [MISC] found tag temporary [MISC] [MISC] found tag foreigner [MISC] [MISC] Associating script bandits_break_truce with game event Bandits Break Truce [MISC] Associating script bandits_ties_investigation with game event Bandit Ties Investigated [MISC] found tag list character [MISC] [MISC] found tag list character [MISC] [MISC] found tag character [MISC] [MISC] found tag list dead,temporary,foreigner [MISC] [MISC] found tag list dead,temporary,foreigner [MISC] [MISC] found tag dead [MISC] [MISC] found tag temporary [MISC] [MISC] found tag foreigner [MISC] [MISC] Associating script colonists_denounce_cowardice with game event Denounced for Cowardice [MISC] found tag list testingPlaceholder [MISC] [MISC] found tag list testingPlaceholder [MISC] [MISC] found tag testingPlaceholder [MISC] [MISC] Associating script stahlmark_supply_drop with game event Stahlmark Supply Drop [MISC] found tag list testingPlaceholder [MISC] [MISC] found tag list testingPlaceholder [MISC] [MISC] found tag testingPlaceholder [MISC] [MISC] Associating script stahlmark_declare_war with game event Stahlmark Declare War [MISC] found tag list testingPlaceholder [MISC] [MISC] found tag list testingPlaceholder [MISC] [MISC] found tag testingPlaceholder [MISC] [MISC] Associating script republique_supply_drop with game event Republique Supply Drop [MISC] found tag list testingPlaceholder [MISC] [MISC] found tag list testingPlaceholder [MISC] [MISC] found tag testingPlaceholder [MISC] [MISC] Associating script novorus_supply_drop with game event Novorus Supply Drop [MISC] Associating script foreign_relations_correction with game event Foreign Relations Correction [MISC] found tag list isDay [MISC] [MISC] found tag list isDay [MISC] [MISC] found tag isDay [MISC] [MISC] Associating script foreign_intervention with game event Foreign Intervention [MISC] found tag list isDay [MISC] [MISC] found tag list isDay [MISC] [MISC] found tag isDay [MISC] [MISC] found tag list bandit [MISC] [MISC] found tag list bandit [MISC] [MISC] found tag bandit [MISC] [MISC] found tag list dead,corpse [MISC] [MISC] found tag list dead,corpse [MISC] [MISC] found tag dead [MISC] [MISC] found tag corpse [MISC] [MISC] Associating script foreign_attack_bandits with game event Foreign Attack Bandits [MISC] found tag list biomeCold [MISC] [MISC] found tag list biomeCold [MISC] [MISC] found tag biomeCold [MISC] [MISC] found tag list biomeDesert [MISC] [MISC] found tag list biomeDesert [MISC] [MISC] found tag biomeDesert [MISC] [MISC] Associating script fishpeople_caravan with game event Fishpeople Caravan [MISC] Associating script fishpeople_patrol with game event Fishpeople Patrol [MISC] found tag list biomeCold [MISC] [MISC] found tag list biomeCold [MISC] [MISC] found tag biomeCold [MISC] [MISC] found tag list biomeDesert [MISC] [MISC] found tag list biomeDesert [MISC] [MISC] found tag biomeDesert [MISC] [MISC] Associating script fishpeople_nesting with game event Fishpeople Nesting [MISC] found tag list biomeCold [MISC] [MISC] found tag list biomeCold [MISC] [MISC] found tag biomeCold [MISC] [MISC] found tag list biomeDesert [MISC] [MISC] found tag list biomeDesert [MISC] [MISC] found tag biomeDesert [MISC] [MISC] found tag list fishpeople_eggs [MISC] [MISC] found tag list fishpeople_eggs [MISC] [MISC] found tag fishpeople_eggs [MISC] [MISC] Associating script fishpeople_collect_eggs with game event Fishpeople Collect Eggs [MISC] found tag list fishpeoplePolicyHostile [MISC] [MISC] found tag list fishpeoplePolicyHostile [MISC] [MISC] found tag fishpeoplePolicyHostile [MISC] [MISC] Associating script fishpeople_send_raiders with game event Fishpeople Attack Colony [MISC] Associating script animal_repopulate with game event Spawn Random Herd [MISC] found tag list rubbish [MISC] [MISC] found tag list rubbish [MISC] [MISC] found tag rubbish [MISC] [MISC] Associating script spawn_vermin with game event Spawn Random Vermin [MISC] found tag list crop [MISC] [MISC] found tag list crop [MISC] [MISC] found tag crop [MISC] [MISC] Associating script ravenous_herd with game event Ravenous Herd [MISC] Associating script novorus_trader with game event Novorus Trader [MISC] Associating script republique_trader with game event Republique Trader [MISC] Associating script stahlmark_trader with game event Stahlmark Trader [MISC] found tag list republique_max [MISC] [MISC] found tag list republique_max [MISC] [MISC] found tag republique_max [MISC] [MISC] Associating script republique_max with game event Republique Max Relations [MISC] found tag list novorus_max [MISC] [MISC] found tag list novorus_max [MISC] [MISC] found tag novorus_max [MISC] [MISC] Associating script novorus_max with game event Novorus Max Relations [MISC] found tag list stahlmark_max [MISC] [MISC] found tag list stahlmark_max [MISC] [MISC] found tag stahlmark_max [MISC] [MISC] Associating script stahlmark_max with game event Stahlmark Max Relations [MISC] XML error loading game\events\events.xml. Line: 749. Error: not well-formed (invalid token) [MISC] [MISC] [loading events DB] time: 7 [MISC] XML error loading game\tagIcons.xml. Line: 621. Error: not well-formed (invalid token) [MISC] [MISC] rendResourceMgr: Already found resource models/modules/waterpumppowered.upa [MISC] rendResourceMgr: Already found resource models/modules/kilnbrickidle.upa [MISC] rendResourceMgr: Already found resource models/modules/kilnbrickidleon.upa [MISC] rendResourceMgr: Already found resource models/modules/kilnbrickworking.upa [MISC] rendResourceMgr: Already found resource models/modules/kilnbrickopen.upa [MISC] rendResourceMgr: Already found resource models/modules/kilnironidle.upa [MISC] rendResourceMgr: Already found resource models/modules/kilnironidleon.upa [MISC] rendResourceMgr: Already found resource models/modules/kilnironworking.upa [MISC] rendResourceMgr: Already found resource models/modules/kilnironopen.upa [MISC] rendResourceMgr: Already found resource models/modules/bunkerclosing.upa [MISC] rendResourceMgr: Already found resource models/modules/bunkerclosing.upa [MISC] found tag list sittable [MISC] [MISC] found tag list sittable [MISC] [MISC] found tag sittable [MISC] [MISC] found tag list occupied [MISC] [MISC] found tag list occupied [MISC] [MISC] found tag occupied [MISC] [MISC] XML error loading game\buildings.xml. Line: 6033. Error: not well-formed (invalid token) [MISC] [MISC] [loading buildings DB] time: 501 [MISC] found tag list biomeTemperate,biomeDesert [MISC] [MISC] found tag list biomeTemperate,biomeDesert [MISC] [MISC] found tag biomeTemperate [MISC] [MISC] found tag biomeDesert [MISC] [MISC] found tag list maize_technology_unlocked [MISC] [MISC] found tag list maize_technology_unlocked [MISC] [MISC] found tag maize_technology_unlocked [MISC] [MISC] found tag list biomeTemperate,biomeCold [MISC] [MISC] found tag list biomeTemperate,biomeCold [MISC] [MISC] found tag biomeTemperate [MISC] [MISC] found tag biomeCold [MISC] [MISC] found tag list wheat_technology_unlocked [MISC] [MISC] found tag list wheat_technology_unlocked [MISC] [MISC] found tag wheat_technology_unlocked [MISC] [MISC] found tag list biomeTropical,biomeDesert [MISC] [MISC] found tag list biomeTropical,biomeDesert [MISC] [MISC] found tag biomeTropical [MISC] [MISC] found tag biomeDesert [MISC] [MISC] found tag list coconut_technology_unlocked [MISC] [MISC] found tag list coconut_technology_unlocked [MISC] [MISC] found tag coconut_technology_unlocked [MISC] [MISC] found tag list biomeTropical,biomeDesert [MISC] [MISC] found tag list biomeTropical,biomeDesert [MISC] [MISC] found tag biomeTropical [MISC] [MISC] found tag biomeDesert [MISC] [MISC] found tag list bamboo_technology_unlocked [MISC] [MISC] found tag list bamboo_technology_unlocked [MISC] [MISC] found tag bamboo_technology_unlocked [MISC] [MISC] found tag list biomeTropical,biomeDesert [MISC] [MISC] found tag list biomeTropical,biomeDesert [MISC] [MISC] found tag biomeTropical [MISC] [MISC] found tag biomeDesert [MISC] [MISC] found tag list biomeDesert [MISC] [MISC] found tag list biomeDesert [MISC] [MISC] found tag biomeDesert [MISC] [MISC] found tag list biomeDesert [MISC] [MISC] found tag list biomeDesert [MISC] [MISC] found tag biomeDesert [MISC] [MISC] found tag list pricklypear_technology_unlocked [MISC] [MISC] found tag list pricklypear_technology_unlocked [MISC] [MISC] found tag pricklypear_technology_unlocked [MISC] [MISC] found tag list biomeCold [MISC] [MISC] found tag list biomeCold [MISC] [MISC] found tag biomeCold [MISC] [MISC] found tag list biomeCold [MISC] [MISC] found tag list biomeCold [MISC] [MISC] found tag biomeCold [MISC] [MISC] found tag list biomeCold [MISC] [MISC] found tag list biomeCold [MISC] [MISC] found tag biomeCold [MISC] [MISC] found tag list lingonberry_technology_unlocked [MISC] [MISC] found tag list lingonberry_technology_unlocked [MISC] [MISC] found tag lingonberry_technology_unlocked [MISC] [MISC] found tag list pumpkin_technology_unlocked [MISC] [MISC] found tag list pumpkin_technology_unlocked [MISC] [MISC] found tag pumpkin_technology_unlocked [MISC] [MISC] found tag list biomeTemperate [MISC] [MISC] found tag list biomeTemperate [MISC] [MISC] found tag biomeTemperate [MISC] [MISC] found tag list biomeTemperate [MISC] [MISC] found tag list biomeTemperate [MISC] [MISC] found tag biomeTemperate [MISC] [MISC] found tag list grape_technology_unlocked [MISC] [MISC] found tag list grape_technology_unlocked [MISC] [MISC] found tag grape_technology_unlocked [MISC] [MISC] found tag list biomeTemperate [MISC] [MISC] found tag list biomeTemperate [MISC] [MISC] found tag biomeTemperate [MISC] [MISC] found tag list tobacco_technology_unlocked [MISC] [MISC] found tag list tobacco_technology_unlocked [MISC] [MISC] found tag tobacco_technology_unlocked [MISC] [MISC] found tag list biomeTropical [MISC] [MISC] found tag list biomeTropical [MISC] [MISC] found tag biomeTropical [MISC] [MISC] found tag list biomeTropical [MISC] [MISC] found tag list biomeTropical [MISC] [MISC] found tag biomeTropical [MISC] [MISC] found tag list lacquer_technology_unlocked [MISC] [MISC] found tag list lacquer_technology_unlocked [MISC] [MISC] found tag lacquer_technology_unlocked [MISC] [MISC] found tag list biomeTropical [MISC] [MISC] found tag list biomeTropical [MISC] [MISC] found tag biomeTropical [MISC] [MISC] found tag list opium_technology_unlocked [MISC] [MISC] found tag list opium_technology_unlocked [MISC] [MISC] found tag opium_technology_unlocked [MISC] [MISC] found tag list biomeTropical [MISC] [MISC] found tag list biomeTropical [MISC] [MISC] found tag biomeTropical [MISC] [MISC] found tag list coffee_technology_unlocked [MISC] [MISC] found tag list coffee_technology_unlocked [MISC] [MISC] found tag coffee_technology_unlocked [MISC] [MISC] found tag list biomeTropical [MISC] [MISC] found tag list biomeTropical [MISC] [MISC] found tag biomeTropical [MISC] [MISC] XML error loading game\commands.xml. Line: 1055. Error: junk after document element [MISC] [MISC] XML error loading game\beacons.xml. Line: 205. Error: not well-formed (invalid token) [MISC] [MISC] [load beacon DB] time: 14 [MISC] XML error loading game\text.xml. Line: 1083. Error: junk after document element [MISC] [MISC] [loading names DB] time: 19 [MISC] [loading biomes DB] time: 4 [MISC] found tag list lower_class_bed [MISC] [MISC] found tag list lower_class_bed [MISC] [MISC] found tag lower_class_bed [MISC] [MISC] found tag list middle_class_bed [MISC] [MISC] found tag list middle_class_bed [MISC] [MISC] found tag middle_class_bed [MISC] [MISC] found tag list upper_class_bed [MISC] [MISC] found tag list upper_class_bed [MISC] [MISC] found tag upper_class_bed [MISC] [MISC] found tag list upper_class_table [MISC] [MISC] found tag list upper_class_table [MISC] [MISC] found tag upper_class_table [MISC] [MISC] found tag list upper_class_chair [MISC] [MISC] found tag list upper_class_chair [MISC] [MISC] found tag upper_class_chair [MISC] [MISC] found tag list upper_class_cabinet [MISC] [MISC] found tag list upper_class_cabinet [MISC] [MISC] found tag upper_class_cabinet [MISC] [MISC] found tag list upper_class_bookshelf [MISC] [MISC] found tag list upper_class_bookshelf [MISC] [MISC] found tag upper_class_bookshelf [MISC] [MISC] found tag list steam_radiator [MISC] [MISC] found tag list steam_radiator [MISC] [MISC] found tag steam_radiator [MISC] [MISC] XML error loading game\desires.xml. Line: 200. Error: not well-formed (invalid token) [MISC] [MISC] XML error loading game\traits.xml. Line: 410. Error: not well-formed (invalid token) [MISC] [MISC] [loading traits DB] time: 16 [MISC] rendResourceMgr: Already found resource models/vehicles/animations/minumgunidleempty.upa [MISC] rendResourceMgr: Already found resource models/vehicles/animations/steamknightpunchright.upa [MISC] rendResourceMgr: Already found resource models/character/animations/cultistidle.upa [MISC] rendResourceMgr: Already found resource models/character/animations/cultistrant.upa [MISC] rendResourceMgr: Already found resource models/character/animations/cultistsurprised.upa [MISC] rendResourceMgr: Already found resource models/character/animations/cultistsurprised.upa [MISC] rendResourceMgr: Already found resource models/character/animations/bipedhitground.upa [MISC] rendResourceMgr: Already found resource models/character/animations/bipedhitground.upa [MISC] rendResourceMgr: Already found resource models/character/animations/bipedexaminepaintingneutral.upa [MISC] rendResourceMgr: Already found resource models/character/animations/bipedexaminepaintingmoved.upa [MISC] rendResourceMgr: Already found resource models/character/animations/bipedexaminepaintingdismiss.upa [MISC] rendResourceMgr: Already found resource models/character/animations/bipedexaminepaintingshrug.upa [MISC] rendResourceMgr: Already found resource models/character/animations/bipedeureka.upa [MISC] rendResourceMgr: Already found resource models/character/animations/bipedgunsittingaiming.upa [MISC] rendResourceMgr: Already found resource models/character/animations/bipedfreakout.upa [MISC] rendResourceMgr: Already found resource models/character/animations/bipedidlelc.upa [MISC] rendResourceMgr: Already found resource models/character/animations/bipedwalklc.upa [MISC] rendResourceMgr: Already found resource models/character/animations/bipedangerlc.upa [MISC] rendResourceMgr: Already found resource models/character/animations/bipedangerlc.upa [MISC] rendResourceMgr: Already found resource models/character/animations/bipedlaughlc.upa [MISC] rendResourceMgr: Already found resource models/character/animations/bipedcoughinglc.upa [MISC] rendResourceMgr: Already found resource models/character/animations/bipedsnublc.upa [MISC] rendResourceMgr: Already found resource models/character/animations/bipedwavehellolc.upa [MISC] rendResourceMgr: Already found resource models/character/animations/dresspunch.upa [MISC] rendResourceMgr: Already found resource models/character/animations/dresshitground.upa [MISC] rendResourceMgr: Already found resource models/character/animations/dressexaminepaintingneutral.upa [MISC] rendResourceMgr: Already found resource models/character/animations/dressexaminepaintingmoved.upa [MISC] rendResourceMgr: Already found resource models/character/animations/dressexaminepaintingdismiss.upa [MISC] rendResourceMgr: Already found resource models/character/animations/dressexaminepaintingshrug.upa [MISC] rendResourceMgr: Already found resource models/character/animations/dresseureka.upa [MISC] rendResourceMgr: Already found resource models/character/animations/dresssittinglistening.upa [MISC] rendResourceMgr: Already found resource models/character/animations/dressgunsittingaiming.upa [MISC] rendResourceMgr: Already found resource models/character/animations/dressangerlc.upa [MISC] rendResourceMgr: Already found resource models/character/animations/dresslaughlc.upa [MISC] rendResourceMgr: Already found resource models/character/animations/dresscoughinglc.upa [MISC] rendResourceMgr: Already found resource models/character/animations/dresssnublc.upa [MISC] rendResourceMgr: Already found resource models/character/animations/dresswavehellolc.upa [MISC] rendResourceMgr: Already found resource models/character/animations/chickenidle.upa [MISC] rendResourceMgr: Already found resource models/character/animations/chickenpeck.upa [MISC] rendResourceMgr: Already found resource models/character/animations/chickenidle.upa [MISC] rendResourceMgr: Already found resource models/character/animations/deathwurmmove.upa [MISC] rendResourceMgr: Already found resource models/character/animations/beetleatk.upa [MISC] rendResourceMgr: Already found resource models/character/animations/beetleatk.upa [MISC] rendResourceMgr: Already found resource models/character/animations/beetlesmalldig.upa [MISC] rendResourceMgr: Already found resource models/character/animations/beetlesmalldig.upa [MISC] rendResourceMgr: Already found resource models/character/animations/capyrooting.upa [MISC] rendResourceMgr: Already found resource models/character/animations/foxsnap.upa [MISC] rendResourceMgr: Already found resource models/character/animations/tapirrooting.upa [MISC] rendResourceMgr: Already found resource models/character/animations/tortoisewalk.upa [MISC] rendResourceMgr: Already found resource models/character/animations/horseshoecrablgatk.upa [MISC] rendResourceMgr: Already found resource models/character/animations/horseshoecrabsmatk.upa [MISC] rendResourceMgr: Already found resource models/character/animations/horseshoecrabsmwalk.upa [MISC] rendResourceMgr: Already found resource models/character/animations/horseshoecrabsmbury.upa [MISC] rendResourceMgr: Already found resource models/character/animations/frogwalk.upa [MISC] rendResourceMgr: Already found resource models/character/animations/frogidle.upa [MISC] rendResourceMgr: Already found resource models/character/animations/manowarnibble.upa [MISC] rendResourceMgr: Already found resource models/character/animations/manowarmove.upa [MISC] rendResourceMgr: Already found resource models/character/animations/trilobiterun.upa [MISC] rendResourceMgr: Already found resource models/character/animations/trilobiteswimtoland.upa [MISC] rendResourceMgr: Already found resource models/character/animations/trilobitedig.upa [MISC] rendResourceMgr: Already found resource models/character/animations/anemonetallwiggle.upa [MISC] rendResourceMgr: Already found resource models/character/animations/anemonesmwiggle.upa [MISC] rendResourceMgr: Already found resource models/character/animations/anemonehugewiggle.upa [MISC] rendResourceMgr: Already found resource models/character/animations/oservitormove.upa [MISC] rendResourceMgr: Already found resource models/character/animations/oservitorcommoditygrab.upa [MISC] rendResourceMgr: Already found resource models/character/animations/omasterwalk.upa [MISC] rendResourceMgr: Already found resource models/character/animations/omasteratk.upa [MISC] rendResourceMgr: Already found resource models\\character\\animations\\horrorselsporefloataround.upa [MISC] rendResourceMgr: Already found resource models\\character\\animations\\horrorselsporefloataround.upa [MISC] rendResourceMgr: Already found resource models\\character\\animations\\horrorselsporefloataround.upa [MISC] rendResourceMgr: Already found resource models\\character\\animations\\horrorselsporedormant.upa [MISC] rendResourceMgr: Already found resource models\\character\\animations\\horrorselslugmove.upa [MISC] rendResourceMgr: Already found resource models\\character\\animations\\horrorselfruitwrithe.upa [MISC] rendResourceMgr: Already found resource models/character/animations/quaggarothhurt.upa [MISC] XML error loading game\characters.xml. Line: 1959. Error: not well-formed (invalid token) [MISC] [MISC] [loading characters DB] time: 7011 [load] Manifest found: [load] [load] chunks/chunk0.xml [load] chunks/chunk1.xml [load] chunks/chunk2.xml [load] chunks/chunk3.xml [load] chunks/chunk4.xml [load] chunks/chunk5.xml [load] chunks/chunk6.xml [load] chunks/chunk7.xml [load] chunks/chunk8.xml [load] chunks/chunk9.xml [load] chunks/chunk10.xml [load] chunks/chunk11.xml [load] chunks/chunk12.xml [load] chunks/chunk13.xml [load] chunks/chunk14.xml [load] chunks/chunk15.xml [load] chunks/chunk16.xml [load] chunks/chunk17.xml [load] chunks/chunk18.xml [load] chunks/chunk19.xml [load] chunks/chunk20.xml [load] chunks/chunk21.xml [load] chunks/chunk22.xml [load] chunks/chunk23.xml [load] chunks/chunk24.xml [load] chunks/chunk25.xml [load] chunks/chunk26.xml [load] chunks/chunk27.xml [load] chunks/chunk28.xml [load] chunks/chunk29.xml [load] chunks/chunk30.xml [load] chunks/chunk31.xml [load] chunks/chunk32.xml [load] chunks/chunk33.xml [load] chunks/chunk34.xml [load] chunks/chunk35.xml [load] chunks/chunk36.xml [load] chunks/chunk37.xml [load] chunks/chunk38.xml [load] chunks/chunk39.xml [load] chunks/chunk40.xml [load] chunks/chunk41.xml [load] [load] [load] [load] [load] [load] [load] [load] [load] [load] [load] [load] [load] [load] [load] [load] [load] [load] [load] [load] [load] [load] [load] [load] [load] [load] [load] civilizationMap [load] connectivityclass [load] gameSession_replay [load] gameSpatialDictionary_bitfield [load] gameSpatialDictionary_fogOfWar [load] gameSpatialDictionary_heatMap [load] gameSpatialDictionary_tagIndexPool [load] gameTerrain_biomes [load] gameTerrain_canBuild [load] gameTerrain_cornerHeight [load] gameTerrain_heightDL [load] gameTerrain_heightDR [load] gameTerrain_heightUL [load] gameTerrain_heightUR [load] gameTerrain_materials [load] gameTerrain_platformMap [load] gameTerrain_x [load] gameTerrain_y [load] hasCivilization [load] hazard [load] minimap_fogofwar [load] nudge [load] occupancy [load] occupancy_border [load] owning_buildings [load] passability [load] passability_border [load] passability_holes [load] rendOdinWorld_fogMapBuffer [load] rendOdinWorld_fogOfWarWaterBuffer [load] rendOdinWorld_interiorLightingMap [load] rendOdinWorld_realFogOfWarTimerBuffer [load] staticPropAABBs [load] staticPropCameraMatrices [load] staticPropGridPositions [load] staticPropHidden [load] staticPropLocalAABBs [load] staticPropLocalMatrices [load] staticPropOldTints [load] staticPropOutlines [load] staticPropTints [load] staticPropVisible [load] tagSpatialMap_contents [load] tagSpatialMap_reverseContents [load] [6:07 May 14, 2016] Day: 5 Pop: 13 Ver: 0.50D [load] [load] [load] Found description: [6:07 May 14, 2016] Day: 5 Pop: 13 Ver: 0.50D [load] Found chunk: chunks/chunk0.xml [load] Found chunk: chunks/chunk1.xml [load] Found chunk: chunks/chunk2.xml [load] Found chunk: chunks/chunk3.xml [load] Found chunk: chunks/chunk4.xml [load] Found chunk: chunks/chunk5.xml [load] Found chunk: chunks/chunk6.xml [load] Found chunk: chunks/chunk7.xml [load] Found chunk: chunks/chunk8.xml [load] Found chunk: chunks/chunk9.xml [load] Found chunk: chunks/chunk10.xml [load] Found chunk: chunks/chunk11.xml [load] Found chunk: chunks/chunk12.xml [load] Found chunk: chunks/chunk13.xml [load] Found chunk: chunks/chunk14.xml [load] Found chunk: chunks/chunk15.xml [load] Found chunk: chunks/chunk16.xml [load] Found chunk: chunks/chunk17.xml [load] Found chunk: chunks/chunk18.xml [load] Found chunk: chunks/chunk19.xml [load] Found chunk: chunks/chunk20.xml [load] Found chunk: chunks/chunk21.xml [load] Found chunk: chunks/chunk22.xml [load] Found chunk: chunks/chunk23.xml [load] Found chunk: chunks/chunk24.xml [load] Found chunk: chunks/chunk25.xml [load] Found chunk: chunks/chunk26.xml [load] Found chunk: chunks/chunk27.xml [load] Found chunk: chunks/chunk28.xml [load] Found chunk: chunks/chunk29.xml [load] Found chunk: chunks/chunk30.xml [load] Found chunk: chunks/chunk31.xml [load] Found chunk: chunks/chunk32.xml [load] Found chunk: chunks/chunk33.xml [load] Found chunk: chunks/chunk34.xml [load] Found chunk: chunks/chunk35.xml [load] Found chunk: chunks/chunk36.xml [load] Found chunk: chunks/chunk37.xml [load] Found chunk: chunks/chunk38.xml [load] Found chunk: chunks/chunk39.xml [load] Found chunk: chunks/chunk40.xml [load] Found chunk: chunks/chunk41.xml [load] Loading chunk 0(of 41) [load] Loading chunks/chunk0.xml Parsing chunk 0(of 41) [load] Done [load] Loading chunk 1(of 41) [load] Loading chunks/chunk1.xml Parsing chunk 1(of 41) [load] Done [load] Loading chunk 2(of 41) [load] Loading chunks/chunk2.xml Parsing chunk 2(of 41) [load] Done [load] Loading chunk 3(of 41) [load] Loading chunks/chunk3.xml Parsing chunk 3(of 41) [load] Done [load] Loading chunk 4(of 41) [load] Loading chunks/chunk4.xml Parsing chunk 4(of 41) [load] Done [load] Loading chunk 5(of 41) [load] Loading chunks/chunk5.xml Parsing chunk 5(of 41) [load] Done 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[load] Done [load] Loading chunk 26(of 41) [load] Loading chunks/chunk26.xml Parsing chunk 26(of 41) [load] Done [load] Loading chunk 27(of 41) [load] Loading chunks/chunk27.xml Parsing chunk 27(of 41) [load] Done [load] Loading chunk 28(of 41) [load] Loading chunks/chunk28.xml Parsing chunk 28(of 41) [load] Done [load] Loading chunk 29(of 41) [load] Loading chunks/chunk29.xml Parsing chunk 29(of 41) [load] Done [load] Loading chunk 30(of 41) [load] Loading chunks/chunk30.xml Parsing chunk 30(of 41) [load] Done [load] Loading chunk 31(of 41) [load] Loading chunks/chunk31.xml Parsing chunk 31(of 41) [load] Done [load] Loading chunk 32(of 41) [load] Loading chunks/chunk32.xml Parsing chunk 32(of 41) [load] Done [load] Loading chunk 33(of 41) [load] Loading chunks/chunk33.xml Parsing chunk 33(of 41) [load] Done [load] Loading chunk 34(of 41) [load] Loading chunks/chunk34.xml Parsing chunk 34(of 41) [load] Done [load] Loading chunk 35(of 41) [load] Loading chunks/chunk35.xml Parsing chunk 35(of 41) [load] Done [load] Loading chunk 36(of 41) [load] Loading chunks/chunk36.xml Parsing chunk 36(of 41) [load] Done [load] Loading chunk 37(of 41) [load] Loading chunks/chunk37.xml Parsing chunk 37(of 41) [load] Done [load] Loading chunk 38(of 41) [load] Loading chunks/chunk38.xml Parsing chunk 38(of 41) [load] Done [load] Loading chunk 39(of 41) [load] Loading chunks/chunk39.xml Parsing chunk 39(of 41) [load] Done [load] Loading chunk 40(of 41) [load] Loading chunks/chunk40.xml Parsing chunk 40(of 41) [load] Done [load] Loading chunk 41(of 41) [load] Loading chunks/chunk41.xml Parsing chunk 41(of 41) [load] Done [performance] [loading game time] time: 10139 [MISC] loaded: world 512, 512 terrain 15357 simulation 6587 [MISC] checking network [MISC] [initializing messaging system] time: 0 [MISC] loading commodity DB [MISC] XML error loading game\commodities.xml. Line: 1489. Error: not well-formed (invalid token) [MISC] [MISC] XML error loading game\buildingUI.xml. Line: 578. Error: not well-formed (invalid token) [MISC] [MISC] Now trying to load ui\icons\commodityIconsGray00.png [MISC] [creating game thread] time: 0 [MISC] Initializing Scripts [MISC] [MISC] XML error loading game\tagIcons.xml. Line: 621. Error: not well-formed (invalid token) [MISC] [MISC] [registering thread] time: 0 [MISC] [initializing audio] time: 0 [Console] console.lua loaded [Console] Loaded scripts/console.lua [MISC] Done Initilizing Scripts [MISC] [MISC] Done Initializing Entities [MISC] [network] game thread start RNG (sim): 4219 [network] game thread start RNG (terrain): 6137 [MISC] Registering library for gameGridPosition, stack size 0 [MISC] Registering library for gameHistoryFragment, stack size 0 [MISC] Registering library for gameSimInput, stack size 0 [MISC] Registering library for offsetCollectionHandle, stack size 0 [MISC] XML error loading game\models.xml. Line: 1151. Error: not well-formed (invalid token) [MISC] [MISC] [loading models DB] time: 30 [MISC] outline.shd: Runtime-defined vertex shader error: [MISC] [MISC] 0(5) : warning C7555: 'varying' is deprecated, use 'in/out' instead [MISC] 0(6) : warning C7555: 'varying' is deprecated, use 'in/out' instead [MISC] 0(7) : warning C7555: 'varying' is deprecated, use 'in/out' instead [MISC] 0(18) : error C7616: global variable gl_Vertex is removed after version 140 [MISC] 0(19) : error C7616: global variable gl_Normal is removed after version 140 [MISC] 0(29) : error C7616: global variable gl_TexCoord is removed after version 140 [MISC] 0(29) : error C7616: global variable gl_MultiTexCoord0 is removed after version 140 [MISC] 0(30) : error C7616: global variable gl_MultiTexCoord1 is removed after version 140 [MISC] [MISC] [Shaders] outline.shd: fragment shader (run-time defined) error: [Shaders] 0(49) : warning C7555: 'varying' is deprecated, use 'in/out' instead [Shaders] 0(50) : warning C7555: 'varying' is deprecated, use 'in/out' instead [Shaders] 0(51) : warning C7555: 'varying' is deprecated, use 'in/out' instead [Shaders] 0(60) : error C7616: global variable gl_TexCoord is removed after version 140 [Shaders] 0(81) : warning C7533: global variable gl_FragData is deprecated after version 120 [Shaders] [Shaders] Bad link! [Shaders] [Shaders] rendShader (outline.shd): [MISC] GL error (Renderer\rendShader.cpp, 428): 0x502 [MISC] Loading new shader: outline.shd [MISC] [MISC] SCRIPT: Loading entitydef.lua [Shaders] rendShader (building.shd): [MISC] Loading new shader: building.shd [MISC] [MISC] SCRIPT: Loading scripts/entity/food.edb [Shaders] rendShader (building_floor.shd): [MISC] Loading new shader: building_floor.shd [MISC] [Script] registrying entry basic_food [Script] entity db: registering commodity info basic_food [MISC] Entity: basic_food value: 0 [MISC] [Script] registrying entry raw_beetle_steak [Script] entity db: registering commodity info raw_beetle_steak [MISC] Entity: raw_beetle_steak value: 0 [MISC] [Script] registrying entry cooked_beetle_steak [Script] entity db: registering commodity info cooked_beetle_steak [MISC] Entity: cooked_beetle_steak value: 0 [MISC] [Script] registrying entry bottle_of_laudanum [Script] entity db: registering commodity info bottle_of_laudanum [MISC] Entity: bottle_of_laudanum value: 320 [MISC] [Script] registrying entry tin_of_meat [Script] entity db: registering commodity info tin_of_meat [MISC] Entity: tin_of_meat value: 840 [MISC] [Script] registrying entry bottle_of_sulphur_tonic [Script] entity db: registering commodity info bottle_of_sulphur_tonic [MISC] Entity: bottle_of_sulphur_tonic value: 150 [MISC] [Script] registrying entry chicken_leg [Script] entity db: registering commodity info chicken_leg [MISC] Entity: chicken_leg value: 0 [MISC] [Script] registrying entry dodo_leg [Script] entity db: registering commodity info dodo_leg [MISC] Entity: dodo_leg value: 0 [MISC] [Script] registrying entry can_of_food [Script] entity db: registering commodity info can_of_food [MISC] Entity: can_of_food value: 0 [MISC] [Script] registrying entry soup [Script] entity db: registering commodity info soup [MISC] Entity: soup value: 0 [MISC] [Script] registrying entry berry_medley_stew [Script] entity db: registering commodity info berry_medley_stew [MISC] Entity: berry_medley_stew value: 0 [MISC] [Script] registrying entry maize_chowder [Script] entity db: registering commodity info maize_chowder [MISC] Entity: maize_chowder value: 0 [MISC] [Script] registrying entry farmers_stew [Script] entity db: registering commodity info farmers_stew [MISC] Entity: farmers_stew value: 0 [MISC] [Script] registrying entry stew [Script] entity db: registering commodity info stew [MISC] Entity: stew value: 0 [MISC] [Script] registrying entry plate_of_bangers_and_mash [Script] entity db: registering commodity info plate_of_bangers_and_mash [MISC] Entity: plate_of_bangers_and_mash value: 0 [MISC] [Script] registrying entry plate_of_fish [Script] entity db: registering commodity info plate_of_fish [MISC] Entity: plate_of_fish value: 0 [MISC] [Script] registrying entry apple [Script] entity db: registering commodity info apple [MISC] Entity: apple value: 0 [MISC] [Script] registrying entry orange [Script] entity db: registering commodity info orange [MISC] Entity: orange value: 0 [MISC] [Script] registrying entry cup_of_tea [Script] entity db: registering commodity info cup_of_tea [MISC] Entity: cup_of_tea value: 0 [MISC] [Script] registrying entry basic_brew [Script] entity db: registering commodity info basic_brew [MISC] Entity: basic_brew value: 0 [MISC] [Script] registrying entry jar_of_beer [Script] entity db: registering commodity info jar_of_beer [MISC] Entity: jar_of_beer value: 50 [MISC] [Script] registrying entry bottle_of_wine [Script] entity db: registering commodity info bottle_of_wine [MISC] Entity: bottle_of_wine value: 50 [MISC] [Script] registrying entry bottle_of_guarapo [Script] entity db: registering commodity info bottle_of_guarapo [MISC] Entity: bottle_of_guarapo value: 50 [MISC] [Script] registrying entry bottle_of_caninha [Script] entity db: registering commodity info bottle_of_caninha [MISC] Entity: bottle_of_caninha value: 50 [MISC] [Script] registrying entry bottle_of_rum [Script] entity db: registering commodity info bottle_of_rum [MISC] Entity: bottle_of_rum value: 50 [MISC] [Script] registrying entry bottle_of_whisky [Script] entity db: registering commodity info bottle_of_whisky [MISC] Entity: bottle_of_whisky value: 150 [MISC] [Script] registrying entry bottle_of_vodka [Script] entity db: registering commodity info bottle_of_vodka [MISC] Entity: bottle_of_vodka value: 150 [MISC] [Script] registrying entry cult_juice [Script] entity db: registering commodity info cult_juice [MISC] Entity: cult_juice value: 10000 [MISC] [Script] registrying entry happy_juice [Script] entity db: registering commodity info happy_juice [MISC] Entity: happy_juice value: 10000 [MISC] [Script] registrying entry anger_juice [Script] entity db: registering commodity info anger_juice [MISC] Entity: anger_juice value: 5000 [MISC] [Script] registrying entry fish_juice [Script] entity db: registering commodity info fish_juice [MISC] Entity: fish_juice value: 99999 [MISC] [Script] registrying entry jar_of_chicha [Script] entity db: registering commodity info jar_of_chicha [MISC] Entity: jar_of_chicha value: 50 [MISC] [Script] registrying entry bottle_of_pulque [Script] entity db: registering commodity info bottle_of_pulque [MISC] Entity: bottle_of_pulque value: 50 [MISC] [Script] registrying entry bottle_of_moonshine [Script] entity db: registering commodity info bottle_of_moonshine [MISC] Entity: bottle_of_moonshine value: 150 [MISC] [Script] registrying entry bottle_of_mezcal [Script] entity db: registering commodity info bottle_of_mezcal [MISC] Entity: bottle_of_mezcal value: 150 [MISC] [Script] registrying entry loaf_of_bread [Script] entity db: registering commodity info loaf_of_bread [MISC] Entity: loaf_of_bread value: 0 [MISC] [Script] registrying entry bushel_of_cabbage [Script] entity db: registering commodity info bushel_of_cabbage [MISC] Entity: bushel_of_cabbage value: 0 [MISC] [Script] registrying entry bushel_of_chillies [Script] entity db: registering commodity info bushel_of_chillies [MISC] Entity: bushel_of_chillies value: 0 [MISC] [Script] registrying entry bushel_of_black_cup_fungus [Script] entity db: registering commodity info bushel_of_black_cup_fungus [MISC] Entity: bushel_of_black_cup_fungus value: 0 [MISC] [Script] registrying entry bushel_of_orange_cup_fungus [Script] entity db: registering commodity info bushel_of_orange_cup_fungus [MISC] Entity: bushel_of_orange_cup_fungus value: 0 [MISC] [Script] registrying entry bushel_of_exotic_caviar [Script] entity db: registering commodity info bushel_of_exotic_caviar [MISC] Entity: bushel_of_exotic_caviar value: 0 [MISC] [Script] registrying entry tin_of_exotic_caviar [Script] entity db: registering commodity info tin_of_exotic_caviar [MISC] Entity: tin_of_exotic_caviar value: 500 [MISC] [Script] registrying entry bucket_of_raw_opium [Script] entity db: registering commodity info bucket_of_raw_opium [MISC] Entity: bucket_of_raw_opium value: 80 [MISC] [Script] registrying entry bucket_of_molasses [Script] entity db: registering commodity info bucket_of_molasses [MISC] Entity: bucket_of_molasses value: 0 [MISC] [Script] registrying entry bucket_of_agave_syrup [Script] entity db: registering commodity info bucket_of_agave_syrup [MISC] Entity: bucket_of_agave_syrup value: 26 [MISC] [Script] registrying entry cut_sugarcane [Script] entity db: registering commodity info cut_sugarcane [MISC] Entity: cut_sugarcane value: 10 [MISC] [Script] registrying entry sugar_loaf [Script] entity db: registering commodity info sugar_loaf [MISC] Entity: sugar_loaf value: 10 [MISC] [Script] registrying entry bag_of_wheat_flour [Script] entity db: registering commodity info bag_of_wheat_flour [MISC] Entity: bag_of_wheat_flour value: 0 [MISC] [Script] registrying entry pumpkin [Script] entity db: registering commodity info pumpkin [MISC] Entity: pumpkin value: 0 [MISC] [Script] registrying entry bushel_of_maize [Script] entity db: registering commodity info bushel_of_maize [MISC] Entity: bushel_of_maize value: 0 [MISC] [Script] registrying entry bushel_of_grapes [Script] entity db: registering commodity info bushel_of_grapes [MISC] Entity: bushel_of_grapes value: 0 [MISC] [Script] registrying entry bushel_of_prickly_pear [Script] entity db: registering commodity info bushel_of_prickly_pear [MISC] Entity: bushel_of_prickly_pear value: 0 [MISC] [Script] registrying entry bushel_of_tea_leaf [Script] entity db: registering commodity info bushel_of_tea_leaf [MISC] Entity: bushel_of_tea_leaf value: 0 [MISC] [Script] registrying entry bushel_of_saskatoonberries [Script] entity db: registering commodity info bushel_of_saskatoonberries [MISC] Entity: bushel_of_saskatoonberries value: 0 [MISC] [Script] registrying entry bushel_of_lingonberries [Script] entity db: registering commodity info bushel_of_lingonberries [MISC] Entity: bushel_of_lingonberries value: 0 [MISC] [Script] registrying entry bushel_of_joshua_fruit [Script] entity db: registering commodity info bushel_of_joshua_fruit [MISC] Entity: bushel_of_joshua_fruit value: 0 [MISC] [Script] registrying entry charred_meat [Script] entity db: registering commodity info charred_meat [MISC] Entity: charred_meat value: 0 [MISC] [Script] registrying entry raw_steak [Script] entity db: registering commodity info raw_steak [MISC] Entity: raw_steak value: 0 [MISC] [Script] registrying entry raw_aurochs_steak [Script] entity db: registering commodity info raw_aurochs_steak [MISC] Entity: raw_aurochs_steak value: 0 [MISC] [Script] registrying entry cooked_steak [Script] entity db: registering commodity info cooked_steak [MISC] Entity: cooked_steak value: 0 [MISC] [Script] registrying entry raw_fishperson_steak [Script] entity db: registering commodity info raw_fishperson_steak [MISC] Entity: raw_fishperson_steak value: 0 [MISC] [Script] registrying entry cooked_fishperson_steak [Script] entity db: registering commodity info cooked_fishperson_steak [MISC] Entity: cooked_fishperson_steak value: 0 [MISC] [Script] registrying entry raw_fish_steak [Script] entity db: registering commodity info raw_fish_steak [MISC] Entity: raw_fish_steak value: 0 [MISC] [Script] registrying entry long_pork [Script] entity db: registering commodity info long_pork [MISC] Entity: long_pork value: 0 [MISC] [Script] registrying entry cooked_long_pork [Script] entity db: registering commodity info cooked_long_pork [MISC] Entity: cooked_long_pork value: 0 [MISC] [Script] registrying entry raw_bird [Script] entity db: registering commodity info raw_bird [MISC] Entity: raw_bird value: 0 [MISC] [Script] registrying entry cooked_bird [Script] entity db: registering commodity info cooked_bird [MISC] Entity: cooked_bird value: 0 [MISC] [Script] registrying entry bushel_of_sausages [Script] entity db: registering commodity info bushel_of_sausages [MISC] Entity: bushel_of_sausages value: 0 [MISC] [Script] registrying entry bushel_of_tobacco_leaf [Script] entity db: registering commodity info bushel_of_tobacco_leaf [MISC] Entity: bushel_of_tobacco_leaf value: 0 [MISC] [Script] registrying entry bushel_of_coffee_fruit [Script] entity db: registering commodity info bushel_of_coffee_fruit [MISC] Entity: bushel_of_coffee_fruit value: 15 [MISC] [Script] registrying entry crate_of_canned_food [Script] entity db: registering commodity info crate_of_canned_food [MISC] Entity: crate_of_canned_food value: 530 [MISC] [Script] registrying entry crate_of_coffee_fruit [Script] entity db: registering commodity info crate_of_coffee_fruit [MISC] Entity: crate_of_coffee_fruit value: 0 [MISC] [Script] registrying entry crate_of_coffee_beans [Script] entity db: registering commodity info crate_of_coffee_beans [MISC] Entity: crate_of_coffee_beans value: 70 [MISC] [Script] registrying entry crate_of_tea_leaves [Script] entity db: registering commodity info crate_of_tea_leaves [MISC] Entity: crate_of_tea_leaves value: 40 [MISC] [Script] registrying entry crate_of_tobacco_leaves [Script] entity db: registering commodity info crate_of_tobacco_leaves [MISC] Entity: crate_of_tobacco_leaves value: 70 [MISC] [Script] registrying entry crate_of_coconuts [Script] entity db: registering commodity info crate_of_coconuts [MISC] Entity: crate_of_coconuts value: 0 [MISC] [Script] registrying entry coconut_curry [Script] entity db: registering commodity info coconut_curry [MISC] Entity: coconut_curry value: 0 [MISC] [Script] registrying entry crate_of_pickled_chillies [Script] entity db: registering commodity info crate_of_pickled_chillies [MISC] Entity: crate_of_pickled_chillies value: 240 [MISC] [Script] registrying entry bushel_of_white_cup_fungus [Script] entity db: registering commodity info bushel_of_white_cup_fungus [MISC] Entity: bushel_of_white_cup_fungus value: 0 [MISC] [Script] registrying entry bushel_of_yellow_disc_fungus [Script] entity db: registering commodity info bushel_of_yellow_disc_fungus [MISC] Entity: bushel_of_yellow_disc_fungus value: 0 [MISC] [Script] registrying entry crate_of_pickled_orange_cup_fungus [Script] entity db: registering commodity info crate_of_pickled_orange_cup_fungus [MISC] Entity: crate_of_pickled_orange_cup_fungus value: 240 [MISC] [Script] registrying entry crate_of_pickled_white_cup_fungus [Script] entity db: registering commodity info crate_of_pickled_white_cup_fungus [MISC] Entity: crate_of_pickled_white_cup_fungus value: 240 [MISC] [Script] registrying entry crate_of_pickled_black_cup_fungus [Script] entity db: registering commodity info crate_of_pickled_black_cup_fungus [MISC] Entity: crate_of_pickled_black_cup_fungus value: 240 [MISC] [Script] registrying entry crate_of_lingonberry_preserves [Script] entity db: registering commodity info crate_of_lingonberry_preserves [MISC] Entity: crate_of_lingonberry_preserves value: 240 [MISC] [Script] registrying entry crate_of_saskatoonberry_preserves [Script] entity db: registering commodity info crate_of_saskatoonberry_preserves [MISC] Entity: crate_of_saskatoonberry_preserves value: 240 [MISC] [Script] registrying entry crate_of_beer [Script] entity db: registering commodity info crate_of_beer [MISC] Entity: crate_of_beer value: 0 [MISC] [Script] registrying entry crate_of_chicha [Script] entity db: registering commodity info crate_of_chicha [MISC] Entity: crate_of_chicha value: 0 [MISC] [Script] registrying entry crate_of_pulque [Script] entity db: registering commodity info crate_of_pulque [MISC] Entity: crate_of_pulque value: 0 [MISC] [Script] registrying entry crate_of_moonshine [Script] entity db: registering commodity info crate_of_moonshine [MISC] Entity: crate_of_moonshine value: 0 [MISC] [Script] registrying entry crate_of_laudanum_bottles [Script] entity db: registering commodity info crate_of_laudanum_bottles [MISC] Entity: crate_of_laudanum_bottles value: 0 [MISC] [Script] registrying entry crate_of_sulphur_tonic [Script] entity db: registering commodity info crate_of_sulphur_tonic [MISC] Entity: crate_of_sulphur_tonic value: 0 [MISC] [Script] registrying entry crate_of_rum [Script] entity db: registering commodity info crate_of_rum [MISC] Entity: crate_of_rum value: 0 [MISC] [Script] registrying entry crate_of_whisky [Script] entity db: registering commodity info crate_of_whisky [MISC] Entity: crate_of_whisky value: 0 [MISC] [Script] registrying entry lingonberry_pie [Script] entity db: registering commodity info lingonberry_pie [MISC] Entity: lingonberry_pie value: 0 [MISC] [Script] registrying entry saskatoonberry_pie [Script] entity db: registering commodity info saskatoonberry_pie [MISC] Entity: saskatoonberry_pie value: 0 [MISC] [Script] registrying entry meat_pie [Script] entity db: registering commodity info meat_pie [MISC] Entity: meat_pie value: 0 [MISC] [Script] registrying entry fish_pie [Script] entity db: registering commodity info fish_pie [MISC] Entity: fish_pie value: 0 [MISC] [Script] registrying entry long_pork_pie [Script] entity db: registering commodity info long_pork_pie [MISC] Entity: long_pork_pie value: 0 [MISC] [Script] registrying entry fishperson_pie [Script] entity db: registering commodity info fishperson_pie [MISC] Entity: fishperson_pie value: 0 [MISC] [Script] registrying entry pumpkin_pie [Script] entity db: registering commodity info pumpkin_pie [MISC] Entity: pumpkin_pie value: 0 [MISC] [Script] registrying entry cube_of_flesh [Script] entity db: registering commodity info cube_of_flesh [MISC] Entity: cube_of_flesh value: 0 [MISC] [MISC] SCRIPT: Loading scripts/entity/trees.edb [Shaders] rendShader (building_interior.shd): [MISC] Loading new shader: building_interior.shd [MISC] [Script] registrying entry Conifer [Script] registrying entry Joshua Tree [Script] registrying entry Mangrove [Script] registrying entry Gutta Percha [Script] registrying entry Pine [Script] registrying entry Tropical Broadleaf [Script] registrying entry Aspen [Script] registrying entry Weeping Willow [Script] registrying entry Giant Horsetail [Script] registrying entry Palm [Script] registrying entry Green Bamboo [Script] registrying entry Black Bamboo [Script] registrying entry Yellow Bamboo [Script] registrying entry Baobab [Script] registrying entry Saguaro [MISC] SCRIPT: Loading scripts/entity/clearableTerrain.edb [Shaders] rendShader (building_transparent.shd): [MISC] Loading new shader: building_transparent.shd [MISC] [Script] registrying entry DEV Coordinate Marker [Script] registrying entry Bird Nest [Script] registrying entry Wrecked Airdrop Debris [Script] registrying entry Rhyolite Debris [Script] registrying entry Basalt Debris [Script] registrying entry Wooden Debris, Small [Script] registrying entry Brick Debris, Small [Script] registrying entry Random Rubbish [Script] registrying entry Paper Rubbish [Script] registrying entry Machine Rubbish [Script] registrying entry Broken Glass [Script] registrying entry Human Bones [Script] registrying entry Primed Grenade [Script] registrying entry Smoking Small Crater [Script] registrying entry Smoking Medium Crater [Script] registrying entry Small Crater [Script] registrying entry Medium Crater [Script] registrying entry Large Crater [Script] registrying entry Seashells [Script] registrying entry Medium Gibs [Script] registrying entry Small Gibs [Script] registrying entry Gibs [Script] registrying entry Driftwood Branch [Script] registrying entry Driftwood Trunk [Script] registrying entry Driftwood Logs [Script] registrying entry Mossy Branch [Script] registrying entry Mossy Trunk [Script] registrying entry Mossy Logs [Script] registrying entry Blue Flowers [Script] registrying entry Purple Flowers [Script] registrying entry White Flowers [Script] registrying entry Yellow Flowers [Script] registrying entry Grass Lump Swamp [Script] registrying entry Dwarf Birch [Script] registrying entry Swamp Grass [Script] registrying entry Green Grass [Script] registrying entry Golden Grass [Script] registrying entry Empty Clutch [Script] registrying entry Empty Mud Clutch [Script] registrying entry Spiny Green Shrub [Script] registrying entry Heather Shrub [Script] registrying entry Spiny Dry Shrub [Script] registrying entry Leafy Gold Shrub [Script] registrying entry Leafy Green Shrub [Script] registrying entry Leafy Bush [Script] registrying entry Pitcher Plant [Script] registrying entry Bracken [Script] registrying entry Green Barrel Cactus [Script] registrying entry Blue Barrel Cactus [Script] registrying entry Carrion Flower [Script] registrying entry Fungus [Script] registrying entry coral [Script] registrying entry sea urchin large [Script] registrying entry sea urchin small [Script] registrying entry sea polyp [Script] registrying entry Cultist Candles [Script] registrying entry Flagstones [Script] registrying entry Flagstones Lowered [Script] registrying entry Flagstones Raised [Script] registrying entry Dark Stone Block [Script] registrying entry Dark Stone Monolith [Script] registrying entry Giant Dark Stone Monolith [Script] registrying entry Campfire [Script] registrying entry Large Animal Burrow [Script] registrying entry Small Animal Burrow [Script] registrying entry A Mundane Pile Of Dirt [Script] registrying entry Burnt Timber [MISC] SCRIPT: Loading scripts/entity/commodity.edb [Shaders] rendShader (ghost.shd): [MISC] Loading new shader: ghost.shd [MISC] [Script] registrying entry logs [Script] entity db: registering commodity info logs [MISC] Entity: logs value: 40 [MISC] [Script] registrying entry bamboo_poles [Script] entity db: registering commodity info bamboo_poles [MISC] Entity: bamboo_poles value: 50 [MISC] [Script] registrying entry planks [Script] entity db: registering commodity info planks [MISC] Entity: planks value: 80 [MISC] [Script] registrying entry lacquer [Script] entity db: registering commodity info lacquer [MISC] Entity: lacquer value: 50 [MISC] [Script] registrying entry lacquered_planks [Script] entity db: registering commodity info lacquered_planks [MISC] Entity: lacquered_planks value: 240 [MISC] [Script] registrying entry coal [Script] entity db: registering commodity info coal [MISC] Entity: coal value: 60 [MISC] [Script] registrying entry charcoal [Script] entity db: registering commodity info charcoal [MISC] Entity: charcoal value: 60 [MISC] [Script] registrying entry peat [Script] entity db: registering commodity info peat [MISC] Entity: peat value: 60 [MISC] [Script] registrying entry hematite [Script] entity db: registering commodity info hematite [MISC] Entity: hematite value: 100 [MISC] [Script] registrying entry malachite [Script] entity db: registering commodity info malachite [MISC] Entity: malachite value: 100 [MISC] [Script] registrying entry sphalerite [Script] entity db: registering commodity info sphalerite [MISC] Entity: sphalerite value: 100 [MISC] [Script] registrying entry native_gold [Script] entity db: registering commodity info native_gold [MISC] Entity: native_gold value: 150 [MISC] [Script] registrying entry chalk [Script] entity db: registering commodity info chalk [MISC] Entity: chalk value: 50 [MISC] [Script] registrying entry sulphur [Script] entity db: registering commodity info sulphur [MISC] Entity: sulphur value: 50 [MISC] [Script] registrying entry iron_ingots [Script] entity db: registering commodity info iron_ingots [MISC] Entity: iron_ingots value: 550 [MISC] [Script] registrying entry copper_ingots [Script] entity db: registering commodity info copper_ingots [MISC] Entity: copper_ingots value: 550 [MISC] [Script] registrying entry zinc_ingots [Script] entity db: registering commodity info zinc_ingots [MISC] Entity: zinc_ingots value: 460 [MISC] [Script] registrying entry brass_ingots [Script] entity db: registering commodity info brass_ingots [MISC] Entity: brass_ingots value: 1320 [MISC] [Script] registrying entry gold_ingots [Script] entity db: registering commodity info gold_ingots [MISC] Entity: gold_ingots value: 1340 [MISC] [Script] registrying entry steel_ingots [Script] entity db: registering commodity info steel_ingots [MISC] Entity: steel_ingots value: 890 [MISC] [Script] registrying entry iron_pipes [Script] entity db: registering commodity info iron_pipes [MISC] Entity: iron_pipes value: 1020 [MISC] [Script] registrying entry copper_pipes [Script] entity db: registering commodity info copper_pipes [MISC] Entity: copper_pipes value: 1020 [MISC] [Script] registrying entry iron_plates [Script] entity db: registering commodity info iron_plates [MISC] Entity: iron_plates value: 1040 [MISC] [Script] registrying entry copper_plates [Script] entity db: registering commodity info copper_plates [MISC] Entity: copper_plates value: 1040 [MISC] [Script] registrying entry steel_plates [Script] entity db: registering commodity info steel_plates [MISC] Entity: steel_plates value: 1500 [MISC] [Script] registrying entry brass_cogs [Script] entity db: registering commodity info brass_cogs [MISC] Entity: brass_cogs value: 1450 [MISC] [Script] registrying entry rubber_tree_sap [Script] entity db: registering commodity info rubber_tree_sap [MISC] Entity: rubber_tree_sap value: 50 [MISC] [Script] registrying entry pitchblende [Script] entity db: registering commodity info pitchblende [MISC] Entity: pitchblende value: 1 [MISC] [Script] registrying entry uranium_ingots [Script] entity db: registering commodity info uranium_ingots [MISC] Entity: uranium_ingots value: 1 [MISC] [Script] registrying entry cube_of_clay [Script] entity db: registering commodity info cube_of_clay [MISC] Entity: cube_of_clay value: 50 [MISC] [Script] registrying entry bushel_of_sand [Script] entity db: registering commodity info bushel_of_sand [MISC] Entity: bushel_of_sand value: 80 [MISC] [Script] registrying entry bricks [Script] entity db: registering commodity info bricks [MISC] Entity: bricks value: 80 [MISC] [Script] registrying entry rough_stone_block [Script] entity db: registering commodity info rough_stone_block [MISC] Entity: rough_stone_block value: 50 [MISC] [Script] registrying entry bushel_of_bone_meal [Script] entity db: registering commodity info bushel_of_bone_meal [MISC] Entity: bushel_of_bone_meal value: 50 [MISC] [Script] registrying entry bushel_of_bones [Script] entity db: registering commodity info bushel_of_bones [MISC] Entity: bushel_of_bones value: 50 [MISC] [Script] registrying entry cement_sack [Script] entity db: registering commodity info cement_sack [MISC] Entity: cement_sack value: 50 [MISC] [Script] registrying entry crate_of_stoneware_jars [Script] entity db: registering commodity info crate_of_stoneware_jars [MISC] Entity: crate_of_stoneware_jars value: 50 [MISC] [Script] registrying entry crate_of_glass_bottles [Script] entity db: registering commodity info crate_of_glass_bottles [MISC] Entity: crate_of_glass_bottles value: 60 [MISC] [Script] registrying entry glass_panes [Script] entity db: registering commodity info glass_panes [MISC] Entity: glass_panes value: 150 [MISC] [Script] registrying entry keg_of_black_powder [Script] entity db: registering commodity info keg_of_black_powder [MISC] Entity: keg_of_black_powder value: 120 [MISC] [Script] registrying entry sulphur_fertiliser [Script] entity db: registering commodity info sulphur_fertiliser [MISC] Entity: sulphur_fertiliser value: 80 [MISC] [Script] registrying entry crate_of_combat_supplies [Script] entity db: registering commodity info crate_of_combat_supplies [MISC] Entity: crate_of_combat_supplies value: 1670 [MISC] [Script] registrying entry crate_of_empty_shell_casings [Script] entity db: registering commodity info crate_of_empty_shell_casings [MISC] Entity: crate_of_empty_shell_casings value: 50 [MISC] [Script] registrying entry crate_of_grenades [Script] entity db: registering commodity info crate_of_grenades [MISC] Entity: crate_of_grenades value: 50 [MISC] [Script] registrying entry landmine [Script] entity db: registering commodity info landmine [MISC] Entity: landmine value: 420 [MISC] [Script] registrying entry flax_straw [Script] entity db: registering commodity info flax_straw [MISC] Entity: flax_straw value: 12 [MISC] [Script] registrying entry bolt_of_cloth [Script] entity db: registering commodity info bolt_of_cloth [MISC] Entity: bolt_of_cloth value: 150 [MISC] [Script] registrying entry coffin [Script] entity db: registering commodity info coffin [MISC] Entity: coffin value: 50 [MISC] [Script] registrying entry bushel_of_bluestar_cap_fungus [Script] entity db: registering commodity info bushel_of_bluestar_cap_fungus [MISC] Entity: bushel_of_bluestar_cap_fungus value: 0 [MISC] [Script] registrying entry bushel_of_cream_cap_fungus [Script] entity db: registering commodity info bushel_of_cream_cap_fungus [MISC] Entity: bushel_of_cream_cap_fungus value: 0 [MISC] [Script] registrying entry bushel_of_redspeckle_cap_fungus [Script] entity db: registering commodity info bushel_of_redspeckle_cap_fungus [MISC] Entity: bushel_of_redspeckle_cap_fungus value: 0 [MISC] [Script] registrying entry bushel_of_banded_disc_fungus [Script] entity db: registering commodity info bushel_of_banded_disc_fungus [MISC] Entity: bushel_of_banded_disc_fungus value: 0 [MISC] [Script] registrying entry bushel_of_white_disc_fungus [Script] entity db: registering commodity info bushel_of_white_disc_fungus [MISC] Entity: bushel_of_white_disc_fungus value: 0 [MISC] [Script] registrying entry bushel_of_green_puffball_fungus [Script] entity db: registering commodity info bushel_of_green_puffball_fungus [MISC] Entity: bushel_of_green_puffball_fungus value: 0 [MISC] [Script] registrying entry bushel_of_white_puffball_fungus [Script] entity db: registering commodity info bushel_of_white_puffball_fungus [MISC] Entity: bushel_of_white_puffball_fungus value: 0 [MISC] [Script] registrying entry bushel_of_orange_puffball_fungus [Script] entity db: registering commodity info bushel_of_orange_puffball_fungus [MISC] Entity: bushel_of_orange_puffball_fungus value: 0 [MISC] [Script] registrying entry bushel_of_scrap_iron [Script] entity db: registering commodity info bushel_of_scrap_iron [MISC] Entity: bushel_of_scrap_iron value: 0 [MISC] [Script] registrying entry science_crate [Script] entity db: registering commodity info science_crate [MISC] Entity: science_crate value: 0 [MISC] [Script] registrying entry ancient_millstone [Script] entity db: registering commodity info ancient_millstone [MISC] Entity: ancient_millstone value: 0 [MISC] [Script] registrying entry leaf_fossil [Script] entity db: registering commodity info leaf_fossil [MISC] Entity: leaf_fossil value: 0 [MISC] [Script] registrying entry serpent_bell [Script] entity db: registering commodity info serpent_bell [MISC] Entity: serpent_bell value: 0 [MISC] [Script] registrying entry statue_head [Script] entity db: registering commodity info statue_head [MISC] Entity: statue_head value: 0 [MISC] [Script] registrying entry idol_of_quaggaroth [Script] entity db: registering commodity info idol_of_quaggaroth [MISC] Entity: idol_of_quaggaroth value: 0 [MISC] [Script] registrying entry fishy_idol [Script] entity db: registering commodity info fishy_idol [MISC] Entity: fishy_idol value: 0 [MISC] [Script] registrying entry dormant_spore [Script] entity db: registering commodity info dormant_spore [MISC] Entity: dormant_spore value: 300 [MISC] [Script] registrying entry glowing_spore [Script] entity db: registering commodity info glowing_spore [MISC] Entity: glowing_spore value: 1000 [MISC] [Script] registrying entry geometer_canopic_jar [Script] entity db: registering commodity info geometer_canopic_jar [MISC] Entity: geometer_canopic_jar value: 0 [MISC] [Script] registrying entry obeliskian_seal [Script] entity db: registering commodity info obeliskian_seal [MISC] Entity: obeliskian_seal value: 0 [MISC] [Script] registrying entry fishperson_organs [Script] entity db: registering commodity info fishperson_organs [MISC] Entity: fishperson_organs value: 0 [MISC] [Script] registrying entry grimoire [Script] entity db: registering commodity info grimoire [MISC] Entity: grimoire value: 0 [MISC] [Script] registrying entry obeliskian_block [Script] entity db: registering commodity info obeliskian_block [MISC] Entity: obeliskian_block value: 0 [MISC] [Script] registrying entry obeliskian_bricks [Script] entity db: registering commodity info obeliskian_bricks [MISC] Entity: obeliskian_bricks value: 0 [MISC] [Script] registrying entry bricabrac [Script] entity db: registering commodity info bricabrac [MISC] Entity: bricabrac value: 0 [MISC] [Script] registrying entry boxed_brick_ceramics_kiln [Script] entity db: registering commodity info boxed_brick_ceramics_kiln [MISC] Entity: boxed_brick_ceramics_kiln value: 420 [MISC] [Script] registrying entry boxed_iron_ceramics_kiln [Script] entity db: registering commodity info boxed_iron_ceramics_kiln [MISC] Entity: boxed_iron_ceramics_kiln value: 2350 [MISC] [Script] registrying entry boxed_stone_charcoal_kiln [Script] entity db: registering commodity info boxed_stone_charcoal_kiln [MISC] Entity: boxed_stone_charcoal_kiln value: 320 [MISC] [Script] registrying entry boxed_brick_charcoal_kiln [Script] entity db: registering commodity info boxed_brick_charcoal_kiln [MISC] Entity: boxed_brick_charcoal_kiln value: 1100 [MISC] [Script] registrying entry boxed_iron_charcoal_kiln [Script] entity db: registering commodity info boxed_iron_charcoal_kiln [MISC] Entity: boxed_iron_charcoal_kiln value: 1620 [MISC] [Script] registrying entry boxed_small_iron_oven [Script] entity db: registering commodity info boxed_small_iron_oven [MISC] Entity: boxed_small_iron_oven value: 1560 [MISC] [Script] registrying entry boxed_steam_oven [Script] entity db: registering commodity info boxed_steam_oven [MISC] Entity: boxed_steam_oven value: 3010 [MISC] [Script] registrying entry boxed_power_lathe [Script] entity db: registering commodity info boxed_power_lathe [MISC] Entity: boxed_power_lathe value: 10 [MISC] [Script] registrying entry boxed_stone_smelting_crucible [Script] entity db: registering commodity info boxed_stone_smelting_crucible [MISC] Entity: boxed_stone_smelting_crucible value: 390 [MISC] [Script] registrying entry boxed_iron_smelting_crucible [Script] entity db: registering commodity info boxed_iron_smelting_crucible [MISC] Entity: boxed_iron_smelting_crucible value: 3160 [MISC] [Script] registrying entry boxed_power_saw [Script] entity db: registering commodity info boxed_power_saw [MISC] Entity: boxed_power_saw value: 1810 [MISC] [Script] registrying entry boxed_mixing_tank [Script] entity db: registering commodity info boxed_mixing_tank [MISC] Entity: boxed_mixing_tank value: 1740 [MISC] [Script] registrying entry boxed_brewing_vat [Script] entity db: registering commodity info boxed_brewing_vat [MISC] Entity: boxed_brewing_vat value: 280 [MISC] [Script] registrying entry boxed_still [Script] entity db: registering commodity info boxed_still [MISC] Entity: boxed_still value: 2280 [MISC] [Script] registrying entry boxed_ceramics_workbench [Script] entity db: registering commodity info boxed_ceramics_workbench [MISC] Entity: boxed_ceramics_workbench value: 230 [MISC] [Script] registrying entry boxed_workbench [Script] entity db: registering commodity info boxed_workbench [MISC] Entity: boxed_workbench value: 210 [MISC] [Script] registrying entry boxed_chemistry_workbench [Script] entity db: registering commodity info boxed_chemistry_workbench [MISC] Entity: boxed_chemistry_workbench value: 220 [MISC] [Script] registrying entry boxed_smithing_forge [Script] entity db: registering commodity info boxed_smithing_forge [MISC] Entity: boxed_smithing_forge value: 870 [MISC] [Script] registrying entry boxed_booze_vat [Script] entity db: registering commodity info boxed_booze_vat [MISC] Entity: boxed_booze_vat value: 940 [MISC] [Script] registrying entry boxed_spinning_mule [Script] entity db: registering commodity info boxed_spinning_mule [MISC] Entity: boxed_spinning_mule value: 10 [MISC] [Script] registrying entry boxed_wooden_altar [Script] entity db: registering commodity info boxed_wooden_altar [MISC] Entity: boxed_wooden_altar value: 230 [MISC] [Script] registrying entry boxed_stone_altar [Script] entity db: registering commodity info boxed_stone_altar [MISC] Entity: boxed_stone_altar value: 640 [MISC] [Script] registrying entry boxed_large_stone_altar [Script] entity db: registering commodity info boxed_large_stone_altar [MISC] Entity: boxed_large_stone_altar value: 1130 [MISC] [Script] registrying entry boxed_macroscope [Script] entity db: registering commodity info boxed_macroscope [MISC] Entity: boxed_macroscope value: 3190 [MISC] [Script] registrying entry boxed_candelabra [Script] entity db: registering commodity info boxed_candelabra [MISC] Entity: boxed_candelabra value: 710 [MISC] [Script] registrying entry boxed_church_banner [Script] entity db: registering commodity info boxed_church_banner [MISC] Entity: boxed_church_banner value: 360 [MISC] [Script] registrying entry boxed_church_pews [Script] entity db: registering commodity info boxed_church_pews [MISC] Entity: boxed_church_pews value: 10 [MISC] [Script] registrying entry boxed_cot [Script] entity db: registering commodity info boxed_cot [MISC] Entity: boxed_cot value: 180 [MISC] [Script] registrying entry boxed_lower_class_bed [Script] entity db: registering commodity info boxed_lower_class_bed [MISC] Entity: boxed_lower_class_bed value: 280 [MISC] [Script] registrying entry boxed_middle_class_single_bed [Script] entity db: registering commodity info boxed_middle_class_single_bed [MISC] Entity: boxed_middle_class_single_bed value: 330 [MISC] [Script] registrying entry boxed_upper_class_bed [Script] entity db: registering commodity info boxed_upper_class_bed [MISC] Entity: boxed_upper_class_bed value: 980 [MISC] [Script] registrying entry boxed_upper_class_chair [Script] entity db: registering commodity info boxed_upper_class_chair [MISC] Entity: boxed_upper_class_chair value: 460 [MISC] [Script] registrying entry boxed_clothes_line_short [Script] entity db: registering commodity info boxed_clothes_line_short [MISC] Entity: boxed_clothes_line_short value: 230 [MISC] [Script] registrying entry boxed_clothes_line_long [Script] entity db: registering commodity info boxed_clothes_line_long [MISC] Entity: boxed_clothes_line_long value: 280 [MISC] [Script] registrying entry boxed_upper_class_table [Script] entity db: registering commodity info boxed_upper_class_table [MISC] Entity: boxed_upper_class_table value: 740 [MISC] [Script] registrying entry boxed_fancy_bookshelf [Script] entity db: registering commodity info boxed_fancy_bookshelf [MISC] Entity: boxed_fancy_bookshelf value: 760 [MISC] [Script] registrying entry boxed_bookshelf [Script] entity db: registering commodity info boxed_bookshelf [MISC] Entity: boxed_bookshelf value: 230 [MISC] [Script] registrying entry boxed_lc_cabinet [Script] entity db: registering commodity info boxed_lc_cabinet [MISC] Entity: boxed_lc_cabinet value: 180 [MISC] [Script] registrying entry boxed_mc_cabinet [Script] entity db: registering commodity info boxed_mc_cabinet [MISC] Entity: boxed_mc_cabinet value: 550 [MISC] [Script] registrying entry boxed_uc_cabinet [Script] entity db: registering commodity info boxed_uc_cabinet [MISC] Entity: boxed_uc_cabinet value: 650 [MISC] [Script] registrying entry boxed_bureaucrats_cabinet [Script] entity db: registering commodity info boxed_bureaucrats_cabinet [MISC] Entity: boxed_bureaucrats_cabinet value: 230 [MISC] [Script] registrying entry boxed_bureaucrats_desk [Script] entity db: registering commodity info boxed_bureaucrats_desk [MISC] Entity: boxed_bureaucrats_desk value: 180 [MISC] [Script] registrying entry boxed_standing_desk [Script] entity db: registering commodity info boxed_standing_desk [MISC] Entity: boxed_standing_desk value: 120 [MISC] [Script] registrying entry boxed_mineshaft_module [Script] entity db: registering commodity info boxed_mineshaft_module [MISC] Entity: boxed_mineshaft_module value: 230 [MISC] [Script] registrying entry boxed_chalkboard [Script] entity db: registering commodity info boxed_chalkboard [MISC] Entity: boxed_chalkboard value: 180 [MISC] [Script] registrying entry boxed_vacuum_chamber [Script] entity db: registering commodity info boxed_vacuum_chamber [MISC] Entity: boxed_vacuum_chamber value: 3900 [MISC] [Script] registrying entry boxed_painting_uc [Script] entity db: registering commodity info boxed_painting_uc [MISC] Entity: boxed_painting_uc value: 10 [MISC] [Script] registrying entry boxed_painting_mc [Script] entity db: registering commodity info boxed_painting_mc [MISC] Entity: boxed_painting_mc value: 10 [MISC] [Script] registrying entry boxed_painting_lc [Script] entity db: registering commodity info boxed_painting_lc [MISC] Entity: boxed_painting_lc value: 10 [MISC] [Script] registrying entry boxed_loading_bay_door [Script] entity db: registering commodity info boxed_loading_bay_door [MISC] Entity: boxed_loading_bay_door value: 230 [MISC] [Script] registrying entry boxed_lower_class_window [Script] entity db: registering commodity info boxed_lower_class_window [MISC] Entity: boxed_lower_class_window value: 120 [MISC] [Script] registrying entry boxed_middle_class_window [Script] entity db: registering commodity info boxed_middle_class_window [MISC] Entity: boxed_middle_class_window value: 230 [MISC] [Script] registrying entry boxed_stained_glass_window [Script] entity db: registering commodity info boxed_stained_glass_window [MISC] Entity: boxed_stained_glass_window value: 330 [MISC] [Script] registrying entry boxed_wood_plinth [Script] entity db: registering commodity info boxed_wood_plinth [MISC] Entity: boxed_wood_plinth value: 280 [MISC] [Script] registrying entry boxed_stone_plinth [Script] entity db: registering commodity info boxed_stone_plinth [MISC] Entity: boxed_stone_plinth value: 210 [MISC] [Script] registrying entry boxed_lower_class_table [Script] entity db: registering commodity info boxed_lower_class_table [MISC] Entity: boxed_lower_class_table value: 230 [MISC] [Script] registrying entry boxed_middle_class_table [Script] entity db: registering commodity info boxed_middle_class_table [MISC] Entity: boxed_middle_class_table value: 440 [MISC] [Script] registrying entry boxed_steam_radiator [Script] entity db: registering commodity info boxed_steam_radiator [MISC] Entity: boxed_steam_radiator value: 1510 [MISC] [Script] registrying entry boxed_lower_class_chair [Script] entity db: registering commodity info boxed_lower_class_chair [MISC] Entity: boxed_lower_class_chair value: 120 [MISC] [Script] registrying entry boxed_middle_class_chair [Script] entity db: registering commodity info boxed_middle_class_chair [MISC] Entity: boxed_middle_class_chair value: 280 [MISC] [Script] registrying entry boxed_spice_rack [Script] entity db: registering commodity info boxed_spice_rack [MISC] Entity: boxed_spice_rack value: 120 [MISC] [Script] registrying entry boxed_hanging_pots [Script] entity db: registering commodity info boxed_hanging_pots [MISC] Entity: boxed_hanging_pots value: 390 [MISC] [Script] registrying entry boxed_lower_class_picture_frame_cluster [Script] entity db: registering commodity info boxed_lower_class_picture_frame_cluster [MISC] Entity: boxed_lower_class_picture_frame_cluster value: 500 [MISC] [Script] registrying entry boxed_middle_class_picture_frame_cluster [Script] entity db: registering commodity info boxed_middle_class_picture_frame_cluster [MISC] Entity: boxed_middle_class_picture_frame_cluster value: 500 [MISC] [Script] registrying entry boxed_clay_pot [Script] entity db: registering commodity info boxed_clay_pot [MISC] Entity: boxed_clay_pot value: 70 [MISC] [Script] registrying entry boxed_science_wall_plaque [Script] entity db: registering commodity info boxed_science_wall_plaque [MISC] Entity: boxed_science_wall_plaque value: 500 [MISC] [Script] registrying entry boxed_military_wall_plaque [Script] entity db: registering commodity info boxed_military_wall_plaque [MISC] Entity: boxed_military_wall_plaque value: 500 [MISC] [Script] registrying entry boxed_royal_wall_plaque [Script] entity db: registering commodity info boxed_royal_wall_plaque [MISC] Entity: boxed_royal_wall_plaque value: 500 [MISC] [Script] registrying entry boxed_lower_class_certificate [Script] entity db: registering commodity info boxed_lower_class_certificate [MISC] Entity: boxed_lower_class_certificate value: 200 [MISC] [Script] registrying entry boxed_carpet [Script] entity db: registering commodity info boxed_carpet [MISC] Entity: boxed_carpet value: 280 [MISC] [Script] registrying entry boxed_rug [Script] entity db: registering commodity info boxed_rug [MISC] Entity: boxed_rug value: 180 [MISC] [Script] registrying entry boxed_lower_class_wall_shrine [Script] entity db: registering commodity info boxed_lower_class_wall_shrine [MISC] Entity: boxed_lower_class_wall_shrine value: 180 [MISC] [Script] registrying entry boxed_upper_class_wall_shrine [Script] entity db: registering commodity info boxed_upper_class_wall_shrine [MISC] Entity: boxed_upper_class_wall_shrine value: 230 [MISC] [Script] registrying entry boxed_lamp [Script] entity db: registering commodity info boxed_lamp [MISC] Entity: boxed_lamp value: 430 [MISC] [Script] registrying entry boxed_barometer [Script] entity db: registering commodity info boxed_barometer [MISC] Entity: boxed_barometer value: 320 [MISC] [Script] registrying entry boxed_large_pipe_and_valve [Script] entity db: registering commodity info boxed_large_pipe_and_valve [MISC] Entity: boxed_large_pipe_and_valve value: 320 [MISC] [Script] registrying entry boxed_vent [Script] entity db: registering commodity info boxed_vent [MISC] Entity: boxed_vent value: 320 [MISC] [Script] registrying entry boxed_pipe_cluster [Script] entity db: registering commodity info boxed_pipe_cluster [MISC] Entity: boxed_pipe_cluster value: 320 [MISC] [Script] registrying entry boxed_sign_board_small [Script] entity db: registering commodity info boxed_sign_board_small [MISC] Entity: boxed_sign_board_small value: 10 [MISC] [Script] registrying entry boxed_sign_hanger_metal_00 [Script] entity db: registering commodity info boxed_sign_hanger_metal_00 [MISC] Entity: boxed_sign_hanger_metal_00 value: 10 [MISC] [Script] registrying entry boxed_sign_hanger_wood_00 [Script] entity db: registering commodity info boxed_sign_hanger_wood_00 [MISC] Entity: boxed_sign_hanger_wood_00 value: 10 [MISC] [Script] registrying entry boxed_barbershop_pole [Script] entity db: registering commodity info boxed_barbershop_pole [MISC] Entity: boxed_barbershop_pole value: 180 [MISC] [Script] registrying entry boxed_wall-mounted_aurochs_head [Script] entity db: registering commodity info boxed_wall-mounted_aurochs_head [MISC] Entity: boxed_wall-mounted_aurochs_head value: 120 [MISC] [Script] registrying entry boxed_wall-mounted_beetle_head [Script] entity db: registering commodity info boxed_wall-mounted_beetle_head [MISC] Entity: boxed_wall-mounted_beetle_head value: 120 [MISC] [MISC] SCRIPT: Loading scripts/entity/tools.edb [Shaders] rendShader (ghostDecal.shd): [MISC] Loading new shader: ghostDecal.shd [MISC] [Script] registrying entry crate [Script] entity db: registering commodity info crate [MISC] Entity: crate value: 0 [MISC] [Script] registrying entry axe [Script] entity db: registering commodity info axe [MISC] Entity: axe value: 0 [MISC] [Script] registrying entry hammer [Script] entity db: registering commodity info hammer [MISC] Entity: hammer value: 0 [MISC] [Script] registrying entry shovel [Script] entity db: registering commodity info shovel [MISC] Entity: shovel value: 0 [MISC] [Script] registrying entry pickaxe [Script] entity db: registering commodity info pickaxe [MISC] Entity: pickaxe value: 0 [MISC] [Script] registrying entry hoe [Script] entity db: registering commodity info hoe [MISC] Entity: hoe value: 0 [MISC] [Script] registrying entry net [Script] entity db: registering commodity info net [MISC] Entity: net value: 0 [MISC] [Script] registrying entry razor [Script] entity db: registering commodity info razor [MISC] Entity: razor value: 0 [MISC] [Script] registrying entry cleaver [Script] entity db: registering commodity info cleaver [MISC] Entity: cleaver value: 0 [MISC] [Script] registrying entry hunting_knife [Script] entity db: registering commodity info hunting_knife [MISC] Entity: hunting_knife value: 0 [MISC] [Script] registrying entry saw [Script] entity db: registering commodity info saw [MISC] Entity: saw value: 0 [MISC] [Script] registrying entry broom [Script] entity db: registering commodity info broom [MISC] Entity: broom value: 0 [MISC] [Script] registrying entry quill [Script] entity db: registering commodity info quill [MISC] Entity: quill value: 0 [MISC] [MISC] SCRIPT: Loading scripts/entity/beacon.edb [Script] registrying entry Rally [Script] registrying entry Explore [Script] registrying entry Flatten [Script] registrying entry Clear Trees [MISC] SCRIPT: Loading scripts/entity/workshops.edb [Shaders] rendShader (triplanar.shd): [MISC] Loading new shader: triplanar.shd [MISC] [Script] registrying entry Lower Class House [Script] registrying entry Middle Class House [Script] registrying entry Upper Class House [Script] registrying entry Carpentry Workshop [Script] registrying entry Ceramics Workshop [Script] registrying entry Cement Factory [Script] registrying entry Metalworks [Script] registrying entry Kitchen [Script] registrying entry Chemical Works [Script] registrying entry Chapel [Script] registrying entry Public House [Script] registrying entry Barracks [Script] registrying entry Barbershop [Script] registrying entry Clerk's Office [Script] registrying entry Mine [Script] registrying entry Naturalist's Office [Script] registrying entry Foreign Office [Script] registrying entry Trade Office [Script] registrying entry Laboratory [MISC] SCRIPT: Loading scripts/entity/animal.edb [Shaders] rendShader (triplanar_fast.shd): Fragment info [Shaders] ------------- [Shaders] 0(60) : warning C7050: "texCoord1" might be used before being initialized [Shaders] [MISC] Loading new shader: triplanar_fast.shd [MISC] [Script] registrying entry Small Anemone [Script] registrying entry Tall Anemone [Script] registrying entry Huge Anemone [Script] registrying entry Man-o-war [Script] registrying entry Chicken [Script] registrying entry Junglefowl [Script] registrying entry Giant Snail [Script] registrying entry Fox [Script] registrying entry Snow Fox [Script] registrying entry Desert Fox [Script] registrying entry Land Dragon [Script] registrying entry Deathwurm [Script] registrying entry Aurochs [Script] registrying entry Wooly Aurochs [Script] registrying entry Deer [Script] registrying entry Dodo [Script] registrying entry Arctic Dodo [Script] registrying entry Beetle [Script] registrying entry Scintillating Beetle [Script] registrying entry Tiny Beetle [Script] registrying entry Capybara [Script] registrying entry Desert Tortoise [Script] registrying entry Scrub Tortoise [Script] registrying entry Swamp Tortoise [Script] registrying entry Giant Horseshoe Crab [Script] registrying entry Horseshoe Crab [Script] registrying entry Frog [Script] registrying entry Trilobite [Script] registrying entry Giant Beetle [Script] registrying entry Obeliskian Servitor [Script] registrying entry Obeliskian Master [Script] registrying entry Obeliskian Guardian [Script] registrying entry fishperson [Script] registrying entry Selenian Polyp [Script] registrying entry Geometer Observator [Script] registrying entry Geometer [Script] registrying entry Geometer Mech [Script] registrying entry Geometer Portal [MISC] SCRIPT: Loading scripts/entity/vehicle.edb [Shaders] rendShader (triplanar_additional.shd): [MISC] Loading new shader: triplanar_additional.shd [MISC] [Script] registrying entry Minum Turret [Script] registrying entry Steam Knight [Script] registrying entry Landing Craft [MISC] SCRIPT: Loading scripts/entity/citizen.edb [Script] registrying entry HumanStats [Script] registrying entry BanditStats [Script] registrying entry normal [Script] registrying entry steamknight_normal [Script] registrying entry steamknight_run [Script] registrying entry fleeing [Script] registrying entry run [Script] registrying entry rampage_walk [Script] registrying entry rampage_run [Script] registrying entry walk_hungry [Script] registrying entry walk_angry [Script] registrying entry walk_sad [Script] registrying entry walk_injured [Script] registrying entry walk_insane [Script] registrying entry walk_skip [Script] registrying entry walk_doublebounce [Script] registrying entry walk_murderous [Script] registrying entry walk_fishy [Script] registrying entry Farmer [Script] registrying entry Militia Footsoldier [Script] registrying entry Footsoldier [Script] registrying entry Metalworker [Script] registrying entry Miner [Script] registrying entry Laboratory Assistant [Script] registrying entry Forester [Script] registrying entry Prisoner [Script] registrying entry Labourer [Script] registrying entry Naturalist [Script] registrying entry Vicar [Script] registrying entry Congregant [Script] registrying entry NCO [Script] registrying entry Militia NCO [Script] registrying entry Scientist [Script] registrying entry Barber [Script] registrying entry Clerk [Script] registrying entry Chemist [Script] registrying entry Barkeep [Script] registrying entry Diplomat [Script] registrying entry Artisan [Script] registrying entry Industrial Artisan [Script] registrying entry Overseer [Script] registrying entry Prisoner Overseer [Script] registrying entry Poet [Script] registrying entry Capitalist [Script] registrying entry Aristocrat [Script] registrying entry Occult Inspector [Script] registrying entry Occult Sergeant [Script] registrying entry Cultist Priest [Script] registrying entry Cultist Minion [Script] registrying entry Novorus Civilian [Script] registrying entry Novorus Merchant [Script] registrying entry Novorus Levy [Script] registrying entry Novorus NCO [Script] registrying entry Republique Civilian [Script] registrying entry Republique Merchant [Script] registrying entry Republique Conscript [Script] registrying entry Republique NCO [Script] registrying entry Stahlmark Civilian [Script] registrying entry Stahlmark Merchant [Script] registrying entry Stahlmark Trupp [Script] registrying entry Stahlmark NCO [Script] registrying entry Spectre [Script] registrying entry Bandit [Script] registrying entry Armoured Bandit [MISC] SCRIPT: Loading scripts/entity/building_decor.edb [Shaders] rendShader (triplanar_three.shd): [MISC] Loading new shader: triplanar_three.shd [MISC] [Script] registrying entry Wooden Steps [Script] registrying entry Brick Steps [Script] registrying entry Iron Steps [Script] registrying entry Wooden Steps [Script] registrying entry Wide Iron Steps [Script] registrying entry Wide Stone Steps [Script] registrying entry Wide Wooden Steps [Script] registrying entry Wide Brick Steps [Script] registrying entry Barbershop Pole [Script] registrying entry Painting 00 [Script] registrying entry Lamp 00 [Script] registrying entry Lamp 01 [Script] registrying entry Painting [MISC] SCRIPT: Loading scripts/entity/modules.edb [Shaders] rendShader (depth_terrain.shd): Fragment info [Shaders] ------------- [Shaders] 0(46) : warning C7555: 'varying' is deprecated, use 'in/out' instead [Shaders] 0(60) : warning C7533: global variable gl_FragColor is deprecated after version 120 [Shaders] [MISC] Loading new shader: depth_terrain.shd [MISC] [MISC] [loading shaders] time: 321 [Script] registrying entry Stone Ceramics Kiln [Script] registrying entry Brick Ceramics Kiln [Script] registrying entry Iron Ceramics Kiln [Script] registrying entry Stone Smelting Crucible [Script] registrying entry Stone Charcoal Kiln [Script] registrying entry Brick Charcoal Kiln [Script] registrying entry Iron Charcoal Kiln [Script] registrying entry Small Iron Oven [Script] registrying entry Small Stone Oven [Script] registrying entry Iron Smelting Crucible [Script] registrying entry Mixing Tank [Script] registrying entry Brewing Vat [Script] registrying entry Still [Script] registrying entry Carpentry Workbench [Script] registrying entry Ceramics Workbench [Script] registrying entry Workbench [Script] registrying entry Chemistry Workbench [Script] registrying entry Smithing Forge [Script] registrying entry Booze Vat [Script] registrying entry Spinning Mule [Script] registrying entry Wooden Altar [Script] registrying entry Stone Altar [Script] registrying entry Large Stone Altar [Script] registrying entry Macroscope [Script] registrying entry Candelabra [Script] registrying entry Church Banner [Script] registrying entry Church Pews [Script] registrying entry Steam Oven [Script] registrying entry Power Saw [Script] registrying entry Ceramics Press [Script] registrying entry Industrial Kiln [Script] registrying entry Grinder [Script] registrying entry Power Stamper [Script] registrying entry Power Lathe [Script] registrying entry Dewatering Pump [Script] registrying entry Pneumatic Commodity Snoot [Script] registrying entry Voltaic Transformer [Script] registrying entry Ventilation Unit [Script] registrying entry Steam Distributor [Script] registrying entry Airship Mast [Script] registrying entry Turbine [Script] registrying entry Dynamics Support [Script] registrying entry Boiler [Script] registrying entry Windmill [Script] registrying entry Water Pump [Script] registrying entry Dynamo [Script] registrying entry Lamp (Small) [Script] registrying entry Lamp (Medium) [Script] registrying entry Lamp (Large) [Script] registrying entry Bunker [Script] registrying entry Minum Gun Turret [Script] registrying entry Jail Cell [Script] registrying entry Cot [Script] registrying entry Lower Class Bed [Script] registrying entry Middle Class Single Bed [Script] registrying entry Middle Class Bed [Script] registrying entry Upper Class Bed [Script] registrying entry Upper Class Chair [Script] registrying entry Clothes Line 01 [Script] registrying entry Clothes Line 02 [Script] registrying entry Clothes Line 05 [Script] registrying entry Clothes Line 06 [Script] registrying entry Fancy Bookshelf [Script] registrying entry Bookshelf [Script] registrying entry LC Cabinet [Script] registrying entry MC Cabinet [Script] registrying entry UC Cabinet [Script] registrying entry Bureaucrat's Cabinet [Script] registrying entry Bureaucrat's Desk [Script] registrying entry Standing Desk [Script] registrying entry Mineshaft Module [Script] registrying entry Chalkboard [Script] registrying entry Vacuum Chamber [Script] registrying entry Painting Uc 00 [Script] registrying entry Painting Uc 01 [Script] registrying entry Painting Uc 02 [Script] registrying entry Painting Uc 03 [Script] registrying entry Painting Uc 04 [Script] registrying entry Painting Mc 00 [Script] registrying entry Painting Mc 01 [Script] registrying entry Painting Mc 02 [Script] registrying entry Painting Mc 03 [Script] registrying entry Painting Lc 00 [Script] registrying entry Painting Lc 01 [Script] registrying entry Painting Lc 02 [Script] registrying entry Painting Lc 03 [Script] registrying entry Lower Class Door 00 [Script] registrying entry Upper Class Door 00 [Script] registrying entry Middle Class Door 00 [Script] registrying entry Loading Bay Door [Script] registrying entry Lower Class Window 00 [Script] registrying entry Lower Class Window 01 [Script] registrying entry Middle Class Window 00 [Script] registrying entry Upper Class Window [Script] registrying entry Stained Glass Window 00 [Script] registrying entry Stained Glass Window 01 [Script] registrying entry Wooden Church Window 00 [Script] registrying entry Wood Plinth [Script] registrying entry Stone Plinth [Script] registrying entry Lower Class Table and Chair Set [Script] registrying entry Middle Class Table and Chair Set [Script] registrying entry Upper Class Table and Chair Set [Script] registrying entry Steam Radiator [Script] registrying entry Lower Class Chair [Script] registrying entry Middle Class Chair [Script] registrying entry Spice Rack [Script] registrying entry Hanging Pots [Script] registrying entry Lower Class Picture Frame Cluster 00 [Script] registrying entry Lower Class Picture Frame Cluster 01 [Script] registrying entry Middle Class Picture Frame Cluster 00 [Script] registrying entry Middle Class Picture Frame Cluster 01 [Script] registrying entry Middle Class Picture Frame Cluster 02 [Script] registrying entry Pot Amphora 00 [Script] registrying entry Pot Amphora 01 [Script] registrying entry Pot Bell Krater [Script] registrying entry Pot Calyx Krater [Script] registrying entry Science Wall Plaque [Script] registrying entry Military Wall Plaque [Script] registrying entry Royal Wall Plaque [Script] registrying entry Lower Class Certificate [Script] registrying entry Carpet00 [Script] registrying entry Carpet01 [Script] registrying entry Lower Class Rug 00 [Script] registrying entry Middle Class Rug 00 [Script] registrying entry Middle Class Rug 01 [Script] registrying entry Upper Class Rug 00 [Script] registrying entry Lower Class Wall Shrine [Script] registrying entry Upper Class Wall Shrine [Script] registrying entry Lamp 00 [Script] registrying entry Lamp 01 [Script] registrying entry Lamp 02 [Script] registrying entry Lamp 03 [Script] registrying entry Lamp 04 [Script] registrying entry Barometer [Script] registrying entry Large Pipe and Valve [Script] registrying entry Vent [Script] registrying entry Pipe Cluster [Script] registrying entry Sign Board Small 00 [Script] registrying entry Sign Hanger Metal 00 [Script] registrying entry Sign Hanger Wood 00 [Script] registrying entry Barbershop Pole [Script] registrying entry Wall-Mounted Aurochs Head [Script] registrying entry Wall-Mounted Beetle Head [MISC] SCRIPT: Loading scripts/entity/conversations.edb [Script] registrying entry Lower Class [Script] registrying entry Middle Class [Script] registrying entry Upper Class [Script] registrying entry The Song Of The Stars [Script] registrying entry Monarchy [Script] registrying entry Science [Script] registrying entry Communism [Script] registrying entry Rest [Script] registrying entry Work [Script] registrying entry The Call Of The Sea [Script] registrying entry Occult [Script] registrying entry Cult Problem [MISC] SCRIPT: Loading scripts/entity/dynamics_props.edb [MISC] Now trying to load ui\icons\orderIcons00.png [Script] registrying entry steam_ball [Script] entity db: registering commodity info steam_ball [MISC] Entity: steam_ball value: 800 [MISC] [Script] registrying entry spring_loaded_power_core [Script] entity db: registering commodity info spring_loaded_power_core [MISC] Entity: spring_loaded_power_core value: 800 [MISC] [Script] registrying entry leyden_jar [Script] entity db: registering commodity info leyden_jar [MISC] Entity: leyden_jar value: 800 [MISC] [MISC] SCRIPT: Loading scripts/entity/job_times.edb [Script] registrying entry Assemble Module [Script] registrying entry Make Planks [Script] registrying entry Make Coffin [Script] registrying entry Make Bricks [Script] registrying entry Make Cement [Script] registrying entry Make Clay Pot [Script] registrying entry Make Glass Panes [Script] registrying entry Make Glass Bottles [Script] registrying entry Make Charcoal [Script] registrying entry Smelt Iron Ore [Script] registrying entry Smelt Copper Ore [Script] registrying entry Smelt Zinc Ore [Script] registrying entry Smelt Gold Ore [Script] registrying entry Make Brass Ingots [Script] registrying entry Make Steel Ingots [Script] registrying entry Make Iron Pipes [Script] registrying entry Make Copper Pipes [Script] registrying entry Make Copper Plates [Script] registrying entry Make Iron Plates [Script] registrying entry Make Steel Plates [Script] registrying entry Make Brass Cogs [Script] registrying entry Make Landmine [Script] registrying entry Make Pistol [Script] registrying entry Make Musket [Script] registrying entry Make Blunderbuss [Script] registrying entry Make Ammunition [Script] registrying entry Distil Whisky [Script] registrying entry Distil Rum [Script] registrying entry Distil Moonshine [Script] registrying entry Brew Beer [Script] registrying entry Make Wine [Script] registrying entry Brew Chicha [Script] registrying entry Make Stoneware Jars [Script] registrying entry Make Stew [Script] registrying entry Make Pumpkin Stew [Script] registrying entry Make Cabbage Stew [Script] registrying entry Make Canned Food [Script] registrying entry Make Maize Chowder [Script] registrying entry Make Coconut Curry [Script] registrying entry Make Pie [Script] registrying entry Make Long Pork Pie [Script] registrying entry Make Fishperson Pie [Script] registrying entry Make Berry Preserves [Script] registrying entry Tin Exotic Caviar [Script] registrying entry Make Tinned Meat [Script] registrying entry Bake Bread [Script] registrying entry Cook Basic Food [Script] registrying entry Cook Refined Food [Script] registrying entry Brew Basic Drink [Script] registrying entry Cook Sausages [Script] registrying entry Cook Mixed Veggie Stew [Script] registrying entry Cook Berry Medley [Script] registrying entry Refine Sugarcane [Script] registrying entry Make Sugarloaf [Script] registrying entry Make Pickled Fungus [Script] registrying entry Make Pickled Chillies [Script] registrying entry Make Bucket of Molasses [Script] registrying entry Cook Steak [Script] registrying entry Cook Beetle Steak [Script] registrying entry Cook Bird [Script] registrying entry Cook Long Pork [Script] registrying entry Cook Fishperson Steak [Script] registrying entry Make Gunpowder [Script] registrying entry Lacquer Planks [Script] registrying entry Make Sulphur Fertiliser [Script] registrying entry Make Bottle of Sulphur Tonic [Script] registrying entry Make Bottle of Laudanum [Script] registrying entry Make Cloth Bolts [Script] registrying entry Mine (in Mineshaft) [Script] registrying entry Ventilate Mine [Script] registrying entry Ventilate Mine Quickly [Script] registrying entry Grind Stuff [Script] registrying entry Distribute mechanics via commodity [Script] registrying entry Distribute Mechanics [Script] registrying entry Do Mechanical Well Things [Script] registrying entry Do Turbine Things [Script] registrying entry Do Water Pump Things [Script] registrying entry Chop Trees [Script] registrying entry Construct Element [Script] registrying entry Construct Module [Script] registrying entry Construct Gabion [Script] registrying entry Repair Building [Script] registrying entry Place Plant [Script] registrying entry Dismantle Element [Script] registrying entry Farming [Script] registrying entry Destruct Building [Script] registrying entry Mine Surface Node [Script] registrying entry Mine In Mineshaft [Script] registrying entry Do Science [Script] registrying entry Do Diplomatic Paperwork [Script] registrying entry Make Bricabrac (Carpentry) [Script] registrying entry Make Bricabrac (Stone) [Script] registrying entry Make Bricabrac (Glass) [Script] registrying entry Make Bricabrac (Iron) [Script] registrying entry Make Bricabrac (Copper) [Script] registrying entry Make Bricabrac (Gold) [MISC] SCRIPT: Loading scripts/entity/crops.edb [Script] registrying entry Maize Plant [Script] registrying entry Agave Plant [Script] registrying entry Prickly Pear Plant [Script] registrying entry Cabbage Plant [Script] registrying entry Chilli Pepper Plant [Script] registrying entry Sugarcane Plant [Script] registrying entry Wheat [Script] registrying entry Pumpkin Vine [Script] registrying entry Opium Poppy [Script] registrying entry Green Bamboo Plant [Script] registrying entry Malfeasant Clawbulb [Script] registrying entry Lingonberry Plant [Script] registrying entry Grape Vine [Script] registrying entry Domestic Coconut Palm [Script] registrying entry Domestic Lacquer Tree [Script] registrying entry Saskatoonberry Plant [Script] registrying entry Coffee Plant [Script] registrying entry Tea Plant [Script] registrying entry Tobacco Plant [Script] registrying entry Flax Plant [MISC] SCRIPT: Loading scripts/entity/afflictions.edb [Script] registrying entry afflictionsDB [MISC] SCRIPT: Loading scripts/entity/witnessed_events.edb [Script] registrying entry Occult Ritual (negative) [Script] registrying entry Occult Ritual (positive) [MISC] SCRIPT: Loading scripts/entity/histories.edb [Script] registrying entry Joined The Colonies [Script] registrying entry SeedMemories [Script] registrying entry CriminalSeedMemories [Script] registrying entry BanditSeedMemories1 [Script] registrying entry BanditSeedMemories2 [Script] registrying entry Enjoyed Travel [Script] registrying entry Did Not Enjoy Travel [Script] registrying entry Had A Fond Farewell [Script] registrying entry Had A Sad Farewell [Script] registrying entry Fear of Airship Travel [Script] registrying entry Haunted Dreams [Script] registrying entry Angry At Being Sent To The Colonies [Script] registrying entry Sad About Their False Sentence [Script] registrying entry Feeling Hungry [Script] registrying entry Feeling Really Hungry [Script] registrying entry Feeling Desperately Hungry [Script] registrying entry Feeling Starvation [Script] registrying entry Hopelessly Starving [Script] registrying entry Murderously Starving [Script] registrying entry Feeling Tired [Script] registrying entry Discovered A Weird Artifact [Script] registrying entry Repressed Eldritch Visions [Script] registrying entry Embraced Eldritch Visions [Script] registrying entry Gossiping [Script] registrying entry Gossiping (angry response) [Script] registrying entry Gossiping (happy response) [Script] registrying entry Gossiping (sad response) [Script] registrying entry Gossiping (fear response) [Script] registrying entry Gossiping (default response) [Script] registrying entry Saw Frontier Justice [Script] registrying entry Witnessed the Madness of Frontier Justice [Script] registrying entry Witnessed Frontier Justice And Approved [Script] registrying entry Saw a cannibal [Script] registrying entry Saw the corpse of a loved one [Script] registrying entry Saw the rotted corpse of a loved one [Script] registrying entry Saw a rotted corpse [Script] registrying entry Saw a corpse [Script] registrying entry Saw a corpse and liked it [Script] registrying entry Slept due to Despair [Script] registrying entry Attended a Party [Script] registrying entry Consumed Human Flesh [Script] registrying entry Consumed Delicious Human Flesh [Script] registrying entry Ate Fishperson Flesh [Script] registrying entry Ate Exotic Caviar [Script] registrying entry Ate Something Exotic [Script] registrying entry Ate Exotic Caviar (fishy) [Script] registrying entry Ate Fishperson Flesh (fishy) [Script] registrying entry Ate something (Epicurean) [Script] registrying entry Ate something tasty (Epicurean) [Script] registrying entry Ate something delicious (Epicurean) [Script] registrying entry Ate something unsatisfying (Epicurean) [Script] registrying entry Ate something nasty (Epicurean) [Script] registrying entry Ate something [Script] registrying entry Ate something tasty [Script] registrying entry Ate something delicious [Script] registrying entry Ate something unsatisfying [Script] registrying entry Ate something nasty [Script] registrying entry Slept Outside [Script] registrying entry Slept Outside (Pioneer) [Script] registrying entry Slept In Terrifying Lavishness [Script] registrying entry Slept Appallingly [Script] registrying entry Slept Badly [Script] registrying entry Slept Poorly [Script] registrying entry Slept [Script] registrying entry Slept Well [Script] registrying entry Slept Comfortably [Script] registrying entry Slept Lavishly [Script] registrying entry Work Tier -6 [Script] registrying entry Work Tier -4 [Script] registrying entry Work Tier -2 [Script] registrying entry Work Tier 0 [Script] registrying entry Work Tier 2 [Script] registrying entry Work Tier 4 [Script] registrying entry Work Tier 6 [Script] registrying entry Fishpeople Menacing [Script] registrying entry Fishpeople Menacing (fishy) [Script] registrying entry Fishpeople Intimidation Sad [Script] registrying entry Fishpeople Intimidation Angry [Script] registrying entry Fishpeople Inimidation Unpleasant [Script] registrying entry Damaged [Script] registrying entry Confusing Fishperson Gibberish [Script] registrying entry Frightening Fishperson Gibberish [Script] registrying entry Enthralling Fishperson Gibberish [Script] registrying entry Enthralled by the Call of the Sea [Script] registrying entry Annoyed by the Call of the Sea [Script] registrying entry Drank a Bottle of Laudanum [Script] registrying entry Drank a Bottle of Sulphur Tonic [Script] registrying entry Drank a Bottle of Spirits [Script] registrying entry Drank a Jar of Brew [Script] registrying entry Received Medical Treatment [Script] registrying entry Drank at the Pub [Script] registrying entry Drank a Non-Alcoholic Drink [Script] registrying entry Drank due to Despair [Script] registrying entry grave_cry [Script] registrying entry Enjoyed Paperwork [Script] registrying entry Begrudgingly Did Paperwork [Script] registrying entry Read Poetry [Script] registrying entry Butchered A Human Corpse [Script] registrying entry Butchered A Fishperson Corpse [Script] registrying entry Butchered A Fishperson Corpse (fishy) [Script] registrying entry Witnessed Butchery of a Human Corpse [Script] registrying entry Witnessed Fishperson Butcher a Human Corpse [Script] registrying entry Witnessed Fishperson Butcher a Human Corpse (morbid) [Script] registrying entry Witnessed Butchery of a Fishperson Corpse [Script] registrying entry Witnessed Butchery of a Fishperson Corpse (fishy) [Script] registrying entry Witnessed Consumption of Human Meat [Script] registrying entry Horrified By Fishperson Corpse [Script] registrying entry Fascinated By Fishperson Corpse [Script] registrying entry Horrified By A Fishperson [Script] registrying entry Fascinated By A Fishperson [Script] registrying entry Horrified By A Selenian [Script] registrying entry Fascinated By A Selenian [Script] registrying entry Attacked By A Selenian [Script] registrying entry Suffered From Selenian Field Effect [Script] registrying entry Horrified By An Obeliskian [Script] registrying entry Fascinated By An Obeliskian [Script] registrying entry Attacked By An Obeliskian [Script] registrying entry Suffered From Obeliskian Aetheric Attack [Script] registrying entry Engaged In Military Training [Script] registrying entry Proud To Witness Construction Of A Building [Script] registrying entry Inspired by the Proud Military of the Colony [Script] registrying entry Finished Construction of a Building [Script] registrying entry Angry Due To Hunger [Script] registrying entry Desperately Hungry [Script] registrying entry Killed Some Wild Game [Script] registrying entry Killed for the first time [Script] registrying entry Killed someone for the first time [Script] registrying entry Killed for the first time (friend) [Script] registrying entry Killed for the first time (military) [Script] registrying entry Killed for the first time and liked it [Script] registrying entry Killed a fishperson [Script] registrying entry Killed a Bandit [Script] registrying entry Enacted Frontier Justice (military) [Script] registrying entry Witnessed Combat [Script] registrying entry Witnessed Fighting Between Colonists [Script] registrying entry Horrified At Eating Human Flesh [Script] registrying entry Ate Human Flesh (Epicurean) [Script] registrying entry Enjoyed Eating Human Flesh [Script] registrying entry Committed Intentional Murder [Script] registrying entry Committed Intentional Murder of a Friend [Script] registrying entry Attacked By A Murderer [Script] registrying entry Witnessed Murder [Script] registrying entry Witnessed Murder And Liked It [Script] registrying entry Witnessed Violent Death [Script] registrying entry Witnessed Violent Death And Liked It [Script] registrying entry Witnessed a Dreadful Poetry Reading [Script] registrying entry Witnessed a Maddened Poetry Reading [Script] registrying entry Witnessed a Poetry Reading [Script] registrying entry Enjoyed a Reading of Poetry [Script] registrying entry Totally Unequipped To Be A Vicar [Script] registrying entry Thrilled At Being Conscripted [Script] registrying entry Upset At Being Conscripted [Script] registrying entry Upset At Being Decomissioned [Script] registrying entry Witnessed Creepy Dance [Script] registrying entry Witnessed Creepy Dance (maddened) [Script] registrying entry Did a Dance [Script] registrying entry Talked to An Animal [Script] registrying entry Witnessed Talking To Animal [Script] registrying entry Talked to A Corpse [Script] registrying entry Witnessed Talking To Corpse [Script] registrying entry Witnessed Happy Freakout [Script] registrying entry Made A Friend [Script] registrying entry Lost A Friend [Script] registrying entry Made An Enemy [Script] registrying entry Had A Good Cower [Script] registrying entry Fled From Danger [Script] registrying entry Forced to Frontier Justice a Friend [Script] registrying entry Watched a Friend Die to Frontier Justice [Script] registrying entry Watched a Friend Die [Script] registrying entry Watched a Friend Get Murdered [Script] registrying entry Prayed Before Bed [Script] registrying entry Prayed And Felt Better [Script] registrying entry Prayed at Wall Shrine [Script] registrying entry Gave Confession And Felt Better [Script] registrying entry Prayed And Spread Despair [Script] registrying entry Preached the End Times [Script] registrying entry Heard Someone Preaching the End Times [Script] registrying entry Attended Uplifting Prayer Service [Script] registrying entry Attended Military Prayer Service [Script] registrying entry Attended Tedious Military Service [Script] registrying entry Attended Worker Prayer Service [Script] registrying entry Attended Bland Worker Service [Script] registrying entry Attended UC Prayer Service [Script] registrying entry Attended Boring UC Service [Script] registrying entry Attended A Very Strange Prayer Service [Script] registrying entry slapped [Script] registrying entry slapped_other [Script] registrying entry insulted_by_bandit [Script] registrying entry Hugged A Fishperson [Script] registrying entry hugged [Script] registrying entry hugged_other [Script] registrying entry hugged_sad [Script] registrying entry hugged_sad_other [Script] registrying entry Hugged Someone Random [Script] registrying entry sudden_shift_change [Script] registrying entry Hugged By Someone They Didn't Like [Script] registrying entry whispered [Script] registrying entry whispered_other [Script] registrying entry was_punched [Script] registrying entry saw_punching [Script] registrying entry did_punching [Script] registrying entry blamed [Script] registrying entry blamed_other [Script] registrying entry yelled [Script] registrying entry yelled_other [Script] registrying entry suck_up_to_positive [Script] registrying entry suck_up_to_negative [Script] registrying entry sucked_up_to_positive [Script] registrying entry sucked_up_to_negative [Script] registrying entry look_at_food [Script] registrying entry look_at_body [Script] registrying entry cowered [Script] registrying entry Let Off Some Steam [Script] registrying entry Enjoyed Smashing Something Up [Script] registrying entry Sleep Was Interrupted [Script] registrying entry Science Failure [Script] registrying entry Science Success [Script] registrying entry Saw Invisible Geometries [Script] registrying entry Saw A Lost And Ancient Drowned World [Script] registrying entry Felt The Thoughts Of The Omnipotent Idiot-Constructor [Script] registrying entry Felt Spirit Devoured By The Black Monolith Of The Underworld [Script] registrying entry Discovered a Terrifying Secret about their Family History [Script] registrying entry Uneventful Family Research [Script] registrying entry Discovered a Distant Relative [Script] registrying entry Had An Unsettling Dream (good reaction) [Script] registrying entry Had An Unsettling Dream (bad reaction) A [Script] registrying entry Had An Unsettling Dream (bad reaction) B [Script] registrying entry Had An Unsettling Dream (bad reaction) C [Script] registrying entry Had An Unsettling Dream (Doomed) [Script] registrying entry Planet Dream [Script] registrying entry Planet Wake [Script] registrying entry Thrilled At Being Able To Send Stolen Goods [Script] registrying entry Upset At Nearby Criminal Endeavours [Script] registrying entry Furious at knowledge of Bandit Activities [Script] registrying entry Amused at knowledge of Bandit Activities [Script] registrying entry Angered By Destruction Of Shrine [Script] registrying entry Upset At Not Being Able To Send Stolen Goods [Script] registrying entry Happy to have studied a Science Crate [Script] registrying entry Disappointed to have not studied a Science Crate [Script] registrying entry Exposure to Science Goo [Script] registrying entry Humbled By The Infinite Terror Of The Cosmos [Script] registrying entry Ecstatic To Have Joined A Cult [Script] registrying entry Fulfilled By Performing Cult Worship [Script] registrying entry Grateful to have a Chapel [Script] registrying entry Witnessed Last Rites Performed [Script] registrying entry Performed Last Rites [Script] registrying entry Upset at being Denied a Chapel [Script] registrying entry Felt Understood by The Aristocracy [Script] registrying entry Felt Fumbling Condescension of The Aristocracy [Script] registrying entry Felt Intense Joy at Being Understood by The Aristocracy [Script] registrying entry Upset at Lazy Colony Manager [Script] registrying entry Enraged at an Unfair Fine [Script] registrying entry Subject to Military Brutality [Script] registrying entry Slept out in the woods [Script] registrying entry Left a Life of Banditry [Script] registrying entry Lost Faith in Cult [Script] registrying entry Enjoyed A Conversation About The Occult [Script] registrying entry Offended By A Conversation About The Occult [Script] registrying entry A Day Without Sleep [Script] registrying entry Two Days Without Sleep [Script] registrying entry Three Days Without Sleep [Script] registrying entry Drank Cult Juice [Script] registrying entry Drank Anger Juice [Script] registrying entry Drank Happy Juice [Script] registrying entry Drank Fish Juice [Script] registrying entry Performed an Obeliskian Dissection [Script] registrying entry Performed a Fishperson Dissection [Script] registrying entry Witnessed Black Magic [Script] registrying entry Witnessed Black Magic and Approved [Script] registrying entry Witnessed Eldritch Murder [Script] registrying entry Performed Black Magic [Script] registrying entry Saw a Spectre [Script] registrying entry Saw a Spectre (and liked it) [Script] registrying entry Told of Murder (spectre) [Script] registrying entry Requested Burial (spectre) [Script] registrying entry Terrified by a Spectre [Script] registrying entry Heard Eldritch Whispers [Script] registrying entry Saw Eldritch Runes [Script] registrying entry Cultist Shrines Ordered Destroyed [Script] registrying entry The Stars Are Right [Script] registrying entry Skilled Up [Script] registrying entry Angered By Meddling With Idol [Script] registrying entry Upset At Loss Of Idol [Script] registrying entry Got Married [Script] registrying entry Observed Culturally Acceptable Wedding [Script] registrying entry Observed Culturally Unacceptable Wedding [Script] registrying entry Observed Wedding [Script] registrying entry cultist_fishperson [Script] registrying entry cultist_obeliskian [Script] registrying entry cultist_selenian [Script] registrying entry cultist_death [Script] registrying entry cultist_black_magic [Script] registrying entry cultist_technology [Script] registrying entry cultist_nature [Script] registrying entry cultist_the_queen [MISC] SCRIPT: Loading scripts/entity/forageSources.edb [Script] registrying entry Guttural Bluestar Mushroom [Script] registrying entry Cream Cap Mushroom [Script] registrying entry Redspeckle Cap Mushroom [Script] registrying entry Banded Disc Mushroom [Script] registrying entry White Disc Mushroom [Script] registrying entry Yellow Disc Mushroom [Script] registrying entry Green Puffball Mushroom [Script] registrying entry White Puffball Mushroom [Script] registrying entry Orange Puffball Mushroom [Script] registrying entry Black Cup Fungus [Script] registrying entry White Cup Fungus [Script] registrying entry Orange Cup Fungus [Script] registrying entry Lacquer Tree [Script] registrying entry Coconut Palm [Script] registrying entry Wild Grapevine [Script] registrying entry Saskatoonberry Bush [Script] registrying entry Lingonberry Bush [Script] registrying entry Exotic Caviar Clutch [Script] registrying entry Exotic Mud Caviar Clutch [Script] registrying entry Salvagable Wreckage [Script] registrying entry Bandit Tent [Script] registrying entry Salvagable Wrecked Airdrop Crate [Script] registrying entry Bones [Script] registrying entry Aurochs Bones [Script] registrying entry Salvagable Machine debris [MISC] SCRIPT: Loading scripts/entity/oreNodes.edb [MISC] Now trying to load ui\icons\thoughtIcons00.png [Script] registrying entry Hematite Node [Script] registrying entry Malachite Node [Script] registrying entry Sphalerite Node [Script] registrying entry Sulphur Node [Script] registrying entry Coal Node [Script] registrying entry Chalk Node [Script] registrying entry Gold Node [Script] registrying entry Clay Node [Script] registrying entry Peat Node [Script] registrying entry Sand Dune [Script] registrying entry Rhyolite Outcrop [Script] registrying entry Rhyolite Boulder [MISC] SCRIPT: Loading scripts/entity/weapons.edb [Script] registrying entry sacrificial_dagger [Script] entity db: registering commodity info sacrificial_dagger [MISC] Entity: sacrificial_dagger value: 20 [MISC] [Script] registrying entry pistol [Script] entity db: registering commodity info pistol [MISC] Entity: pistol value: 690 [MISC] [Script] registrying entry revolver [Script] entity db: registering commodity info revolver [MISC] Entity: revolver value: 2220 [MISC] [Script] registrying entry tripistol [Script] entity db: registering commodity info tripistol [MISC] Entity: tripistol value: 0 [MISC] [Script] registrying entry leyden_pistol [Script] entity db: registering commodity info leyden_pistol [MISC] Entity: leyden_pistol value: 0 [MISC] [Script] registrying entry leyden_rifle [Script] entity db: registering commodity info leyden_rifle [MISC] Entity: leyden_rifle value: 0 [MISC] [Script] registrying entry musket [Script] entity db: registering commodity info musket [MISC] Entity: musket value: 2290 [MISC] [Script] registrying entry carbine [Script] entity db: registering commodity info carbine [MISC] Entity: carbine value: 5300 [MISC] [Script] registrying entry jezail_rifle [Script] entity db: registering commodity info jezail_rifle [MISC] Entity: jezail_rifle value: 0 [MISC] [Script] registrying entry blunderbuss [Script] entity db: registering commodity info blunderbuss [MISC] Entity: blunderbuss value: 2630 [MISC] [Script] registrying entry grenadelauncher [Script] entity db: registering commodity info grenadelauncher [MISC] Entity: grenadelauncher value: 0 [MISC] [Script] registrying entry sabre [Script] entity db: registering commodity info sabre [MISC] Entity: sabre value: 100 [MISC] [Script] registrying entry nightstick [Script] entity db: registering commodity info nightstick [MISC] Entity: nightstick value: 70 [MISC] [Script] registrying entry machete [Script] entity db: registering commodity info machete [MISC] Entity: machete value: 70 [MISC] [Script] registrying entry hand_grenade [Script] entity db: registering commodity info hand_grenade [MISC] Entity: hand_grenade value: 60 [MISC] [Script] registrying entry steam_knight_minum_gun [Script] entity db: registering commodity info steam_knight_minum_gun [MISC] Entity: steam_knight_minum_gun value: 2000 [MISC] [Script] registrying entry steam_knight_grenade_launcher [Script] entity db: registering commodity info steam_knight_grenade_launcher [MISC] Entity: steam_knight_grenade_launcher value: 2000 [MISC] [Script] registrying entry steam_knight_hand_cannon [Script] entity db: registering commodity info steam_knight_hand_cannon [MISC] Entity: steam_knight_hand_cannon value: 2000 [MISC] [Script] registrying entry spine_gun [Script] entity db: registering commodity info spine_gun [MISC] Entity: spine_gun value: 90 [MISC] [Script] registrying entry urchin_grenade [Script] entity db: registering commodity info urchin_grenade [MISC] Entity: urchin_grenade value: 60 [MISC] [Script] registrying entry bone_knife [Script] entity db: registering commodity info bone_knife [MISC] Entity: bone_knife value: 10 [MISC] [Script] registrying entry coral_club [Script] entity db: registering commodity info coral_club [MISC] Entity: coral_club value: 50 [MISC] [MISC] SCRIPT: Loading scripts/entity/world.edb [Script] registrying entry WorldStats [Script] registrying entry Alarm Beacon [Script] registrying entry Alert Zoom Marker [Script] registrying entry Path Marker [Script] registrying entry Explore [Script] registrying entry Sound Test 1 [Script] registrying entry Sound Test 2 [Script] registrying entry Dev Marker [Script] registrying entry Mining Info [Script] registrying entry Selenian Info [Script] registrying entry MineInfo [MISC] SCRIPT: Loading scripts/entity/objectclusters.edb [Script] registrying entry Starting Building Materials [Script] registrying entry Starting Machine Parts [Script] registrying entry Starting Pistols [Script] registrying entry Starting Food [Script] registrying entry Starting Weapons [Script] registrying entry Starting Materials - Starter [Script] registrying entry Starting Materials 2 - Starter [Script] registrying entry Starting Food - Starter [Script] registrying entry Starting Materials - Advanced [Script] registrying entry Starting Materials 2 - Advanced [Script] registrying entry Starting Food - Advanced [Script] registrying entry Starting Materials - Faststart [Script] registrying entry Starting Food - Faststart [Script] registrying entry Starting Materials - Skills [Script] registrying entry Starting Materials 2 - Skills [Script] registrying entry Starting Food - Skills [Script] registrying entry Starting Materials - Metalworking [Script] registrying entry Starting Materials 2 - Metalworking [Script] registrying entry Starting Food - Metalworking [Script] registrying entry Starting Materials - Defense [Script] registrying entry Starting Materials 2 - Defense [Script] registrying entry Starting Food - Defense [Script] registrying entry Starting Food - Food [Script] registrying entry Starting Materials - Science [Script] registrying entry Starting Materials 2 - Science [Script] registrying entry Gabion Gibs [Script] registrying entry Brick Fence Gibs [Script] registrying entry Wrecked Airdrop Debris Cluster [Script] registrying entry Coconut Palm Cluster [Script] registrying entry Lacquer Tree Cluster [Script] registrying entry Battlefield Decor [Script] registrying entry Coal Nodes [Script] registrying entry Hematite Nodes [Script] registrying entry Malachite Nodes [Script] registrying entry Chalk Nodes [Script] registrying entry Sulphur Nodes [Script] registrying entry Leafy Gold Shrubs [Script] registrying entry Leafy Green Shrubs [Script] registrying entry Brackens [Script] registrying entry Sphalerite Nodes [Script] registrying entry Gold Nodes [Script] registrying entry Clay Nodes [Script] registrying entry Stone Boulders [Script] registrying entry Stone Outcrops [Script] registrying entry Favour Food [Script] registrying entry Random Commodities [Script] registrying entry Construction Materials [Script] registrying entry Bamboo Shipment [Script] registrying entry Random Food [Script] registrying entry Random Trade Food [Script] registrying entry Random Cooked Food [Script] registrying entry Random Quality Food [Script] registrying entry Random Quality Food [Script] registrying entry Butcher Gore [Script] registrying entry Gore Cluster [Script] registrying entry Mob of Fishpeople [Script] registrying entry Group of Fishpeople [Script] registrying entry Obeliskian Servitors [Script] registrying entry Flock of Dodos [Script] registrying entry Herd of Aurochs [Script] registrying entry Skulk of Foxes [Script] registrying entry Mans o Wars [Script] registrying entry beetleCluster [Script] registrying entry Vermin Beetle Spawn [Script] registrying entry Aspen Cluster [Script] registrying entry Joshua Trees [Script] registrying entry Mangroves [Script] registrying entry Gutta Perchas [Script] registrying entry Weeping Willows [Script] registrying entry Construction Materials from Supply Ship [Script] registrying entry Food from Supply Ship [Script] registrying entry Alcohol Shipment [Script] registrying entry Science Crate Salvage [Script] registrying entry Random Animals [Script] registrying entry Construction Materials looted from from Supply Ship [Script] registrying entry Construction Materials looted from from Supply Ship (crim) [Script] registrying entry Construction Materials found by Citizen [Script] registrying entry Guns and Ammo from Supply Ship [Script] registrying entry Armaments Colonial Ministry [Script] registrying entry Random Guns [Script] registrying entry Obeliskian Cluster [Script] registrying entry Obeliskian Ruins 00 [Script] registrying entry Obeliskian Ruins 01 [Script] registrying entry Obeliskian Ruins 02 [Script] registrying entry Artifact Dig Site [Script] registrying entry Machine Debris [Script] registrying entry Random Ores [Script] registrying entry Random Ingots [Script] registrying entry Random Stone Blocks [Script] registrying entry Obeliskian Gibs [Script] registrying entry Landmine Supply Drop [Script] registrying entry Module Crates [Script] registrying entry Strange Meteor Contents [Script] registrying entry Selenian Goodies [Script] registrying entry Paper Gibs [Script] registrying entry Stahlmark Supply Drop [Script] registrying entry Republique Supply Drop [Script] registrying entry Republique Pitchblende [Script] registrying entry Novorus Supply Drop [MISC] SCRIPT: Loading scripts/entity/explosions.edb [Script] registrying entry Landmine Explosion [Script] registrying entry Medium Explosion [Script] registrying entry Strange Meteor Explosion [Script] registrying entry Obeliskian Guardian Explosion [Script] registrying entry Small Eldritch Explosion [Script] registrying entry Ammo Explosion [Script] registrying entry Small Explosion [Script] registrying entry Blunderbuss Area Attack [Script] registrying entry Selenian Field Effect [Script] registrying entry Urchin Grenade Explosion [MISC] SCRIPT: Loading scripts/entity/factions.edb [Script] registrying entry BanditsInfo [Script] registrying entry RepubliqueInfo [Script] registrying entry NovorusInfo [Script] registrying entry raw_resources [Script] registrying entry StahlmarkInfo [Script] registrying entry ore_mega [Script] registrying entry EmpireInfo [Script] registrying entry researchTable [Script] registrying entry just_logs_please [Script] registrying entry FishInfo [MISC] SCRIPT: Loading scripts/entity/science.edb [MISC] SCRIPT: Loading scripts/entity/case_files.edb [Script] registrying entry persistentEventTable [MISC] SCRIPT: Done loading entity sources [MISC] Skin ui/default.xml not found! [MISC] Registering library for gameGridPosition, stack size 0 [MISC] Registering library for gameHistoryFragment, stack size 0 [MISC] Registering library for gameSimInput, stack size 0 [MISC] Registering library for offsetCollectionHandle, stack size 0 [MISC] SCRIPT: Loading entitydef.lua [MISC] SCRIPT: Loading scripts/entity/food.edb [Script] registrying entry basic_food [Script] entity db: registering commodity info basic_food [MISC] Entity: basic_food value: 0 [MISC] [Script] registrying entry raw_beetle_steak [Script] entity db: registering commodity info raw_beetle_steak [MISC] Entity: raw_beetle_steak value: 0 [MISC] [Script] registrying entry cooked_beetle_steak [Script] entity db: registering commodity info cooked_beetle_steak [MISC] Entity: cooked_beetle_steak value: 0 [MISC] [Script] registrying entry bottle_of_laudanum [Script] entity db: registering commodity info bottle_of_laudanum [MISC] Entity: bottle_of_laudanum value: 320 [MISC] [Script] registrying entry tin_of_meat [Script] entity db: registering commodity info tin_of_meat [MISC] Entity: tin_of_meat value: 840 [MISC] [Script] registrying entry bottle_of_sulphur_tonic [Script] entity db: registering commodity info bottle_of_sulphur_tonic [MISC] Entity: bottle_of_sulphur_tonic value: 150 [MISC] [Script] registrying entry chicken_leg [Script] entity db: registering commodity info chicken_leg [MISC] Entity: chicken_leg value: 0 [MISC] [Script] registrying entry dodo_leg [Script] entity db: registering commodity info dodo_leg [MISC] Entity: dodo_leg value: 0 [MISC] [Script] registrying entry can_of_food [Script] entity db: registering commodity info can_of_food [MISC] Entity: can_of_food value: 0 [MISC] [Script] registrying entry soup [Script] entity db: registering commodity info soup [MISC] Entity: soup value: 0 [MISC] [Script] registrying entry berry_medley_stew [Script] entity db: registering commodity info berry_medley_stew [MISC] Entity: berry_medley_stew value: 0 [MISC] [Script] registrying entry maize_chowder [Script] entity db: registering commodity info maize_chowder [MISC] Entity: maize_chowder value: 0 [MISC] [Script] registrying entry farmers_stew [Script] entity db: registering commodity info farmers_stew [MISC] Entity: farmers_stew value: 0 [MISC] [Script] registrying entry stew [Script] entity db: registering commodity info stew [MISC] Entity: stew value: 0 [MISC] [Script] registrying entry plate_of_bangers_and_mash [Script] entity db: registering commodity info plate_of_bangers_and_mash [MISC] Entity: plate_of_bangers_and_mash value: 0 [MISC] [Script] registrying entry plate_of_fish [Script] entity db: registering commodity info plate_of_fish [MISC] Entity: plate_of_fish value: 0 [MISC] [Script] registrying entry apple [Script] entity db: registering commodity info apple [MISC] Entity: apple value: 0 [MISC] [Script] registrying entry orange [Script] entity db: registering commodity info orange [MISC] Entity: orange value: 0 [MISC] [Script] registrying entry cup_of_tea [Script] entity db: registering commodity info cup_of_tea [MISC] Entity: cup_of_tea value: 0 [MISC] [Script] registrying entry basic_brew [Script] entity db: registering commodity info basic_brew [MISC] Entity: basic_brew value: 0 [MISC] [Script] registrying entry jar_of_beer [Script] entity db: registering commodity info jar_of_beer [MISC] Entity: jar_of_beer value: 50 [MISC] [Script] registrying entry bottle_of_wine [Script] entity db: registering commodity info bottle_of_wine [MISC] Entity: bottle_of_wine value: 50 [MISC] [Script] registrying entry bottle_of_guarapo [Script] entity db: registering commodity info bottle_of_guarapo [MISC] Entity: bottle_of_guarapo value: 50 [MISC] [Script] registrying entry bottle_of_caninha [Script] entity db: registering commodity info bottle_of_caninha [MISC] Entity: bottle_of_caninha value: 50 [MISC] [Script] registrying entry bottle_of_rum [Script] entity db: registering commodity info bottle_of_rum [MISC] Entity: bottle_of_rum value: 50 [MISC] [Script] registrying entry bottle_of_whisky [Script] entity db: registering commodity info bottle_of_whisky [MISC] Entity: bottle_of_whisky value: 150 [MISC] [Script] registrying entry bottle_of_vodka [Script] entity db: registering commodity info bottle_of_vodka [MISC] Entity: bottle_of_vodka value: 150 [MISC] [Script] registrying entry cult_juice [Script] entity db: registering commodity info cult_juice [MISC] Entity: cult_juice value: 10000 [MISC] [Script] registrying entry happy_juice [Script] entity db: registering commodity info happy_juice [MISC] Entity: happy_juice value: 10000 [MISC] [Script] registrying entry anger_juice [Script] entity db: registering commodity info anger_juice [MISC] Entity: anger_juice value: 5000 [MISC] [Script] registrying entry fish_juice [Script] entity db: registering commodity info fish_juice [MISC] Entity: fish_juice value: 99999 [MISC] [Script] registrying entry jar_of_chicha [Script] entity db: registering commodity info jar_of_chicha [MISC] Entity: jar_of_chicha value: 50 [MISC] [Script] registrying entry bottle_of_pulque [Script] entity db: registering commodity info bottle_of_pulque [MISC] Entity: bottle_of_pulque value: 50 [MISC] [Script] registrying entry bottle_of_moonshine [Script] entity db: registering commodity info bottle_of_moonshine [MISC] Entity: bottle_of_moonshine value: 150 [MISC] [Script] registrying entry bottle_of_mezcal [Script] entity db: registering commodity info bottle_of_mezcal [MISC] Entity: bottle_of_mezcal value: 150 [MISC] [Script] registrying entry loaf_of_bread [Script] entity db: registering commodity info loaf_of_bread [MISC] Entity: loaf_of_bread value: 0 [MISC] [Script] registrying entry bushel_of_cabbage [Script] entity db: registering commodity info bushel_of_cabbage [MISC] Entity: bushel_of_cabbage value: 0 [MISC] [Script] registrying entry bushel_of_chillies [Script] entity db: registering commodity info bushel_of_chillies [MISC] Entity: bushel_of_chillies value: 0 [MISC] [Script] registrying entry bushel_of_black_cup_fungus [Script] entity db: registering commodity info bushel_of_black_cup_fungus [MISC] Entity: bushel_of_black_cup_fungus value: 0 [MISC] [Script] registrying entry bushel_of_orange_cup_fungus [Script] entity db: registering commodity info bushel_of_orange_cup_fungus [MISC] Entity: bushel_of_orange_cup_fungus value: 0 [MISC] [Script] registrying entry bushel_of_exotic_caviar [Script] entity db: registering commodity info bushel_of_exotic_caviar [MISC] Entity: bushel_of_exotic_caviar value: 0 [MISC] [Script] registrying entry tin_of_exotic_caviar [Script] entity db: registering commodity info tin_of_exotic_caviar [MISC] Entity: tin_of_exotic_caviar value: 500 [MISC] [Script] registrying entry bucket_of_raw_opium [Script] entity db: registering commodity info bucket_of_raw_opium [MISC] Entity: bucket_of_raw_opium value: 80 [MISC] [Script] registrying entry bucket_of_molasses [Script] entity db: registering commodity info bucket_of_molasses [MISC] Entity: bucket_of_molasses value: 0 [MISC] [Script] registrying entry bucket_of_agave_syrup [Script] entity db: registering commodity info bucket_of_agave_syrup [MISC] Entity: bucket_of_agave_syrup value: 26 [MISC] [Script] registrying entry cut_sugarcane [Script] entity db: registering commodity info cut_sugarcane [MISC] Entity: cut_sugarcane value: 10 [MISC] [Script] registrying entry sugar_loaf [Script] entity db: registering commodity info sugar_loaf [MISC] Entity: sugar_loaf value: 10 [MISC] [Script] registrying entry bag_of_wheat_flour [Script] entity db: registering commodity info bag_of_wheat_flour [MISC] Entity: bag_of_wheat_flour value: 0 [MISC] [Script] registrying entry pumpkin [Script] entity db: registering commodity info pumpkin [MISC] Entity: pumpkin value: 0 [MISC] [Script] registrying entry bushel_of_maize [Script] entity db: registering commodity info bushel_of_maize [MISC] Entity: bushel_of_maize value: 0 [MISC] [Script] registrying entry bushel_of_grapes [Script] entity db: registering commodity info bushel_of_grapes [MISC] Entity: bushel_of_grapes value: 0 [MISC] [Script] registrying entry bushel_of_prickly_pear [Script] entity db: registering commodity info bushel_of_prickly_pear [MISC] Entity: bushel_of_prickly_pear value: 0 [MISC] [Script] registrying entry bushel_of_tea_leaf [Script] entity db: registering commodity info bushel_of_tea_leaf [MISC] Entity: bushel_of_tea_leaf value: 0 [MISC] [Script] registrying entry bushel_of_saskatoonberries [Script] entity db: registering commodity info bushel_of_saskatoonberries [MISC] Entity: bushel_of_saskatoonberries value: 0 [MISC] [Script] registrying entry bushel_of_lingonberries [Script] entity db: registering commodity info bushel_of_lingonberries [MISC] Entity: bushel_of_lingonberries value: 0 [MISC] [Script] registrying entry bushel_of_joshua_fruit [Script] entity db: registering commodity info bushel_of_joshua_fruit [MISC] Entity: bushel_of_joshua_fruit value: 0 [MISC] [Script] registrying entry charred_meat [Script] entity db: registering commodity info charred_meat [MISC] Entity: charred_meat value: 0 [MISC] [Script] registrying entry raw_steak [Script] entity db: registering commodity info raw_steak [MISC] Entity: raw_steak value: 0 [MISC] [Script] registrying entry raw_aurochs_steak [Script] entity db: registering commodity info raw_aurochs_steak [MISC] Entity: raw_aurochs_steak value: 0 [MISC] [Script] registrying entry cooked_steak [Script] entity db: registering commodity info cooked_steak [MISC] Entity: cooked_steak value: 0 [MISC] [Script] registrying entry raw_fishperson_steak [Script] entity db: registering commodity info raw_fishperson_steak [MISC] Entity: raw_fishperson_steak value: 0 [MISC] [Script] registrying entry cooked_fishperson_steak [Script] entity db: registering commodity info cooked_fishperson_steak [MISC] Entity: cooked_fishperson_steak value: 0 [MISC] [Script] registrying entry raw_fish_steak [Script] entity db: registering commodity info raw_fish_steak [MISC] Entity: raw_fish_steak value: 0 [MISC] [Script] registrying entry long_pork [Script] entity db: registering commodity info long_pork [MISC] Entity: long_pork value: 0 [MISC] [Script] registrying entry cooked_long_pork [Script] entity db: registering commodity info cooked_long_pork [MISC] Entity: cooked_long_pork value: 0 [MISC] [Script] registrying entry raw_bird [Script] entity db: registering commodity info raw_bird [MISC] Entity: raw_bird value: 0 [MISC] [Script] registrying entry cooked_bird [Script] entity db: registering commodity info cooked_bird [MISC] Entity: cooked_bird value: 0 [MISC] [Script] registrying entry bushel_of_sausages [Script] entity db: registering commodity info bushel_of_sausages [MISC] Entity: bushel_of_sausages value: 0 [MISC] [Script] registrying entry bushel_of_tobacco_leaf [Script] entity db: registering commodity info bushel_of_tobacco_leaf [MISC] Entity: bushel_of_tobacco_leaf value: 0 [MISC] [Script] registrying entry bushel_of_coffee_fruit [Script] entity db: registering commodity info bushel_of_coffee_fruit [MISC] Entity: bushel_of_coffee_fruit value: 15 [MISC] [Script] registrying entry crate_of_canned_food [Script] entity db: registering commodity info crate_of_canned_food [MISC] Entity: crate_of_canned_food value: 530 [MISC] [Script] registrying entry crate_of_coffee_fruit [Script] entity db: registering commodity info crate_of_coffee_fruit [MISC] Entity: crate_of_coffee_fruit value: 0 [MISC] [Script] registrying entry crate_of_coffee_beans [Script] entity db: registering commodity info crate_of_coffee_beans [MISC] Entity: crate_of_coffee_beans value: 70 [MISC] [Script] registrying entry crate_of_tea_leaves [Script] entity db: registering commodity info crate_of_tea_leaves [MISC] Entity: crate_of_tea_leaves value: 40 [MISC] [Script] registrying entry crate_of_tobacco_leaves [Script] entity db: registering commodity info crate_of_tobacco_leaves [MISC] Entity: crate_of_tobacco_leaves value: 70 [MISC] [Script] registrying entry crate_of_coconuts [Script] entity db: registering commodity info crate_of_coconuts [MISC] Entity: crate_of_coconuts value: 0 [MISC] [Script] registrying entry coconut_curry [Script] entity db: registering commodity info coconut_curry [MISC] Entity: coconut_curry value: 0 [MISC] [Script] registrying entry crate_of_pickled_chillies [Script] entity db: registering commodity info crate_of_pickled_chillies [MISC] Entity: crate_of_pickled_chillies value: 240 [MISC] [Script] registrying entry bushel_of_white_cup_fungus [Script] entity db: registering commodity info bushel_of_white_cup_fungus [MISC] Entity: bushel_of_white_cup_fungus value: 0 [MISC] [Script] registrying entry bushel_of_yellow_disc_fungus [Script] entity db: registering commodity info bushel_of_yellow_disc_fungus [MISC] Entity: bushel_of_yellow_disc_fungus value: 0 [MISC] [Script] registrying entry crate_of_pickled_orange_cup_fungus [Script] entity db: registering commodity info crate_of_pickled_orange_cup_fungus [MISC] Entity: crate_of_pickled_orange_cup_fungus value: 240 [MISC] [Script] registrying entry crate_of_pickled_white_cup_fungus [Script] entity db: registering commodity info crate_of_pickled_white_cup_fungus [MISC] Entity: crate_of_pickled_white_cup_fungus value: 240 [MISC] [Script] registrying entry crate_of_pickled_black_cup_fungus [Script] entity db: registering commodity info crate_of_pickled_black_cup_fungus [MISC] Entity: crate_of_pickled_black_cup_fungus value: 240 [MISC] [Script] registrying entry crate_of_lingonberry_preserves [Script] entity db: registering commodity info crate_of_lingonberry_preserves [MISC] Entity: crate_of_lingonberry_preserves value: 240 [MISC] [Script] registrying entry crate_of_saskatoonberry_preserves [Script] entity db: registering commodity info crate_of_saskatoonberry_preserves [MISC] Entity: crate_of_saskatoonberry_preserves value: 240 [MISC] [Script] registrying entry crate_of_beer [Script] entity db: registering commodity info crate_of_beer [MISC] Entity: crate_of_beer value: 0 [MISC] [Script] registrying entry crate_of_chicha [Script] entity db: registering commodity info crate_of_chicha [MISC] Entity: crate_of_chicha value: 0 [MISC] [Script] registrying entry crate_of_pulque [Script] entity db: registering commodity info crate_of_pulque [MISC] Entity: crate_of_pulque value: 0 [MISC] [Script] registrying entry crate_of_moonshine [Script] entity db: registering commodity info crate_of_moonshine [MISC] Entity: crate_of_moonshine value: 0 [MISC] [Script] registrying entry crate_of_laudanum_bottles [Script] entity db: registering commodity info crate_of_laudanum_bottles [MISC] Entity: crate_of_laudanum_bottles value: 0 [MISC] [Script] registrying entry crate_of_sulphur_tonic [Script] entity db: registering commodity info crate_of_sulphur_tonic [MISC] Entity: crate_of_sulphur_tonic value: 0 [MISC] [Script] registrying entry crate_of_rum [Script] entity db: registering commodity info crate_of_rum [MISC] Entity: crate_of_rum value: 0 [MISC] [Script] registrying entry crate_of_whisky [Script] entity db: registering commodity info crate_of_whisky [MISC] Entity: crate_of_whisky value: 0 [MISC] [Script] registrying entry lingonberry_pie [Script] entity db: registering commodity info lingonberry_pie [MISC] Entity: lingonberry_pie value: 0 [MISC] [Script] registrying entry saskatoonberry_pie [Script] entity db: registering commodity info saskatoonberry_pie [MISC] Entity: saskatoonberry_pie value: 0 [MISC] [Script] registrying entry meat_pie [Script] entity db: registering commodity info meat_pie [MISC] Entity: meat_pie value: 0 [MISC] [Script] registrying entry fish_pie [Script] entity db: registering commodity info fish_pie [MISC] Entity: fish_pie value: 0 [MISC] [Script] registrying entry long_pork_pie [Script] entity db: registering commodity info long_pork_pie [MISC] Entity: long_pork_pie value: 0 [MISC] [Script] registrying entry fishperson_pie [Script] entity db: registering commodity info fishperson_pie [MISC] Entity: fishperson_pie value: 0 [MISC] [Script] registrying entry pumpkin_pie [Script] entity db: registering commodity info pumpkin_pie [MISC] Entity: pumpkin_pie value: 0 [MISC] [Script] registrying entry cube_of_flesh [Script] entity db: registering commodity info cube_of_flesh [MISC] Entity: cube_of_flesh value: 0 [MISC] [MISC] SCRIPT: Loading scripts/entity/trees.edb [Script] registrying entry Conifer [Script] registrying entry Joshua Tree [Script] registrying entry Mangrove [Script] registrying entry Gutta Percha [Script] registrying entry Pine [Script] registrying entry Tropical Broadleaf [Script] registrying entry Aspen [Script] registrying entry Weeping Willow [Script] registrying entry Giant Horsetail [Script] registrying entry Palm [Script] registrying entry Green Bamboo [Script] registrying entry Black Bamboo [Script] registrying entry Yellow Bamboo [Script] registrying entry Baobab [Script] registrying entry Saguaro [MISC] SCRIPT: Loading scripts/entity/clearableTerrain.edb [Script] registrying entry DEV Coordinate Marker [Script] registrying entry Bird Nest [Script] registrying entry Wrecked Airdrop Debris [Script] registrying entry Rhyolite Debris [Script] registrying entry Basalt Debris [Script] registrying entry Wooden Debris, Small [Script] registrying entry Brick Debris, Small [Script] registrying entry Random Rubbish [Script] registrying entry Paper Rubbish [Script] registrying entry Machine Rubbish [Script] registrying entry Broken Glass [Script] registrying entry Human Bones [Script] registrying entry Primed Grenade [Script] registrying entry Smoking Small Crater [Script] registrying entry Smoking Medium Crater [Script] registrying entry Small Crater [Script] registrying entry Medium Crater [Script] registrying entry Large Crater [Script] registrying entry Seashells [Script] registrying entry Medium Gibs [Script] registrying entry Small Gibs [Script] registrying entry Gibs [Script] registrying entry Driftwood Branch [Script] registrying entry Driftwood Trunk [Script] registrying entry Driftwood Logs [Script] registrying entry Mossy Branch [Script] registrying entry Mossy Trunk [Script] registrying entry Mossy Logs [Script] registrying entry Blue Flowers [Script] registrying entry Purple Flowers [Script] registrying entry White Flowers [Script] registrying entry Yellow Flowers [Script] registrying entry Grass Lump Swamp [Script] registrying entry Dwarf Birch [Script] registrying entry Swamp Grass [Script] registrying entry Green Grass [Script] registrying entry Golden Grass [Script] registrying entry Empty Clutch [Script] registrying entry Empty Mud Clutch [Script] registrying entry Spiny Green Shrub [Script] registrying entry Heather Shrub [Script] registrying entry Spiny Dry Shrub [Script] registrying entry Leafy Gold Shrub [Script] registrying entry Leafy Green Shrub [Script] registrying entry Leafy Bush [Script] registrying entry Pitcher Plant [Script] registrying entry Bracken [Script] registrying entry Green Barrel Cactus [Script] registrying entry Blue Barrel Cactus [Script] registrying entry Carrion Flower [Script] registrying entry Fungus [Script] registrying entry coral [Script] registrying entry sea urchin large [Script] registrying entry sea urchin small [Script] registrying entry sea polyp [Script] registrying entry Cultist Candles [Script] registrying entry Flagstones [Script] registrying entry Flagstones Lowered [Script] registrying entry Flagstones Raised [Script] registrying entry Dark Stone Block [Script] registrying entry Dark Stone Monolith [Script] registrying entry Giant Dark Stone Monolith [Script] registrying entry Campfire [Script] registrying entry Large Animal Burrow [Script] registrying entry Small Animal Burrow [Script] registrying entry A Mundane Pile Of Dirt [Script] registrying entry Burnt Timber [MISC] SCRIPT: Loading scripts/entity/commodity.edb [Shaders] rendShader (groundpolygon.shd): [MISC] Loading new shader: groundpolygon.shd [MISC] [Script] registrying entry logs [Script] entity db: registering commodity info logs [MISC] Entity: logs value: 40 [MISC] [Script] registrying entry bamboo_poles [Script] entity db: registering commodity info bamboo_poles [MISC] Entity: bamboo_poles value: 50 [MISC] [Script] registrying entry planks [Script] entity db: registering commodity info planks [MISC] Entity: planks value: 80 [MISC] [Script] registrying entry lacquer [Script] entity db: registering commodity info lacquer [MISC] Entity: lacquer value: 50 [MISC] [Script] registrying entry lacquered_planks [Script] entity db: registering commodity info lacquered_planks [MISC] Entity: lacquered_planks value: 240 [MISC] [Script] registrying entry coal [Script] entity db: registering commodity info coal [MISC] Entity: coal value: 60 [MISC] [Script] registrying entry charcoal [Script] entity db: registering commodity info charcoal [MISC] Entity: charcoal value: 60 [MISC] [Script] registrying entry peat [Script] entity db: registering commodity info peat [MISC] Entity: peat value: 60 [MISC] [Script] registrying entry hematite [Script] entity db: registering commodity info hematite [MISC] Entity: hematite value: 100 [MISC] [Script] registrying entry malachite [Script] entity db: registering commodity info malachite [MISC] Entity: malachite value: 100 [MISC] [Script] registrying entry sphalerite [Script] entity db: registering commodity info sphalerite [MISC] Entity: sphalerite value: 100 [MISC] [Script] registrying entry native_gold [Script] entity db: registering commodity info native_gold [MISC] Entity: native_gold value: 150 [MISC] [Script] registrying entry chalk [Script] entity db: registering commodity info chalk [MISC] Entity: chalk value: 50 [MISC] [Script] registrying entry sulphur [Script] entity db: registering commodity info sulphur [MISC] Entity: sulphur value: 50 [MISC] [Script] registrying entry iron_ingots [Script] entity db: registering commodity info iron_ingots [MISC] Entity: iron_ingots value: 550 [MISC] [Script] registrying entry copper_ingots [Script] entity db: registering commodity info copper_ingots [MISC] Entity: copper_ingots value: 550 [MISC] [Script] registrying entry zinc_ingots [Script] entity db: registering commodity info zinc_ingots [MISC] Entity: zinc_ingots value: 460 [MISC] [Script] registrying entry brass_ingots [Script] entity db: registering commodity info brass_ingots [MISC] Entity: brass_ingots value: 1320 [MISC] [Script] registrying entry gold_ingots [Script] entity db: registering commodity info gold_ingots [MISC] Entity: gold_ingots value: 1340 [MISC] [Script] registrying entry steel_ingots [Script] entity db: registering commodity info steel_ingots [MISC] Entity: steel_ingots value: 890 [MISC] [Script] registrying entry iron_pipes [Script] entity db: registering commodity info iron_pipes [MISC] Entity: iron_pipes value: 1020 [MISC] [Script] registrying entry copper_pipes [Script] entity db: registering commodity info copper_pipes [MISC] Entity: copper_pipes value: 1020 [MISC] [Script] registrying entry iron_plates [Script] entity db: registering commodity info iron_plates [MISC] Entity: iron_plates value: 1040 [MISC] [Script] registrying entry copper_plates [Script] entity db: registering commodity info copper_plates [MISC] Entity: copper_plates value: 1040 [MISC] [Script] registrying entry steel_plates [Script] entity db: registering commodity info steel_plates [MISC] Entity: steel_plates value: 1500 [MISC] [Script] registrying entry brass_cogs [Script] entity db: registering commodity info brass_cogs [MISC] Entity: brass_cogs value: 1450 [MISC] [Script] registrying entry rubber_tree_sap [Script] entity db: registering commodity info rubber_tree_sap [MISC] Entity: rubber_tree_sap value: 50 [MISC] [Script] registrying entry pitchblende [Script] entity db: registering commodity info pitchblende [MISC] Entity: pitchblende value: 1 [MISC] [Script] registrying entry uranium_ingots [Script] entity db: registering commodity info uranium_ingots [MISC] Entity: uranium_ingots value: 1 [MISC] [Script] registrying entry cube_of_clay [Script] entity db: registering commodity info cube_of_clay [MISC] Entity: cube_of_clay value: 50 [MISC] [Script] registrying entry bushel_of_sand [Script] entity db: registering commodity info bushel_of_sand [MISC] Entity: bushel_of_sand value: 80 [MISC] [Script] registrying entry bricks [Script] entity db: registering commodity info bricks [MISC] Entity: bricks value: 80 [MISC] [Script] registrying entry rough_stone_block [Script] entity db: registering commodity info rough_stone_block [MISC] Entity: rough_stone_block value: 50 [MISC] [Script] registrying entry bushel_of_bone_meal [Script] entity db: registering commodity info bushel_of_bone_meal [MISC] Entity: bushel_of_bone_meal value: 50 [MISC] [Script] registrying entry bushel_of_bones [Script] entity db: registering commodity info bushel_of_bones [MISC] Entity: bushel_of_bones value: 50 [MISC] [Script] registrying entry cement_sack [Script] entity db: registering commodity info cement_sack [MISC] Entity: cement_sack value: 50 [MISC] [Script] registrying entry crate_of_stoneware_jars [Script] entity db: registering commodity info crate_of_stoneware_jars [MISC] Entity: crate_of_stoneware_jars value: 50 [MISC] [Script] registrying entry crate_of_glass_bottles [Script] entity db: registering commodity info crate_of_glass_bottles [MISC] Entity: crate_of_glass_bottles value: 60 [MISC] [Script] registrying entry glass_panes [Script] entity db: registering commodity info glass_panes [MISC] Entity: glass_panes value: 150 [MISC] [Script] registrying entry keg_of_black_powder [Script] entity db: registering commodity info keg_of_black_powder [MISC] Entity: keg_of_black_powder value: 120 [MISC] [Script] registrying entry sulphur_fertiliser [Script] entity db: registering commodity info sulphur_fertiliser [MISC] Entity: sulphur_fertiliser value: 80 [MISC] [Script] registrying entry crate_of_combat_supplies [Script] entity db: registering commodity info crate_of_combat_supplies [MISC] Entity: crate_of_combat_supplies value: 1670 [MISC] [Script] registrying entry crate_of_empty_shell_casings [Script] entity db: registering commodity info crate_of_empty_shell_casings [MISC] Entity: crate_of_empty_shell_casings value: 50 [MISC] [Script] registrying entry crate_of_grenades [Script] entity db: registering commodity info crate_of_grenades [MISC] Entity: crate_of_grenades value: 50 [MISC] [Script] registrying entry landmine [Script] entity db: registering commodity info landmine [MISC] Entity: landmine value: 420 [MISC] [Script] registrying entry flax_straw [Script] entity db: registering commodity info flax_straw [MISC] Entity: flax_straw value: 12 [MISC] [Script] registrying entry bolt_of_cloth [Script] entity db: registering commodity info bolt_of_cloth [MISC] Entity: bolt_of_cloth value: 150 [MISC] [Script] registrying entry coffin [Script] entity db: registering commodity info coffin [MISC] Entity: coffin value: 50 [MISC] [Script] registrying entry bushel_of_bluestar_cap_fungus [Script] entity db: registering commodity info bushel_of_bluestar_cap_fungus [MISC] Entity: bushel_of_bluestar_cap_fungus value: 0 [MISC] [Script] registrying entry bushel_of_cream_cap_fungus [Script] entity db: registering commodity info bushel_of_cream_cap_fungus [MISC] Entity: bushel_of_cream_cap_fungus value: 0 [MISC] [Script] registrying entry bushel_of_redspeckle_cap_fungus [Script] entity db: registering commodity info bushel_of_redspeckle_cap_fungus [MISC] Entity: bushel_of_redspeckle_cap_fungus value: 0 [MISC] [Script] registrying entry bushel_of_banded_disc_fungus [Script] entity db: registering commodity info bushel_of_banded_disc_fungus [MISC] Entity: bushel_of_banded_disc_fungus value: 0 [MISC] [Script] registrying entry bushel_of_white_disc_fungus [Script] entity db: registering commodity info bushel_of_white_disc_fungus [MISC] Entity: bushel_of_white_disc_fungus value: 0 [MISC] [Script] registrying entry bushel_of_green_puffball_fungus [Script] entity db: registering commodity info bushel_of_green_puffball_fungus [MISC] Entity: bushel_of_green_puffball_fungus value: 0 [MISC] [Script] registrying entry bushel_of_white_puffball_fungus [Script] entity db: registering commodity info bushel_of_white_puffball_fungus [MISC] Entity: bushel_of_white_puffball_fungus value: 0 [MISC] [Script] registrying entry bushel_of_orange_puffball_fungus [Script] entity db: registering commodity info bushel_of_orange_puffball_fungus [MISC] Entity: bushel_of_orange_puffball_fungus value: 0 [MISC] [Script] registrying entry bushel_of_scrap_iron [Script] entity db: registering commodity info bushel_of_scrap_iron [MISC] Entity: bushel_of_scrap_iron value: 0 [MISC] [Script] registrying entry science_crate [Script] entity db: registering commodity info science_crate [MISC] Entity: science_crate value: 0 [MISC] [Script] registrying entry ancient_millstone [Script] entity db: registering commodity info ancient_millstone [MISC] Entity: ancient_millstone value: 0 [MISC] [Script] registrying entry leaf_fossil [Script] entity db: registering commodity info leaf_fossil [MISC] Entity: leaf_fossil value: 0 [MISC] [Script] registrying entry serpent_bell [Script] entity db: registering commodity info serpent_bell [MISC] Entity: serpent_bell value: 0 [MISC] [Script] registrying entry statue_head [Script] entity db: registering commodity info statue_head [MISC] Entity: statue_head value: 0 [MISC] [Script] registrying entry idol_of_quaggaroth [Script] entity db: registering commodity info idol_of_quaggaroth [MISC] Entity: idol_of_quaggaroth value: 0 [MISC] [Script] registrying entry fishy_idol [Script] entity db: registering commodity info fishy_idol [MISC] Entity: fishy_idol value: 0 [MISC] [Script] registrying entry dormant_spore [Script] entity db: registering commodity info dormant_spore [MISC] Entity: dormant_spore value: 300 [MISC] [Script] registrying entry glowing_spore [Script] entity db: registering commodity info glowing_spore [MISC] Entity: glowing_spore value: 1000 [MISC] [Script] registrying entry geometer_canopic_jar [Script] entity db: registering commodity info geometer_canopic_jar [MISC] Entity: geometer_canopic_jar value: 0 [MISC] [Script] registrying entry obeliskian_seal [Script] entity db: registering commodity info obeliskian_seal [MISC] Entity: obeliskian_seal value: 0 [MISC] [Script] registrying entry fishperson_organs [Script] entity db: registering commodity info fishperson_organs [MISC] Entity: fishperson_organs value: 0 [MISC] [Script] registrying entry grimoire [Script] entity db: registering commodity info grimoire [MISC] Entity: grimoire value: 0 [MISC] [Script] registrying entry obeliskian_block [Script] entity db: registering commodity info obeliskian_block [MISC] Entity: obeliskian_block value: 0 [MISC] [Script] registrying entry obeliskian_bricks [Script] entity db: registering commodity info obeliskian_bricks [MISC] Entity: obeliskian_bricks value: 0 [MISC] [Script] registrying entry bricabrac [Script] entity db: registering commodity info bricabrac [MISC] Entity: bricabrac value: 0 [MISC] [Script] registrying entry boxed_brick_ceramics_kiln [Script] entity db: registering commodity info boxed_brick_ceramics_kiln [MISC] Entity: boxed_brick_ceramics_kiln value: 420 [MISC] [Script] registrying entry boxed_iron_ceramics_kiln [Script] entity db: registering commodity info boxed_iron_ceramics_kiln [MISC] Entity: boxed_iron_ceramics_kiln value: 2350 [MISC] [Script] registrying entry boxed_stone_charcoal_kiln [Script] entity db: registering commodity info boxed_stone_charcoal_kiln [MISC] Entity: boxed_stone_charcoal_kiln value: 320 [MISC] [Script] registrying entry boxed_brick_charcoal_kiln [Script] entity db: registering commodity info boxed_brick_charcoal_kiln [MISC] Entity: boxed_brick_charcoal_kiln value: 1100 [MISC] [Script] registrying entry boxed_iron_charcoal_kiln [Script] entity db: registering commodity info boxed_iron_charcoal_kiln [MISC] Entity: boxed_iron_charcoal_kiln value: 1620 [MISC] [Script] registrying entry boxed_small_iron_oven [Script] entity db: registering commodity info boxed_small_iron_oven [MISC] Entity: boxed_small_iron_oven value: 1560 [MISC] [Script] registrying entry boxed_steam_oven [Script] entity db: registering commodity info boxed_steam_oven [MISC] Entity: boxed_steam_oven value: 3010 [MISC] [Script] registrying entry boxed_power_lathe [Script] entity db: registering commodity info boxed_power_lathe [MISC] Entity: boxed_power_lathe value: 10 [MISC] [Script] registrying entry boxed_stone_smelting_crucible [Script] entity db: registering commodity info boxed_stone_smelting_crucible [MISC] Entity: boxed_stone_smelting_crucible value: 390 [MISC] [Script] registrying entry boxed_iron_smelting_crucible [Script] entity db: registering commodity info boxed_iron_smelting_crucible [MISC] Entity: boxed_iron_smelting_crucible value: 3160 [MISC] [Script] registrying entry boxed_power_saw [Script] entity db: registering commodity info boxed_power_saw [MISC] Entity: boxed_power_saw value: 1810 [MISC] [Script] registrying entry boxed_mixing_tank [Script] entity db: registering commodity info boxed_mixing_tank [MISC] Entity: boxed_mixing_tank value: 1740 [MISC] [Script] registrying entry boxed_brewing_vat [Script] entity db: registering commodity info boxed_brewing_vat [MISC] Entity: boxed_brewing_vat value: 280 [MISC] [Script] registrying entry boxed_still [Script] entity db: registering commodity info boxed_still [MISC] Entity: boxed_still value: 2280 [MISC] [Script] registrying entry boxed_ceramics_workbench [Script] entity db: registering commodity info boxed_ceramics_workbench [MISC] Entity: boxed_ceramics_workbench value: 230 [MISC] [Script] registrying entry boxed_workbench [Script] entity db: registering commodity info boxed_workbench [MISC] Entity: boxed_workbench value: 210 [MISC] [Script] registrying entry boxed_chemistry_workbench [Script] entity db: registering commodity info boxed_chemistry_workbench [MISC] Entity: boxed_chemistry_workbench value: 220 [MISC] [Script] registrying entry boxed_smithing_forge [Script] entity db: registering commodity info boxed_smithing_forge [MISC] Entity: boxed_smithing_forge value: 870 [MISC] [Script] registrying entry boxed_booze_vat [Script] entity db: registering commodity info boxed_booze_vat [MISC] Entity: boxed_booze_vat value: 940 [MISC] [Script] registrying entry boxed_spinning_mule [Script] entity db: registering commodity info boxed_spinning_mule [MISC] Entity: boxed_spinning_mule value: 10 [MISC] [Script] registrying entry boxed_wooden_altar [Script] entity db: registering commodity info boxed_wooden_altar [MISC] Entity: boxed_wooden_altar value: 230 [MISC] [Script] registrying entry boxed_stone_altar [Script] entity db: registering commodity info boxed_stone_altar [MISC] Entity: boxed_stone_altar value: 640 [MISC] [Script] registrying entry boxed_large_stone_altar [Script] entity db: registering commodity info boxed_large_stone_altar [MISC] Entity: boxed_large_stone_altar value: 1130 [MISC] [Script] registrying entry boxed_macroscope [Script] entity db: registering commodity info boxed_macroscope [MISC] Entity: boxed_macroscope value: 3190 [MISC] [Script] registrying entry boxed_candelabra [Script] entity db: registering commodity info boxed_candelabra [MISC] Entity: boxed_candelabra value: 710 [MISC] [Script] registrying entry boxed_church_banner [Script] entity db: registering commodity info boxed_church_banner [MISC] Entity: boxed_church_banner value: 360 [MISC] [Script] registrying entry boxed_church_pews [Script] entity db: registering commodity info boxed_church_pews [MISC] Entity: boxed_church_pews value: 10 [MISC] [Script] registrying entry boxed_cot [Script] entity db: registering commodity info boxed_cot [MISC] Entity: boxed_cot value: 180 [MISC] [Script] registrying entry boxed_lower_class_bed [Script] entity db: registering commodity info boxed_lower_class_bed [MISC] Entity: boxed_lower_class_bed value: 280 [MISC] [Script] registrying entry boxed_middle_class_single_bed [Script] entity db: registering commodity info boxed_middle_class_single_bed [MISC] Entity: boxed_middle_class_single_bed value: 330 [MISC] [Script] registrying entry boxed_upper_class_bed [Script] entity db: registering commodity info boxed_upper_class_bed [MISC] Entity: boxed_upper_class_bed value: 980 [MISC] [Script] registrying entry boxed_upper_class_chair [Script] entity db: registering commodity info boxed_upper_class_chair [MISC] Entity: boxed_upper_class_chair value: 460 [MISC] [Script] registrying entry boxed_clothes_line_short [Script] entity db: registering commodity info boxed_clothes_line_short [MISC] Entity: boxed_clothes_line_short value: 230 [MISC] [Script] registrying entry boxed_clothes_line_long [Script] entity db: registering commodity info boxed_clothes_line_long [MISC] Entity: boxed_clothes_line_long value: 280 [MISC] [Script] registrying entry boxed_upper_class_table [Script] entity db: registering commodity info boxed_upper_class_table [MISC] Entity: boxed_upper_class_table value: 740 [MISC] [Script] registrying entry boxed_fancy_bookshelf [Script] entity db: registering commodity info boxed_fancy_bookshelf [MISC] Entity: boxed_fancy_bookshelf value: 760 [MISC] [Script] registrying entry boxed_bookshelf [Script] entity db: registering commodity info boxed_bookshelf [MISC] Entity: boxed_bookshelf value: 230 [MISC] [Script] registrying entry boxed_lc_cabinet [Script] entity db: registering commodity info boxed_lc_cabinet [MISC] Entity: boxed_lc_cabinet value: 180 [MISC] [Script] registrying entry boxed_mc_cabinet [Script] entity db: registering commodity info boxed_mc_cabinet [MISC] Entity: boxed_mc_cabinet value: 550 [MISC] [Script] registrying entry boxed_uc_cabinet [Script] entity db: registering commodity info boxed_uc_cabinet [MISC] Entity: boxed_uc_cabinet value: 650 [MISC] [Script] registrying entry boxed_bureaucrats_cabinet [Script] entity db: registering commodity info boxed_bureaucrats_cabinet [MISC] Entity: boxed_bureaucrats_cabinet value: 230 [MISC] [Script] registrying entry boxed_bureaucrats_desk [Script] entity db: registering commodity info boxed_bureaucrats_desk [MISC] Entity: boxed_bureaucrats_desk value: 180 [MISC] [Script] registrying entry boxed_standing_desk [Script] entity db: registering commodity info boxed_standing_desk [MISC] Entity: boxed_standing_desk value: 120 [MISC] [Script] registrying entry boxed_mineshaft_module [Script] entity db: registering commodity info boxed_mineshaft_module [MISC] Entity: boxed_mineshaft_module value: 230 [MISC] [Script] registrying entry boxed_chalkboard [Script] entity db: registering commodity info boxed_chalkboard [MISC] Entity: boxed_chalkboard value: 180 [MISC] [Script] registrying entry boxed_vacuum_chamber [Script] entity db: registering commodity info boxed_vacuum_chamber [MISC] Entity: boxed_vacuum_chamber value: 3900 [MISC] [Script] registrying entry boxed_painting_uc [Script] entity db: registering commodity info boxed_painting_uc [MISC] Entity: boxed_painting_uc value: 10 [MISC] [Script] registrying entry boxed_painting_mc [Script] entity db: registering commodity info boxed_painting_mc [MISC] Entity: boxed_painting_mc value: 10 [MISC] [Script] registrying entry boxed_painting_lc [Script] entity db: registering commodity info boxed_painting_lc [MISC] Entity: boxed_painting_lc value: 10 [MISC] [Script] registrying entry boxed_loading_bay_door [Script] entity db: registering commodity info boxed_loading_bay_door [MISC] Entity: boxed_loading_bay_door value: 230 [MISC] [Script] registrying entry boxed_lower_class_window [Script] entity db: registering commodity info boxed_lower_class_window [MISC] Entity: boxed_lower_class_window value: 120 [MISC] [Script] registrying entry boxed_middle_class_window [Script] entity db: registering commodity info boxed_middle_class_window [MISC] Entity: boxed_middle_class_window value: 230 [MISC] [Script] registrying entry boxed_stained_glass_window [Script] entity db: registering commodity info boxed_stained_glass_window [MISC] Entity: boxed_stained_glass_window value: 330 [MISC] [Script] registrying entry boxed_wood_plinth [Script] entity db: registering commodity info boxed_wood_plinth [MISC] Entity: boxed_wood_plinth value: 280 [MISC] [Script] registrying entry boxed_stone_plinth [Script] entity db: registering commodity info boxed_stone_plinth [MISC] Entity: boxed_stone_plinth value: 210 [MISC] [Script] registrying entry boxed_lower_class_table [Script] entity db: registering commodity info boxed_lower_class_table [MISC] Entity: boxed_lower_class_table value: 230 [MISC] [Script] registrying entry boxed_middle_class_table [Script] entity db: registering commodity info boxed_middle_class_table [MISC] Entity: boxed_middle_class_table value: 440 [MISC] [Script] registrying entry boxed_steam_radiator [Script] entity db: registering commodity info boxed_steam_radiator [MISC] Entity: boxed_steam_radiator value: 1510 [MISC] [Script] registrying entry boxed_lower_class_chair [Script] entity db: registering commodity info boxed_lower_class_chair [MISC] Entity: boxed_lower_class_chair value: 120 [MISC] [Script] registrying entry boxed_middle_class_chair [Script] entity db: registering commodity info boxed_middle_class_chair [MISC] Entity: boxed_middle_class_chair value: 280 [MISC] [Script] registrying entry boxed_spice_rack [Script] entity db: registering commodity info boxed_spice_rack [MISC] Entity: boxed_spice_rack value: 120 [MISC] [Script] registrying entry boxed_hanging_pots [Script] entity db: registering commodity info boxed_hanging_pots [MISC] Entity: boxed_hanging_pots value: 390 [MISC] [Script] registrying entry boxed_lower_class_picture_frame_cluster [Script] entity db: registering commodity info boxed_lower_class_picture_frame_cluster [MISC] Entity: boxed_lower_class_picture_frame_cluster value: 500 [MISC] [Script] registrying entry boxed_middle_class_picture_frame_cluster [Script] entity db: registering commodity info boxed_middle_class_picture_frame_cluster [MISC] Entity: boxed_middle_class_picture_frame_cluster value: 500 [MISC] [Script] registrying entry boxed_clay_pot [Script] entity db: registering commodity info boxed_clay_pot [MISC] Entity: boxed_clay_pot value: 70 [MISC] [Script] registrying entry boxed_science_wall_plaque [Script] entity db: registering commodity info boxed_science_wall_plaque [MISC] Entity: boxed_science_wall_plaque value: 500 [MISC] [Script] registrying entry boxed_military_wall_plaque [Script] entity db: registering commodity info boxed_military_wall_plaque [MISC] Entity: boxed_military_wall_plaque value: 500 [MISC] [Script] registrying entry boxed_royal_wall_plaque [Script] entity db: registering commodity info boxed_royal_wall_plaque [MISC] Entity: boxed_royal_wall_plaque value: 500 [MISC] [Script] registrying entry boxed_lower_class_certificate [Script] entity db: registering commodity info boxed_lower_class_certificate [MISC] Entity: boxed_lower_class_certificate value: 200 [MISC] [Script] registrying entry boxed_carpet [Script] entity db: registering commodity info boxed_carpet [MISC] Entity: boxed_carpet value: 280 [MISC] [Script] registrying entry boxed_rug [Script] entity db: registering commodity info boxed_rug [MISC] Entity: boxed_rug value: 180 [MISC] [Script] registrying entry boxed_lower_class_wall_shrine [Script] entity db: registering commodity info boxed_lower_class_wall_shrine [MISC] Entity: boxed_lower_class_wall_shrine value: 180 [MISC] [Script] registrying entry boxed_upper_class_wall_shrine [Script] entity db: registering commodity info boxed_upper_class_wall_shrine [MISC] Entity: boxed_upper_class_wall_shrine value: 230 [MISC] [Script] registrying entry boxed_lamp [Script] entity db: registering commodity info boxed_lamp [MISC] Entity: boxed_lamp value: 430 [MISC] [Script] registrying entry boxed_barometer [Script] entity db: registering commodity info boxed_barometer [MISC] Entity: boxed_barometer value: 320 [MISC] [Script] registrying entry boxed_large_pipe_and_valve [Script] entity db: registering commodity info boxed_large_pipe_and_valve [MISC] Entity: boxed_large_pipe_and_valve value: 320 [MISC] [Script] registrying entry boxed_vent [Script] entity db: registering commodity info boxed_vent [MISC] Entity: boxed_vent value: 320 [MISC] [Script] registrying entry boxed_pipe_cluster [Script] entity db: registering commodity info boxed_pipe_cluster [MISC] Entity: boxed_pipe_cluster value: 320 [MISC] [Script] registrying entry boxed_sign_board_small [Script] entity db: registering commodity info boxed_sign_board_small [MISC] Entity: boxed_sign_board_small value: 10 [MISC] [Script] registrying entry boxed_sign_hanger_metal_00 [Script] entity db: registering commodity info boxed_sign_hanger_metal_00 [MISC] Entity: boxed_sign_hanger_metal_00 value: 10 [MISC] [Script] registrying entry boxed_sign_hanger_wood_00 [Script] entity db: registering commodity info boxed_sign_hanger_wood_00 [MISC] Entity: boxed_sign_hanger_wood_00 value: 10 [MISC] [Script] registrying entry boxed_barbershop_pole [Script] entity db: registering commodity info boxed_barbershop_pole [MISC] Entity: boxed_barbershop_pole value: 180 [MISC] [Script] registrying entry boxed_wall-mounted_aurochs_head [Script] entity db: registering commodity info boxed_wall-mounted_aurochs_head [MISC] Entity: boxed_wall-mounted_aurochs_head value: 120 [MISC] [Script] registrying entry boxed_wall-mounted_beetle_head [Script] entity db: registering commodity info boxed_wall-mounted_beetle_head [MISC] Entity: boxed_wall-mounted_beetle_head value: 120 [MISC] [MISC] SCRIPT: Loading scripts/entity/tools.edb [Script] registrying entry crate [Script] entity db: registering commodity info crate [MISC] Entity: crate value: 0 [MISC] [Script] registrying entry axe [Script] entity db: registering commodity info axe [MISC] Entity: axe value: 0 [MISC] [Script] registrying entry hammer [Script] entity db: registering commodity info hammer [MISC] Entity: hammer value: 0 [MISC] [Script] registrying entry shovel [Script] entity db: registering commodity info shovel [MISC] Entity: shovel value: 0 [MISC] [Script] registrying entry pickaxe [Script] entity db: registering commodity info pickaxe [MISC] Entity: pickaxe value: 0 [MISC] [Script] registrying entry hoe [Script] entity db: registering commodity info hoe [MISC] Entity: hoe value: 0 [MISC] [Script] registrying entry net [Script] entity db: registering commodity info net [MISC] Entity: net value: 0 [MISC] [Script] registrying entry razor [Script] entity db: registering commodity info razor [MISC] Entity: razor value: 0 [MISC] [Script] registrying entry cleaver [Script] entity db: registering commodity info cleaver [MISC] Entity: cleaver value: 0 [MISC] [Script] registrying entry hunting_knife [Script] entity db: registering commodity info hunting_knife [MISC] Entity: hunting_knife value: 0 [MISC] [Script] registrying entry saw [Script] entity db: registering commodity info saw [MISC] Entity: saw value: 0 [MISC] [Script] registrying entry broom [Script] entity db: registering commodity info broom [MISC] Entity: broom value: 0 [MISC] [Script] registrying entry quill [Script] entity db: registering commodity info quill [MISC] Entity: quill value: 0 [MISC] [MISC] SCRIPT: Loading scripts/entity/beacon.edb [Script] registrying entry Rally [Script] registrying entry Explore [Script] registrying entry Flatten [Script] registrying entry Clear Trees [MISC] SCRIPT: Loading scripts/entity/workshops.edb [Shaders] rendShader (flatcolour.shd): [MISC] Loading new shader: flatcolour.shd [MISC] [MISC] Skin ui\styles\styleGameplay.xml not found! [Script] registrying entry Lower Class House [Script] registrying entry Middle Class House [Script] registrying entry Upper Class House [Script] registrying entry Carpentry Workshop [Script] registrying entry Ceramics Workshop [Script] registrying entry Cement Factory [Script] registrying entry Metalworks [Script] registrying entry Kitchen [Script] registrying entry Chemical Works [Script] registrying entry Chapel [Script] registrying entry Public House [Script] registrying entry Barracks [Script] registrying entry Barbershop [Script] registrying entry Clerk's Office [Script] registrying entry Mine [Script] registrying entry Naturalist's Office [Script] registrying entry Foreign Office [Script] registrying entry Trade Office [Script] registrying entry Laboratory [MISC] SCRIPT: Loading scripts/entity/animal.edb [Script] registrying entry Small Anemone [Script] registrying entry Tall Anemone [Script] registrying entry Huge Anemone [Script] registrying entry Man-o-war [Script] registrying entry Chicken [Script] registrying entry Junglefowl [Script] registrying entry Giant Snail [Script] registrying entry Fox [Script] registrying entry Snow Fox [Script] registrying entry Desert Fox [Script] registrying entry Land Dragon [Script] registrying entry Deathwurm [Script] registrying entry Aurochs [Script] registrying entry Wooly Aurochs [Script] registrying entry Deer [Script] registrying entry Dodo [Script] registrying entry Arctic Dodo [Script] registrying entry Beetle [Script] registrying entry Scintillating Beetle [Script] registrying entry Tiny Beetle [Script] registrying entry Capybara [Script] registrying entry Desert Tortoise [Script] registrying entry Scrub Tortoise [Script] registrying entry Swamp Tortoise [Script] registrying entry Giant Horseshoe Crab [Script] registrying entry Horseshoe Crab [Script] registrying entry Frog [Script] registrying entry Trilobite [Script] registrying entry Giant Beetle [Script] registrying entry Obeliskian Servitor [Script] registrying entry Obeliskian Master [Script] registrying entry Obeliskian Guardian [Script] registrying entry fishperson [Script] registrying entry Selenian Polyp [Script] registrying entry Geometer Observator [Script] registrying entry Geometer [Script] registrying entry Geometer Mech [Script] registrying entry Geometer Portal [MISC] SCRIPT: Loading scripts/entity/vehicle.edb [Script] registrying entry Minum Turret [Script] registrying entry Steam Knight [Script] registrying entry Landing Craft [MISC] SCRIPT: Loading scripts/entity/citizen.edb [Script] registrying entry HumanStats [Script] registrying entry BanditStats [Script] registrying entry normal [Script] registrying entry steamknight_normal [Script] registrying entry steamknight_run [Script] registrying entry fleeing [Script] registrying entry run [Script] registrying entry rampage_walk [Script] registrying entry rampage_run [Script] registrying entry walk_hungry [Script] registrying entry walk_angry [Script] registrying entry walk_sad [Script] registrying entry walk_injured [Script] registrying entry walk_insane [Script] registrying entry walk_skip [Script] registrying entry walk_doublebounce [Script] registrying entry walk_murderous [Script] registrying entry walk_fishy [Script] registrying entry Farmer [Script] registrying entry Militia Footsoldier [Script] registrying entry Footsoldier [Script] registrying entry Metalworker [Script] registrying entry Miner [Script] registrying entry Laboratory Assistant [Script] registrying entry Forester [Script] registrying entry Prisoner [Script] registrying entry Labourer [Script] registrying entry Naturalist [Script] registrying entry Vicar [Script] registrying entry Congregant [Script] registrying entry NCO [Script] registrying entry Militia NCO [Script] registrying entry Scientist [Script] registrying entry Barber [Script] registrying entry Clerk [Script] registrying entry Chemist [Script] registrying entry Barkeep [Script] registrying entry Diplomat [Script] registrying entry Artisan [Script] registrying entry Industrial Artisan [Script] registrying entry Overseer [Script] registrying entry Prisoner Overseer [Script] registrying entry Poet [Script] registrying entry Capitalist [Script] registrying entry Aristocrat [Script] registrying entry Occult Inspector [Script] registrying entry Occult Sergeant [Script] registrying entry Cultist Priest [Script] registrying entry Cultist Minion [Script] registrying entry Novorus Civilian [Script] registrying entry Novorus Merchant [Script] registrying entry Novorus Levy [Script] registrying entry Novorus NCO [Script] registrying entry Republique Civilian [Script] registrying entry Republique Merchant [Script] registrying entry Republique Conscript [Script] registrying entry Republique NCO [Script] registrying entry Stahlmark Civilian [Script] registrying entry Stahlmark Merchant [Script] registrying entry Stahlmark Trupp [Script] registrying entry Stahlmark NCO [Script] registrying entry Spectre [Script] registrying entry Bandit [Script] registrying entry Armoured Bandit [MISC] SCRIPT: Loading scripts/entity/building_decor.edb [Script] registrying entry Wooden Steps [Script] registrying entry Brick Steps [Script] registrying entry Iron Steps [Script] registrying entry Wooden Steps [Script] registrying entry Wide Iron Steps [Script] registrying entry Wide Stone Steps [Script] registrying entry Wide Wooden Steps [Script] registrying entry Wide Brick Steps [Script] registrying entry Barbershop Pole [Script] registrying entry Painting 00 [Script] registrying entry Lamp 00 [Script] registrying entry Lamp 01 [Script] registrying entry Painting [MISC] SCRIPT: Loading scripts/entity/modules.edb [Script] registrying entry Stone Ceramics Kiln [Script] registrying entry Brick Ceramics Kiln [Script] registrying entry Iron Ceramics Kiln [Script] registrying entry Stone Smelting Crucible [Script] registrying entry Stone Charcoal Kiln [Script] registrying entry Brick Charcoal Kiln [Script] registrying entry Iron Charcoal Kiln [Script] registrying entry Small Iron Oven [Script] registrying entry Small Stone Oven [Script] registrying entry Iron Smelting Crucible [Script] registrying entry Mixing Tank [Script] registrying entry Brewing Vat [Script] registrying entry Still [Script] registrying entry Carpentry Workbench [Script] registrying entry Ceramics Workbench [Script] registrying entry Workbench [Script] registrying entry Chemistry Workbench [Script] registrying entry Smithing Forge [Script] registrying entry Booze Vat [Script] registrying entry Spinning Mule [Script] registrying entry Wooden Altar [Script] registrying entry Stone Altar [Script] registrying entry Large Stone Altar [Script] registrying entry Macroscope [Script] registrying entry Candelabra [Script] registrying entry Church Banner [Script] registrying entry Church Pews [Script] registrying entry Steam Oven [Script] registrying entry Power Saw [Script] registrying entry Ceramics Press [Script] registrying entry Industrial Kiln [Script] registrying entry Grinder [Script] registrying entry Power Stamper [Script] registrying entry Power Lathe [Script] registrying entry Dewatering Pump [Script] registrying entry Pneumatic Commodity Snoot [Script] registrying entry Voltaic Transformer [Script] registrying entry Ventilation Unit [Script] registrying entry Steam Distributor [Script] registrying entry Airship Mast [Script] registrying entry Turbine [Script] registrying entry Dynamics Support [Script] registrying entry Boiler [Script] registrying entry Windmill [Script] registrying entry Water Pump [Script] registrying entry Dynamo [Script] registrying entry Lamp (Small) [Script] registrying entry Lamp (Medium) [Script] registrying entry Lamp (Large) [Script] registrying entry Bunker [Script] registrying entry Minum Gun Turret [Script] registrying entry Jail Cell [Script] registrying entry Cot [Script] registrying entry Lower Class Bed [Script] registrying entry Middle Class Single Bed [Script] registrying entry Middle Class Bed [Script] registrying entry Upper Class Bed [Script] registrying entry Upper Class Chair [Script] registrying entry Clothes Line 01 [Script] registrying entry Clothes Line 02 [Script] registrying entry Clothes Line 05 [Script] registrying entry Clothes Line 06 [Script] registrying entry Fancy Bookshelf [Script] registrying entry Bookshelf [Script] registrying entry LC Cabinet [Script] registrying entry MC Cabinet [Script] registrying entry UC Cabinet [Script] registrying entry Bureaucrat's Cabinet [Script] registrying entry Bureaucrat's Desk [Script] registrying entry Standing Desk [Script] registrying entry Mineshaft Module [Script] registrying entry Chalkboard [Script] registrying entry Vacuum Chamber [Script] registrying entry Painting Uc 00 [Script] registrying entry Painting Uc 01 [Script] registrying entry Painting Uc 02 [Script] registrying entry Painting Uc 03 [Script] registrying entry Painting Uc 04 [Script] registrying entry Painting Mc 00 [Script] registrying entry Painting Mc 01 [Script] registrying entry Painting Mc 02 [Script] registrying entry Painting Mc 03 [Script] registrying entry Painting Lc 00 [Script] registrying entry Painting Lc 01 [Script] registrying entry Painting Lc 02 [Script] registrying entry Painting Lc 03 [Script] registrying entry Lower Class Door 00 [Script] registrying entry Upper Class Door 00 [Script] registrying entry Middle Class Door 00 [Script] registrying entry Loading Bay Door [Script] registrying entry Lower Class Window 00 [Script] registrying entry Lower Class Window 01 [Script] registrying entry Middle Class Window 00 [Script] registrying entry Upper Class Window [Script] registrying entry Stained Glass Window 00 [Script] registrying entry Stained Glass Window 01 [Script] registrying entry Wooden Church Window 00 [Script] registrying entry Wood Plinth [Script] registrying entry Stone Plinth [Script] registrying entry Lower Class Table and Chair Set [Script] registrying entry Middle Class Table and Chair Set [Script] registrying entry Upper Class Table and Chair Set [Script] registrying entry Steam Radiator [Script] registrying entry Lower Class Chair [Script] registrying entry Middle Class Chair [Script] registrying entry Spice Rack [Script] registrying entry Hanging Pots [Script] registrying entry Lower Class Picture Frame Cluster 00 [Script] registrying entry Lower Class Picture Frame Cluster 01 [Script] registrying entry Middle Class Picture Frame Cluster 00 [Script] registrying entry Middle Class Picture Frame Cluster 01 [Script] registrying entry Middle Class Picture Frame Cluster 02 [Script] registrying entry Pot Amphora 00 [Script] registrying entry Pot Amphora 01 [Script] registrying entry Pot Bell Krater [Script] registrying entry Pot Calyx Krater [Script] registrying entry Science Wall Plaque [Script] registrying entry Military Wall Plaque [Script] registrying entry Royal Wall Plaque [Script] registrying entry Lower Class Certificate [Script] registrying entry Carpet00 [Script] registrying entry Carpet01 [Script] registrying entry Lower Class Rug 00 [Script] registrying entry Middle Class Rug 00 [Script] registrying entry Middle Class Rug 01 [Script] registrying entry Upper Class Rug 00 [Script] registrying entry Lower Class Wall Shrine [Script] registrying entry Upper Class Wall Shrine [Script] registrying entry Lamp 00 [Script] registrying entry Lamp 01 [Script] registrying entry Lamp 02 [Script] registrying entry Lamp 03 [Script] registrying entry Lamp 04 [Script] registrying entry Barometer [Script] registrying entry Large Pipe and Valve [Script] registrying entry Vent [Script] registrying entry Pipe Cluster [Script] registrying entry Sign Board Small 00 [Script] registrying entry Sign Hanger Metal 00 [Script] registrying entry Sign Hanger Wood 00 [Script] registrying entry Barbershop Pole [Script] registrying entry Wall-Mounted Aurochs Head [Script] registrying entry Wall-Mounted Beetle Head [MISC] SCRIPT: Loading scripts/entity/conversations.edb [Script] registrying entry Lower Class [Script] registrying entry Middle Class [Script] registrying entry Upper Class [Script] registrying entry The Song Of The Stars [Script] registrying entry Monarchy [Script] registrying entry Science [Script] registrying entry Communism [Script] registrying entry Rest [Script] registrying entry Work [Script] registrying entry The Call Of The Sea [Script] registrying entry Occult [Script] registrying entry Cult Problem [MISC] SCRIPT: Loading scripts/entity/dynamics_props.edb [Script] registrying entry steam_ball [Script] entity db: registering commodity info steam_ball [MISC] Entity: steam_ball value: 800 [MISC] [Script] registrying entry spring_loaded_power_core [Script] entity db: registering commodity info spring_loaded_power_core [MISC] Entity: spring_loaded_power_core value: 800 [MISC] [Script] registrying entry leyden_jar [Script] entity db: registering commodity info leyden_jar [MISC] Entity: leyden_jar value: 800 [MISC] [MISC] SCRIPT: Loading scripts/entity/job_times.edb [Script] registrying entry Assemble Module [Script] registrying entry Make Planks [Script] registrying entry Make Coffin [Script] registrying entry Make Bricks [Script] registrying entry Make Cement [Script] registrying entry Make Clay Pot [Script] registrying entry Make Glass Panes [Script] registrying entry Make Glass Bottles [Script] registrying entry Make Charcoal [Script] registrying entry Smelt Iron Ore [Script] registrying entry Smelt Copper Ore [Script] registrying entry Smelt Zinc Ore [Script] registrying entry Smelt Gold Ore [Script] registrying entry Make Brass Ingots [Script] registrying entry Make Steel Ingots [Script] registrying entry Make Iron Pipes [Script] registrying entry Make Copper Pipes [Script] registrying entry Make Copper Plates [Script] registrying entry Make Iron Plates [Script] registrying entry Make Steel Plates [Script] registrying entry Make Brass Cogs [Script] registrying entry Make Landmine [Script] registrying entry Make Pistol [Script] registrying entry Make Musket [Script] registrying entry Make Blunderbuss [Script] registrying entry Make Ammunition [Script] registrying entry Distil Whisky [Script] registrying entry Distil Rum [Script] registrying entry Distil Moonshine [Script] registrying entry Brew Beer [Script] registrying entry Make Wine [Script] registrying entry Brew Chicha [Script] registrying entry Make Stoneware Jars [Script] registrying entry Make Stew [Script] registrying entry Make Pumpkin Stew [Script] registrying entry Make Cabbage Stew [Script] registrying entry Make Canned Food [Script] registrying entry Make Maize Chowder [Script] registrying entry Make Coconut Curry [Script] registrying entry Make Pie [Script] registrying entry Make Long Pork Pie [Script] registrying entry Make Fishperson Pie [Script] registrying entry Make Berry Preserves [Script] registrying entry Tin Exotic Caviar [Script] registrying entry Make Tinned Meat [Script] registrying entry Bake Bread [Script] registrying entry Cook Basic Food [Script] registrying entry Cook Refined Food [Script] registrying entry Brew Basic Drink [Script] registrying entry Cook Sausages [Script] registrying entry Cook Mixed Veggie Stew [Script] registrying entry Cook Berry Medley [Script] registrying entry Refine Sugarcane [Script] registrying entry Make Sugarloaf [Script] registrying entry Make Pickled Fungus [Script] registrying entry Make Pickled Chillies [Script] registrying entry Make Bucket of Molasses [Script] registrying entry Cook Steak [Script] registrying entry Cook Beetle Steak [Script] registrying entry Cook Bird [Script] registrying entry Cook Long Pork [Script] registrying entry Cook Fishperson Steak [Script] registrying entry Make Gunpowder [Script] registrying entry Lacquer Planks [Script] registrying entry Make Sulphur Fertiliser [Script] registrying entry Make Bottle of Sulphur Tonic [Script] registrying entry Make Bottle of Laudanum [Script] registrying entry Make Cloth Bolts [Script] registrying entry Mine (in Mineshaft) [Script] registrying entry Ventilate Mine [Script] registrying entry Ventilate Mine Quickly [Script] registrying entry Grind Stuff [Script] registrying entry Distribute mechanics via commodity [Script] registrying entry Distribute Mechanics [Script] registrying entry Do Mechanical Well Things [Script] registrying entry Do Turbine Things [Script] registrying entry Do Water Pump Things [Script] registrying entry Chop Trees [Script] registrying entry Construct Element [Script] registrying entry Construct Module [Script] registrying entry Construct Gabion [Script] registrying entry Repair Building [Script] registrying entry Place Plant [Script] registrying entry Dismantle Element [Script] registrying entry Farming [Script] registrying entry Destruct Building [Script] registrying entry Mine Surface Node [Script] registrying entry Mine In Mineshaft [Script] registrying entry Do Science [Script] registrying entry Do Diplomatic Paperwork [Script] registrying entry Make Bricabrac (Carpentry) [Script] registrying entry Make Bricabrac (Stone) [Script] registrying entry Make Bricabrac (Glass) [Script] registrying entry Make Bricabrac (Iron) [Script] registrying entry Make Bricabrac (Copper) [Script] registrying entry Make Bricabrac (Gold) [MISC] SCRIPT: Loading scripts/entity/crops.edb [Script] registrying entry Maize Plant [Script] registrying entry Agave Plant [Script] registrying entry Prickly Pear Plant [Script] registrying entry Cabbage Plant [Script] registrying entry Chilli Pepper Plant [Script] registrying entry Sugarcane Plant [Script] registrying entry Wheat [Script] registrying entry Pumpkin Vine [Script] registrying entry Opium Poppy [Script] registrying entry Green Bamboo Plant [Script] registrying entry Malfeasant Clawbulb [Script] registrying entry Lingonberry Plant [Script] registrying entry Grape Vine [Script] registrying entry Domestic Coconut Palm [Script] registrying entry Domestic Lacquer Tree [Script] registrying entry Saskatoonberry Plant [Script] registrying entry Coffee Plant [Script] registrying entry Tea Plant [Script] registrying entry Tobacco Plant [Script] registrying entry Flax Plant [MISC] SCRIPT: Loading scripts/entity/afflictions.edb [Script] registrying entry afflictionsDB [MISC] SCRIPT: Loading scripts/entity/witnessed_events.edb [Script] registrying entry Occult Ritual (negative) [Script] registrying entry Occult Ritual (positive) [MISC] SCRIPT: Loading scripts/entity/histories.edb [MISC] [initializing UI] time: 440 [Script] registrying entry Joined The Colonies [Script] registrying entry SeedMemories [Script] registrying entry CriminalSeedMemories [Script] registrying entry BanditSeedMemories1 [Script] registrying entry BanditSeedMemories2 [Script] registrying entry Enjoyed Travel [Script] registrying entry Did Not Enjoy Travel [Script] registrying entry Had A Fond Farewell [Script] registrying entry Had A Sad Farewell [Script] registrying entry Fear of Airship Travel [Script] registrying entry Haunted Dreams [Script] registrying entry Angry At Being Sent To The Colonies [Script] registrying entry Sad About Their False Sentence [Script] registrying entry Feeling Hungry [Script] registrying entry Feeling Really Hungry [Script] registrying entry Feeling Desperately Hungry [Script] registrying entry Feeling Starvation [Script] registrying entry Hopelessly Starving [Script] registrying entry Murderously Starving [Script] registrying entry Feeling Tired [Script] registrying entry Discovered A Weird Artifact [Script] registrying entry Repressed Eldritch Visions [Script] registrying entry Embraced Eldritch Visions [Script] registrying entry Gossiping [Script] registrying entry Gossiping (angry response) [Script] registrying entry Gossiping (happy response) [Script] registrying entry Gossiping (sad response) [Script] registrying entry Gossiping (fear response) [Script] registrying entry Gossiping (default response) [Script] registrying entry Saw Frontier Justice [Script] registrying entry Witnessed the Madness of Frontier Justice [Script] registrying entry Witnessed Frontier Justice And Approved [Script] registrying entry Saw a cannibal [Script] registrying entry Saw the corpse of a loved one [Script] registrying entry Saw the rotted corpse of a loved one [Script] registrying entry Saw a rotted corpse [Script] registrying entry Saw a corpse [Script] registrying entry Saw a corpse and liked it [Script] registrying entry Slept due to Despair [Script] registrying entry Attended a Party [Script] registrying entry Consumed Human Flesh [Script] registrying entry Consumed Delicious Human Flesh [Script] registrying entry Ate Fishperson Flesh [Script] registrying entry Ate Exotic Caviar [Script] registrying entry Ate Something Exotic [Script] registrying entry Ate Exotic Caviar (fishy) [Script] registrying entry Ate Fishperson Flesh (fishy) [Script] registrying entry Ate something (Epicurean) [Script] registrying entry Ate something tasty (Epicurean) [Script] registrying entry Ate something delicious (Epicurean) [Script] registrying entry Ate something unsatisfying (Epicurean) [Script] registrying entry Ate something nasty (Epicurean) [Script] registrying entry Ate something [Script] registrying entry Ate something tasty [Script] registrying entry Ate something delicious [Script] registrying entry Ate something unsatisfying [Script] registrying entry Ate something nasty [Script] registrying entry Slept Outside [Script] registrying entry Slept Outside (Pioneer) [Script] registrying entry Slept In Terrifying Lavishness [Script] registrying entry Slept Appallingly [Script] registrying entry Slept Badly [Script] registrying entry Slept Poorly [Script] registrying entry Slept [Script] registrying entry Slept Well [Script] registrying entry Slept Comfortably [Script] registrying entry Slept Lavishly [Script] registrying entry Work Tier -6 [Script] registrying entry Work Tier -4 [Script] registrying entry Work Tier -2 [Script] registrying entry Work Tier 0 [Script] registrying entry Work Tier 2 [Script] registrying entry Work Tier 4 [Script] registrying entry Work Tier 6 [Script] registrying entry Fishpeople Menacing [Script] registrying entry Fishpeople Menacing (fishy) [Script] registrying entry Fishpeople Intimidation Sad [Script] registrying entry Fishpeople Intimidation Angry [Script] registrying entry Fishpeople Inimidation Unpleasant [Script] registrying entry Damaged [Script] registrying entry Confusing Fishperson Gibberish [Script] registrying entry Frightening Fishperson Gibberish [Script] registrying entry Enthralling Fishperson Gibberish [Script] registrying entry Enthralled by the Call of the Sea [Script] registrying entry Annoyed by the Call of the Sea [Script] registrying entry Drank a Bottle of Laudanum [Script] registrying entry Drank a Bottle of Sulphur Tonic [Script] registrying entry Drank a Bottle of Spirits [Script] registrying entry Drank a Jar of Brew [Script] registrying entry Received Medical Treatment [Script] registrying entry Drank at the Pub [Script] registrying entry Drank a Non-Alcoholic Drink [Script] registrying entry Drank due to Despair [Script] registrying entry grave_cry [Script] registrying entry Enjoyed Paperwork [Script] registrying entry Begrudgingly Did Paperwork [Script] registrying entry Read Poetry [Script] registrying entry Butchered A Human Corpse [Script] registrying entry Butchered A Fishperson Corpse [Script] registrying entry Butchered A Fishperson Corpse (fishy) [Script] registrying entry Witnessed Butchery of a Human Corpse [Script] registrying entry Witnessed Fishperson Butcher a Human Corpse [Script] registrying entry Witnessed Fishperson Butcher a Human Corpse (morbid) [Script] registrying entry Witnessed Butchery of a Fishperson Corpse [Script] registrying entry Witnessed Butchery of a Fishperson Corpse (fishy) [Script] registrying entry Witnessed Consumption of Human Meat [Script] registrying entry Horrified By Fishperson Corpse [Script] registrying entry Fascinated By Fishperson Corpse [Script] registrying entry Horrified By A Fishperson [Script] registrying entry Fascinated By A Fishperson [Script] registrying entry Horrified By A Selenian [Script] registrying entry Fascinated By A Selenian [Script] registrying entry Attacked By A Selenian [Script] registrying entry Suffered From Selenian Field Effect [Script] registrying entry Horrified By An Obeliskian [Script] registrying entry Fascinated By An Obeliskian [Script] registrying entry Attacked By An Obeliskian [Script] registrying entry Suffered From Obeliskian Aetheric Attack [Script] registrying entry Engaged In Military Training [Script] registrying entry Proud To Witness Construction Of A Building [Script] registrying entry Inspired by the Proud Military of the Colony [Script] registrying entry Finished Construction of a Building [Script] registrying entry Angry Due To Hunger [Script] registrying entry Desperately Hungry [Script] registrying entry Killed Some Wild Game [Script] registrying entry Killed for the first time [Script] registrying entry Killed someone for the first time [Script] registrying entry Killed for the first time (friend) [Script] registrying entry Killed for the first time (military) [Script] registrying entry Killed for the first time and liked it [Script] registrying entry Killed a fishperson [Script] registrying entry Killed a Bandit [Script] registrying entry Enacted Frontier Justice (military) [Script] registrying entry Witnessed Combat [Script] registrying entry Witnessed Fighting Between Colonists [Script] registrying entry Horrified At Eating Human Flesh [Script] registrying entry Ate Human Flesh (Epicurean) [Script] registrying entry Enjoyed Eating Human Flesh [Script] registrying entry Committed Intentional Murder [Script] registrying entry Committed Intentional Murder of a Friend [Script] registrying entry Attacked By A Murderer [Script] registrying entry Witnessed Murder [Script] registrying entry Witnessed Murder And Liked It [Script] registrying entry Witnessed Violent Death [Script] registrying entry Witnessed Violent Death And Liked It [Script] registrying entry Witnessed a Dreadful Poetry Reading [Script] registrying entry Witnessed a Maddened Poetry Reading [Script] registrying entry Witnessed a Poetry Reading [Script] registrying entry Enjoyed a Reading of Poetry [Script] registrying entry Totally Unequipped To Be A Vicar [Script] registrying entry Thrilled At Being Conscripted [Script] registrying entry Upset At Being Conscripted [Script] registrying entry Upset At Being Decomissioned [Script] registrying entry Witnessed Creepy Dance [Script] registrying entry Witnessed Creepy Dance (maddened) [Script] registrying entry Did a Dance [Script] registrying entry Talked to An Animal [Script] registrying entry Witnessed Talking To Animal [Script] registrying entry Talked to A Corpse [Script] registrying entry Witnessed Talking To Corpse [Script] registrying entry Witnessed Happy Freakout [Script] registrying entry Made A Friend [Script] registrying entry Lost A Friend [Script] registrying entry Made An Enemy [Script] registrying entry Had A Good Cower [Script] registrying entry Fled From Danger [Script] registrying entry Forced to Frontier Justice a Friend [Script] registrying entry Watched a Friend Die to Frontier Justice [Script] registrying entry Watched a Friend Die [Script] registrying entry Watched a Friend Get Murdered [Script] registrying entry Prayed Before Bed [Script] registrying entry Prayed And Felt Better [Script] registrying entry Prayed at Wall Shrine [Script] registrying entry Gave Confession And Felt Better [Script] registrying entry Prayed And Spread Despair [Script] registrying entry Preached the End Times [Script] registrying entry Heard Someone Preaching the End Times [Script] registrying entry Attended Uplifting Prayer Service [Script] registrying entry Attended Military Prayer Service [Script] registrying entry Attended Tedious Military Service [Script] registrying entry Attended Worker Prayer Service [Script] registrying entry Attended Bland Worker Service [Script] registrying entry Attended UC Prayer Service [Script] registrying entry Attended Boring UC Service [Script] registrying entry Attended A Very Strange Prayer Service [Script] registrying entry slapped [Script] registrying entry slapped_other [Script] registrying entry insulted_by_bandit [Script] registrying entry Hugged A Fishperson [Script] registrying entry hugged [Script] registrying entry hugged_other [Script] registrying entry hugged_sad [Script] registrying entry hugged_sad_other [Script] registrying entry Hugged Someone Random [Script] registrying entry sudden_shift_change [Script] registrying entry Hugged By Someone They Didn't Like [Script] registrying entry whispered [Script] registrying entry whispered_other [Script] registrying entry was_punched [Script] registrying entry saw_punching [Script] registrying entry did_punching [Script] registrying entry blamed [Script] registrying entry blamed_other [Script] registrying entry yelled [Script] registrying entry yelled_other [Script] registrying entry suck_up_to_positive [Script] registrying entry suck_up_to_negative [Script] registrying entry sucked_up_to_positive [Script] registrying entry sucked_up_to_negative [Script] registrying entry look_at_food [Script] registrying entry look_at_body [Script] registrying entry cowered [Script] registrying entry Let Off Some Steam [Script] registrying entry Enjoyed Smashing Something Up [Script] registrying entry Sleep Was Interrupted [Script] registrying entry Science Failure [Script] registrying entry Science Success [Script] registrying entry Saw Invisible Geometries [Script] registrying entry Saw A Lost And Ancient Drowned World [Script] registrying entry Felt The Thoughts Of The Omnipotent Idiot-Constructor [Script] registrying entry Felt Spirit Devoured By The Black Monolith Of The Underworld [Script] registrying entry Discovered a Terrifying Secret about their Family History [Script] registrying entry Uneventful Family Research [Script] registrying entry Discovered a Distant Relative [Script] registrying entry Had An Unsettling Dream (good reaction) [Script] registrying entry Had An Unsettling Dream (bad reaction) A [Script] registrying entry Had An Unsettling Dream (bad reaction) B [Script] registrying entry Had An Unsettling Dream (bad reaction) C [Script] registrying entry Had An Unsettling Dream (Doomed) [Script] registrying entry Planet Dream [Script] registrying entry Planet Wake [Script] registrying entry Thrilled At Being Able To Send Stolen Goods [Script] registrying entry Upset At Nearby Criminal Endeavours [Script] registrying entry Furious at knowledge of Bandit Activities [Script] registrying entry Amused at knowledge of Bandit Activities [Script] registrying entry Angered By Destruction Of Shrine [Script] registrying entry Upset At Not Being Able To Send Stolen Goods [Script] registrying entry Happy to have studied a Science Crate [Script] registrying entry Disappointed to have not studied a Science Crate [Script] registrying entry Exposure to Science Goo [Script] registrying entry Humbled By The Infinite Terror Of The Cosmos [Script] registrying entry Ecstatic To Have Joined A Cult [Script] registrying entry Fulfilled By Performing Cult Worship [Script] registrying entry Grateful to have a Chapel [Script] registrying entry Witnessed Last Rites Performed [Script] registrying entry Performed Last Rites [Script] registrying entry Upset at being Denied a Chapel [Script] registrying entry Felt Understood by The Aristocracy [Script] registrying entry Felt Fumbling Condescension of The Aristocracy [Script] registrying entry Felt Intense Joy at Being Understood by The Aristocracy [Script] registrying entry Upset at Lazy Colony Manager [Script] registrying entry Enraged at an Unfair Fine [Script] registrying entry Subject to Military Brutality [Script] registrying entry Slept out in the woods [Script] registrying entry Left a Life of Banditry [Script] registrying entry Lost Faith in Cult [Script] registrying entry Enjoyed A Conversation About The Occult [Script] registrying entry Offended By A Conversation About The Occult [Script] registrying entry A Day Without Sleep [Script] registrying entry Two Days Without Sleep [Script] registrying entry Three Days Without Sleep [Script] registrying entry Drank Cult Juice [Script] registrying entry Drank Anger Juice [Script] registrying entry Drank Happy Juice [Script] registrying entry Drank Fish Juice [Script] registrying entry Performed an Obeliskian Dissection [Script] registrying entry Performed a Fishperson Dissection [Script] registrying entry Witnessed Black Magic [Script] registrying entry Witnessed Black Magic and Approved [Script] registrying entry Witnessed Eldritch Murder [Script] registrying entry Performed Black Magic [Script] registrying entry Saw a Spectre [Script] registrying entry Saw a Spectre (and liked it) [Script] registrying entry Told of Murder (spectre) [Script] registrying entry Requested Burial (spectre) [Script] registrying entry Terrified by a Spectre [Script] registrying entry Heard Eldritch Whispers [Script] registrying entry Saw Eldritch Runes [Script] registrying entry Cultist Shrines Ordered Destroyed [Script] registrying entry The Stars Are Right [Script] registrying entry Skilled Up [Script] registrying entry Angered By Meddling With Idol [Script] registrying entry Upset At Loss Of Idol [Script] registrying entry Got Married [Script] registrying entry Observed Culturally Acceptable Wedding [Script] registrying entry Observed Culturally Unacceptable Wedding [Script] registrying entry Observed Wedding [Script] registrying entry cultist_fishperson [Script] registrying entry cultist_obeliskian [Script] registrying entry cultist_selenian [Script] registrying entry cultist_death [Script] registrying entry cultist_black_magic [Script] registrying entry cultist_technology [Script] registrying entry cultist_nature [Script] registrying entry cultist_the_queen [MISC] SCRIPT: Loading scripts/entity/forageSources.edb [Script] registrying entry Guttural Bluestar Mushroom [Script] registrying entry Cream Cap Mushroom [Script] registrying entry Redspeckle Cap Mushroom [Script] registrying entry Banded Disc Mushroom [Script] registrying entry White Disc Mushroom [Script] registrying entry Yellow Disc Mushroom [Script] registrying entry Green Puffball Mushroom [Script] registrying entry White Puffball Mushroom [Script] registrying entry Orange Puffball Mushroom [Script] registrying entry Black Cup Fungus [Script] registrying entry White Cup Fungus [Script] registrying entry Orange Cup Fungus [Script] registrying entry Lacquer Tree [Script] registrying entry Coconut Palm [Script] registrying entry Wild Grapevine [Script] registrying entry Saskatoonberry Bush [Script] registrying entry Lingonberry Bush [Script] registrying entry Exotic Caviar Clutch [Script] registrying entry Exotic Mud Caviar Clutch [Script] registrying entry Salvagable Wreckage [Script] registrying entry Bandit Tent [Script] registrying entry Salvagable Wrecked Airdrop Crate [Script] registrying entry Bones [Script] registrying entry Aurochs Bones [Script] registrying entry Salvagable Machine debris [MISC] SCRIPT: Loading scripts/entity/oreNodes.edb [Script] registrying entry Hematite Node [Script] registrying entry Malachite Node [Script] registrying entry Sphalerite Node [Script] registrying entry Sulphur Node [Script] registrying entry Coal Node [Script] registrying entry Chalk Node [Script] registrying entry Gold Node [Script] registrying entry Clay Node [Script] registrying entry Peat Node [Script] registrying entry Sand Dune [Script] registrying entry Rhyolite Outcrop [Script] registrying entry Rhyolite Boulder [MISC] SCRIPT: Loading scripts/entity/weapons.edb [Script] registrying entry sacrificial_dagger [Script] entity db: registering commodity info sacrificial_dagger [MISC] Entity: sacrificial_dagger value: 20 [MISC] [Script] registrying entry pistol [Script] entity db: registering commodity info pistol [MISC] Entity: pistol value: 690 [MISC] [Script] registrying entry revolver [Script] entity db: registering commodity info revolver [MISC] Entity: revolver value: 2220 [MISC] [Script] registrying entry tripistol [Script] entity db: registering commodity info tripistol [MISC] Entity: tripistol value: 0 [MISC] [Script] registrying entry leyden_pistol [Script] entity db: registering commodity info leyden_pistol [MISC] Entity: leyden_pistol value: 0 [MISC] [Script] registrying entry leyden_rifle [Script] entity db: registering commodity info leyden_rifle [MISC] Entity: leyden_rifle value: 0 [MISC] [Script] registrying entry musket [Script] entity db: registering commodity info musket [MISC] Entity: musket value: 2290 [MISC] [Script] registrying entry carbine [Script] entity db: registering commodity info carbine [MISC] Entity: carbine value: 5300 [MISC] [Script] registrying entry jezail_rifle [Script] entity db: registering commodity info jezail_rifle [MISC] Entity: jezail_rifle value: 0 [MISC] [Script] registrying entry blunderbuss [Script] entity db: registering commodity info blunderbuss [MISC] Entity: blunderbuss value: 2630 [MISC] [Script] registrying entry grenadelauncher [Script] entity db: registering commodity info grenadelauncher [MISC] Entity: grenadelauncher value: 0 [MISC] [Script] registrying entry sabre [Script] entity db: registering commodity info sabre [MISC] Entity: sabre value: 100 [MISC] [Script] registrying entry nightstick [Script] entity db: registering commodity info nightstick [MISC] Entity: nightstick value: 70 [MISC] [Script] registrying entry machete [Script] entity db: registering commodity info machete [MISC] Entity: machete value: 70 [MISC] [Script] registrying entry hand_grenade [Script] entity db: registering commodity info hand_grenade [MISC] Entity: hand_grenade value: 60 [MISC] [Script] registrying entry steam_knight_minum_gun [Script] entity db: registering commodity info steam_knight_minum_gun [MISC] Entity: steam_knight_minum_gun value: 2000 [MISC] [Script] registrying entry steam_knight_grenade_launcher [Script] entity db: registering commodity info steam_knight_grenade_launcher [MISC] Entity: steam_knight_grenade_launcher value: 2000 [MISC] [Script] registrying entry steam_knight_hand_cannon [Script] entity db: registering commodity info steam_knight_hand_cannon [MISC] Entity: steam_knight_hand_cannon value: 2000 [MISC] [Script] registrying entry spine_gun [Script] entity db: registering commodity info spine_gun [MISC] Entity: spine_gun value: 90 [MISC] [Script] registrying entry urchin_grenade [Script] entity db: registering commodity info urchin_grenade [MISC] Entity: urchin_grenade value: 60 [MISC] [Script] registrying entry bone_knife [Script] entity db: registering commodity info bone_knife [MISC] Entity: bone_knife value: 10 [MISC] [Script] registrying entry coral_club [Script] entity db: registering commodity info coral_club [MISC] Entity: coral_club value: 50 [MISC] [MISC] SCRIPT: Loading scripts/entity/world.edb [Script] registrying entry WorldStats [Script] registrying entry Alarm Beacon [Script] registrying entry Alert Zoom Marker [Script] registrying entry Path Marker [Script] registrying entry Explore [Script] registrying entry Sound Test 1 [Script] registrying entry Sound Test 2 [Script] registrying entry Dev Marker [Script] registrying entry Mining Info [Script] registrying entry Selenian Info [Script] registrying entry MineInfo [MISC] SCRIPT: Loading scripts/entity/objectclusters.edb [Script] registrying entry Starting Building Materials [Script] registrying entry Starting Machine Parts [Script] registrying entry Starting Pistols [Script] registrying entry Starting Food [Script] registrying entry Starting Weapons [Script] registrying entry Starting Materials - Starter [Script] registrying entry Starting Materials 2 - Starter [Script] registrying entry Starting Food - Starter [Script] registrying entry Starting Materials - Advanced [Script] registrying entry Starting Materials 2 - Advanced [Script] registrying entry Starting Food - Advanced [Script] registrying entry Starting Materials - Faststart [Script] registrying entry Starting Food - Faststart [Script] registrying entry Starting Materials - Skills [Script] registrying entry Starting Materials 2 - Skills [Script] registrying entry Starting Food - Skills [Script] registrying entry Starting Materials - Metalworking [Script] registrying entry Starting Materials 2 - Metalworking [Script] registrying entry Starting Food - Metalworking [Script] registrying entry Starting Materials - Defense [Script] registrying entry Starting Materials 2 - Defense [Script] registrying entry Starting Food - Defense [Script] registrying entry Starting Food - Food [Script] registrying entry Starting Materials - Science [Script] registrying entry Starting Materials 2 - Science [Script] registrying entry Gabion Gibs [Script] registrying entry Brick Fence Gibs [Script] registrying entry Wrecked Airdrop Debris Cluster [Script] registrying entry Coconut Palm Cluster [Script] registrying entry Lacquer Tree Cluster [Script] registrying entry Battlefield Decor [Script] registrying entry Coal Nodes [Script] registrying entry Hematite Nodes [Script] registrying entry Malachite Nodes [Script] registrying entry Chalk Nodes [Script] registrying entry Sulphur Nodes [Script] registrying entry Leafy Gold Shrubs [Script] registrying entry Leafy Green Shrubs [Script] registrying entry Brackens [Script] registrying entry Sphalerite Nodes [Script] registrying entry Gold Nodes [Script] registrying entry Clay Nodes [Script] registrying entry Stone Boulders [Script] registrying entry Stone Outcrops [Script] registrying entry Favour Food [Script] registrying entry Random Commodities [Script] registrying entry Construction Materials [Script] registrying entry Bamboo Shipment [Script] registrying entry Random Food [Script] registrying entry Random Trade Food [Script] registrying entry Random Cooked Food [Script] registrying entry Random Quality Food [Script] registrying entry Random Quality Food [Script] registrying entry Butcher Gore [Script] registrying entry Gore Cluster [Script] registrying entry Mob of Fishpeople [Script] registrying entry Group of Fishpeople [Script] registrying entry Obeliskian Servitors [Script] registrying entry Flock of Dodos [Script] registrying entry Herd of Aurochs [Script] registrying entry Skulk of Foxes [Script] registrying entry Mans o Wars [Script] registrying entry beetleCluster [Script] registrying entry Vermin Beetle Spawn [Script] registrying entry Aspen Cluster [Script] registrying entry Joshua Trees [Script] registrying entry Mangroves [Script] registrying entry Gutta Perchas [Script] registrying entry Weeping Willows [Script] registrying entry Construction Materials from Supply Ship [Script] registrying entry Food from Supply Ship [Script] registrying entry Alcohol Shipment [Script] registrying entry Science Crate Salvage [Script] registrying entry Random Animals [Script] registrying entry Construction Materials looted from from Supply Ship [Script] registrying entry Construction Materials looted from from Supply Ship (crim) [Script] registrying entry Construction Materials found by Citizen [Script] registrying entry Guns and Ammo from Supply Ship [Script] registrying entry Armaments Colonial Ministry [Script] registrying entry Random Guns [Script] registrying entry Obeliskian Cluster [Script] registrying entry Obeliskian Ruins 00 [Script] registrying entry Obeliskian Ruins 01 [Script] registrying entry Obeliskian Ruins 02 [Script] registrying entry Artifact Dig Site [Script] registrying entry Machine Debris [Script] registrying entry Random Ores [Script] registrying entry Random Ingots [Script] registrying entry Random Stone Blocks [Script] registrying entry Obeliskian Gibs [Script] registrying entry Landmine Supply Drop [Script] registrying entry Module Crates [Script] registrying entry Strange Meteor Contents [Script] registrying entry Selenian Goodies [Script] registrying entry Paper Gibs [Script] registrying entry Stahlmark Supply Drop [Script] registrying entry Republique Supply Drop [Script] registrying entry Republique Pitchblende [Script] registrying entry Novorus Supply Drop [MISC] SCRIPT: Loading scripts/entity/explosions.edb [Script] registrying entry Landmine Explosion [Script] registrying entry Medium Explosion [Script] registrying entry Strange Meteor Explosion [Script] registrying entry Obeliskian Guardian Explosion [Script] registrying entry Small Eldritch Explosion [Script] registrying entry Ammo Explosion [Script] registrying entry Small Explosion [Script] registrying entry Blunderbuss Area Attack [Script] registrying entry Selenian Field Effect [Script] registrying entry Urchin Grenade Explosion [MISC] SCRIPT: Loading scripts/entity/factions.edb [Script] registrying entry BanditsInfo [Script] registrying entry RepubliqueInfo [Script] registrying entry NovorusInfo [Script] registrying entry raw_resources [Script] registrying entry StahlmarkInfo [Script] registrying entry ore_mega [Script] registrying entry EmpireInfo [Script] registrying entry researchTable [Script] registrying entry just_logs_please [Script] registrying entry FishInfo [MISC] SCRIPT: Loading scripts/entity/science.edb [MISC] SCRIPT: Loading scripts/entity/case_files.edb [Script] registrying entry persistentEventTable [MISC] SCRIPT: Done loading entity sources [Console] run("gameinit.lua") [Console] Loaded scripts/stats.lua [Script] gameinit executed [Console] Loaded scripts/gameinit.lua [Console] runUser("gameinit.lua") [Console] Loaded C:\Users\owner\Documents\Gaslamp Games\Clockwork Empires\/scripts/gameinit.lua [Script] Stats init called [load] Deserializing buffer of gameSimJobInstanceFreeElement size: 8000 [load] Deserializing buffer from children [load] Deserializing buffer of gameSimJobInstancePtr size: 88 [load] Deserializing buffer from children [load] Deserializing buffer of uint8_t size: 133128 [load] Deserializing buffer from indexChildren [load] Deserializing buffer of uint8_t size: 133128 [load] Deserializing buffer from indexChildren [FoW] X: 512 Y: 512 [load] Deserializing buffer of uint8_t size: 133128 [load] Deserializing buffer from indexChildren [load] Deserializing buffer of int32_t size: 4000 [load] Deserializing buffer from indexChildren [load] Deserializing buffer of uint32_t size: 1000 [load] Deserializing buffer from indexChildren [load] Deserializing buffer of gameSimAssignmentPtr size: 7 [load] Deserializing buffer from children [MISC] Now trying to load textures\constructions\gabionsDif.tga [MISC] Now trying to load textures\constructions\fences\brickWallDif.tga [MISC] Now trying to load textures\constructions\fences\whitePicketFenceDif.tga [MISC] Now trying to load textures\constructions\fences\basicRailFenceDif.tga [MISC] Now trying to load textures\constructions\fences\barbwireFenceDif.tga [MISC] Now trying to load textures\constructions\fences\barbwireFenceSi.tga [MISC] Now trying to load textures\constructions\fences\rusticFence01Dif.png [MISC] Couldn't load file models//vehicles//trackTramStraight1x1.upm [MISC] [MISC] Now trying to load textures\orangeHatchFill00.png [MISC] Now trying to load TestBox_Inc_and_Spec.tga [MISC] Warning: couldn't load texture resource TestBox_Inc_and_Spec.tga! [MISC] Now trying to load textures\dynamicsLines\steamPipes00Dif.png [MISC] Now trying to load textures\dynamicsLines\waterPipes00Si.tga [MISC] Now trying to load textures\dynamicsLines\waterPipes00Dif.png [MISC] Now trying to load textures\dynamicsLines\AxlesDif.png [MISC] Now trying to load textures\dynamicsLines\axlesSi.tga [MISC] XML error loading game\dynamics.xml. Line: 127. Error: not well-formed (invalid token) [MISC] [MISC] [Loading dynamics DB] time: 10784 [MISC] Now trying to load textures\modules\woodworkingbenchDif.tga [MISC] Now trying to load textures\modules\woodworkingbenchSi.tga [MISC] Now trying to load textures\blueprintFill00teal.png [MISC] Now trying to load textures\ui\arrow.tga [MISC] Now trying to load textures\buildingProps\loadingBayDoorsDif.png [MISC] Now trying to load textures\buildingProps\chairLc00Dif.tga [MISC] Now trying to load textures\blueprintFill00.png [MISC] Now trying to load textures\modules\stoneOvenDif.png [MISC] Now trying to load textures\particles\steam00.tga [MISC] Now trying to load textures\particles\smokeBlack01.tga [MISC] Now trying to load textures\particles\Glowy.tga [MISC] Now trying to load textures\buildingProps\cotDif.tga [MISC] Now trying to load textures\modules\genericWorkBenchDif.png [MISC] Now trying to load textures\modules\genericWorkBenchSi.tga [MISC] Now trying to load ui\icons\commodityIcons00.png [MISC] Now trying to load textures\buildingProps\doorLc00.png [MISC] Now trying to load UI\icons\minimap_icons.png [MISC] Now trying to load textures\characters\animals\dodoArcticDif.tga [MISC] Now trying to load textures\characters\animals\woolyAurochsDif.tga [MISC] Now trying to load textures\characters\body\bodyBipedBMArtisanDif.png [MISC] Now trying to load textures\characters\body\bodyBipedAMArtisanSi.tga [MISC] Now trying to load textures\characters\heads\headBMMc04BlackDif.png [MISC] Now trying to load textures\characters\hair\hairMMc03BlackDif.png [MISC] Now trying to load textures\characters\body\bodyDressCFOverseer00Dif.png [MISC] Now trying to load textures\characters\heads\headCFMc01GreyDif.png [MISC] Now trying to load textures\characters\hair\hairFMc04GreyDif.png [MISC] Now trying to load textures\particles\dirtRubble00.tga [MISC] Now trying to load textures\particles\dust00a.tga [MISC] Now trying to load textures\characters\body\bodyBipedCMOverseer00Dif.png [MISC] Now trying to load textures\characters\heads\headCMMc01BlackDif.png [MISC] Now trying to load textures\characters\body\bodyDressBFOverseer00Dif.png [MISC] Now trying to load textures\characters\heads\headBFMc02GreyDif.png [MISC] Now trying to load textures\characters\hair\hairFMc01GreyDif.png [MISC] Now trying to load textures\characters\heads\headBFMc03GreyDif.png [MISC] Now trying to load textures\characters\hair\hairFMc00GreyDif.png [MISC] Now trying to load textures\particles\Sparking1.tga [MISC] Now trying to load textures\characters\body\bodyBipedDMForester00Dif.png [MISC] Now trying to load textures\characters\body\bodyBipedMForester00Si.tga [MISC] Now trying to load textures\characters\heads\headDMLc02BrownDif.png [MISC] Now trying to load textures\characters\hair\hairMLc03BrownDif.png [MISC] Now trying to load textures\characters\body\bodyBipedAFNCO00.png [MISC] Now trying to load textures\characters\heads\headAFMc01BrownDif.png [MISC] Now trying to load textures\characters\hair\hairFMc02BrownDif.png [MISC] Now trying to load textures\characters\horrors\obeliskianServitorOffDif.png [MISC] Now trying to load textures\characters\horrors\obeliskianServitorOffSi.tga [MISC] Now trying to load textures\characters\horrors\obeliskianGuardianOffDif.png [MISC] Now trying to load textures\characters\horrors\obeliskianGuardianSiOff.tga [MISC] Now trying to load textures\characters\horrors\obeliskianMasterOffDif.png [MISC] Now trying to load textures\characters\horrors\obeliskianMasterOffSi.tga [MISC] Now trying to load textures\constructions\stockpileWoodDif.png [MISC] Now trying to load textures\characters\body\bodyBipedBMMetalworker00Dif.png [MISC] Now trying to load textures\characters\heads\headBMLc06BlackDif.png [MISC] Now trying to load textures\characters\hair\hairMLc01BlackDif.png [MISC] Now trying to load textures\characters\body\bodyDressAFPeasant00.png [MISC] Now trying to load textures\characters\heads\headAF00BlondeDif.png [MISC] Now trying to load textures\characters\hair\hairFLc02BlondeDif.png [MISC] Now trying to load textures\characters\body\bodybipedBFArtisanDif.png [MISC] Now trying to load textures\characters\body\bodybipedAFArtisanSi.tga [MISC] Now trying to load textures\characters\heads\headBFMc02BLackDif.png [MISC] Now trying to load textures\characters\hair\hairFMc01BlackDif.png [MISC] Now trying to load textures\characters\body\bodyBipedAMOverseer00.png [MISC] Now trying to load textures\characters\heads\headAMMc05BlackDif.png [MISC] Now trying to load textures\characters\body\bodyBipedBMForester00Dif.png [MISC] Now trying to load textures\characters\heads\headBMLc02BlackDif.png [MISC] Now trying to load textures\characters\hair\hairMLc03BlackDif.png [MISC] Now trying to load textures\characters\body\bodyBipedCFMilitiaFootsoldier00Dif.png [MISC] Now trying to load textures\characters\heads\headCFLc03GreyDif.png [MISC] Now trying to load textures\characters\hair\hairFLc04GreyDif.png [MISC] Now trying to load textures\characters\horrors\fishPersonGreyClothedFullTransformDif.tga [MISC] Now trying to load textures\characters\horrors\fishPersonClothedFullTransformSpec.tga [MISC] Now trying to load textures\hats\divingHelmetDif.tga [MISC] Now trying to load textures\hats\divingHelmetSi.tga [MISC] Now trying to load textures\characters\horrors\fishPersonGreyFullTransformDif.tga [MISC] Now trying to load textures\characters\horrors\fishPersonBodyFullTransformSpec.tga [MISC] Now trying to load textures\characters\horrors\fishPersonGreyHeadFullTransformDif.png [MISC] Now trying to load textures\characters\horrors\fishPersonHeadFullTransformSpec.tga [MISC] Now trying to load textures\characters\horrors\fishPersonGreenClothedFullTransformDif.tga [MISC] Now trying to load textures\characters\horrors\fishPersonGreenHeadFullTransformDif.png [MISC] GL error (Renderer\rendShader.cpp, 280): 0x502 [Shaders] rendShader (build_grid.shd): [MISC] Loading new shader: build_grid.shd [MISC] [MISC] [building voxel maps] time: 1530 [MISC] Now trying to load textures\terrain\rhyolite00.tga for texture array. [MISC] Now trying to load textures\terrain\rhyoliteSide00.tga for texture array. [MISC] Now trying to load textures\terrain\grassAlpine01.tga for texture array. [MISC] Now trying to load textures\terrain\dirtCoolSideRoots00.tga for texture array. [MISC] Now trying to load textures\terrain\forestFloor02.tga for texture array. [MISC] Now trying to load textures\terrain\dirtCoolSideRoots00.tga for texture array. [MISC] Now trying to load textures\terrain\forestFloor02.tga for texture array. [MISC] Now trying to load textures\terrain\dirtCoolSideRoots00.tga for texture array. [Shaders] rendShader (triplanar_four.shd): [MISC] Loading new shader: triplanar_four.shd [MISC] [MISC] Now trying to load textures\terrain\grassAlpine01.tga [MISC] Now trying to load textures\terrain\dirtCoolSideRoots00.tga [MISC] Now trying to load textures\terrain\rhyolite00.tga for texture array. [MISC] Now trying to load textures\terrain\rhyoliteSide00.tga for texture array. [MISC] Now trying to load textures\terrain\dirtBrown01.tga for texture array. [MISC] Now trying to load textures\terrain\dirtCoolSideRoots00.tga for texture array. [MISC] Now trying to load textures\terrain\grassAlpine01.tga for texture array. [MISC] Now trying to load textures\terrain\dirtCoolSideRoots00.tga for texture array. [MISC] Now trying to load textures\terrain\forestFloor02.tga for texture array. [MISC] Now trying to load textures\terrain\dirtCoolSideRoots00.tga for texture array. [MISC] Now trying to load textures\terrain\rhyolite00.tga [MISC] Now trying to load textures\terrain\rhyoliteSide00.tga [MISC] Now trying to load textures\terrain\dirtBrown01.tga [MISC] Now trying to load textures\terrain\forestFloor02.tga [MISC] Now trying to load textures\terrain\rhyolite00.tga for texture array. [MISC] Now trying to load textures\terrain\rhyoliteSide00.tga for texture array. [MISC] Now trying to load textures\terrain\dirtBrown01.tga for texture array. [MISC] Now trying to load textures\terrain\dirtCoolSideRoots00.tga for texture array. [MISC] Now trying to load textures\terrain\grassAlpine00.tga for texture array. [MISC] Now trying to load textures\terrain\dirtCoolSideRoots00.tga for texture array. [MISC] Now trying to load textures\terrain\grassAlpine01.tga for texture array. [MISC] Now trying to load textures\terrain\dirtCoolSideRoots00.tga for texture array. [MISC] Now trying to load textures\terrain\grassAlpine00.tga [MISC] Now trying to load textures\terrain\rhyolite00.tga for texture array. [MISC] Now trying to load textures\terrain\rhyoliteSide00.tga for texture array. [MISC] Now trying to load textures\terrain\snow00.tga for texture array. [MISC] Now trying to load textures\terrain\dirtCoolSideRoots01.tga for texture array. [MISC] Now trying to load textures\terrain\tundraGround00.tga for texture array. [MISC] Now trying to load textures\terrain\dirtCoolSideRoots01.tga for texture array. [MISC] Now trying to load textures\terrain\snow00.tga for texture array. [MISC] Now trying to load textures\terrain\dirtCoolSideRoots01.tga for texture array. [MISC] Now trying to load textures\terrain\tundraGround00.tga [MISC] Now trying to load textures\terrain\dirtCoolSideRoots01.tga [MISC] Now trying to load textures\terrain\snow00.tga [MISC] Now trying to load textures\terrain\rhyolite00.tga for texture array. [MISC] Now trying to load textures\terrain\rhyoliteSide00.tga for texture array. [MISC] Now trying to load textures\terrain\snow00.tga for texture array. [MISC] Now trying to load textures\terrain\dirtCoolSideRoots01.tga for texture array. [MISC] Now trying to load textures\terrain\forestFloor02.tga for texture array. [MISC] Now trying to load textures\terrain\dirtCoolSideRoots01.tga for texture array. [MISC] Now trying to load textures\terrain\snow00.tga for texture array. [MISC] Now trying to load textures\terrain\dirtCoolSideRoots01.tga for texture array. [MISC] Now trying to load textures\terrain\rhyolite00.tga for texture array. [MISC] Now trying to load textures\terrain\rhyoliteSide00.tga for texture array. [MISC] Now trying to load textures\terrain\dirtCool00.tga for texture array. [MISC] Now trying to load textures\terrain\dirtCoolSideRoots01.tga for texture array. [MISC] Now trying to load textures\terrain\forestFloor02.tga for texture array. [MISC] Now trying to load textures\terrain\dirtCoolSideRoots01.tga for texture array. [MISC] Now trying to load textures\terrain\snow00.tga for texture array. [MISC] Now trying to load textures\terrain\dirtCoolSideRoots01.tga for texture array. [MISC] Now trying to load textures\terrain\dirtCool00.tga [MISC] Now trying to load textures\terrain\sandWarm00.tga for texture array. [MISC] Now trying to load textures\terrain\mudLightSide00.tga for texture array. [MISC] Now trying to load textures\terrain\rhyoliteScree00.tga for texture array. [MISC] Now trying to load textures\terrain\rhyoliteScree00.tga for texture array. [MISC] Now trying to load textures\terrain\rhyoliteScree00.tga for texture array. [MISC] Now trying to load textures\terrain\rhyoliteScree00.tga for texture array. [MISC] Now trying to load textures\terrain\rhyoliteScree00.tga for texture array. [MISC] Now trying to load textures\terrain\rhyoliteScree00.tga for texture array. [MISC] Now trying to load textures\terrain\sandWarm00.tga [MISC] Now trying to load textures\terrain\mudLightSide00.tga [MISC] [setting materials] time: 1114 [MISC] [building normal fields] time: 537 [MISC] [MISC] [triangulating] time: 1425 [MISC] Now trying to load textures\buildings\fieldStoneFoundation00.png [MISC] Now trying to load textures\buildings\woodShingles03.png [MISC] Now trying to load textures\buildings\woodExtRough01.png [MISC] Now trying to load textures\buildings\wallIntRough00.png [MISC] Now trying to load textures\buildings\trimWood03.png [MISC] Now trying to load textures\buildings\woodFill00.png [MISC] Now trying to load textures\buildings\trimWood00.png [MISC] Now trying to load textures\buildings\trimWood01.png [MISC] Now trying to load textures\buildings\trimWood02.png [MISC] Now trying to load textures\buildings\woodFloor01.png [MISC] Cleaning a slice. Stats: [MISC] Splits: 0 Kills: 0 Collapses: 0 Moves: 0 [MISC] old edge chains size: 1; new edge chains size: 1 [MISC] [MISC] Filtering queue... [MISC] Cleaning a slice. Stats: [MISC] Splits: 0 Kills: 0 Collapses: 0 Moves: 0 [MISC] old edge chains size: 1; new edge chains size: 1 [MISC] [MISC] Filtering queue... [MISC] Cleaning a slice. Stats: [MISC] Splits: 0 Kills: 0 Collapses: 0 Moves: 0 [MISC] old edge chains size: 1; new edge chains size: 1 [MISC] [MISC] Filtering queue... [MISC] Cleaning a slice. Stats: [MISC] Splits: 0 Kills: 0 Collapses: 0 Moves: 0 [MISC] old edge chains size: 1; new edge chains size: 1 [MISC] [MISC] Filtering queue... [MISC] Cleaning a slice. Stats: [MISC] Splits: 0 Kills: 4 Collapses: 0 Moves: 0 [MISC] old edge chains size: 0; new edge chains size: 0 [MISC] [MISC] Filtering queue... [MISC] num: 20 verts: 32 [MISC] face count: 0 [MISC] # of planes found: 6 [MISC] before caps: verts: 72 tris: 72 [MISC] after caps: verts: 76 tris: 78 [MISC] Cleaning a slice. Stats: [MISC] Splits: 0 Kills: 0 Collapses: 0 Moves: 0 [MISC] old edge chains size: 1; new edge chains size: 1 [MISC] [MISC] Filtering queue... [MISC] Cleaning a slice. Stats: [MISC] Splits: 0 Kills: 0 Collapses: 0 Moves: 0 [MISC] old edge chains size: 1; new edge chains size: 1 [MISC] [MISC] Filtering queue... [MISC] Cleaning a slice. Stats: [MISC] Splits: 0 Kills: 0 Collapses: 0 Moves: 0 [MISC] old edge chains size: 1; new edge chains size: 1 [MISC] [MISC] Filtering queue... [MISC] Cleaning a slice. Stats: [MISC] Splits: 0 Kills: 0 Collapses: 0 Moves: 0 [MISC] old edge chains size: 1; new edge chains size: 1 [MISC] [MISC] Filtering queue... [MISC] Cleaning a slice. Stats: [MISC] Splits: 0 Kills: 0 Collapses: 0 Moves: 0 [MISC] old edge chains size: 1; new edge chains size: 1 [MISC] [MISC] Filtering queue... [MISC] Cleaning a slice. Stats: [MISC] Splits: 0 Kills: 0 Collapses: 0 Moves: 0 [MISC] old edge chains size: 1; new edge chains size: 1 [MISC] [MISC] Filtering queue... [MISC] Cleaning a slice. Stats: [MISC] Splits: 0 Kills: 0 Collapses: 0 Moves: 0 [MISC] old edge chains size: 1; new edge chains size: 1 [MISC] [MISC] Filtering queue... [MISC] Cleaning a slice. Stats: [MISC] Splits: 0 Kills: 0 Collapses: 0 Moves: 0 [MISC] old edge chains size: 1; new edge chains size: 1 [MISC] [MISC] Filtering queue... [MISC] Cleaning a slice. Stats: [MISC] Splits: 0 Kills: 2 Collapses: 2 Moves: 0 [MISC] old edge chains size: 1; new edge chains size: 0 [MISC] [MISC] Filtering queue... [MISC] num: 24 verts: 54 [MISC] face count: 0 [MISC] # of planes found: 14 [MISC] after caps: verts: 426 tris: 426 [MISC] Cleaning a slice. Stats: [MISC] Splits: 0 Kills: 0 Collapses: 0 Moves: 0 [MISC] old edge chains size: 1; new edge chains size: 1 [MISC] [MISC] Filtering queue... [MISC] Cleaning a slice. Stats: [MISC] Splits: 0 Kills: 0 Collapses: 0 Moves: 0 [MISC] old edge chains size: 1; new edge chains size: 1 [MISC] [MISC] Filtering queue... [MISC] Cleaning a slice. Stats: [MISC] Splits: 0 Kills: 0 Collapses: 0 Moves: 0 [MISC] old edge chains size: 1; new edge chains size: 1 [MISC] [MISC] Filtering queue... [MISC] Cleaning a slice. Stats: [MISC] Splits: 0 Kills: 0 Collapses: 0 Moves: 0 [MISC] old edge chains size: 1; new edge chains size: 1 [MISC] [MISC] Filtering queue... [MISC] Cleaning a slice. Stats: [MISC] Splits: 0 Kills: 0 Collapses: 0 Moves: 0 [MISC] old edge chains size: 1; new edge chains size: 1 [MISC] [MISC] Filtering queue... [MISC] Cleaning a slice. Stats: [MISC] Splits: 0 Kills: 4 Collapses: 0 Moves: 0 [MISC] old edge chains size: 0; new edge chains size: 0 [MISC] [MISC] Filtering queue... [MISC] num: 20 verts: 40 [MISC] face count: 0 [MISC] # of planes found: 9 [MISC] after caps: verts: 84 tris: 84 [MISC] Now trying to load textures\buildings\woodShingles00.png [MISC] Now trying to load textures\buildings\woodExtYellow00.png [MISC] Now trying to load textures\buildings\plasterLc00.png [MISC] Now trying to load textures\buildings\woodFloor00.png [MISC] Cleaning a slice. Stats: [MISC] Splits: 0 Kills: 0 Collapses: 0 Moves: 0 [MISC] old edge chains size: 1; new edge chains size: 1 [MISC] [MISC] Filtering queue... [MISC] Cleaning a slice. Stats: [MISC] Splits: 0 Kills: 0 Collapses: 0 Moves: 0 [MISC] old edge chains size: 1; new edge chains size: 1 [MISC] [MISC] Filtering queue... [MISC] Cleaning a slice. Stats: [MISC] Splits: 0 Kills: 0 Collapses: 0 Moves: 0 [MISC] old edge chains size: 1; new edge chains size: 1 [MISC] [MISC] Filtering queue... [MISC] Cleaning a slice. Stats: [MISC] Splits: 0 Kills: 0 Collapses: 0 Moves: 0 [MISC] old edge chains size: 1; new edge chains size: 1 [MISC] [MISC] Filtering queue... [MISC] Cleaning a slice. Stats: [MISC] Splits: 0 Kills: 10 Collapses: 0 Moves: 0 [MISC] old edge chains size: 0; new edge chains size: 0 [MISC] [MISC] Filtering queue... [MISC] num: 50 verts: 80 [MISC] face count: 0 [MISC] # of planes found: 12 [MISC] before caps: verts: 180 tris: 180 [MISC] after caps: verts: 190 tris: 204 [MISC] Cleaning a slice. Stats: [MISC] Splits: 0 Kills: 0 Collapses: 0 Moves: 0 [MISC] old edge chains size: 1; new edge chains size: 1 [MISC] [MISC] Filtering queue... [MISC] Cleaning a slice. Stats: [MISC] Splits: 0 Kills: 0 Collapses: 0 Moves: 0 [MISC] old edge chains size: 1; new edge chains size: 1 [MISC] [MISC] Filtering queue... [MISC] Cleaning a slice. Stats: [MISC] Splits: 0 Kills: 0 Collapses: 0 Moves: 0 [MISC] old edge chains size: 1; new edge chains size: 1 [MISC] [MISC] Filtering queue... [MISC] Cleaning a slice. Stats: [MISC] Splits: 0 Kills: 0 Collapses: 0 Moves: 0 [MISC] old edge chains size: 1; new edge chains size: 1 [MISC] [MISC] Filtering queue... [MISC] Cleaning a slice. Stats: [MISC] Splits: 0 Kills: 0 Collapses: 0 Moves: 0 [MISC] old edge chains size: 1; new edge chains size: 1 [MISC] [MISC] Filtering queue... [MISC] Cleaning a slice. Stats: [MISC] Splits: 0 Kills: 0 Collapses: 0 Moves: 0 [MISC] old edge chains size: 1; new edge chains size: 1 [MISC] [MISC] Filtering queue... [MISC] Cleaning a slice. Stats: [MISC] Splits: 0 Kills: 0 Collapses: 0 Moves: 0 [MISC] old edge chains size: 1; new edge chains size: 1 [MISC] [MISC] Filtering queue... [MISC] Cleaning a slice. Stats: [MISC] Splits: 0 Kills: 0 Collapses: 0 Moves: 0 [MISC] old edge chains size: 1; new edge chains size: 1 [MISC] [MISC] Filtering queue... [MISC] Cleaning a slice. Stats: [MISC] Splits: 1 Kills: 9 Collapses: 1 Moves: 8 [MISC] old edge chains size: 3; new edge chains size: 1 [MISC] [MISC] Filtering queue... [MISC] Cleaning a slice. Stats: [MISC] Splits: 0 Kills: 2 Collapses: 2 Moves: 0 [MISC] old edge chains size: 1; new edge chains size: 0 [MISC] [MISC] Filtering queue... [MISC] num: 53 verts: 148 [MISC] face count: 0 [MISC] # of planes found: 26 [MISC] after caps: verts: 852 tris: 852 [MISC] Cleaning a slice. Stats: [MISC] Splits: 0 Kills: 0 Collapses: 0 Moves: 0 [MISC] old edge chains size: 1; new edge chains size: 1 [MISC] [MISC] Filtering queue... [MISC] Cleaning a slice. Stats: [MISC] Splits: 0 Kills: 0 Collapses: 0 Moves: 0 [MISC] old edge chains size: 1; new edge chains size: 1 [MISC] [MISC] Filtering queue... [MISC] Cleaning a slice. Stats: [MISC] Splits: 0 Kills: 0 Collapses: 0 Moves: 0 [MISC] old edge chains size: 1; new edge chains size: 1 [MISC] [MISC] Filtering queue... [MISC] Cleaning a slice. Stats: [MISC] Splits: 0 Kills: 0 Collapses: 0 Moves: 0 [MISC] old edge chains size: 1; new edge chains size: 1 [MISC] [MISC] Filtering queue... [MISC] Cleaning a slice. Stats: [MISC] Splits: 0 Kills: 0 Collapses: 0 Moves: 0 [MISC] old edge chains size: 1; new edge chains size: 1 [MISC] [MISC] Filtering queue... [MISC] Cleaning a slice. Stats: [MISC] Splits: 0 Kills: 8 Collapses: 0 Moves: 0 [MISC] old edge chains size: 0; new edge chains size: 0 [MISC] [MISC] Filtering queue... [MISC] num: 40 verts: 80 [MISC] face count: 0 [MISC] # of planes found: 17 [MISC] after caps: verts: 156 tris: 156 [MISC] Now trying to load textures\buildings\woodShingles02.png [MISC] Now trying to load textures\buildings\woodExtRed00.png [MISC] Now trying to load textures\buildings\plasterMc00.png [MISC] Now trying to load textures\buildings\trimIron01.png [MISC] Cleaning a slice. Stats: [MISC] Splits: 0 Kills: 0 Collapses: 0 Moves: 0 [MISC] old edge chains size: 1; new edge chains size: 1 [MISC] [MISC] Filtering queue... [MISC] Cleaning a slice. Stats: [MISC] Splits: 0 Kills: 0 Collapses: 0 Moves: 0 [MISC] old edge chains size: 1; new edge chains size: 1 [MISC] [MISC] Filtering queue... [MISC] Cleaning a slice. Stats: [MISC] Splits: 0 Kills: 0 Collapses: 0 Moves: 0 [MISC] old edge chains size: 1; new edge chains size: 1 [MISC] [MISC] Filtering queue... [MISC] Cleaning a slice. Stats: [MISC] Splits: 0 Kills: 0 Collapses: 0 Moves: 0 [MISC] old edge chains size: 1; new edge chains size: 1 [MISC] [MISC] Filtering queue... [MISC] Cleaning a slice. Stats: [MISC] Splits: 0 Kills: 8 Collapses: 0 Moves: 0 [MISC] old edge chains size: 0; new edge chains size: 0 [MISC] [MISC] Filtering queue... [MISC] num: 40 verts: 64 [MISC] face count: 0 [MISC] # of planes found: 9 [MISC] before caps: verts: 144 tris: 144 [MISC] after caps: verts: 152 tris: 162 [MISC] Cleaning a slice. Stats: [MISC] Splits: 0 Kills: 0 Collapses: 0 Moves: 0 [MISC] old edge chains size: 1; new edge chains size: 1 [MISC] [MISC] Filtering queue... [MISC] Cleaning a slice. Stats: [MISC] Splits: 0 Kills: 0 Collapses: 0 Moves: 0 [MISC] old edge chains size: 1; new edge chains size: 1 [MISC] [MISC] Filtering queue... [MISC] Cleaning a slice. Stats: [MISC] Splits: 0 Kills: 0 Collapses: 0 Moves: 0 [MISC] old edge chains size: 1; new edge chains size: 1 [MISC] [MISC] Filtering queue... [MISC] Cleaning a slice. Stats: [MISC] Splits: 0 Kills: 0 Collapses: 0 Moves: 0 [MISC] old edge chains size: 1; new edge chains size: 1 [MISC] [MISC] Filtering queue... [MISC] Cleaning a slice. Stats: [MISC] Splits: 0 Kills: 0 Collapses: 0 Moves: 0 [MISC] old edge chains size: 1; new edge chains size: 1 [MISC] [MISC] Filtering queue... [MISC] Cleaning a slice. Stats: [MISC] Splits: 0 Kills: 0 Collapses: 0 Moves: 0 [MISC] old edge chains size: 1; new edge chains size: 1 [MISC] [MISC] Filtering queue... [MISC] Cleaning a slice. Stats: [MISC] Splits: 0 Kills: 0 Collapses: 0 Moves: 0 [MISC] old edge chains size: 1; new edge chains size: 1 [MISC] [MISC] Filtering queue... [MISC] Cleaning a slice. Stats: [MISC] Splits: 0 Kills: 0 Collapses: 0 Moves: 0 [MISC] old edge chains size: 1; new edge chains size: 1 [MISC] [MISC] Filtering queue... [MISC] Cleaning a slice. Stats: [MISC] Splits: 1 Kills: 9 Collapses: 3 Moves: 6 [MISC] old edge chains size: 3; new edge chains size: 0 [MISC] [MISC] Filtering queue... [MISC] num: 48 verts: 117 [MISC] face count: 0 [MISC] # of planes found: 23 [MISC] after caps: verts: 861 tris: 861 [MISC] Cleaning a slice. Stats: [MISC] Splits: 0 Kills: 0 Collapses: 0 Moves: 0 [MISC] old edge chains size: 1; new edge chains size: 1 [MISC] [MISC] Filtering queue... [MISC] Cleaning a slice. Stats: [MISC] Splits: 0 Kills: 0 Collapses: 0 Moves: 0 [MISC] old edge chains size: 1; new edge chains size: 1 [MISC] [MISC] Filtering queue... [MISC] Cleaning a slice. Stats: [MISC] Splits: 0 Kills: 0 Collapses: 0 Moves: 0 [MISC] old edge chains size: 1; new edge chains size: 1 [MISC] [MISC] Filtering queue... [MISC] Cleaning a slice. Stats: [MISC] Splits: 0 Kills: 0 Collapses: 0 Moves: 0 [MISC] old edge chains size: 1; new edge chains size: 1 [MISC] [MISC] Filtering queue... [MISC] Cleaning a slice. Stats: [MISC] Splits: 0 Kills: 0 Collapses: 0 Moves: 0 [MISC] old edge chains size: 1; new edge chains size: 1 [MISC] [MISC] Filtering queue... [MISC] Cleaning a slice. Stats: [MISC] Splits: 0 Kills: 8 Collapses: 0 Moves: 0 [MISC] old edge chains size: 0; new edge chains size: 0 [MISC] [MISC] Filtering queue... [MISC] num: 40 verts: 80 [MISC] face count: 0 [MISC] # of planes found: 15 [MISC] after caps: verts: 168 tris: 168 [MISC] Now trying to load textures\\terrain\\dirtDark00.tga [MISC] Dereferencing shader: groundpolygon.shd [MISC] [Shaders] rendShader (zonedecal.shd): [MISC] Loading new shader: zonedecal.shd [MISC] [MISC] [adding world to scene] time: 90 [MISC] Now trying to load textures\nature\dwarfBirchDif.tga [MISC] Now trying to load textures\nature\grassLumpGreenDif.tga [MISC] Now trying to load textures\Commodities\logsFireWoodDif.png [MISC] Now trying to load textures\commodities\stewpot00Dif.png [MISC] Now trying to load textures\commodities\stewpotSi00.tga [MISC] Now trying to load textures\nature\trees\coniferStump00Dif.png [MISC] Now trying to load textures\commodities\crateBoxedFurniture.png [MISC] Now trying to load textures\nature\shrubHeatherDif.tga [MISC] Now trying to load textures\commodities\stoneRhyolite00Dif.png [MISC] Now trying to load textures\Commodities\clayRawComod00Si.tga [MISC] Now trying to load textures\commodities\hematiteAndMalachiteOreChunksDif.png [MISC] Now trying to load textures\commodities\hematiteAndMalachiteOreChunksSi.tga [MISC] Now trying to load textures\nature\rocks\rockClustersRhyolite.png [MISC] Now trying to load textures\nature\shrubSpikeyGoldDif.tga [MISC] Now trying to load textures\nature\cupFungusBlackDif.png [MISC] Now trying to load textures\nature\bones\skullTapirDif.png [MISC] Now trying to load textures\nature\bones\skullDeerDif.png [MISC] Now trying to load textures\nature\bones\skullAurochsDif.png [MISC] Now trying to load textures\nature\bones\skullFoxDif.png [MISC] Now trying to load textures\nature\bones\bonesDif.png [MISC] Now trying to load textures\ui\UIBeaconDif.png [MISC] Now trying to load textures\ui\UIBeaconSi.tga [MISC] Now trying to load textures\nature\oreNodes\oreNodesChalkDif.png [MISC] Now trying to load textures\nature\oreNodes\clayNodesDif.png [MISC] Now trying to load textures\nature\oreNodes\clayNodesSi.tga [MISC] Now trying to load textures\nature\oreNodes\coalNodesDif.png [MISC] Now trying to load textures\nature\oreNodes\coalNodesSi.tga [MISC] Now trying to load textures\nature\oreNodes\oreNodesGoldDif.png [MISC] Now trying to load textures\nature\oreNodes\oreNodesGoldSi.tga [MISC] Now trying to load textures\nature\oreNodes\hematiteNodeMediumDif.png [MISC] Now trying to load textures\nature\oreNodes\hematiteNodeMediumSi.tga [MISC] Now trying to load textures\nature\oreNodes\hematiteNodeSmallDif.png [MISC] Now trying to load textures\nature\oreNodes\hematiteNodeSmallSi.tga [MISC] Now trying to load textures\nature\shrubRoundLeafGreen00Dif.tga [MISC] Now trying to load textures\nature\lingonberry00Dif.tga [MISC] Now trying to load textures\commodities\basketlingdonberryDif.png [MISC] Now trying to load textures\nature\oreNodes\oreNodesSphaleriteDif.png [MISC] Now trying to load textures\nature\oreNodes\oreNodesSphaleriteSi.tga [MISC] Now trying to load textures\nature\rocks\rhyolite1x1-00.png [MISC] Now trying to load textures\nature\rocks\rhyolite2x2-00.png [MISC] Now trying to load textures\nature\rocks\rhyolite3x3-00.png [MISC] Now trying to load textures\nature\rocks\rocksRhyoliteBlockyDif.png [MISC] Now trying to load textures\nature\rocks\rocksRhyoliteLumpyDif.png [MISC] Now trying to load textures\nature\oreNodes\oreNodesSulphurDif.png [MISC] Now trying to load textures\nature\oreNodes\oreNodesSulphurSi.tga [MISC] Now trying to load textures\nature\coniferLargeDif.tga [Shaders] rendShader (tree.shd): [MISC] Loading new shader: tree.shd [MISC] [Shaders] rendShader (treedepth.shd): [MISC] Loading new shader: treedepth.shd [MISC] [MISC] Now trying to load textures\nature\coniferDif.tga [MISC] Now trying to load textures\nature\pineSaplingDif.tga [MISC] Now trying to load textures\nature\coniferSmallDif.tga [MISC] Now trying to load textures\nature\trees\pineTree00Dif.tga [MISC] Now trying to load textures\nature\grassGoldDif.tga [MISC] Now trying to load textures\nature\bones\skullCapybaraDif.png [MISC] Now trying to load textures\nature\oreNodes\hematiteNodeLargeDif.png [MISC] Now trying to load textures\nature\oreNodes\hematiteNodeLargeSi.tga [MISC] Now trying to load textures\nature\saskatoonberry00Dif.tga [MISC] Now trying to load textures\nature\flowerCards00Dif.tga [MISC] Now trying to load textures\nature\bones\aurochsSkullSpec.tga [MISC] Now trying to load textures\Commodities\breadRoundLoaf00.png [MISC] Now trying to load textures\props\pistolDif.png [MISC] Now trying to load textures\nature\animalBurrowsDif.tga [MISC] Now trying to load textures\horrors\obeliskianStructuresDif.png [MISC] Now trying to load textures\horrors\obeliskianStructuresSi.tga [MISC] Now trying to load textures\horrors\obeliskianRuins02Dif.png [MISC] Now trying to load textures\horrors\obeliskianRuins02Si.tga [MISC] Now trying to load textures\horrors\obeliskianRuinedObeliskBaseDif.png [MISC] Now trying to load textures\horrors\obeliskianRuinedObeliskBaseSi.tga [MISC] Now trying to load textures\horrors\obeliskianRuins01Dif.png [MISC] Now trying to load textures\horrors\obeliskianRuins01Si.tga [MISC] Now trying to load textures\horrors\obeliskianRuins00Dif.png [MISC] Now trying to load textures\horrors\obeliskianRuins00Si.tga [MISC] Now trying to load textures\commodities\steakRaw01Dif.png [MISC] Now trying to load textures\nature\trees\stumpPineTree00Dif.png [MISC] Now trying to load textures\commodities\ingotIronDif.png [MISC] Now trying to load textures\commodities\ingotIronSi.tga [MISC] Now trying to load textures\commodities\ingotCopperDif.png [MISC] Now trying to load textures\commodities\plankswoodDif.png [MISC] Now trying to load textures\props\urchinGrenade00Dif.png [MISC] Now trying to load textures\nature\nestDif.tga [MISC] Now trying to load textures\buildingProps\stepsWood2x1.png [MISC] Now trying to load textures\commodities\sulphurLump00DifDif.png [MISC] Now trying to load textures\nature\crops\cabbageSprout00Dif.tga [MISC] Now trying to load textures\props\coraClub00Dif.png [MISC] Now trying to load textures\commodities\crateBoxedWorkbench.png [MISC] Now trying to load textures\props\pickAxe00Dif.png [MISC] Now trying to load textures\props\pickAxe00Si.tga [MISC] Now trying to load textures\props\hoeDif.png [load] Deserializing buffer of rendInteractiveObjectPtr size: 12860 [load] Deserializing buffer from children [load] Deserializing buffer of rendObjectPtr size: 12860 [load] Deserializing buffer from children [MISC] R32F: GL_FRAMEBUFFER_COMPLETE [MISC] Now trying to load textures\water_normals.jpg [MISC] Process Attachment: GL_FRAMEBUFFER_COMPLETE [MISC] Process Attachment (2): GL_FRAMEBUFFER_COMPLETE [MISC] Process Attachment: GL_FRAMEBUFFER_COMPLETE [MISC] Process Attachment (2): GL_FRAMEBUFFER_COMPLETE [MISC] Process Attachment: GL_FRAMEBUFFER_COMPLETE [MISC] Process Attachment (2): GL_FRAMEBUFFER_COMPLETE [MISC] Now trying to load ui\icons\orderIcons01.png [SAVE] stringToValueStore has 262144 buckets [save] Instance deletion complete. Final node count: 0 max: 1692169 [save] Total number of string store entries 28270 [save] Total number of pointer store entries 0 [MISC] [initializing renderer] time: 34316 [load] Serialization errors: [load] Serializaiton errors [done] [MISC] Done Initializing Entities [MISC] [network] Determinism check (20109): 0 [network] game thread pre-loop RNG (sim): 8198 [network] game thread pre-loop RNG (terrain): 3019 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] increasing music bin 3 by 5 [MISC] Building has unidentified type name . [network] Determinism check (20109): 990 [MISC] Now trying to load textures\props\hammerDif.png [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20110): 16127 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20111): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20112): 765 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20113): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20114): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] increasing music bin 3 by 5 [FSM] building_transform_item: module name found: Carpentry Workbench [item] Ground Model Query Request, returning models\commodities\genericCrate.upm [FSM] building_transform_item: module name found: Carpentry Workbench [MISC] Building has unidentified type name . [network] Determinism check (20115): 479 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20116): 15871 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20117): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20118): 395 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20119): 16127 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20120): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20121): 846 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20122): 15871 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [farm] crop received 'didLabourUnit' [farm] farm field received 'didLabourUnit', total now = 10 [MISC] Building has unidentified type name . [network] Determinism check (20123): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [farm] farm update is building 1 jobs [MISC] Building has unidentified type name . [network] Determinism check (20124): 926 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20125): 16127 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] Now in Final After Pickup: 1/1 [MISC] Building has unidentified type name . [network] Determinism check (20126): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Wander (Herd Herbivore) unlocking a target position 427, 171 [warnings] gameSpatialDictionary: locking grid position(213.0,85.0)[427,171]{0,1} Position not locked. [FSM] FSM: walk_to_module [MISC] Building has unidentified type name . [network] Determinism check (20127): 16357 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 23/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] Job Wander (Herd Herbivore) locking a target position 413, 185 [Blackboard] sending job Wander (Herd Herbivore) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20128): 1257733631 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to [MISC] Building has unidentified type name . [network] Determinism check (20129): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20130): 15677 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20131): 16127 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20132): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Script] setting requirement filling JI [Script] Done building_add_to_materials [MISC] Building has unidentified type name . [network] Determinism check (20133): 16367 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] l_destroyfromjob: called on game Object Handle 15182 [MISC] [MISC] l_destroyfromjob: called on job instance Handle 2605998 [MISC] [FSM] Timing info taken from job Make Planks [FSM] Found timing info. [MISC] Job Gather Building Materials (Upgrade Building) unlocking a tagged object w/ID 14312. [MISC] Job Gather Building Materials (Upgrade Building) locking a tagged object building w/ID 14312. [MISC] Job Gather Building Materials (Upgrade Building) locking a tagged object goods w/ID 14535. [MISC] Job Farming unlocking a tagged object w/ID 14831. [MISC] Job Farming locking a tagged object crop w/ID 14831. [MISC] Building has unidentified type name . [warnings] WARNING: Got a message RemovedFromCollection on a deleted object w/ID 15182 - ignoring [network] Determinism check (20134): 16127 [MISC] deleting static prop ID 12725 [MISC] [MISC] Now trying to load textures\props\saw00Dif.tga [MISC] Now trying to load textures\props\saw00Si.tga [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [farm] crop received 'didLabourUnit' [farm] farm field received 'didLabourUnit', total now = 11 [farm] farm update is building 1 jobs [gsd] target entity 14549 not tracked [gsd] target entity 14562 not tracked [gsd] target entity 14375 not tracked [gsd] target entity 14404 not tracked [gsd] target entity 14560 not tracked [gsd] target entity 14504 not tracked [gsd] target entity 14500 not tracked [gsd] target entity 14474 not tracked [gsd] target entity 14435 not tracked [gsd] target entity 14476 not tracked [gsd] target entity 14477 not tracked [gsd] target entity 14535 not tracked [gsd] target entity 14549 not tracked [gsd] target entity 14562 not tracked [gsd] target entity 14375 not tracked [gsd] target entity 14404 not tracked [gsd] target entity 14560 not tracked [gsd] target entity 14504 not tracked [gsd] target entity 14500 not tracked [gsd] target entity 14474 not tracked [gsd] target entity 14435 not tracked [gsd] target entity 14476 not tracked [gsd] target entity 14477 not tracked [gsd] target entity 14535 not tracked [gsd] target entity 14614 not tracked [gsd] target entity 14696 not tracked [gsd] target entity 14711 not tracked [gsd] target entity 14614 not tracked [gsd] target entity 14696 not tracked [gsd] target entity 14711 not tracked [gsd] target entity 14614 not tracked [gsd] target entity 14696 not tracked [gsd] target entity 14711 not tracked [Blackboard] evaluating 12 jobs [Blackboard] [Blackboard] best utility: 1599 [Blackboard] [MISC] Job Gather Building Materials (Upgrade Building) locking a tagged object building w/ID 14312. [MISC] Job Gather Building Materials (Upgrade Building) locking a tagged object goods w/ID 14434. [Blackboard] sending job Gather Building Materials (Upgrade Building) [Blackboard] [Blackboard] evaluating 18 jobs [Blackboard] [Blackboard] best utility: 1000 [Blackboard] [MISC] Job Farming locking a tagged object crop w/ID 14835. [Blackboard] sending job Farming [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20135): 2645819391 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to_adjacent_position [FSM] walk_to_adjacent_position: there is a target gOH [FSM] FSM: walk_to_adjacent_position [FSM] walk_to_adjacent_position: there is a target gOH [Job Cancellations] Job Walking A Long Way Away cancelled! [Unable to find a good path.] [MISC] Building has unidentified type name . [network] Determinism check (20136): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 1 jobs [Blackboard] [Blackboard] best utility: 200 [Blackboard] [Blackboard] sending job Request Mission Job [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20137): 1493712895 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [item] ROH Query request, returning render handle 15167 [MISC] l_destroyfromjob: called on game Object Handle 15167 [MISC] [MISC] l_destroyfromjob: called on job instance Handle 2412034 [MISC] [warnings] WARNING: Got a message gameObjectRemovedFromWorld on a deleted object w/ID 15167 - ignoring [MISC] found module Workbench [MISC] [module] Module ID: 14378 [module] Module created with tags: ( module, front_access_module, machine, oven ) [module] Module ID: 14379 [module] Module created with tags: ( module, front_access_module, machine, oven ) [module] Module ID: 14774 [module] Module created with tags: ( module, lower_class_bed, unclaimed_module, lower_class_module, bed ) [module] Module ID: 14775 [module] Module created with tags: ( module, lower_class_bed, unclaimed_module, lower_class_module, bed ) [module] Module ID: 15124 [module] Module created with tags: ( module, front_access_module, workbench, machine ) [agent_group] Namel's Thralls's member Namel requested job for mission: exit_map_walk [agent_group] tag mission_complete = false [agent_group] tag mission_active = true [agent_group] tag at_mission_target = false [MISC] Building has unidentified type name . [warnings] WARNING: Got a message RemovedFromCollection on a deleted object w/ID 15167 - ignoring [network] Determinism check (20138): 16383 [MISC] Now trying to load textures\particles\SteamLeakU.tga [MISC] Now trying to load textures\particles\steamWeird.tga [MISC] deleting static prop ID 12836 [MISC] [MISC] Attempting to set interactive object message. [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [item] Ground Model Query Request, returning models\commodities\flatpackCrateFurniture.upm [farm] crop received 'didLabourUnit' [farm] farm field received 'didLabourUnit', total now = 12 [farm] farm update is building 1 jobs [MISC] Building has unidentified type name . [network] Determinism check (20139): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20140): 15863 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 1 jobs [Blackboard] [Blackboard] best utility: 250 [Blackboard] [Blackboard] sending job Walk Off Map (mission) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20141): 383893487 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Script] getting target position, it is 261,267 [MISC] Building has unidentified type name . [network] Determinism check (20142): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] increasing music bin 3 by 5 [MISC] Building has unidentified type name . [network] Determinism check (20143): 15871 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20144): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20145): 16379 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20146): 15871 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Farming unlocking a tagged object w/ID 14832. [MISC] Job Farming locking a tagged object crop w/ID 14832. [MISC] Building has unidentified type name . [network] Determinism check (20147): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 16 jobs [Blackboard] [Blackboard] best utility: 1000 [Blackboard] [MISC] Job Farming locking a tagged object crop w/ID 14834. [Blackboard] sending job Farming [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20148): 2494808047 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to_adjacent_position [FSM] walk_to_adjacent_position: there is a target gOH [MISC] Job Construct Module (in building) unlocking a tagged object w/ID 15124. [MISC] Job Construct Module (in building) locking a tagged object module w/ID 15124. [MISC] Building has unidentified type name . [network] Determinism check (20149): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 6 jobs [Blackboard] [Blackboard] best utility: 265 [Blackboard] [MISC] Job Merge Containers locking a tagged object goods w/ID 15156. [MISC] Job Merge Containers locking a tagged object goods2 w/ID 15161. [Blackboard] Job Merge Containers locking a target position 537, 509 [warnings] gameSpatialDictionary: locking grid position(268.0,254.0)[537,509]{0,1} Position already locked. [Blackboard] sending job Merge Containers [Blackboard] [MISC] Job Farming unlocking a tagged object w/ID 14833. [MISC] Job Farming locking a tagged object crop w/ID 14833. [MISC] Building has unidentified type name . [network] Determinism check (20150): 3190439935 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to_adjacent_position [FSM] walk_to_adjacent_position: there is a target gOH [Blackboard] evaluating 17 jobs [Blackboard] [Blackboard] best utility: 1000 [Blackboard] [MISC] Job Farming locking a tagged object crop w/ID 14836. [Blackboard] sending job Farming [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20151): 2494808063 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to_adjacent_position [FSM] walk_to_adjacent_position: there is a target gOH [MISC] Building has unidentified type name . [network] Determinism check (20152): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20153): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20154): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20155): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20156): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20157): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [MISC] Assignments [Script] Got a stale, or erroneous, assignment cancellation message. [Script] workshop: received assignmentCancelled message [network] Determinism check (20158): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Script] getting target position, it is 261,266 [MISC] Building has unidentified type name . [network] Determinism check (20159): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Wander (Animal) unlocking a target position 873, 523 [warnings] gameSpatialDictionary: locking grid position(436.0,261.0)[873,523]{0,1} Position not locked. [MISC] increasing music bin 3 by 5 [item] Ground Model Query Request, returning models\commodities\logs00.upm [Script] getting target position, it is 264,257 [MISC] Building has unidentified type name . [network] Determinism check (20160): 16381 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 2 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] Random number 4/20 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] sending job Idle (Animal) [Blackboard] [MISC] Job Make Cot unlocking a tagged object w/ID 14315. [MISC] Job Make Cot unlocking a tagged object w/ID 14810. [MISC] Job Make Cot unlocking a tagged object w/ID 14842. [MISC] Job Make Cot locking a tagged object workshop_module w/ID 14315. [MISC] Job Make Cot locking a tagged object planks w/ID 14810. [MISC] Job Make Cot locking a tagged object planks2 w/ID 14842. [FSM] start: pickup_item [item] ROH Query request, returning render handle 14434 [Script] hand model name: 14434 [item] Hand Model Query Request returning models\commodities\logs00.upm [MISC] Building has unidentified type name . [network] Determinism check (20161): 3284926463 [MISC] Got a odinRendererCharacterPickupItemMessage [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Custard Goldenhewer: Workshop attempting to fulfill: Make Planks (7) [Blackboard] evaluating 4 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Hide in Building with weight 0 [Blackboard] [Blackboard] pushing weighted job Idle (Human) with weight 20 [Blackboard] [Blackboard] pushing weighted job Wander (Human w/Claimed Building) with weight 20 [Blackboard] [Blackboard] pushing weighted job Wander (Human) with weight 16 [Blackboard] [Blackboard] Random number 28/56 [Blackboard] [Blackboard] best utility: 20 [Blackboard] [MISC] Job Wander (Human w/Claimed Building) locking a tagged object building w/ID 14312. [Blackboard] Job Wander (Human w/Claimed Building) locking a target position 541, 499 [Blackboard] sending job Wander (Human w/Claimed Building) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20162): 2481537023 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to_adjacent_target_position [item] creating a stew [Script] resetting: forbidden: false, for_trade: false [item] creating a stew [Script] resetting: forbidden: false, for_trade: false [Script] container: setting type to stew [item] ROH Query request, returning render handle 15192 [item] Hand Model Query Request returning models\commodities\genericCrate.upm [MISC] Building has unidentified type name . [network] Determinism check (20163): 16383 [MISC] Got a odinRendererCharacterPickupItemMessage [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Script] getting target position, it is 261,268 [MISC] Building has unidentified type name . [network] Determinism check (20164): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 2 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] Random number 15/20 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] Job Wander (Animal) locking a target position 601, 797 [Blackboard] sending job Wander (Animal) [Blackboard] [MISC] increasing music bin 3 by 5 [MISC] Building has unidentified type name . [network] Determinism check (20165): 318521343 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to [MISC] Building has unidentified type name . [network] Determinism check (20166): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20167): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20168): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20169): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20170): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20171): 16319 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Wander (Herd Herbivore) unlocking a target position 413, 185 [warnings] gameSpatialDictionary: locking grid position(206.0,92.0)[413,185]{0,1} Position not locked. [MISC] Building has unidentified type name . [network] Determinism check (20172): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 1/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] sending job Idle (Animal) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20173): 3284926463 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20174): 16319 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20175): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20176): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20177): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20178): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20179): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20180): 16317 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20181): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] Done pickup_item [Script] PICK UP ITEM MESSAGE [Script] item ROH 14434 [Script] No stockpile job. [MISC] Building has unidentified type name . [network] Determinism check (20182): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [workshop] Completing workshop order. [FSM] FSM: walk_adjacent_to_building [Script] building position: 272,252 [MISC] Building has unidentified type name . [network] Determinism check (20183): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20184): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Script] getting target position, it is 270,253 [MISC] Building has unidentified type name . [network] Determinism check (20185): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Script] setting requirement filling JI [Script] Done building_add_to_materials [FSM] start: pickup_item [item] ROH Query request, returning render handle 15156 [Script] hand model name: 15156 [item] Hand Model Query Request returning models\commodities\genericCrate.upm [MISC] Got a odinRendererCharacterPickupItemMessage [MISC] Building has unidentified type name . [network] Determinism check (20186): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 4 jobs [Blackboard] [Blackboard] best utility: 800 [Blackboard] [Blackboard] sending job Flee From Horror (herbivore) [Blackboard] [MISC] Job Gather Building Materials unlocking a tagged object w/ID 15071. [MISC] Job Gather Building Materials unlocking a target position 501, 545 [warnings] gameSpatialDictionary: locking grid position(250.0,272.0)[501,545]{0,1} Position not locked. [MISC] Job Gather Building Materials locking a tagged object building w/ID 15071. [MISC] Job Gather Building Materials locking a tagged object goods w/ID 14355. [MISC] Building has unidentified type name . [network] Determinism check (20187): 1081851903 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [gsd] target entity 14549 not tracked [gsd] target entity 14562 not tracked [gsd] target entity 14375 not tracked [gsd] target entity 14404 not tracked [gsd] target entity 14560 not tracked [gsd] target entity 14504 not tracked [gsd] target entity 14500 not tracked [gsd] target entity 14474 not tracked [gsd] target entity 14435 not tracked [gsd] target entity 14476 not tracked [gsd] target entity 14477 not tracked [gsd] target entity 14535 not tracked [gsd] target entity 14355 not tracked [gsd] target entity 14614 not tracked [gsd] target entity 14696 not tracked [gsd] target entity 14711 not tracked [gsd] target entity 14614 not tracked [gsd] target entity 14696 not tracked [gsd] target entity 14711 not tracked [gsd] target entity 14614 not tracked [gsd] target entity 14696 not tracked [gsd] target entity 14711 not tracked [Blackboard] evaluating 9 jobs [Blackboard] [Blackboard] best utility: 1599 [Blackboard] [Blackboard] Job Gather Building Materials locking a target position 499, 551 [MISC] Job Gather Building Materials locking a tagged object building w/ID 15071. [MISC] Job Gather Building Materials locking a tagged object goods w/ID 14356. [Blackboard] sending job Gather Building Materials [Blackboard] [MISC] Now trying to load textures\props\broomDif.tga [FSM] FSM: walk_to_adjacent_position_for_item_drop [FSM] walk_to_adjacent_position_for_item_drop: there is no target gOH [MISC] Building has unidentified type name . [network] Determinism check (20188): 2298052607 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to_adjacent_position [FSM] walk_to_adjacent_position: there is a target gOH [MISC] Building has unidentified type name . [network] Determinism check (20189): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20190): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_away_from_creature [MISC] Building has unidentified type name . [network] Determinism check (20191): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20192): 16255 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20193): 16127 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20194): 15871 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20195): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20196): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20197): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20198): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20199): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20200): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20201): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20202): 16095 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20203): 15871 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20204): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20205): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20206): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] Done pickup_item [Script] No stockpile job. [MISC] Building has unidentified type name . [network] Determinism check (20207): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to_adjacent_position [FSM] walk_to_adjacent_position: there is a target gOH [MISC] increasing music bin 3 by 5 [FSM] building_transform_item: module name found: Small Stone Oven [FSM] WARNING got no basic_cook_result from crate! Defaulting to stew. [item] Ground Model Query Request, returning models\commodities\genericCrate.upm [FSM] building_transform_item: module name found: Small Stone Oven [MISC] Building has unidentified type name . [network] Determinism check (20208): 16382 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20209): 15871 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20210): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20211): 16375 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20212): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20213): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Script] getting target position, it is 268,254 [MISC] Building has unidentified type name . [network] Determinism check (20214): 16307 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [item] Ground Model Query Request, returning models\commodities\genericCrate.upm [MISC] Building has unidentified type name . [network] Determinism check (20215): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20216): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20217): 16379 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20218): 15871 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Wander (Animal) unlocking a target position 601, 797 [warnings] gameSpatialDictionary: locking grid position(300.0,398.0)[601,797]{0,1} Position not locked. [MISC] Building has unidentified type name . [network] Determinism check (20219): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 2 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] Random number 19/20 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] Job Wander (Animal) locking a target position 607, 777 [Blackboard] sending job Wander (Animal) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20220): 318521343 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to [MISC] Building has unidentified type name . [network] Determinism check (20221): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20222): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20223): 16381 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] increasing music bin 3 by 10 [MISC] Building has unidentified type name . [network] Determinism check (20224): 15871 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Wander (Human w/Claimed Building) unlocking a tagged object w/ID 14312. [MISC] Job Wander (Human w/Claimed Building) locking a tagged object building w/ID 14312. [MISC] Job Wander (Human w/Claimed Building) unlocking a target position 541, 499 [warnings] gameSpatialDictionary: locking grid position(270.0,249.0)[541,499]{0,1} Position not locked. [MISC] Building has unidentified type name . [network] Determinism check (20225): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Custard Goldenhewer: Workshop attempting to fulfill: Make Planks (7) [Blackboard] evaluating 4 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Hide in Building with weight 0 [Blackboard] [Blackboard] pushing weighted job Idle (Human) with weight 20 [Blackboard] [Blackboard] pushing weighted job Wander (Human w/Claimed Building) with weight 20 [Blackboard] [Blackboard] pushing weighted job Wander (Human) with weight 16 [Blackboard] [Blackboard] Random number 1/56 [Blackboard] [Blackboard] best utility: 20 [Blackboard] [Blackboard] sending job Idle (Human) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20226): 3168714495 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] l_destroyfromjob: called on game Object Handle 15189 [MISC] [MISC] l_destroyfromjob: called on job instance Handle 2619939 [MISC] [FSM] Timing info taken from job Cook Basic Food [FSM] Found timing info. [MISC] Building has unidentified type name . [warnings] WARNING: Got a message RemovedFromCollection on a deleted object w/ID 15189 - ignoring [network] Determinism check (20227): 16383 [MISC] deleting static prop ID 12725 [MISC] [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20228): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20229): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20230): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20231): 16351 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_away_from_creature [MISC] Building has unidentified type name . [network] Determinism check (20232): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 25/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] Job Wander (Herd Herbivore) locking a target position 481, 563 [Blackboard] sending job Wander (Herd Herbivore) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20233): 1257734143 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to [MISC] Building has unidentified type name . [network] Determinism check (20234): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20235): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Script] DROPPING ITEM [Script] MERGE CONTAINERS PRE [Script] MERGE CONTAINERS DURING [MISC] l_destroyfromjob: called on game Object Handle 15156 [MISC] [MISC] l_destroyfromjob: called on job instance Handle 2632282 [MISC] [Script] MERGE CONTAINERS POST [item] Ground Model Query Request, returning models\commodities\logs00.upm [MISC] Building has unidentified type name . [warnings] WARNING: Got a message RemovedFromCollection on a deleted object w/ID 15156 - ignoring [network] Determinism check (20236): 16383 [MISC] deleting static prop ID 12712 [MISC] [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: force_wander_immediate [MISC] Building has unidentified type name . [network] Determinism check (20237): 16379 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20238): 16127 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20239): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [item] Ground Model Query Request, returning models\commodities\genericCrate.upm [MISC] Building has unidentified type name . [network] Determinism check (20240): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20241): 16301 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20242): 15871 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [farm] crop received 'didLabourUnit' [farm] farm field received 'didLabourUnit', total now = 13 [MISC] Building has unidentified type name . [network] Determinism check (20243): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 4 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Patrol (Military) with weight 15 [Blackboard] [Blackboard] pushing weighted job Idle (Military) with weight 20 [Blackboard] [Blackboard] pushing weighted job Punch Rival with weight 0 [Blackboard] [Blackboard] pushing weighted job Wander (Human) with weight 16 [Blackboard] [Blackboard] Random number 44/51 [Blackboard] [Blackboard] best utility: 16 [Blackboard] [Blackboard] Job Wander (Human) locking a target position 545, 497 [Blackboard] sending job Wander (Human) [Blackboard] [farm] farm update is building 1 jobs [MISC] Building has unidentified type name . [network] Determinism check (20244): 1728839679 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to [MISC] Building has unidentified type name . [network] Determinism check (20245): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20246): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20247): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20248): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20249): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Merge Containers unlocking a tagged object w/ID 15156. [MISC] Job Merge Containers unlocking a tagged object w/ID 15161. [MISC] Job Merge Containers locking a tagged object goods w/ID 15156. [MISC] Job Merge Containers locking a tagged object goods2 w/ID 15161. [MISC] Job Merge Containers unlocking a target position 537, 509 [warnings] gameSpatialDictionary: locking grid position(268.0,254.0)[537,509]{0,1} Position not locked. [MISC] Building has unidentified type name . [network] Determinism check (20250): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 4 jobs [Blackboard] [Blackboard] best utility: 271 [Blackboard] [MISC] Job Merge Containers locking a tagged object goods w/ID 15175. [MISC] Job Merge Containers locking a tagged object goods2 w/ID 14708. [Blackboard] Job Merge Containers locking a target position 539, 509 [Blackboard] sending job Merge Containers [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20251): 3190439935 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to_adjacent_position [FSM] walk_to_adjacent_position: there is a target gOH [MISC] Building has unidentified type name . [network] Determinism check (20252): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20253): 16319 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Farming unlocking a tagged object w/ID 14835. [MISC] Job Farming locking a tagged object crop w/ID 14835. [MISC] Building has unidentified type name . [network] Determinism check (20254): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Script] getting target position, it is 244,259 [Blackboard] evaluating 17 jobs [Blackboard] [Blackboard] best utility: 1000 [Blackboard] [MISC] Job Farming locking a tagged object crop w/ID 14837. [Blackboard] sending job Farming [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20255): 2494808063 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] start: pickup_item [item] ROH Query request, returning render handle 14356 [Script] hand model name: 14356 [item] Hand Model Query Request returning models\commodities\logs00.upm [FSM] FSM: walk_to_adjacent_position [FSM] walk_to_adjacent_position: there is a target gOH [MISC] Building has unidentified type name . [network] Determinism check (20256): 16383 [MISC] Got a odinRendererCharacterPickupItemMessage [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20257): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Script] getting target position, it is 269,253 [MISC] Building has unidentified type name . [network] Determinism check (20258): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] start: pickup_item [item] ROH Query request, returning render handle 15175 [Script] hand model name: 15175 [item] Hand Model Query Request returning models\commodities\genericCrate.upm [MISC] Building has unidentified type name . [network] Determinism check (20259): 16383 [MISC] Got a odinRendererCharacterPickupItemMessage [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [farm] crop received 'didLabourUnit' [farm] farm field received 'didLabourUnit', total now = 14 [farm] farm update is building 1 jobs [MISC] Building has unidentified type name . [network] Determinism check (20260): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Script] DROPPING ITEM [MISC] Building has unidentified type name . [network] Determinism check (20261): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Cook Basic Food unlocking a tagged object w/ID 14378. [MISC] Job Cook Basic Food locking a tagged object workshop_module w/ID 14378. [Script] setting requirement filling JI [Script] Done building_add_to_materials [MISC] Building has unidentified type name . [network] Determinism check (20262): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Phoebe Cordtwix: Workshop attempting to fulfill: Cook Basic Food (10) [Blackboard] evaluating 5 jobs [Blackboard] [Blackboard] best utility: 1000 [Blackboard] [MISC] Job Cook Basic Food locking a tagged object workshop_module w/ID 14378. [Blackboard] Job Cook Basic Food locking a target position 519, 517 [Blackboard] sending job Cook Basic Food [Blackboard] [MISC] Job Gather Building Materials (Upgrade Building) unlocking a tagged object w/ID 14312. [MISC] Job Gather Building Materials (Upgrade Building) locking a tagged object building w/ID 14312. [MISC] Job Gather Building Materials (Upgrade Building) locking a tagged object goods w/ID 14434. [MISC] Building has unidentified type name . [network] Determinism check (20263): 2710634495 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to_adjacent_position_and_pickup_things [Script] number of targets to pick up: 1 [gsd] target entity 14549 not tracked [gsd] target entity 14562 not tracked [gsd] target entity 14375 not tracked [gsd] target entity 14404 not tracked [gsd] target entity 14560 not tracked [gsd] target entity 14504 not tracked [gsd] target entity 14500 not tracked [gsd] target entity 14474 not tracked [gsd] target entity 14435 not tracked [gsd] target entity 14476 not tracked [gsd] target entity 14477 not tracked [gsd] target entity 14535 not tracked [gsd] target entity 14355 not tracked [gsd] target entity 14434 not tracked [gsd] target entity 14614 not tracked [gsd] target entity 14696 not tracked [gsd] target entity 14711 not tracked [gsd] target entity 14614 not tracked [gsd] target entity 14696 not tracked [gsd] target entity 14711 not tracked [gsd] target entity 14614 not tracked [gsd] target entity 14696 not tracked [gsd] target entity 14711 not tracked [Blackboard] evaluating 9 jobs [Blackboard] [Blackboard] best utility: 1599 [Blackboard] [MISC] Job Gather Building Materials (Upgrade Building) locking a tagged object building w/ID 14312. [MISC] Job Gather Building Materials (Upgrade Building) locking a tagged object goods w/ID 14423. [Blackboard] sending job Gather Building Materials (Upgrade Building) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20264): 2637430783 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [farm] crop received 'didLabourUnit' [farm] farm field received 'didLabourUnit', total now = 15 [farm] farm update is building 1 jobs [FSM] FSM: walk_to_adjacent_position [FSM] walk_to_adjacent_position: there is a target gOH [MISC] Building has unidentified type name . [network] Determinism check (20265): 16095 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20266): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 4 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Patrol (Military) with weight 15 [Blackboard] [Blackboard] pushing weighted job Wander Near Overseer (Human) with weight 30 [Blackboard] [Blackboard] pushing weighted job Idle (Military) with weight 20 [Blackboard] [Blackboard] pushing weighted job Wander (Human) with weight 16 [Blackboard] [Blackboard] Random number 33/81 [Blackboard] [Blackboard] best utility: 30 [Blackboard] [Blackboard] sending job Wander Near Overseer (Human) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20267): 3860201471 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to_near_my_overseer [events] giant ravenous herd event script fired. [Hostility Bits] id 15195 adding bit 9 [Hostility Bits] [Hostility Bits] id 15196 adding bit 9 [Hostility Bits] [Hostility Bits] id 15197 adding bit 9 [Hostility Bits] [Hostility Bits] id 15198 adding bit 9 [Hostility Bits] [Hostility Bits] id 15199 adding bit 9 [Hostility Bits] [Hostility Bits] id 15200 adding bit 9 [Hostility Bits] [Blackboard] evaluating 1 jobs [Blackboard] [Blackboard] best utility: 100 [Blackboard] [MISC] Job Run To (Animal) locking a tagged object destination w/ID 15201. [Blackboard] sending job Run To (Animal) [Blackboard] [stuck] Sanity test: stuck 15196[animal] connectivity class: 0 [stuck] Failed sanity check: 15196: stuck at (492.0,513.0)[985,1027]{0,1} [stuck] 15196: now at (490.0,511.0)[981,1023]{0,1} [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 28/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] Job Wander (Herd Herbivore) locking a target position 997, 1021 [Blackboard] sending job Wander (Herd Herbivore) [Blackboard] [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 29/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] Job Wander (Herd Herbivore) locking a target position 971, 1003 [Blackboard] sending job Wander (Herd Herbivore) [Blackboard] [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 23/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] Job Wander (Herd Herbivore) locking a target position 981, 991 [Blackboard] sending job Wander (Herd Herbivore) [Blackboard] [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 29/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] Job Wander (Herd Herbivore) locking a target position 983, 1005 [Blackboard] sending job Wander (Herd Herbivore) [Blackboard] [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 26/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] Job Wander (Herd Herbivore) locking a target position 975, 997 [Blackboard] sending job Wander (Herd Herbivore) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20268): 1257734143 [MISC] Create character message received [MISC] Now trying to load textures\characters\animals\rhinoBeetle01Dif.tga [MISC] Now trying to load textures\characters\animals\rhinoBeetleSi.tga [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Bsphere: (-0.045869, 6.077775, 4.377319), 18.036434 [MISC] [MISC] Create character message received [MISC] Bsphere: (-0.045869, 6.077775, 4.377319), 18.036434 [MISC] [FSM] FSM: walk_to [FSM] FSM: walk_to [FSM] FSM: walk_to [FSM] FSM: walk_to [MISC] Create character message received [MISC] Bsphere: (-0.045869, 6.077775, 4.377319), 18.036434 [MISC] [FSM] FSM: walk_to [MISC] Building has unidentified type name . [network] Determinism check (20269): 32767 [MISC] Create character message received [MISC] Bsphere: (-0.045869, 6.077775, 4.377319), 18.036434 [MISC] [MISC] Create character message received [MISC] Bsphere: (-0.045869, 6.077775, 4.377319), 18.036434 [MISC] [MISC] Create character message received [MISC] Bsphere: (-0.045869, 6.077775, 4.377319), 18.036434 [MISC] [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Wander (Human) unlocking a target position 545, 497 [warnings] gameSpatialDictionary: locking grid position(272.0,248.0)[545,497]{-1,1} Position not locked. [MISC] Building has unidentified type name . [network] Determinism check (20270): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 4 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Patrol (Military) with weight 15 [Blackboard] [Blackboard] pushing weighted job Gossip with weight 14 [Blackboard] [Blackboard] pushing weighted job Idle (Military) with weight 20 [Blackboard] [Blackboard] pushing weighted job Wander (Human) with weight 16 [Blackboard] [Blackboard] Random number 27/65 [Blackboard] [Blackboard] best utility: 14 [Blackboard] [MISC] Job Gossip locking a tagged object friend w/ID 14077. [Blackboard] sending job Gossip [Blackboard] [FSM] FSM: walk_to [MISC] Building has unidentified type name . [network] Determinism check (20271): 464191487 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Farming unlocking a tagged object w/ID 14834. [MISC] Job Farming locking a tagged object crop w/ID 14834. [FSM] FSM: weak_follow [MISC] Building has unidentified type name . [network] Determinism check (20272): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 16 jobs [Blackboard] [Blackboard] best utility: 1000 [Blackboard] [MISC] Job Farming locking a tagged object crop w/ID 14838. [Blackboard] sending job Farming [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20273): 2494824415 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to_adjacent_position [FSM] walk_to_adjacent_position: there is a target gOH [Script] getting target position, it is 263,264 [MISC] Building has unidentified type name . [network] Determinism check (20274): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] increasing music bin 3 by 5 [MISC] Building has unidentified type name . [network] Determinism check (20275): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Farming unlocking a tagged object w/ID 14836. [MISC] Job Farming locking a tagged object crop w/ID 14836. [MISC] Building has unidentified type name . [network] Determinism check (20276): 16351 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] Done pickup_item [Script] PICK UP ITEM MESSAGE [Script] item ROH 14356 [Script] Removing due to stockpile job. [Blackboard] evaluating 17 jobs [Blackboard] [Blackboard] best utility: 1000 [Blackboard] [MISC] Job Farming locking a tagged object crop w/ID 14839. [Blackboard] sending job Farming [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20277): 2494824447 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to_adjacent_position [FSM] walk_to_adjacent_position: there is no target gOH [FSM] FSM: walk_to_adjacent_position [FSM] walk_to_adjacent_position: there is a target gOH [MISC] Building has unidentified type name . [network] Determinism check (20278): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20279): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Script] getting target position, it is 263,265 [FSM] Done pickup_item [Script] No stockpile job. [MISC] Building has unidentified type name . [network] Determinism check (20280): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] increasing music bin 3 by 5 [FSM] FSM: walk_to_adjacent_position [FSM] walk_to_adjacent_position: there is a target gOH [MISC] Building has unidentified type name . [network] Determinism check (20281): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Wander (Animal) unlocking a target position 607, 777 [warnings] gameSpatialDictionary: locking grid position(303.0,388.0)[607,777]{0,1} Position not locked. [MISC] Building has unidentified type name . [network] Determinism check (20282): 32763 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Wander (Herd Herbivore) unlocking a target position 481, 563 [warnings] gameSpatialDictionary: locking grid position(240.0,281.0)[481,563]{0,1} Position not locked. [Blackboard] evaluating 2 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] Random number 19/20 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] Job Wander (Animal) locking a target position 587, 795 [Blackboard] sending job Wander (Animal) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20283): 318537727 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 20/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] Job Wander (Animal) locking a target position 467, 539 [Blackboard] sending job Wander (Animal) [Blackboard] [FSM] FSM: walk_to [Script] getting target position, it is 263,266 [MISC] Building has unidentified type name . [network] Determinism check (20284): 318537727 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to [MISC] increasing music bin 3 by 5 [MISC] Building has unidentified type name . [network] Determinism check (20285): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20286): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Script] getting target position, it is 269,254 [MISC] Building has unidentified type name . [network] Determinism check (20287): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [item] Ground Model Query Request, returning models\commodities\genericCrate.upm [MISC] Building has unidentified type name . [network] Determinism check (20288): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 2 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] Random number 3/20 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] sending job Idle (Animal) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20289): 3284926463 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20290): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20291): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Wander (Herd Herbivore) unlocking a target position 983, 1005 [warnings] gameSpatialDictionary: locking grid position(491.0,502.0)[983,1005]{0,1} Position not locked. [MISC] Building has unidentified type name . [network] Determinism check (20292): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [item] creating a planks [Script] resetting: forbidden: false, for_trade: false [item] creating a planks [Script] resetting: forbidden: false, for_trade: false [Script] container: setting type to planks [item] ROH Query request, returning render handle 15204 [item] Hand Model Query Request returning models\commodities\genericCrate.upm [Blackboard] evaluating 1 jobs [Blackboard] [Blackboard] best utility: 100 [Blackboard] [MISC] Job Run To (Animal) locking a tagged object destination w/ID 15201. [Blackboard] sending job Run To (Animal) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20293): 1254457343 [MISC] Got a odinRendererCharacterPickupItemMessage [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20294): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20295): 32765 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to [MISC] Building has unidentified type name . [network] Determinism check (20296): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_away_from_creature [MISC] Building has unidentified type name . [network] Determinism check (20297): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20298): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20299): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20300): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20301): 32511 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20302): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20303): 32763 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20304): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20305): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Wander (Herd Herbivore) unlocking a target position 975, 997 [warnings] gameSpatialDictionary: locking grid position(487.0,498.0)[975,997]{0,1} Position not locked. [MISC] Building has unidentified type name . [network] Determinism check (20306): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Script] getting target position, it is 264,257 [Blackboard] evaluating 1 jobs [Blackboard] [Blackboard] best utility: 100 [Blackboard] [MISC] Job Run To (Animal) locking a tagged object destination w/ID 15201. [Blackboard] sending job Run To (Animal) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20307): 1254457087 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] start: pickup_item [item] ROH Query request, returning render handle 14423 [Script] hand model name: 14423 [item] Hand Model Query Request returning models\commodities\logs00.upm [MISC] Building has unidentified type name . [network] Determinism check (20308): 32767 [MISC] Got a odinRendererCharacterPickupItemMessage [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Script] DROPPING ITEM [Script] MERGE CONTAINERS PRE [Script] MERGE CONTAINERS DURING [MISC] l_destroyfromjob: called on game Object Handle 15175 [MISC] [MISC] l_destroyfromjob: called on job instance Handle 2651509 [MISC] [Script] MERGE CONTAINERS POST [MISC] deleting static prop ID 12853 [MISC] [MISC] Building has unidentified type name . [warnings] WARNING: Got a message RemovedFromCollection on a deleted object w/ID 15175 - ignoring [network] Determinism check (20309): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: force_wander_immediate [FSM] FSM: walk_to [MISC] Building has unidentified type name . [network] Determinism check (20310): 32703 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20311): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Wander (Herd Herbivore) unlocking a target position 971, 1003 [warnings] gameSpatialDictionary: locking grid position(485.0,501.0)[971,1003]{0,1} Position not locked. [MISC] Building has unidentified type name . [network] Determinism check (20312): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [workshop] Completing workshop order. [Blackboard] evaluating 1 jobs [Blackboard] [Blackboard] best utility: 100 [Blackboard] [MISC] Job Run To (Animal) locking a tagged object destination w/ID 15201. [Blackboard] sending job Run To (Animal) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20313): 1254457343 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20314): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20315): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [item] creating a stew [Script] resetting: forbidden: false, for_trade: false [item] creating a stew [Script] resetting: forbidden: false, for_trade: false [Script] container: setting type to stew [item] ROH Query request, returning render handle 15207 [item] Hand Model Query Request returning models\commodities\genericCrate.upm [FSM] FSM: walk_to [MISC] Got a odinRendererCharacterPickupItemMessage [MISC] Building has unidentified type name . [network] Determinism check (20316): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20317): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to_adjacent_position_for_item_drop [FSM] walk_to_adjacent_position_for_item_drop: there is no target gOH [MISC] Job Wander (Herd Herbivore) unlocking a target position 997, 1021 [warnings] gameSpatialDictionary: locking grid position(498.0,510.0)[997,1021]{0,1} Position not locked. [MISC] Job Wander (Herd Herbivore) unlocking a target position 981, 991 [warnings] gameSpatialDictionary: locking grid position(490.0,495.0)[981,991]{0,1} Position not locked. [MISC] Building has unidentified type name . [network] Determinism check (20318): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 1 jobs [Blackboard] [Blackboard] best utility: 100 [Blackboard] [MISC] Job Run To (Animal) locking a tagged object destination w/ID 15201. [Blackboard] sending job Run To (Animal) [Blackboard] [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 21/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] Job Wander (Herd Herbivore) locking a target position 983, 1007 [Blackboard] sending job Wander (Herd Herbivore) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20319): 1257734143 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to [MISC] Building has unidentified type name . [network] Determinism check (20320): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20321): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to [MISC] Building has unidentified type name . [network] Determinism check (20322): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Merge Containers unlocking a tagged object w/ID 15175. [MISC] Job Merge Containers unlocking a tagged object w/ID 14708. [MISC] Job Merge Containers locking a tagged object goods w/ID 15175. [MISC] Job Merge Containers locking a tagged object goods2 w/ID 14708. [MISC] Job Merge Containers unlocking a target position 539, 509 [warnings] gameSpatialDictionary: locking grid position(269.0,254.0)[539,509]{0,1} Position not locked. [MISC] Building has unidentified type name . [network] Determinism check (20323): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 4 jobs [Blackboard] [Blackboard] best utility: 267 [Blackboard] [MISC] Job Merge Containers locking a tagged object goods w/ID 15192. [MISC] Job Merge Containers locking a tagged object goods2 w/ID 15161. [Blackboard] Job Merge Containers locking a target position 537, 509 [Blackboard] sending job Merge Containers [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20324): 3190456319 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to_adjacent_position [FSM] walk_to_adjacent_position: there is a target gOH [MISC] Building has unidentified type name . [network] Determinism check (20325): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20326): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20327): 32763 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20328): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] Done pickup_item [Script] PICK UP ITEM MESSAGE [Script] item ROH 14423 [Script] No stockpile job. [MISC] Building has unidentified type name . [network] Determinism check (20329): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_adjacent_to_building [Script] building position: 265,252 [MISC] Building has unidentified type name . [network] Determinism check (20330): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20331): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20332): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20333): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 4 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Hide in Building with weight 0 [Blackboard] [Blackboard] pushing weighted job Idle (Human) with weight 20 [Blackboard] [Blackboard] pushing weighted job Wander (Human w/Claimed Building) with weight 20 [Blackboard] [Blackboard] pushing weighted job Wander (Human) with weight 16 [Blackboard] [Blackboard] Random number 38/56 [Blackboard] [Blackboard] best utility: 20 [Blackboard] [MISC] Job Wander (Human w/Claimed Building) locking a tagged object building w/ID 14312. [Blackboard] Job Wander (Human w/Claimed Building) locking a target position 531, 497 [Blackboard] sending job Wander (Human w/Claimed Building) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20334): 2481552383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to_adjacent_target_position [MISC] Building has unidentified type name . [network] Determinism check (20335): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [workshop] Completing workshop order. [MISC] Building has unidentified type name . [network] Determinism check (20336): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20337): 31743 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20338): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: weak_follow: aborting [Job Cancellations] Job Gossip cancelled! [Unable to find a good path.] [MISC] Job Gossip unlocking a tagged object w/ID 14077. [MISC] Building has unidentified type name . [network] Determinism check (20339): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 5 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Patrol (Military) with weight 15 [Blackboard] [Blackboard] pushing weighted job Gossip with weight 14 [Blackboard] [Blackboard] pushing weighted job Idle (Military) with weight 20 [Blackboard] [Blackboard] pushing weighted job Punch Rival with weight 0 [Blackboard] [Blackboard] pushing weighted job Wander (Human) with weight 16 [Blackboard] [Blackboard] Random number 32/65 [Blackboard] [Blackboard] best utility: 20 [Blackboard] [Blackboard] sending job Idle (Military) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20340): 2477129727 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to_adjacent_position_for_item_drop [FSM] walk_to_adjacent_position_for_item_drop: there is no target gOH [MISC] Building has unidentified type name . [network] Determinism check (20341): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20342): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Script] getting target position, it is 270,253 [MISC] Building has unidentified type name . [network] Determinism check (20343): 32763 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] start: pickup_item [item] ROH Query request, returning render handle 15192 [Script] hand model name: 15192 [item] Hand Model Query Request returning models\commodities\genericCrate.upm [MISC] Building has unidentified type name . [network] Determinism check (20344): 32767 [MISC] Got a odinRendererCharacterPickupItemMessage [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 11/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] Job Wander (Animal) locking a target position 281, 183 [Blackboard] sending job Wander (Animal) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20345): 318537727 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to [MISC] Building has unidentified type name . [network] Determinism check (20346): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20347): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20348): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20349): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20350): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20351): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20352): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20353): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20354): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20355): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20356): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20357): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Wander (Animal) unlocking a target position 467, 539 [warnings] gameSpatialDictionary: locking grid position(233.0,269.0)[467,539]{0,1} Position not locked. [MISC] Building has unidentified type name . [network] Determinism check (20358): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 9/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] sending job Idle (Animal) [Blackboard] [item] Ground Model Query Request, returning models\commodities\genericCrate.upm [MISC] Building has unidentified type name . [network] Determinism check (20359): 3284926463 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20360): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [item] Ground Model Query Request, returning models\commodities\logs00.upm [MISC] Building has unidentified type name . [network] Determinism check (20361): 32511 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20362): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20363): 32758 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Job Cancellations] Job Walking A Long Way Away cancelled! [Unable to find a good path.] [MISC] Building has unidentified type name . [network] Determinism check (20364): 31487 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Wander (Animal) unlocking a target position 587, 795 [warnings] gameSpatialDictionary: locking grid position(293.0,397.0)[587,795]{0,1} Position not locked. [FSM] Done pickup_item [Script] No stockpile job. [Blackboard] evaluating 1 jobs [Blackboard] [Blackboard] best utility: 200 [Blackboard] [Blackboard] sending job Request Mission Job [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20365): 1493729279 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 2 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] Random number 1/20 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] sending job Idle (Animal) [Blackboard] [FSM] FSM: walk_to_adjacent_position [FSM] walk_to_adjacent_position: there is a target gOH [agent_group] Namel's Thralls's member Dulsu'hus requested job for mission: exit_map_walk [agent_group] tag mission_complete = false [agent_group] tag mission_active = true [agent_group] tag at_mission_target = false [MISC] Building has unidentified type name . [network] Determinism check (20366): 3284926463 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Job Cancellations] Job Walking A Long Way Away cancelled! [Unable to find a good path.] [MISC] Building has unidentified type name . [network] Determinism check (20367): 31743 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 1 jobs [Blackboard] [Blackboard] best utility: 200 [Blackboard] [Blackboard] sending job Request Mission Job [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20368): 1493729279 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [item] Ground Model Query Request, returning models\commodities\logs00.upm [agent_group] Namel's Thralls's member Enkzu requested job for mission: exit_map_walk [agent_group] tag mission_complete = false [agent_group] tag mission_active = true [agent_group] tag at_mission_target = false [Blackboard] evaluating 1 jobs [Blackboard] [Blackboard] best utility: 250 [Blackboard] [Blackboard] sending job Walk Off Map (mission) [Blackboard] [MISC] Job Wander (Herd Herbivore) unlocking a target position 983, 1007 [warnings] gameSpatialDictionary: locking grid position(491.0,503.0)[983,1007]{0,1} Position not locked. [MISC] Building has unidentified type name . [network] Determinism check (20369): 383909887 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] walk_off_map: Destination impossible to reach [Job Cancellations] Job Walking A Long Way Away cancelled! [Destination impossible to reach] [Blackboard] evaluating 1 jobs [Blackboard] [Blackboard] best utility: 100 [Blackboard] [MISC] Job Run To (Animal) locking a tagged object destination w/ID 15201. [Blackboard] sending job Run To (Animal) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20370): 1254456319 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 1 jobs [Blackboard] [Blackboard] best utility: 200 [Blackboard] [Blackboard] sending job Request Mission Job [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20371): 1493729279 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Script] getting target position, it is 268,254 [Blackboard] evaluating 1 jobs [Blackboard] [Blackboard] best utility: 250 [Blackboard] [Blackboard] sending job Walk Off Map (mission) [Blackboard] [agent_group] Namel's Thralls's member Dulsu'hus requested job for mission: exit_map_walk [agent_group] tag mission_complete = false [agent_group] tag mission_active = true [agent_group] tag at_mission_target = false [MISC] Building has unidentified type name . [network] Determinism check (20372): 383909887 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [item] Ground Model Query Request, returning models\commodities\genericCrate.upm [FSM] FSM: walk_to [MISC] Building has unidentified type name . [network] Determinism check (20373): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20374): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [farm] crop received 'didLabourUnit' [farm] farm field received 'didLabourUnit', total now = 16 [Blackboard] evaluating 1 jobs [Blackboard] [Blackboard] best utility: 250 [Blackboard] [Blackboard] sending job Walk Off Map (mission) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20375): 383909887 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [farm] farm update is building 1 jobs [FSM] walk_off_map: Destination impossible to reach [Job Cancellations] Job Walking A Long Way Away cancelled! [Destination impossible to reach] [MISC] Building has unidentified type name . [network] Determinism check (20376): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 1 jobs [Blackboard] [Blackboard] best utility: 200 [Blackboard] [Blackboard] sending job Request Mission Job [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20377): 1493729279 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [agent_group] Namel's Thralls's member Dulsu'hus requested job for mission: exit_map_walk [agent_group] tag mission_complete = false [agent_group] tag mission_active = true [agent_group] tag at_mission_target = false [MISC] Building has unidentified type name . [network] Determinism check (20378): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20379): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Script] DROPPING ITEM [MISC] Building has unidentified type name . [network] Determinism check (20380): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [farm] crop received 'didLabourUnit' [farm] farm field received 'didLabourUnit', total now = 17 [MISC] Job Make Planks unlocking a tagged object w/ID 14314. [MISC] Job Make Planks locking a tagged object workshop_module w/ID 14314. [farm] farm update is building 1 jobs [Blackboard] evaluating 1 jobs [Blackboard] [Blackboard] best utility: 250 [Blackboard] [Blackboard] sending job Walk Off Map (mission) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20381): 383909887 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 5 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Wander Near Overseer (Human) with weight 30 [Blackboard] [Blackboard] pushing weighted job Blame Enemy with weight 0 [Blackboard] [Blackboard] pushing weighted job Hide in Building with weight 0 [Blackboard] [Blackboard] pushing weighted job Idle (Human) with weight 20 [Blackboard] [Blackboard] pushing weighted job Wander (Human) with weight 16 [Blackboard] [Blackboard] Random number 31/66 [Blackboard] [Blackboard] best utility: 20 [Blackboard] [Blackboard] sending job Idle (Human) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20382): 3168731135 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20383): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20384): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 27/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] Job Wander (Herd Herbivore) locking a target position 419, 181 [Blackboard] sending job Wander (Herd Herbivore) [Blackboard] [farm] crop received 'didLabourUnit' [farm] farm field received 'didLabourUnit', total now = 18 [farm] farm update is building 1 jobs [MISC] Building has unidentified type name . [network] Determinism check (20385): 1257734143 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to [MISC] Job Farming unlocking a tagged object w/ID 14837. [MISC] Job Farming locking a tagged object crop w/ID 14837. [MISC] Building has unidentified type name . [network] Determinism check (20386): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Script] setting requirement filling JI [Script] Done building_add_to_materials [Blackboard] evaluating 17 jobs [Blackboard] [Blackboard] best utility: 1000 [Blackboard] [MISC] Job Farming locking a tagged object crop w/ID 14840. [Blackboard] sending job Farming [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20387): 2494824447 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Gather Building Materials (Upgrade Building) unlocking a tagged object w/ID 14312. [MISC] Job Gather Building Materials (Upgrade Building) locking a tagged object building w/ID 14312. [MISC] Job Gather Building Materials (Upgrade Building) locking a tagged object goods w/ID 14423. [FSM] FSM: walk_to_adjacent_position [FSM] walk_to_adjacent_position: there is a target gOH [MISC] Building has unidentified type name . [network] Determinism check (20388): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [gsd] target entity 14614 not tracked [gsd] target entity 14696 not tracked [gsd] target entity 14711 not tracked [gsd] target entity 14614 not tracked [gsd] target entity 14696 not tracked [gsd] target entity 14711 not tracked [gsd] target entity 14614 not tracked [gsd] target entity 14696 not tracked [gsd] target entity 14711 not tracked [Blackboard] evaluating 10 jobs [Blackboard] [Blackboard] best utility: 1599 [Blackboard] [MISC] Job Gather Building Materials (Upgrade Building) locking a tagged object building w/ID 14312. [MISC] Job Gather Building Materials (Upgrade Building) locking a tagged object goods w/ID 14744. [Blackboard] sending job Gather Building Materials (Upgrade Building) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20389): 2637430783 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] increasing music bin 3 by 10 [FSM] FSM: walk_to_adjacent_position [FSM] walk_to_adjacent_position: there is a target gOH [MISC] Building has unidentified type name . [MISC] Assignments [Script] Got a stale, or erroneous, assignment cancellation message. [Script] Got a stale, or erroneous, assignment cancellation message. [Script] workshop: received assignmentCancelled message [network] Determinism check (20390): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Wander (Human w/Claimed Building) unlocking a tagged object w/ID 14312. [MISC] Job Wander (Human w/Claimed Building) locking a tagged object building w/ID 14312. [MISC] Job Wander (Human w/Claimed Building) unlocking a target position 531, 497 [warnings] gameSpatialDictionary: locking grid position(265.0,248.0)[531,497]{0,1} Position not locked. [MISC] Building has unidentified type name . [network] Determinism check (20391): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 4 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Hide in Building with weight 0 [Blackboard] [Blackboard] pushing weighted job Idle (Human) with weight 20 [Blackboard] [Blackboard] pushing weighted job Wander (Human w/Claimed Building) with weight 20 [Blackboard] [Blackboard] pushing weighted job Wander (Human) with weight 16 [Blackboard] [Blackboard] Random number 26/56 [Blackboard] [Blackboard] best utility: 20 [Blackboard] [MISC] Job Wander (Human w/Claimed Building) locking a tagged object building w/ID 14312. [Blackboard] Job Wander (Human w/Claimed Building) locking a target position 539, 499 [Blackboard] sending job Wander (Human w/Claimed Building) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20392): 2481553407 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to_adjacent_target_position [MISC] Job Farming unlocking a tagged object w/ID 14838. [MISC] Job Farming locking a tagged object crop w/ID 14838. [MISC] Building has unidentified type name . [network] Determinism check (20393): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 17 jobs [Blackboard] [Blackboard] best utility: 1000 [Blackboard] [MISC] Job Farming locking a tagged object crop w/ID 14841. [Blackboard] sending job Farming [Blackboard] [Script] DROPPING ITEM [Script] MERGE CONTAINERS PRE [Script] MERGE CONTAINERS DURING [MISC] l_destroyfromjob: called on game Object Handle 15192 [MISC] [MISC] l_destroyfromjob: called on job instance Handle 2665932 [MISC] [Script] MERGE CONTAINERS POST [MISC] deleting static prop ID 12712 [MISC] [MISC] Building has unidentified type name . [warnings] WARNING: Got a message RemovedFromCollection on a deleted object w/ID 15192 - ignoring [network] Determinism check (20394): 2494824447 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to_adjacent_position [FSM] walk_to_adjacent_position: there is a target gOH [Script] setting requirement filling JI [Script] Done building_add_to_materials [FSM] FSM: force_wander_immediate [MISC] Building has unidentified type name . [network] Determinism check (20395): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Gather Building Materials unlocking a tagged object w/ID 15071. [MISC] Job Gather Building Materials unlocking a target position 499, 551 [warnings] gameSpatialDictionary: locking grid position(249.0,275.0)[499,551]{0,1} Position not locked. [MISC] Job Gather Building Materials locking a tagged object building w/ID 15071. [MISC] Job Gather Building Materials locking a tagged object goods w/ID 14356. [MISC] Job Farming unlocking a tagged object w/ID 14839. [MISC] Job Farming locking a tagged object crop w/ID 14839. [Script] getting target position, it is 266,253 [MISC] Building has unidentified type name . [network] Determinism check (20396): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [gsd] target entity 14614 not tracked [gsd] target entity 14696 not tracked [gsd] target entity 14711 not tracked [gsd] target entity 14614 not tracked [gsd] target entity 14696 not tracked [gsd] target entity 14711 not tracked [gsd] target entity 14614 not tracked [gsd] target entity 14696 not tracked [gsd] target entity 14711 not tracked [Blackboard] evaluating 9 jobs [Blackboard] [Blackboard] best utility: 1599 [Blackboard] [Blackboard] Job Gather Building Materials locking a target position 507, 547 [MISC] Job Gather Building Materials locking a tagged object building w/ID 15071. [MISC] Job Gather Building Materials locking a tagged object goods w/ID 15180. [Blackboard] sending job Gather Building Materials [Blackboard] [Blackboard] evaluating 19 jobs [Blackboard] [Blackboard] best utility: 1000 [Blackboard] [MISC] Job Farming locking a tagged object crop w/ID 14827. [Blackboard] sending job Farming [Blackboard] [FSM] start: pickup_item [item] ROH Query request, returning render handle 14744 [Script] hand model name: 14744 [item] Hand Model Query Request returning models\commodities\stoneRhyolite00.upm [MISC] Building has unidentified type name . [network] Determinism check (20397): 2633760767 [MISC] Got a odinRendererCharacterPickupItemMessage [citizen] Custard Goldenhewer received NewWorkShift: 3 [citizen] Custard Goldenhewer happiness of 30 : workshift willing to work = 5 [DAVID] icon= work [DAVID] iconSkin= ui\thoughtIcons.xml [citizen] Elvira Unfortunate received NewWorkShift: 3 [citizen] Elvira Unfortunate happiness of 33 : workshift willing to work = 5 [DAVID] icon= jobtree [DAVID] iconSkin= ui\thoughtIcons.xml [citizen] Apollo Steelsly received NewWorkShift: 3 [citizen] Apollo Steelsly happiness of 29 : workshift willing to work = 5 [DAVID] icon= jobtree [DAVID] iconSkin= ui\thoughtIcons.xml [citizen] Zora Brazefield received NewWorkShift: 3 [citizen] Zora Brazefield happiness of 24 : workshift willing to work = 4 [DAVID] icon= jobtree [DAVID] iconSkin= ui\thoughtIcons.xml [citizen] Abigail Bronzewhistle received NewWorkShift: 3 [citizen] Abigail Bronzewhistle happiness of 29 : workshift willing to work = 5 [DAVID] icon= jobtree [DAVID] iconSkin= ui\thoughtIcons.xml [citizen] Amis Brazenworth received NewWorkShift: 3 [citizen] Amis Brazenworth doing updateWorkQoL, feelings about boss = -1 [DAVID] icon= jobtree [DAVID] iconSkin= ui\thoughtIcons.xml [citizen] Darckense Tailingston received NewWorkShift: 3 [citizen] Darckense Tailingston happiness of 5 : workshift willing to work = 3 [DAVID] icon= jobtree [DAVID] iconSkin= ui\thoughtIcons.xml [citizen] Aesob Squeers received NewWorkShift: 3 [citizen] Aesob Squeers doing updateWorkQoL, feelings about boss = 0 [DAVID] icon= work [DAVID] iconSkin= ui\thoughtIcons.xml [citizen] Vesta Leveller received NewWorkShift: 3 [citizen] Vesta Leveller doing updateWorkQoL, feelings about boss = -1 [DAVID] icon= work [DAVID] iconSkin= ui\thoughtIcons.xml [citizen] Phoebe Cordtwix received NewWorkShift: 3 [citizen] Phoebe Cordtwix happiness of 28 : workshift willing to work = 5 [DAVID] icon= work [DAVID] iconSkin= ui\thoughtIcons.xml [citizen] Ambrose Surescythe received NewWorkShift: 3 [citizen] Ambrose Surescythe happiness of 40 : workshift willing to work = 5 [DAVID] icon= jobtree [DAVID] iconSkin= ui\thoughtIcons.xml [citizen] Humphrey Horsecroap received NewWorkShift: 3 [citizen] Humphrey Horsecroap doing updateWorkQoL, feelings about boss = 0 [DAVID] icon= jobtree [DAVID] iconSkin= ui\thoughtIcons.xml [citizen] Darckense Floodlocke received NewWorkShift: 3 [citizen] Darckense Floodlocke doing updateWorkQoL, feelings about boss = 0 [DAVID] icon= jobtree [DAVID] iconSkin= ui\thoughtIcons.xml [events] frameupdate, transitioncounter = 100 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to_adjacent_position [FSM] walk_to_adjacent_position: there is a target gOH [FSM] FSM: walk_to_adjacent_position [FSM] walk_to_adjacent_position: there is a target gOH [MISC] Building has unidentified type name . [network] Determinism check (20398): 32767 [events] frameupdate, transitioncounter = 99 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20399): 32735 [events] frameupdate, transitioncounter = 98 [events] frameupdate, refreshLighting = false [item] Ground Model Query Request, returning models\commodities\genericCrate.upm [Script] getting target position, it is 263,267 [MISC] Building has unidentified type name . [network] Determinism check (20400): 32767 [events] frameupdate, transitioncounter = 97 [events] frameupdate, refreshLighting = false [MISC] Job Wander (Animal) unlocking a target position 281, 183 [warnings] gameSpatialDictionary: locking grid position(140.0,91.0)[281,183]{0,1} Position not locked. [MISC] increasing music bin 3 by 5 [MISC] Building has unidentified type name . [network] Determinism check (20401): 32767 [events] frameupdate, transitioncounter = 96 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 30/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] Job Wander (Herd Herbivore) locking a target position 289, 177 [Blackboard] sending job Wander (Herd Herbivore) [Blackboard] [MISC] Job Merge Containers unlocking a tagged object w/ID 15192. [MISC] Job Merge Containers unlocking a tagged object w/ID 15161. [MISC] Job Merge Containers locking a tagged object goods w/ID 15192. [MISC] Job Merge Containers locking a tagged object goods2 w/ID 15161. [MISC] Job Merge Containers unlocking a target position 537, 509 [warnings] gameSpatialDictionary: locking grid position(268.0,254.0)[537,509]{0,1} Position not locked. [MISC] Building has unidentified type name . [network] Determinism check (20402): 1257733119 [events] frameupdate, transitioncounter = 95 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to [Blackboard] evaluating 7 jobs [Blackboard] [Blackboard] best utility: 271 [Blackboard] [MISC] Job Merge Containers locking a tagged object goods w/ID 15204. [MISC] Job Merge Containers locking a tagged object goods2 w/ID 14708. [Blackboard] Job Merge Containers locking a target position 539, 509 [Blackboard] sending job Merge Containers [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20403): 3190456319 [events] frameupdate, transitioncounter = 94 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to_adjacent_position [FSM] walk_to_adjacent_position: there is a target gOH [MISC] Building has unidentified type name . [network] Determinism check (20404): 32767 [events] frameupdate, transitioncounter = 93 [events] frameupdate, refreshLighting = false [MISC] Job Wander (Herd Herbivore) unlocking a target position 419, 181 [warnings] gameSpatialDictionary: locking grid position(209.0,90.0)[419,181]{0,1} Position not locked. [item] creating a sulphur [Script] resetting: forbidden: false, for_trade: false [item] creating a rough_stone_block [Script] resetting: forbidden: false, for_trade: false [MISC] increasing music bin 3 by 10 [MISC] Now trying to load textures\particles\FlamPoofGrey.tga [MISC] Building has unidentified type name . [network] Determinism check (20405): 32703 [MISC] Now trying to load textures\particles\SparkingWhile.tga [events] frameupdate, transitioncounter = 92 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 24/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] Job Wander (Herd Herbivore) locking a target position 421, 185 [Blackboard] sending job Wander (Herd Herbivore) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20406): 1257734143 [events] frameupdate, transitioncounter = 91 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to [MISC] Building has unidentified type name . [network] Determinism check (20407): 32767 [events] frameupdate, transitioncounter = 90 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20408): 32767 [events] frameupdate, transitioncounter = 89 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20409): 32767 [events] frameupdate, transitioncounter = 88 [events] frameupdate, refreshLighting = false [Script] getting target position, it is 269,253 [MISC] Building has unidentified type name . [network] Determinism check (20410): 32767 [events] frameupdate, transitioncounter = 87 [events] frameupdate, refreshLighting = false [Script] getting target position, it is 263,268 [FSM] start: pickup_item [item] ROH Query request, returning render handle 15204 [Script] hand model name: 15204 [item] Hand Model Query Request returning models\commodities\genericCrate.upm [MISC] Got a odinRendererCharacterPickupItemMessage [MISC] Building has unidentified type name . [network] Determinism check (20411): 32766 [events] frameupdate, transitioncounter = 86 [events] frameupdate, refreshLighting = false [MISC] increasing music bin 3 by 5 [MISC] Building has unidentified type name . [network] Determinism check (20412): 32767 [events] frameupdate, transitioncounter = 85 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20413): 32767 [events] frameupdate, transitioncounter = 84 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20414): 32767 [events] frameupdate, transitioncounter = 83 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20415): 32767 [events] frameupdate, transitioncounter = 82 [events] frameupdate, refreshLighting = false [Script] getting target position, it is 259,264 [MISC] Building has unidentified type name . [network] Determinism check (20416): 32767 [events] frameupdate, transitioncounter = 81 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 2 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] Random number 4/20 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] sending job Idle (Animal) [Blackboard] [MISC] increasing music bin 3 by 5 [MISC] Building has unidentified type name . [network] Determinism check (20417): 3284926207 [events] frameupdate, transitioncounter = 80 [events] frameupdate, refreshLighting = false [FSM] Done pickup_item [Script] PICK UP ITEM MESSAGE [Script] item ROH 14744 [Script] No stockpile job. [MISC] Building has unidentified type name . [network] Determinism check (20418): 32767 [events] frameupdate, transitioncounter = 79 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_adjacent_to_building [Script] building position: 272,248 [MISC] Building has unidentified type name . [network] Determinism check (20419): 32767 [events] frameupdate, transitioncounter = 78 [events] frameupdate, refreshLighting = false [MISC] Job Wander (Herd Herbivore) unlocking a target position 421, 185 [warnings] gameSpatialDictionary: locking grid position(210.0,92.0)[421,185]{0,1} Position not locked. [MISC] Building has unidentified type name . [network] Determinism check (20420): 32511 [events] frameupdate, transitioncounter = 77 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 25/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] Job Wander (Herd Herbivore) locking a target position 405, 199 [Blackboard] sending job Wander (Herd Herbivore) [Blackboard] [Script] DROPPING ITEM [Script] getting target position, it is 249,277 [item] ROH Query request, returning render handle 14336 [Script] hand model name: 14336 [item] Hand Model Query Request returning models\commodities\bushelLingonberry00.upm [Script] CREATING A CONTAINER [Script] container: setting type to bushel_of_lingonberries [Script] PICK UP ITEM MESSAGE [Script] item ROH 14336 [Script] No stockpile job. [warnings] WARNING: Got a message scriptMessage on a deleted object w/ID 14723 - ignoring [item] ROH Query request, returning render handle 15210 [MISC] Building has unidentified type name . [network] Determinism check (20421): 1257734143 [MISC] Got a odinRendererCharacterPickupItemMessage [events] frameupdate, transitioncounter = 76 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to [MISC] Job Cook Basic Food unlocking a tagged object w/ID 14379. [MISC] Job Cook Basic Food locking a tagged object workshop_module w/ID 14379. [MISC] Building has unidentified type name . [network] Determinism check (20422): 32767 [events] frameupdate, transitioncounter = 75 [events] frameupdate, refreshLighting = false [MISC] Vesta Leveller: Workshop attempting to fulfill: Cook Basic Food (10) [MISC] Vesta Leveller: Workshop attempting to fulfill: Cook Basic Food (10) [Blackboard] evaluating 7 jobs [Blackboard] [Blackboard] best utility: 1000 [Blackboard] [MISC] Job Cook Basic Food locking a tagged object workshop_module w/ID 14379. [Blackboard] Job Cook Basic Food locking a target position 541, 507 [Blackboard] sending job Cook Basic Food [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20423): 2710634239 [events] frameupdate, transitioncounter = 74 [events] frameupdate, refreshLighting = false [MISC] Job Mine Surface Node unlocking a tagged object w/ID 2960. [MISC] Job Mine Surface Node locking a tagged object oreNode w/ID 2960. [FSM] FSM: walk_to_adjacent_position_and_pickup_things [Script] number of targets to pick up: 1 [MISC] Building has unidentified type name . [network] Determinism check (20424): 32767 [events] frameupdate, transitioncounter = 73 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 4 jobs [Blackboard] [Blackboard] best utility: 1000 [Blackboard] [MISC] Job Mine Surface Node locking a tagged object oreNode w/ID 2960. [Blackboard] sending job Mine Surface Node [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20425): 702709759 [events] frameupdate, transitioncounter = 72 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to [MISC] Building has unidentified type name . [network] Determinism check (20426): 32767 [events] frameupdate, transitioncounter = 71 [events] frameupdate, refreshLighting = false [MISC] increasing music bin 3 by 5 [MISC] Building has unidentified type name . [network] Determinism check (20427): 32767 [events] frameupdate, transitioncounter = 70 [events] frameupdate, refreshLighting = false [MISC] Job Wander (Herd Herbivore) unlocking a target position 289, 177 [warnings] gameSpatialDictionary: locking grid position(144.0,88.0)[289,177]{0,1} Position not locked. [MISC] Building has unidentified type name . [network] Determinism check (20428): 32767 [events] frameupdate, transitioncounter = 69 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 2/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] sending job Idle (Animal) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20429): 3284926463 [events] frameupdate, transitioncounter = 68 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20430): 32767 [events] frameupdate, transitioncounter = 67 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20431): 32767 [events] frameupdate, transitioncounter = 66 [events] frameupdate, refreshLighting = false [FSM] Done pickup_item [Script] No stockpile job. [MISC] Building has unidentified type name . [network] Determinism check (20432): 32511 [events] frameupdate, transitioncounter = 65 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to_adjacent_position [FSM] walk_to_adjacent_position: there is a target gOH [MISC] Building has unidentified type name . [network] Determinism check (20433): 32766 [events] frameupdate, transitioncounter = 64 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20434): 32767 [events] frameupdate, transitioncounter = 63 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20435): 32510 [events] frameupdate, transitioncounter = 62 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20436): 32767 [events] frameupdate, transitioncounter = 61 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20437): 32767 [events] frameupdate, transitioncounter = 60 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20438): 32751 [events] frameupdate, transitioncounter = 59 [events] frameupdate, refreshLighting = false [Script] getting target position, it is 269,254 [MISC] Building has unidentified type name . [network] Determinism check (20439): 32767 [events] frameupdate, transitioncounter = 58 [events] frameupdate, refreshLighting = false [item] Ground Model Query Request, returning models\commodities\genericCrate.upm [FSM] FSM: walk_to: aborting [Job Cancellations] Job Running cancelled! [Unable to find a good path.] [MISC] Job Run To (Animal) unlocking a tagged object w/ID 15201. [MISC] Building has unidentified type name . [network] Determinism check (20440): 32767 [events] frameupdate, transitioncounter = 57 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 21/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] Job Wander (Herd Herbivore) locking a target position 961, 985 [Blackboard] sending job Wander (Herd Herbivore) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20441): 1257733886 [events] frameupdate, transitioncounter = 56 [events] frameupdate, refreshLighting = false [MISC] increasing music bin 3 by 10 [FSM] Now in Final After Pickup: 1/1 [FSM] FSM: walk_to [MISC] Building has unidentified type name . [network] Determinism check (20442): 32767 [events] frameupdate, transitioncounter = 55 [events] frameupdate, refreshLighting = false [MISC] Job Wander (Human w/Claimed Building) unlocking a tagged object w/ID 14312. [MISC] Job Wander (Human w/Claimed Building) locking a tagged object building w/ID 14312. [MISC] Job Wander (Human w/Claimed Building) unlocking a target position 539, 499 [warnings] gameSpatialDictionary: locking grid position(269.0,249.0)[539,499]{0,1} Position not locked. [FSM] FSM: walk_to_module [MISC] Building has unidentified type name . [network] Determinism check (20443): 32767 [events] frameupdate, transitioncounter = 54 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 5 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Hide in Building with weight 0 [Blackboard] [Blackboard] pushing weighted job Idle (Human) with weight 20 [Blackboard] [Blackboard] pushing weighted job Punch Rival with weight 0 [Blackboard] [Blackboard] pushing weighted job Wander (Human w/Claimed Building) with weight 20 [Blackboard] [Blackboard] pushing weighted job Wander (Human) with weight 16 [Blackboard] [Blackboard] Random number 7/56 [Blackboard] [Blackboard] best utility: 20 [Blackboard] [Blackboard] sending job Idle (Human) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20444): 3168731135 [events] frameupdate, transitioncounter = 53 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20445): 32767 [events] frameupdate, transitioncounter = 52 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20446): 32767 [events] frameupdate, transitioncounter = 51 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20447): 32766 [events] frameupdate, transitioncounter = 50 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 5 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Patrol (Military) with weight 15 [Blackboard] [Blackboard] pushing weighted job Gossip with weight 14 [Blackboard] [Blackboard] pushing weighted job Idle (Military) with weight 20 [Blackboard] [Blackboard] pushing weighted job Punch Rival with weight 0 [Blackboard] [Blackboard] pushing weighted job Wander (Human) with weight 16 [Blackboard] [Blackboard] Random number 44/65 [Blackboard] [Blackboard] best utility: 20 [Blackboard] [Blackboard] sending job Idle (Military) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20448): 2477129727 [events] frameupdate, transitioncounter = 49 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [performance] Performance Warning: total frame time over 90ms [98ms] [network] Determinism check (20449): 32767 [events] frameupdate, transitioncounter = 48 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20450): 32511 [events] frameupdate, transitioncounter = 47 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20451): 32767 [events] frameupdate, transitioncounter = 46 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20452): 32767 [events] frameupdate, transitioncounter = 45 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20453): 32767 [events] frameupdate, transitioncounter = 44 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20454): 32767 [events] frameupdate, transitioncounter = 43 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20455): 32767 [events] frameupdate, transitioncounter = 42 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 4 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Wander Near Overseer (Human) with weight 30 [Blackboard] [Blackboard] pushing weighted job Hide in Building with weight 0 [Blackboard] [Blackboard] pushing weighted job Idle (Human) with weight 20 [Blackboard] [Blackboard] pushing weighted job Wander (Human) with weight 16 [Blackboard] [Blackboard] Random number 28/66 [Blackboard] [Blackboard] best utility: 30 [Blackboard] [Blackboard] sending job Wander Near Overseer (Human) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20456): 3860201471 [events] frameupdate, transitioncounter = 41 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to_near_my_overseer [MISC] Building has unidentified type name . [network] Determinism check (20457): 32767 [events] frameupdate, transitioncounter = 40 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20458): 32767 [events] frameupdate, transitioncounter = 39 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20459): 32510 [events] frameupdate, transitioncounter = 38 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20460): 32767 [events] frameupdate, transitioncounter = 37 [events] frameupdate, refreshLighting = false [Script] DROPPING ITEM [Script] MERGE CONTAINERS PRE [Script] MERGE CONTAINERS DURING [MISC] l_destroyfromjob: called on game Object Handle 15204 [MISC] [MISC] l_destroyfromjob: called on job instance Handle 2683776 [MISC] [Script] MERGE CONTAINERS POST [MISC] Building has unidentified type name . [warnings] WARNING: Got a message RemovedFromCollection on a deleted object w/ID 15204 - ignoring [network] Determinism check (20461): 32767 [MISC] deleting static prop ID 12853 [MISC] [events] frameupdate, transitioncounter = 36 [events] frameupdate, refreshLighting = false [FSM] FSM: force_wander_immediate [FSM] FSM: walk_to: aborting [Job Cancellations] Job Running cancelled! [Unable to find a good path.] [MISC] Job Run To (Animal) unlocking a tagged object w/ID 15201. [MISC] Building has unidentified type name . [network] Determinism check (20462): 32703 [events] frameupdate, transitioncounter = 35 [events] frameupdate, refreshLighting = false [MISC] Job Merge Containers unlocking a tagged object w/ID 15204. [MISC] Job Merge Containers unlocking a tagged object w/ID 14708. [MISC] Job Merge Containers locking a tagged object goods w/ID 15204. [MISC] Job Merge Containers locking a tagged object goods2 w/ID 14708. [MISC] Job Merge Containers unlocking a target position 539, 509 [warnings] gameSpatialDictionary: locking grid position(269.0,254.0)[539,509]{0,1} Position not locked. [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 4/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] sending job Idle (Animal) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20463): 3284926463 [events] frameupdate, transitioncounter = 34 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 5 jobs [Blackboard] [Blackboard] best utility: 273 [Blackboard] [MISC] Job Return Goods (To Container) locking a tagged object goods w/ID 15188. [MISC] Job Return Goods (To Container) locking a tagged object goods2 w/ID 14695. [Blackboard] Job Return Goods (To Container) locking a target position 541, 509 [Blackboard] sending job Return Goods (To Container) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20464): 1874722815 [events] frameupdate, transitioncounter = 33 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to_adjacent_position [FSM] walk_to_adjacent_position: there is a target gOH [Script] getting target position, it is 267,254 [MISC] Building has unidentified type name . [network] Determinism check (20465): 32767 [events] frameupdate, transitioncounter = 32 [events] frameupdate, refreshLighting = false [FSM] start: pickup_item [item] ROH Query request, returning render handle 15188 [Script] hand model name: 15188 [item] Hand Model Query Request returning models\commodities\flatpackCrateFurniture.upm [MISC] Building has unidentified type name . [network] Determinism check (20466): 32767 [MISC] Got a odinRendererCharacterPickupItemMessage [events] frameupdate, transitioncounter = 31 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20467): 32767 [events] frameupdate, transitioncounter = 30 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20468): 32415 [events] frameupdate, transitioncounter = 29 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20469): 32767 [events] frameupdate, transitioncounter = 28 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20470): 32767 [events] frameupdate, transitioncounter = 27 [events] frameupdate, refreshLighting = false [MISC] Job Wander (Herd Herbivore) unlocking a target position 405, 199 [warnings] gameSpatialDictionary: locking grid position(202.0,99.0)[405,199]{0,1} Position not locked. [Blackboard] evaluating 5 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Wander Near Overseer (Human) with weight 30 [Blackboard] [Blackboard] pushing weighted job Gossip with weight 14 [Blackboard] [Blackboard] pushing weighted job Hide in Building with weight 0 [Blackboard] [Blackboard] pushing weighted job Idle (Human) with weight 20 [Blackboard] [Blackboard] pushing weighted job Wander (Human) with weight 16 [Blackboard] [Blackboard] Random number 35/80 [Blackboard] [Blackboard] best utility: 14 [Blackboard] [MISC] Job Gossip locking a tagged object friend w/ID 14077. [Blackboard] sending job Gossip [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20471): 464191479 [events] frameupdate, transitioncounter = 26 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 28/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] Job Wander (Herd Herbivore) locking a target position 409, 205 [Blackboard] sending job Wander (Herd Herbivore) [Blackboard] [FSM] FSM: weak_follow [MISC] Building has unidentified type name . [network] Determinism check (20472): 1257734143 [events] frameupdate, transitioncounter = 25 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to [MISC] Building has unidentified type name . [network] Determinism check (20473): 32767 [events] frameupdate, transitioncounter = 24 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20474): 32735 [events] frameupdate, transitioncounter = 23 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20475): 32767 [events] frameupdate, transitioncounter = 22 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20476): 32767 [events] frameupdate, transitioncounter = 21 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20477): 32726 [events] frameupdate, transitioncounter = 20 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20478): 32767 [events] frameupdate, transitioncounter = 19 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20479): 32767 [events] frameupdate, transitioncounter = 18 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20480): 32703 [events] frameupdate, transitioncounter = 17 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20481): 32767 [events] frameupdate, transitioncounter = 16 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 6 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Patrol (Military) with weight 15 [Blackboard] [Blackboard] pushing weighted job Wander Near Overseer (Human) with weight 30 [Blackboard] [Blackboard] pushing weighted job Gossip with weight 14 [Blackboard] [Blackboard] pushing weighted job Idle (Military) with weight 20 [Blackboard] [Blackboard] pushing weighted job Punch Rival with weight 0 [Blackboard] [Blackboard] pushing weighted job Wander (Human) with weight 16 [Blackboard] [Blackboard] Random number 14/95 [Blackboard] [Blackboard] best utility: 15 [Blackboard] [Blackboard] Job Patrol (Military) locking a target position 559, 509 [Blackboard] sending job Patrol (Military) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20482): 3932323839 [events] frameupdate, transitioncounter = 15 [events] frameupdate, refreshLighting = false [item] Ground Model Query Request, returning models\commodities\stoneRhyolite00.upm [FSM] FSM: walk_to [MISC] Building has unidentified type name . [network] Determinism check (20483): 32767 [events] frameupdate, transitioncounter = 14 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20484): 32767 [events] frameupdate, transitioncounter = 13 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20485): 32767 [events] frameupdate, transitioncounter = 12 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20486): 32767 [events] frameupdate, transitioncounter = 11 [events] frameupdate, refreshLighting = false [FSM] Done pickup_item [Script] PICK UP ITEM MESSAGE [Script] item ROH 15188 [Script] No stockpile job. [MISC] Building has unidentified type name . [network] Determinism check (20487): 32767 [events] frameupdate, transitioncounter = 10 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to_adjacent_position [FSM] walk_to_adjacent_position: there is a target gOH [MISC] Job Wander (Herd Herbivore) unlocking a target position 961, 985 [warnings] gameSpatialDictionary: locking grid position(480.0,492.0)[961,985]{-1,-1} Position not locked. [MISC] Building has unidentified type name . [network] Determinism check (20488): 32767 [events] frameupdate, transitioncounter = 9 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 4/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] sending job Idle (Animal) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20489): 3284926463 [events] frameupdate, transitioncounter = 8 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20490): 32767 [events] frameupdate, transitioncounter = 7 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20491): 32767 [events] frameupdate, transitioncounter = 6 [events] frameupdate, refreshLighting = false [MISC] Job Wander (Herd Herbivore) unlocking a target position 409, 205 [warnings] gameSpatialDictionary: locking grid position(204.0,102.0)[409,205]{0,1} Position not locked. [MISC] Building has unidentified type name . [network] Determinism check (20492): 32735 [events] frameupdate, transitioncounter = 5 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 28/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] Job Wander (Herd Herbivore) locking a target position 423, 205 [Blackboard] sending job Wander (Herd Herbivore) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20493): 1257734143 [events] frameupdate, transitioncounter = 4 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to [Blackboard] evaluating 2 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] Random number 6/20 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] sending job Idle (Animal) [Blackboard] [Script] getting target position, it is 270,254 [FSM] FSM: walk_to: aborting [Job Cancellations] Job Running cancelled! [Unable to find a good path.] [MISC] Job Run To (Animal) unlocking a tagged object w/ID 15201. [MISC] Building has unidentified type name . [network] Determinism check (20494): 3284926463 [events] frameupdate, transitioncounter = 3 [events] frameupdate, refreshLighting = false [item] Ground Model Query Request, returning models\commodities\flatpackCrateFurniture.upm [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 26/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] Job Wander (Herd Herbivore) locking a target position 905, 911 [Blackboard] sending job Wander (Herd Herbivore) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20495): 1257734143 [events] frameupdate, transitioncounter = 2 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to [MISC] Building has unidentified type name . [network] Determinism check (20496): 32719 [events] frameupdate, transitioncounter = 1 [events] frameupdate, refreshLighting = false [Job Cancellations] Job Walking A Long Way Away cancelled! [Unable to find a good path.] [MISC] Building has unidentified type name . [network] Determinism check (20497): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 1 jobs [Blackboard] [Blackboard] best utility: 200 [Blackboard] [Blackboard] sending job Request Mission Job [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20498): 1493729279 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [agent_group] Namel's Thralls's member Namel requested job for mission: exit_map_walk [agent_group] tag mission_complete = false [agent_group] tag mission_active = true [agent_group] tag at_mission_target = false [MISC] Building has unidentified type name . [network] Determinism check (20499): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20500): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [farm] crop received 'didLabourUnit' [farm] farm field received 'didLabourUnit', total now = 19 [MISC] Building has unidentified type name . [network] Determinism check (20501): 32511 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [farm] farm update is building 1 jobs [Blackboard] evaluating 1 jobs [Blackboard] [Blackboard] best utility: 250 [Blackboard] [Blackboard] sending job Walk Off Map (mission) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20502): 383909887 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20503): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20504): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20505): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20506): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20507): 32511 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20508): 32639 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Script] setting requirement filling JI [Script] Done building_add_to_materials [MISC] Building has unidentified type name . [network] Determinism check (20509): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Gather Building Materials (Upgrade Building) unlocking a tagged object w/ID 14312. [MISC] Job Gather Building Materials (Upgrade Building) locking a tagged object building w/ID 14312. [MISC] Job Gather Building Materials (Upgrade Building) locking a tagged object goods w/ID 14744. [MISC] Building has unidentified type name . [network] Determinism check (20510): 32511 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [gsd] target entity 14614 not tracked [gsd] target entity 14696 not tracked [gsd] target entity 14711 not tracked [gsd] target entity 14744 not tracked [gsd] target entity 14614 not tracked [gsd] target entity 14696 not tracked [gsd] target entity 14711 not tracked [gsd] target entity 14744 not tracked [Blackboard] evaluating 7 jobs [Blackboard] [Blackboard] best utility: 1599 [Blackboard] [MISC] Job Gather Building Materials (Upgrade Building) locking a tagged object building w/ID 14312. [MISC] Job Gather Building Materials (Upgrade Building) locking a tagged object goods w/ID 14768. [Blackboard] sending job Gather Building Materials (Upgrade Building) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20511): 2637430783 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [farm] crop received 'didLabourUnit' [farm] farm field received 'didLabourUnit', total now = 20 [farm] moving crops to stage: 3 [farm] farm update is building 1 jobs [FSM] FSM: walk_to_adjacent_position [FSM] walk_to_adjacent_position: there is a target gOH [MISC] Job Farming unlocking a tagged object w/ID 14840. [MISC] Job Farming locking a tagged object crop w/ID 14840. [MISC] Building has unidentified type name . [network] Determinism check (20512): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 17 jobs [Blackboard] [Blackboard] best utility: 1000 [Blackboard] [MISC] Job Farming locking a tagged object crop w/ID 14829. [Blackboard] sending job Farming [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20513): 2494824447 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Script] getting target position, it is 268,249 [FSM] FSM: walk_to_adjacent_position [FSM] walk_to_adjacent_position: there is a target gOH [MISC] Building has unidentified type name . [network] Determinism check (20514): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] Aesob Squeers starting gossip with Custard Goldenhewer [Script] Adding session_int cultPower [MISC] Building has unidentified type name . [network] Determinism check (20515): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20516): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Return Goods (To Container) unlocking a tagged object w/ID 15188. [MISC] Job Return Goods (To Container) unlocking a tagged object w/ID 14695. [MISC] Job Return Goods (To Container) locking a tagged object goods w/ID 15188. [MISC] Job Return Goods (To Container) locking a tagged object goods2 w/ID 14695. [MISC] Job Return Goods (To Container) unlocking a target position 541, 509 [warnings] gameSpatialDictionary: locking grid position(270.0,254.0)[541,509]{0,1} Position not locked. [farm] crop received 'didLabourUnit' [farm] farm field received 'didLabourUnit', total now = 1 [farm] farm update is building 1 jobs [MISC] Building has unidentified type name . [network] Determinism check (20517): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 5 jobs [Blackboard] [Blackboard] best utility: 273 [Blackboard] [MISC] Job Merge Containers locking a tagged object goods w/ID 15161. [MISC] Job Merge Containers locking a tagged object goods2 w/ID 15207. [Blackboard] Job Merge Containers locking a target position 537, 511 [warnings] gameSpatialDictionary: locking grid position(268.0,255.0)[537,511]{0,1} Position already locked. [Blackboard] sending job Merge Containers [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20518): 3190456319 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to_adjacent_position [FSM] walk_to_adjacent_position: there is a target gOH [Script] getting target position, it is 268,254 [MISC] Building has unidentified type name . [network] Determinism check (20519): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] start: pickup_item [item] ROH Query request, returning render handle 15161 [Script] hand model name: 15161 [item] Hand Model Query Request returning models\commodities\genericCrate.upm [MISC] Got a odinRendererCharacterPickupItemMessage [MISC] Building has unidentified type name . [network] Determinism check (20520): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20521): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20522): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20523): 32447 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Farming unlocking a tagged object w/ID 14841. [MISC] Job Farming locking a tagged object crop w/ID 14841. [MISC] Job Wander (Herd Herbivore) unlocking a target position 905, 911 [warnings] gameSpatialDictionary: locking grid position(452.0,455.0)[905,911]{-1,-1} Position not locked. [MISC] Building has unidentified type name . [network] Determinism check (20524): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 16 jobs [Blackboard] [Blackboard] best utility: 1000 [Blackboard] [MISC] Job Farming locking a tagged object crop w/ID 14828. [Blackboard] sending job Farming [Blackboard] [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 27/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] Job Wander (Herd Herbivore) locking a target position 917, 909 [Blackboard] sending job Wander (Herd Herbivore) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20525): 3740794879 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to_adjacent_position [FSM] walk_to_adjacent_position: there is a target gOH [FSM] FSM: walk_to [MISC] Building has unidentified type name . [network] Determinism check (20526): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20527): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Farming unlocking a tagged object w/ID 14827. [MISC] Job Farming locking a tagged object crop w/ID 14827. [MISC] Building has unidentified type name . [network] Determinism check (20528): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 17 jobs [Blackboard] [Blackboard] best utility: 1000 [Blackboard] [MISC] Job Farming locking a tagged object crop w/ID 14830. [Blackboard] sending job Farming [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20529): 2494824447 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to_adjacent_position [FSM] walk_to_adjacent_position: there is a target gOH [MISC] Building has unidentified type name . [network] Determinism check (20530): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20531): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Script] getting target position, it is 259,266 [MISC] Building has unidentified type name . [network] Determinism check (20532): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] increasing music bin 3 by 5 [MISC] Building has unidentified type name . [network] Determinism check (20533): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20534): 16367 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20535): 31743 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Script] getting target position, it is 259,267 [MISC] Building has unidentified type name . [network] Determinism check (20536): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Wander (Herd Herbivore) unlocking a target position 423, 205 [warnings] gameSpatialDictionary: locking grid position(211.0,102.0)[423,205]{0,1} Position not locked. [MISC] increasing music bin 3 by 5 [MISC] Building has unidentified type name . [network] Determinism check (20537): 32767 [MISC] deleting static prop ID 12843 [MISC] [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 0/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] sending job Idle (Animal) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20538): 3284925439 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Script] getting target position, it is 271,271 [MISC] Building has unidentified type name . [network] Determinism check (20539): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] start: pickup_item [item] ROH Query request, returning render handle 15180 [Script] hand model name: 15180 [item] Hand Model Query Request returning models\commodities\stoneRhyolite00.upm [MISC] Building has unidentified type name . [network] Determinism check (20540): 32767 [MISC] Got a odinRendererCharacterPickupItemMessage [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] Done pickup_item [Script] No stockpile job. [MISC] Building has unidentified type name . [network] Determinism check (20541): 17407 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to_adjacent_position [FSM] walk_to_adjacent_position: there is a target gOH [MISC] Building has unidentified type name . [network] Determinism check (20542): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Patrol (Military) unlocking a target position 559, 509 [warnings] gameSpatialDictionary: locking grid position(279.0,254.0)[559,509]{1,0} Position not locked. [MISC] Building has unidentified type name . [network] Determinism check (20543): 32765 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 4 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Patrol (Military) with weight 15 [Blackboard] [Blackboard] pushing weighted job Wander Near Overseer (Human) with weight 30 [Blackboard] [Blackboard] pushing weighted job Idle (Military) with weight 20 [Blackboard] [Blackboard] pushing weighted job Wander (Human) with weight 16 [Blackboard] [Blackboard] Random number 18/81 [Blackboard] [Blackboard] best utility: 30 [Blackboard] [Blackboard] sending job Wander Near Overseer (Human) [Blackboard] [MISC] deleting static prop ID 12848 [MISC] [MISC] Building has unidentified type name . [network] Determinism check (20544): 3860189179 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 2 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] Random number 4/20 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] sending job Idle (Animal) [Blackboard] [FSM] FSM: walk_to_near_my_overseer [MISC] Building has unidentified type name . [network] Determinism check (20545): 3284926463 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20546): 32763 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20547): 17407 [MISC] deleting static prop ID 12844 [MISC] [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Script] getting target position, it is 268,255 [MISC] Building has unidentified type name . [network] Determinism check (20548): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [item] Ground Model Query Request, returning models\commodities\genericCrate.upm [MISC] Building has unidentified type name . [network] Determinism check (20549): 32735 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20550): 17277 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20551): 32767 [MISC] deleting static prop ID 12821 [MISC] [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20552): 32731 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20553): 17407 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Script] getting target position, it is 259,265 [MISC] Building has unidentified type name . [network] Determinism check (20554): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] increasing music bin 3 by 5 [MISC] Building has unidentified type name . [network] Determinism check (20555): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20556): 17407 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20557): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] deleting static prop ID 12833 [MISC] [MISC] Building has unidentified type name . [network] Determinism check (20558): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] deleting static prop ID 12829 [MISC] [MISC] Building has unidentified type name . [network] Determinism check (20559): 17405 [MISC] deleting static prop ID 12847 [MISC] [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20560): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] Done pickup_item [Script] PICK UP ITEM MESSAGE [Script] item ROH 15180 [Script] Removing due to stockpile job. [MISC] Building has unidentified type name . [network] Determinism check (20561): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to_adjacent_position [FSM] walk_to_adjacent_position: there is no target gOH [MISC] Building has unidentified type name . [network] Determinism check (20562): 31733 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Script] getting target position, it is 266,253 [MISC] deleting static prop ID 12835 [MISC] [MISC] Job Wander (Herd Herbivore) unlocking a target position 917, 909 [warnings] gameSpatialDictionary: locking grid position(458.0,454.0)[917,909]{-1,-1} Position not locked. [MISC] Building has unidentified type name . [network] Determinism check (20563): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] start: pickup_item [item] ROH Query request, returning render handle 14768 [Script] hand model name: 14768 [item] Hand Model Query Request returning models\commodities\stoneRhyolite00.upm [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 25/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] Job Wander (Herd Herbivore) locking a target position 933, 921 [Blackboard] sending job Wander (Herd Herbivore) [Blackboard] [MISC] deleting static prop ID 12828 [MISC] [MISC] Building has unidentified type name . [MISC] Got a odinRendererCharacterPickupItemMessage [network] Determinism check (20564): 1257734143 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to [MISC] Building has unidentified type name . [network] Determinism check (20565): 31743 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20566): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20567): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] deleting static prop ID 12842 [MISC] [MISC] Building has unidentified type name . [network] Determinism check (20568): 31743 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20569): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Script] DROPPING ITEM [Script] MERGE CONTAINERS PRE [Script] MERGE CONTAINERS DURING [MISC] l_destroyfromjob: called on game Object Handle 15161 [MISC] [MISC] l_destroyfromjob: called on job instance Handle 2709179 [MISC] [Script] MERGE CONTAINERS POST [MISC] Building has unidentified type name . [warnings] WARNING: Got a message RemovedFromCollection on a deleted object w/ID 15161 - ignoring [network] Determinism check (20570): 32767 [MISC] deleting static prop ID 12832 [MISC] [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 26/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] Job Wander (Herd Herbivore) locking a target position 465, 547 [Blackboard] sending job Wander (Herd Herbivore) [Blackboard] [FSM] FSM: force_wander_immediate [MISC] Building has unidentified type name . [network] Determinism check (20571): 1257733119 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to [MISC] Building has unidentified type name . [network] Determinism check (20572): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20573): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] deleting static prop ID 12838 [MISC] [MISC] Building has unidentified type name . [network] Determinism check (20574): 31743 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Script] getting target position, it is 249,277 [item] ROH Query request, returning render handle 14342 [Script] hand model name: 14342 [item] Hand Model Query Request returning models\commodities\bushelLingonberry00.upm [Script] CREATING A CONTAINER [Script] container: setting type to bushel_of_lingonberries [Script] PICK UP ITEM MESSAGE [Script] item ROH 14342 [Script] Removing due to stockpile job. [item] ROH Query request, returning render handle 15219 [FSM] FSM: walk_to: aborting [Job Cancellations] Job Running cancelled! [Unable to find a good path.] [MISC] Job Run To (Animal) unlocking a tagged object w/ID 15201. [MISC] Got a odinRendererCharacterPickupItemMessage [MISC] Building has unidentified type name . [network] Determinism check (20575): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 29/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] Job Wander (Herd Herbivore) locking a target position 901, 899 [Blackboard] sending job Wander (Herd Herbivore) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20576): 1257734139 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to [MISC] Building has unidentified type name . [network] Determinism check (20577): 31743 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Merge Containers unlocking a tagged object w/ID 15161. [MISC] Job Merge Containers unlocking a tagged object w/ID 15207. [MISC] Job Merge Containers locking a tagged object goods w/ID 15161. [MISC] Job Merge Containers locking a tagged object goods2 w/ID 15207. [MISC] Job Merge Containers unlocking a target position 537, 511 [warnings] gameSpatialDictionary: locking grid position(268.0,255.0)[537,511]{0,1} Position not locked. [MISC] deleting static prop ID 12841 [MISC] [MISC] Building has unidentified type name . [network] Determinism check (20578): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 5 jobs [Blackboard] [Blackboard] best utility: 271 [Blackboard] [MISC] Job Merge Containers locking a tagged object goods w/ID 15207. [MISC] Job Merge Containers locking a tagged object goods2 w/ID 15046. [Blackboard] Job Merge Containers locking a target position 539, 511 [Blackboard] sending job Merge Containers [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20579): 3190456319 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to_adjacent_position [FSM] walk_to_adjacent_position: there is a target gOH [MISC] deleting static prop ID 12840 [MISC] [MISC] Building has unidentified type name . [network] Determinism check (20580): 31743 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20581): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20582): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20583): 31743 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20584): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] Done pickup_item [Script] PICK UP ITEM MESSAGE [Script] item ROH 14768 [Script] No stockpile job. [MISC] l_destroyfromjob: called on game Object Handle 15053 [MISC] [MISC] l_destroyfromjob: called on job instance Handle 2070716 [MISC] [MISC] deleting static prop ID 12772 [MISC] [MISC] Building has unidentified type name . [warnings] WARNING: Got a message RemovedFromCollection on a deleted object w/ID 15053 - ignoring [network] Determinism check (20585): 32750 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Script] getting target position, it is 268,255 [FSM] FSM: walk_adjacent_to_building [Script] building position: 272,252 [MISC] Building has unidentified type name . [network] Determinism check (20586): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] start: pickup_item [item] ROH Query request, returning render handle 15207 [Script] hand model name: 15207 [item] Hand Model Query Request returning models\commodities\genericCrate.upm [MISC] Got a odinRendererCharacterPickupItemMessage [MISC] Building has unidentified type name . [network] Determinism check (20587): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20588): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20589): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20590): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20591): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20592): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20593): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20594): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20595): 32767 [MISC] deleting static prop ID 12839 [MISC] [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] Now in Final After Pickup: 1/1 [MISC] Building has unidentified type name . [network] Determinism check (20596): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Wander (Herd Herbivore) unlocking a target position 465, 547 [warnings] gameSpatialDictionary: locking grid position(232.0,273.0)[465,547]{0,1} Position not locked. [FSM] FSM: walk_to_module [MISC] Building has unidentified type name . [network] Determinism check (20597): 32255 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 16/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] Job Wander (Animal) locking a target position 467, 549 [Blackboard] sending job Wander (Animal) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20598): 318537727 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to [MISC] Building has unidentified type name . [network] Determinism check (20599): 32767 [MISC] deleting static prop ID 12834 [MISC] [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20600): 32635 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20601): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20602): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20603): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20604): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20605): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Wander (Animal) unlocking a target position 467, 549 [warnings] gameSpatialDictionary: locking grid position(233.0,274.0)[467,549]{0,1} Position not locked. [MISC] Building has unidentified type name . [network] Determinism check (20606): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 0/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] sending job Idle (Animal) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20607): 3284926463 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] Done pickup_item [Script] No stockpile job. [MISC] Building has unidentified type name . [network] Determinism check (20608): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to_adjacent_position [FSM] walk_to_adjacent_position: there is a target gOH [MISC] Building has unidentified type name . [network] Determinism check (20609): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20610): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20611): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20612): 32639 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20613): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Wander (Herd Herbivore) unlocking a target position 933, 921 [warnings] gameSpatialDictionary: locking grid position(466.0,460.0)[933,921]{-1,-1} Position not locked. [MISC] Building has unidentified type name . [network] Determinism check (20614): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Script] getting target position, it is 269,255 [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 1/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] sending job Idle (Animal) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20615): 3284926463 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [item] Ground Model Query Request, returning models\commodities\genericCrate.upm [MISC] Building has unidentified type name . [network] Determinism check (20616): 31743 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [item] Ground Model Query Request, returning models\commodities\stoneRhyolite00.upm [MISC] Building has unidentified type name . [network] Determinism check (20617): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20618): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20619): 31741 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20620): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20621): 32255 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 2 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] Random number 8/20 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] sending job Idle (Animal) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20622): 3284926335 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20623): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20624): 32767 [MISC] Now trying to load textures\assignmentFill00.png [MISC] Dereferencing shader: groundpolygon.shd [MISC] [MISC] Now trying to load textures\particles\squareparticleblue.tga [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20625): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20626): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20627): 16255 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] increasing music bin 3 by 5 [FSM] building_transform_item: module name found: Small Stone Oven [FSM] WARNING got no basic_cook_result from crate! Defaulting to stew. [item] Ground Model Query Request, returning models\commodities\genericCrate.upm [FSM] building_transform_item: module name found: Small Stone Oven [MISC] Building has unidentified type name . [network] Determinism check (20628): 32639 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Gossip unlocking a tagged object w/ID 14077. [MISC] Job Gossip locking a tagged object friend w/ID 14077. [MISC] Job Wander (Herd Herbivore) unlocking a target position 901, 899 [warnings] gameSpatialDictionary: locking grid position(450.0,449.0)[901,899]{-1,-1} Position not locked. [MISC] Building has unidentified type name . [network] Determinism check (20629): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 6 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Wander Near Overseer (Human) with weight 30 [Blackboard] [Blackboard] pushing weighted job Blame Enemy with weight 0 [Blackboard] [Blackboard] pushing weighted job Gossip with weight 14 [Blackboard] [Blackboard] pushing weighted job Hide in Building with weight 0 [Blackboard] [Blackboard] pushing weighted job Idle (Human) with weight 20 [Blackboard] [Blackboard] pushing weighted job Wander (Human) with weight 16 [Blackboard] [Blackboard] Random number 61/80 [Blackboard] [Blackboard] best utility: 20 [Blackboard] [Blackboard] sending job Idle (Human) [Blackboard] [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 1/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] sending job Idle (Animal) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20630): 4292870143 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 5 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Blame Enemy with weight 0 [Blackboard] [Blackboard] pushing weighted job Hide in Building with weight 0 [Blackboard] [Blackboard] pushing weighted job Idle (Human) with weight 20 [Blackboard] [Blackboard] pushing weighted job Wander (Human w/Claimed Building) with weight 20 [Blackboard] [Blackboard] pushing weighted job Wander (Human) with weight 16 [Blackboard] [Blackboard] Random number 4/56 [Blackboard] [Blackboard] best utility: 20 [Blackboard] [Blackboard] sending job Idle (Human) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20631): 3168731103 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20632): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [farm] crop received 'didLabourUnit' [farm] farm field received 'didLabourUnit', total now = 2 [MISC] Building has unidentified type name . [network] Determinism check (20633): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [farm] farm update is building 1 jobs [MISC] Building has unidentified type name . [Assigments] Suspending job 44 ((null)) [network] Determinism check (20634): 32623 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20635): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20636): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Script] DROPPING ITEM [Script] MERGE CONTAINERS PRE [Script] MERGE CONTAINERS DURING [MISC] l_destroyfromjob: called on game Object Handle 15207 [MISC] [MISC] l_destroyfromjob: called on job instance Handle 2721601 [MISC] [Script] MERGE CONTAINERS POST [farm] crop received 'didLabourUnit' [farm] farm field received 'didLabourUnit', total now = 3 [farm] farm update is building 1 jobs [MISC] deleting static prop ID 12857 [MISC] [MISC] Building has unidentified type name . [warnings] WARNING: Got a message RemovedFromCollection on a deleted object w/ID 15207 - ignoring [network] Determinism check (20637): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: force_wander_immediate [MISC] Building has unidentified type name . [network] Determinism check (20638): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Merge Containers unlocking a tagged object w/ID 15207. [MISC] Job Merge Containers unlocking a tagged object w/ID 15046. [MISC] Job Merge Containers locking a tagged object goods w/ID 15207. [MISC] Job Merge Containers locking a tagged object goods2 w/ID 15046. [MISC] Job Merge Containers unlocking a target position 539, 511 [warnings] gameSpatialDictionary: locking grid position(269.0,255.0)[539,511]{0,1} Position not locked. [Blackboard] evaluating 4 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Patrol (Military) with weight 15 [Blackboard] [Blackboard] pushing weighted job Blame Enemy with weight 0 [Blackboard] [Blackboard] pushing weighted job Idle (Military) with weight 20 [Blackboard] [Blackboard] pushing weighted job Wander (Human) with weight 16 [Blackboard] [Blackboard] Random number 28/51 [Blackboard] [Blackboard] best utility: 20 [Blackboard] [Blackboard] sending job Idle (Military) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20639): 2477129727 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 7 jobs [Blackboard] [Blackboard] best utility: 1000 [Blackboard] [MISC] Job Forage locking a tagged object forageSource w/ID 2605. [Blackboard] sending job Forage [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20640): 880410623 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 1/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] sending job Idle (Animal) [Blackboard] [FSM] FSM: walk_to [MISC] Building has unidentified type name . [network] Determinism check (20641): 3284926463 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20642): 32759 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Script] setting requirement filling JI [Script] Done building_add_to_materials [MISC] Building has unidentified type name . [network] Determinism check (20643): 32765 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Gather Building Materials (Upgrade Building) unlocking a tagged object w/ID 14312. [MISC] Job Gather Building Materials (Upgrade Building) locking a tagged object building w/ID 14312. [MISC] Job Gather Building Materials (Upgrade Building) locking a tagged object goods w/ID 14768. [MISC] Job Farming unlocking a tagged object w/ID 14829. [MISC] Job Farming locking a tagged object crop w/ID 14829. [MISC] Building has unidentified type name . [network] Determinism check (20644): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [gsd] target entity 14614 not tracked [gsd] target entity 14696 not tracked [gsd] target entity 14711 not tracked [gsd] target entity 14744 not tracked [gsd] target entity 14768 not tracked [Blackboard] evaluating 9 jobs [Blackboard] [Blackboard] best utility: 1599 [Blackboard] [MISC] Job Gather Building Materials (Upgrade Building) locking a tagged object building w/ID 14312. [MISC] Job Gather Building Materials (Upgrade Building) locking a tagged object goods w/ID 14754. [Blackboard] sending job Gather Building Materials (Upgrade Building) [Blackboard] [Blackboard] evaluating 19 jobs [Blackboard] [Blackboard] best utility: 1000 [Blackboard] [MISC] Job Farming locking a tagged object crop w/ID 14831. [Blackboard] sending job Farming [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20645): 2645819391 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to_adjacent_position [FSM] walk_to_adjacent_position: there is a target gOH [FSM] FSM: walk_to_adjacent_position [FSM] walk_to_adjacent_position: there is a target gOH [MISC] Building has unidentified type name . [network] Determinism check (20646): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] l_destroyfromjob: called on game Object Handle 15210 [MISC] [MISC] l_destroyfromjob: called on job instance Handle 2653927 [MISC] [FSM] Timing info taken from job Cook Basic Food [FSM] Found timing info. [MISC] Building has unidentified type name . [warnings] WARNING: Got a message RemovedFromCollection on a deleted object w/ID 15210 - ignoring [network] Determinism check (20647): 32767 [MISC] deleting static prop ID 12853 [MISC] [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Farming unlocking a tagged object w/ID 14830. [MISC] Job Farming locking a tagged object crop w/ID 14830. [MISC] Building has unidentified type name . [network] Determinism check (20648): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 18 jobs [Blackboard] [Blackboard] best utility: 1000 [Blackboard] [MISC] Job Farming locking a tagged object crop w/ID 14832. [Blackboard] sending job Farming [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20649): 2494824447 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to_adjacent_position [FSM] walk_to_adjacent_position: there is a target gOH [MISC] Building has unidentified type name . [network] Determinism check (20650): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20651): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Script] getting target position, it is 259,268 [Blackboard] evaluating 8 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Patrol (Military) with weight 15 [Blackboard] [Blackboard] pushing weighted job Stand at Attention with weight 5 [Blackboard] [Blackboard] pushing weighted job Wander Near Overseer (Human) with weight 30 [Blackboard] [Blackboard] pushing weighted job Blame Enemy with weight 0 [Blackboard] [Blackboard] pushing weighted job Gossip with weight 14 [Blackboard] [Blackboard] pushing weighted job Idle (Military) with weight 20 [Blackboard] [Blackboard] pushing weighted job Punch Rival with weight 0 [Blackboard] [Blackboard] pushing weighted job Wander (Human) with weight 16 [Blackboard] [Blackboard] Random number 37/100 [Blackboard] [Blackboard] best utility: 30 [Blackboard] [Blackboard] sending job Wander Near Overseer (Human) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20652): 3860201471 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] increasing music bin 3 by 5 [FSM] FSM: walk_to_near_my_overseer [MISC] Building has unidentified type name . [network] Determinism check (20653): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20654): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [farm] crop received 'didLabourUnit' [farm] farm field received 'didLabourUnit', total now = 4 [farm] farm update is building 1 jobs [MISC] Building has unidentified type name . [network] Determinism check (20655): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20656): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20657): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20658): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20659): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20660): 32751 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20661): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Script] getting target position, it is 261,264 [MISC] Building has unidentified type name . [network] Determinism check (20662): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] increasing music bin 3 by 5 [MISC] Building has unidentified type name . [network] Determinism check (20663): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20664): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20665): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20666): 32255 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Farming unlocking a tagged object w/ID 14828. [MISC] Job Farming locking a tagged object crop w/ID 14828. [MISC] Building has unidentified type name . [network] Determinism check (20667): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 17 jobs [Blackboard] [Blackboard] best utility: 1000 [Blackboard] [MISC] Job Farming locking a tagged object crop w/ID 14833. [Blackboard] sending job Farming [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20668): 2494824447 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to_adjacent_position [FSM] walk_to_adjacent_position: there is a target gOH [Script] getting target position, it is 261,265 [MISC] Building has unidentified type name . [network] Determinism check (20669): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] increasing music bin 3 by 5 [MISC] Building has unidentified type name . [network] Determinism check (20670): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20671): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20672): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 2 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] Random number 10/20 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] sending job Idle (Animal) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20673): 3284926463 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [item] Ground Model Query Request, returning models\commodities\stoneRhyolite00.upm [MISC] Building has unidentified type name . [network] Determinism check (20674): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 7/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] sending job Idle (Animal) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20675): 3284926463 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Script] getting target position, it is 266,256 [MISC] Building has unidentified type name . [network] Determinism check (20676): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] start: pickup_item [item] ROH Query request, returning render handle 14754 [Script] hand model name: 14754 [item] Hand Model Query Request returning models\commodities\stoneRhyolite00.upm [MISC] Building has unidentified type name . [network] Determinism check (20677): 32767 [MISC] Got a odinRendererCharacterPickupItemMessage [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20678): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20679): 32701 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20680): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20681): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20682): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20683): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20684): 32255 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20685): 32703 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20686): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20687): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20688): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20689): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20690): 15671 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20691): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to: aborting [Job Cancellations] Job Running cancelled! [Unable to find a good path.] [MISC] Job Run To (Animal) unlocking a tagged object w/ID 15201. [MISC] Building has unidentified type name . [network] Determinism check (20692): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 10/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] sending job Idle (Animal) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20693): 3284926463 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20694): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20695): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20696): 16239 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20697): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] Done pickup_item [Script] PICK UP ITEM MESSAGE [Script] item ROH 14754 [Script] No stockpile job. [MISC] Building has unidentified type name . [network] Determinism check (20698): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_adjacent_to_building [Script] building position: 265,248 [FSM] walk_adjacent_to_building: Destination impossible to reach [FSM] FSM: walk_adjacent_to_building: aborting [Job Cancellations] Job Gather Building Materials cancelled! [Destination impossible to reach] [MISC] Job Gather Building Materials (Upgrade Building) unlocking a tagged object w/ID 14312. [MISC] Job Gather Building Materials (Upgrade Building) unlocking a tagged object w/ID 14754. [MISC] Building has unidentified type name . [network] Determinism check (20699): 32703 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Script] setting requirement filling JI [Script] Done building_add_to_materials [gsd] target entity 14614 not tracked [gsd] target entity 14696 not tracked [gsd] target entity 14711 not tracked [gsd] target entity 14744 not tracked [gsd] target entity 14768 not tracked [gsd] target entity 14754 not tracked [Blackboard] evaluating 11 jobs [Blackboard] [Blackboard] best utility: 1599 [Blackboard] [MISC] Job Gather Building Materials (Upgrade Building) has dependency Drop Carried Item. Doing that instead. [MISC] Job Drop Carried Item locking a tagged object item w/ID 14754. [Blackboard] Job Drop Carried Item locking a target position 537, 511 [Blackboard] sending job Drop Carried Item [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20700): 1137950719 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Gather Building Materials unlocking a tagged object w/ID 15071. [MISC] Job Gather Building Materials unlocking a target position 507, 547 [warnings] gameSpatialDictionary: locking grid position(253.0,273.0)[507,547]{0,1} Position not locked. [MISC] Job Gather Building Materials locking a tagged object building w/ID 15071. [MISC] Job Gather Building Materials locking a tagged object goods w/ID 15180. [FSM] FSM: walk_to_adjacent_position [FSM] walk_to_adjacent_position: there is no target gOH [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 1/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] sending job Idle (Animal) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20701): 3284926463 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [gsd] target entity 14614 not tracked [gsd] target entity 14696 not tracked [gsd] target entity 14711 not tracked [gsd] target entity 14744 not tracked [gsd] target entity 14768 not tracked [gsd] target entity 15180 not tracked [gsd] target entity 14614 not tracked [gsd] target entity 14696 not tracked [gsd] target entity 14711 not tracked [gsd] target entity 14744 not tracked [gsd] target entity 14768 not tracked [gsd] target entity 15180 not tracked [Blackboard] evaluating 9 jobs [Blackboard] [Blackboard] best utility: 1599 [Blackboard] [Blackboard] Job Gather Building Materials locking a target position 503, 541 [MISC] Job Gather Building Materials locking a tagged object building w/ID 15071. [MISC] Job Gather Building Materials locking a tagged object goods w/ID 15209. [Blackboard] sending job Gather Building Materials [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20702): 2298052479 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to_adjacent_position [FSM] walk_to_adjacent_position: there is a target gOH [MISC] Building has unidentified type name . [network] Determinism check (20703): 32763 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 5 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Wander Near Overseer (Human) with weight 30 [Blackboard] [Blackboard] pushing weighted job Blame Enemy with weight 0 [Blackboard] [Blackboard] pushing weighted job Hide in Building with weight 0 [Blackboard] [Blackboard] pushing weighted job Idle (Human) with weight 20 [Blackboard] [Blackboard] pushing weighted job Wander (Human) with weight 16 [Blackboard] [Blackboard] Random number 23/66 [Blackboard] [Blackboard] best utility: 30 [Blackboard] [Blackboard] sending job Wander Near Overseer (Human) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20704): 3860201471 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to_near_my_overseer [MISC] Building has unidentified type name . [network] Determinism check (20705): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20706): 16319 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20707): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [item] Ground Model Query Request, returning models\commodities\stoneRhyolite00.upm [MISC] Building has unidentified type name . [network] Determinism check (20708): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20709): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20710): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20711): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 5 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Patrol (Military) with weight 15 [Blackboard] [Blackboard] pushing weighted job Stand at Attention with weight 5 [Blackboard] [Blackboard] pushing weighted job Wander Near Overseer (Human) with weight 30 [Blackboard] [Blackboard] pushing weighted job Idle (Military) with weight 20 [Blackboard] [Blackboard] pushing weighted job Wander (Human) with weight 16 [Blackboard] [Blackboard] Random number 12/86 [Blackboard] [Blackboard] best utility: 15 [Blackboard] [Blackboard] Job Patrol (Military) locking a target position 553, 521 [Blackboard] sending job Patrol (Military) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20712): 3932323839 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to [MISC] Building has unidentified type name . [network] Determinism check (20713): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20714): 16255 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20715): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20716): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20717): 32255 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20718): 16255 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20719): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20720): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20721): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20722): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20723): 32255 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20724): 16379 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20725): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20726): 15743 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20727): 16319 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20728): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] DUPLICATE ITEM ENTRY FOUND [MISC] [MISC] Building has unidentified type name . [network] Determinism check (20729): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20730): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 4 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Wander Near Overseer (Human) with weight 30 [Blackboard] [Blackboard] pushing weighted job Hide in Building with weight 0 [Blackboard] [Blackboard] pushing weighted job Idle (Human) with weight 20 [Blackboard] [Blackboard] pushing weighted job Wander (Human) with weight 16 [Blackboard] [Blackboard] Random number 29/66 [Blackboard] [Blackboard] best utility: 30 [Blackboard] [Blackboard] sending job Wander Near Overseer (Human) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20731): 3860201471 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to_near_my_overseer [MISC] Job Drop Carried Item unlocking a tagged object w/ID 14754. [MISC] Job Drop Carried Item locking a tagged object item w/ID 14754. [MISC] Job Drop Carried Item unlocking a target position 537, 511 [warnings] gameSpatialDictionary: locking grid position(268.0,255.0)[537,511]{0,1} Position not locked. [agent_group] group: Namel's Thralls doing completeMissionTest initiated by Mel'rudul [agent_group] missionName = exit_map_walk ; proceeding w/ test. [MISC] Building has unidentified type name . [network] Determinism check (20732): 15871 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [gsd] target entity 14614 not tracked [gsd] target entity 14696 not tracked [gsd] target entity 14711 not tracked [gsd] target entity 14744 not tracked [gsd] target entity 14768 not tracked [gsd] target entity 15180 not tracked [Blackboard] evaluating 7 jobs [Blackboard] [Blackboard] best utility: 1599 [Blackboard] [MISC] Job Gather Building Materials (Upgrade Building) locking a tagged object building w/ID 14312. [MISC] Job Gather Building Materials (Upgrade Building) locking a tagged object goods w/ID 14754. [Blackboard] sending job Gather Building Materials (Upgrade Building) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20733): 2637430783 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to_adjacent_position [FSM] walk_to_adjacent_position: there is a target gOH [Script] getting target position, it is 268,255 [MISC] Building has unidentified type name . [network] Determinism check (20734): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] start: pickup_item [item] ROH Query request, returning render handle 14754 [Script] hand model name: 14754 [item] Hand Model Query Request returning models\commodities\stoneRhyolite00.upm [MISC] Got a odinRendererCharacterPickupItemMessage [MISC] Building has unidentified type name . [network] Determinism check (20735): 32639 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [item] creating a stew [Script] resetting: forbidden: false, for_trade: false [item] creating a stew [Script] resetting: forbidden: false, for_trade: false [Script] container: setting type to stew [item] ROH Query request, returning render handle 15222 [item] Hand Model Query Request returning models\commodities\genericCrate.upm [MISC] Building has unidentified type name . [network] Determinism check (20736): 16383 [MISC] Got a odinRendererCharacterPickupItemMessage [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20737): 31743 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20738): 16377 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 5 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Hide in Building with weight 0 [Blackboard] [Blackboard] pushing weighted job Idle (Human) with weight 20 [Blackboard] [Blackboard] pushing weighted job Punch Rival with weight 0 [Blackboard] [Blackboard] pushing weighted job Wander (Human w/Claimed Building) with weight 20 [Blackboard] [Blackboard] pushing weighted job Wander (Human) with weight 16 [Blackboard] [Blackboard] Random number 43/56 [Blackboard] [Blackboard] best utility: 16 [Blackboard] [Blackboard] Job Wander (Human) locking a target position 535, 491 [Blackboard] sending job Wander (Human) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20739): 1728839679 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to [MISC] Building has unidentified type name . [network] Determinism check (20740): 15359 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20741): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20742): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20743): 31743 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20744): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20745): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20746): 15358 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 4 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Patrol (Military) with weight 15 [Blackboard] [Blackboard] pushing weighted job Blame Enemy with weight 0 [Blackboard] [Blackboard] pushing weighted job Idle (Military) with weight 20 [Blackboard] [Blackboard] pushing weighted job Wander (Human) with weight 16 [Blackboard] [Blackboard] Random number 4/51 [Blackboard] [Blackboard] best utility: 15 [Blackboard] [Blackboard] Job Patrol (Military) locking a target position 529, 503 [Blackboard] sending job Patrol (Military) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20747): 3932323839 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to [MISC] Building has unidentified type name . [network] Determinism check (20748): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20749): 31743 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 23/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] Job Wander (Herd Herbivore) locking a target position 425, 197 [Blackboard] sending job Wander (Herd Herbivore) [Blackboard] [Blackboard] evaluating 2 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] Random number 9/20 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] sending job Idle (Animal) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20750): 3422552063 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to [MISC] Building has unidentified type name . [network] Determinism check (20751): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20752): 15359 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [farm] crop received 'didLabourUnit' [farm] farm field received 'didLabourUnit', total now = 5 [MISC] Building has unidentified type name . [network] Determinism check (20753): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [farm] farm update is building 1 jobs [MISC] Building has unidentified type name . [network] Determinism check (20754): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20755): 31743 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 6 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Wander Near Overseer (Human) with weight 30 [Blackboard] [Blackboard] pushing weighted job Blame Enemy with weight 0 [Blackboard] [Blackboard] pushing weighted job Hide in Building with weight 0 [Blackboard] [Blackboard] pushing weighted job Idle (Human) with weight 20 [Blackboard] [Blackboard] pushing weighted job Punch Rival with weight 0 [Blackboard] [Blackboard] pushing weighted job Wander (Human) with weight 16 [Blackboard] [Blackboard] Random number 54/66 [Blackboard] [Blackboard] best utility: 16 [Blackboard] [Blackboard] Job Wander (Human) locking a target position 539, 493 [Blackboard] sending job Wander (Human) [Blackboard] [workshop] Completing workshop order. [FSM] Done pickup_item [Script] PICK UP ITEM MESSAGE [Script] item ROH 14754 [Script] No stockpile job. [MISC] Building has unidentified type name . [network] Determinism check (20756): 1728839615 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to [FSM] FSM: walk_adjacent_to_building [Script] building position: 265,252 [MISC] Building has unidentified type name . [network] Determinism check (20757): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20758): 15359 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20759): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20760): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to_adjacent_position_for_item_drop [FSM] walk_to_adjacent_position_for_item_drop: there is no target gOH [MISC] Building has unidentified type name . [network] Determinism check (20761): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20762): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [farm] crop received 'didLabourUnit' [farm] farm field received 'didLabourUnit', total now = 6 [farm] farm update is building 1 jobs [MISC] Building has unidentified type name . [network] Determinism check (20763): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Farming unlocking a tagged object w/ID 14831. [MISC] Job Farming locking a tagged object crop w/ID 14831. [MISC] Building has unidentified type name . [network] Determinism check (20764): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 17 jobs [Blackboard] [Blackboard] best utility: 1000 [Blackboard] [MISC] Job Farming locking a tagged object crop w/ID 14835. [Blackboard] sending job Farming [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20765): 2494824447 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to_adjacent_position [FSM] walk_to_adjacent_position: there is a target gOH [MISC] Building has unidentified type name . [network] Determinism check (20766): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20767): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20768): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20769): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [farm] crop received 'didLabourUnit' [farm] farm field received 'didLabourUnit', total now = 7 [farm] farm update is building 1 jobs [MISC] Building has unidentified type name . [network] Determinism check (20770): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [agent_group] group: Namel's Thralls doing completeMissionTest initiated by Suabsu [agent_group] missionName = exit_map_walk ; proceeding w/ test. [MISC] Building has unidentified type name . [network] Determinism check (20771): 32766 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Script] getting target position, it is 261,267 [MISC] Building has unidentified type name . [network] Determinism check (20772): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] increasing music bin 3 by 5 [MISC] Building has unidentified type name . [network] Determinism check (20773): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Farming unlocking a tagged object w/ID 14832. [MISC] Job Farming locking a tagged object crop w/ID 14832. [MISC] Building has unidentified type name . [network] Determinism check (20774): 15351 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 19 jobs [Blackboard] [Blackboard] best utility: 1000 [Blackboard] [MISC] Job Farming locking a tagged object crop w/ID 14834. [Blackboard] sending job Farming [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20775): 2494824447 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Wander (Herd Herbivore) unlocking a target position 425, 197 [warnings] gameSpatialDictionary: locking grid position(212.0,98.0)[425,197]{0,1} Position not locked. [FSM] FSM: walk_to_adjacent_position [FSM] walk_to_adjacent_position: there is a target gOH [MISC] Building has unidentified type name . [network] Determinism check (20776): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 11/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] Job Wander (Animal) locking a target position 437, 203 [Blackboard] sending job Wander (Animal) [Blackboard] [MISC] Job Patrol (Military) unlocking a target position 553, 521 [warnings] gameSpatialDictionary: locking grid position(276.0,260.0)[553,521]{-1,0} Position not locked. [MISC] Building has unidentified type name . [network] Determinism check (20777): 318536703 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to [Blackboard] evaluating 5 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Patrol (Military) with weight 15 [Blackboard] [Blackboard] pushing weighted job Wander Near Overseer (Human) with weight 30 [Blackboard] [Blackboard] pushing weighted job Idle (Military) with weight 20 [Blackboard] [Blackboard] pushing weighted job Punch Rival with weight 0 [Blackboard] [Blackboard] pushing weighted job Wander (Human) with weight 16 [Blackboard] [Blackboard] Random number 52/81 [Blackboard] [Blackboard] best utility: 20 [Blackboard] [Blackboard] sending job Idle (Military) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20778): 2477129727 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20779): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [item] Ground Model Query Request, returning models\commodities\stoneRhyolite00.upm [MISC] Building has unidentified type name . [network] Determinism check (20780): 15335 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20781): 16255 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Farming unlocking a tagged object w/ID 14833. [MISC] Job Farming locking a tagged object crop w/ID 14833. [Script] getting target position, it is 261,266 [MISC] Building has unidentified type name . [network] Determinism check (20782): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 17 jobs [Blackboard] [Blackboard] best utility: 1000 [Blackboard] [MISC] Job Farming locking a tagged object crop w/ID 14836. [Blackboard] sending job Farming [Blackboard] [MISC] increasing music bin 3 by 5 [MISC] increasing music bin 3 by 5 [FSM] building_transform_item: module name found: Small Stone Oven [FSM] WARNING got no basic_cook_result from crate! Defaulting to stew. [item] Ground Model Query Request, returning models\commodities\genericCrate.upm [FSM] building_transform_item: module name found: Small Stone Oven [MISC] Building has unidentified type name . [network] Determinism check (20783): 2494824447 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to_adjacent_position [FSM] walk_to_adjacent_position: there is a target gOH [MISC] Building has unidentified type name . [network] Determinism check (20784): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20785): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20786): 15279 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20787): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20788): 16362 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] increasing music bin 3 by 5 [MISC] Building has unidentified type name . [network] Determinism check (20789): 31741 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20790): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20791): 32763 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20792): 15359 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Patrol (Military) unlocking a target position 529, 503 [warnings] gameSpatialDictionary: locking grid position(264.0,251.0)[529,503]{1,-1} Position not locked. [MISC] Building has unidentified type name . [network] Determinism check (20793): 32639 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Patrol (Military) with weight 15 [Blackboard] [Blackboard] pushing weighted job Idle (Military) with weight 20 [Blackboard] [Blackboard] pushing weighted job Wander (Human) with weight 16 [Blackboard] [Blackboard] Random number 25/51 [Blackboard] [Blackboard] best utility: 20 [Blackboard] [Blackboard] sending job Idle (Military) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20794): 2477129599 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20795): 31743 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Script] getting target position, it is 261,268 [MISC] Building has unidentified type name . [network] Determinism check (20796): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] increasing music bin 3 by 5 [MISC] Building has unidentified type name . [network] Determinism check (20797): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20798): 15359 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20799): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20800): 15844 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 2 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] Random number 11/20 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] Job Wander (Animal) locking a target position 893, 505 [Blackboard] sending job Wander (Animal) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20801): 318536703 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to [MISC] l_destroyfromjob: called on game Object Handle 15219 [MISC] [MISC] l_destroyfromjob: called on job instance Handle 2688250 [MISC] [FSM] Timing info taken from job Cook Basic Food [FSM] Found timing info. [MISC] Building has unidentified type name . [warnings] WARNING: Got a message RemovedFromCollection on a deleted object w/ID 15219 - ignoring [network] Determinism check (20802): 16383 [MISC] deleting static prop ID 12841 [MISC] [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20803): 32207 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20804): 15359 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20805): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Script] setting requirement filling JI [Script] Done building_add_to_materials [MISC] Building has unidentified type name . [network] Determinism check (20806): 16379 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Gather Building Materials (Upgrade Building) unlocking a tagged object w/ID 14312. [MISC] Job Gather Building Materials (Upgrade Building) locking a tagged object building w/ID 14312. [MISC] Job Gather Building Materials (Upgrade Building) locking a tagged object goods w/ID 14754. [MISC] Building has unidentified type name . [network] Determinism check (20807): 31743 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 7 jobs [Blackboard] [Blackboard] best utility: 1599 [Blackboard] [MISC] Job Upgrade Building locking a tagged object building w/ID 14312. [Blackboard] sending job Upgrade Building [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20808): 3712925695 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to_building [MISC] Building has unidentified type name . [network] Determinism check (20809): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20810): 15359 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20811): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20812): 16379 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [item] Ground Model Query Request, returning models\commodities\genericCrate.upm [MISC] Building has unidentified type name . [network] Determinism check (20813): 31743 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20814): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Wander (Animal) unlocking a target position 437, 203 [warnings] gameSpatialDictionary: locking grid position(218.0,101.0)[437,203]{0,1} Position not locked. [MISC] Building has unidentified type name . [network] Determinism check (20815): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 29/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] Job Wander (Herd Herbivore) locking a target position 431, 205 [Blackboard] sending job Wander (Herd Herbivore) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20816): 1257733119 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to [MISC] Job Wander (Human) unlocking a target position 535, 491 [warnings] gameSpatialDictionary: locking grid position(267.0,245.0)[535,491]{1,0} Position not locked. [MISC] Building has unidentified type name . [network] Determinism check (20817): 32639 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 5 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Gossip with weight 14 [Blackboard] [Blackboard] pushing weighted job Hide in Building with weight 0 [Blackboard] [Blackboard] pushing weighted job Idle (Human) with weight 20 [Blackboard] [Blackboard] pushing weighted job Wander (Human w/Claimed Building) with weight 20 [Blackboard] [Blackboard] pushing weighted job Wander (Human) with weight 16 [Blackboard] [Blackboard] Random number 19/70 [Blackboard] [Blackboard] best utility: 20 [Blackboard] [Blackboard] sending job Idle (Human) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20818): 3168714719 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 2/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] sending job Idle (Animal) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20819): 3284925439 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Script] getting target position, it is 271,270 [MISC] Building has unidentified type name . [network] Determinism check (20820): 16255 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] start: pickup_item [item] ROH Query request, returning render handle 15209 [Script] hand model name: 15209 [item] Hand Model Query Request returning models\commodities\stoneRhyolite00.upm [MISC] Got a odinRendererCharacterPickupItemMessage [MISC] Building has unidentified type name . [network] Determinism check (20821): 17407 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20822): 15355 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20823): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Upgrade Building unlocking a tagged object w/ID 14312. [MISC] Job Upgrade Building locking a tagged object building w/ID 14312. [MISC] Building has unidentified type name . [network] Determinism check (20824): 511 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 9 jobs [Blackboard] [Blackboard] best utility: 1500 [Blackboard] [MISC] Job Eat Cooked Food locking a tagged object food w/ID 15044. [Blackboard] sending job Eat Cooked Food [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20825): 4008345599 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [item] creating a rough_stone_block [Script] resetting: forbidden: false, for_trade: false [MISC] increasing music bin 3 by 10 [FSM] FSM: walk_to_adjacent_position [FSM] walk_to_adjacent_position: there is a target gOH [MISC] Building has unidentified type name . [network] Determinism check (20826): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 4/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] sending job Idle (Animal) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20827): 3284916223 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20828): 15359 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20829): 32639 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20830): 895 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20831): 31743 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20832): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [MISC] Assignments [Script] Got a stale, or erroneous, assignment cancellation message. [Script] workshop: received assignmentCancelled message [network] Determinism check (20833): 17405 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Script] DROPPING ITEM [MISC] Building has unidentified type name . [network] Determinism check (20834): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Cook Basic Food unlocking a tagged object w/ID 14378. [MISC] Job Cook Basic Food locking a tagged object workshop_module w/ID 14378. [MISC] Building has unidentified type name . [network] Determinism check (20835): 32639 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Wander (Herd Herbivore) unlocking a target position 431, 205 [warnings] gameSpatialDictionary: locking grid position(215.0,102.0)[431,205]{0,1} Position not locked. [MISC] Phoebe Cordtwix: Workshop attempting to fulfill: Cook Basic Food (10) [Blackboard] evaluating 5 jobs [Blackboard] [Blackboard] best utility: 1000 [Blackboard] [MISC] Job Cook Basic Food locking a tagged object workshop_module w/ID 14378. [Blackboard] Job Cook Basic Food locking a target position 537, 509 [Blackboard] sending job Cook Basic Food [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20836): 2710625519 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 24/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] Job Wander (Herd Herbivore) locking a target position 443, 191 [Blackboard] sending job Wander (Herd Herbivore) [Blackboard] [FSM] FSM: walk_to_adjacent_position_and_pickup_things [Script] number of targets to pick up: 1 [MISC] Building has unidentified type name . [network] Determinism check (20837): 1257734143 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to [MISC] Building has unidentified type name . [network] Determinism check (20838): 16255 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20839): 17407 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20840): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20841): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] Done pickup_item [Script] PICK UP ITEM MESSAGE [Script] item ROH 15209 [Script] Removing due to stockpile job. [MISC] Job Wander (Human) unlocking a target position 539, 493 [warnings] gameSpatialDictionary: locking grid position(269.0,246.0)[539,493]{0,-1} Position not locked. [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 15/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] Job Wander (Animal) locking a target position 879, 879 [Blackboard] sending job Wander (Animal) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20842): 318508927 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to_adjacent_position [FSM] walk_to_adjacent_position: there is no target gOH [Blackboard] evaluating 6 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Wander Near Overseer (Human) with weight 30 [Blackboard] [Blackboard] pushing weighted job Blame Enemy with weight 0 [Blackboard] [Blackboard] pushing weighted job Hide in Building with weight 0 [Blackboard] [Blackboard] pushing weighted job Idle (Human) with weight 20 [Blackboard] [Blackboard] pushing weighted job Punch Rival with weight 0 [Blackboard] [Blackboard] pushing weighted job Wander (Human) with weight 16 [Blackboard] [Blackboard] Random number 37/66 [Blackboard] [Blackboard] best utility: 20 [Blackboard] [Blackboard] sending job Idle (Human) [Blackboard] [FSM] FSM: walk_to [MISC] Building has unidentified type name . [network] Determinism check (20843): 3168731135 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Script] getting target position, it is 269,255 [MISC] Building has unidentified type name . [network] Determinism check (20844): 15871 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Mine Surface Node unlocking a tagged object w/ID 2960. [MISC] Job Mine Surface Node locking a tagged object oreNode w/ID 2960. [FSM] start: pickup_item [item] ROH Query request, returning render handle 15044 [Script] hand model name: 15044 [item] Hand Model Query Request returning models\commodities\potStew00.upm [MISC] Building has unidentified type name . [network] Determinism check (20845): 17405 [MISC] Got a odinRendererCharacterPickupItemMessage [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 6 jobs [Blackboard] [Blackboard] best utility: 1000 [Blackboard] [MISC] Job Mine Surface Node locking a tagged object oreNode w/ID 2960. [Blackboard] sending job Mine Surface Node [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20846): 702709759 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to [MISC] Building has unidentified type name . [network] Determinism check (20847): 32639 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] increasing music bin 3 by 5 [MISC] Building has unidentified type name . [network] Determinism check (20848): 971 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20849): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20850): 16239 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20851): 17407 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 4 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Patrol (Military) with weight 15 [Blackboard] [Blackboard] pushing weighted job Wander Near Overseer (Human) with weight 30 [Blackboard] [Blackboard] pushing weighted job Idle (Military) with weight 20 [Blackboard] [Blackboard] pushing weighted job Wander (Human) with weight 16 [Blackboard] [Blackboard] Random number 24/81 [Blackboard] [Blackboard] best utility: 30 [Blackboard] [Blackboard] sending job Wander Near Overseer (Human) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20852): 3860201471 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 29/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] Job Wander (Herd Herbivore) locking a target position 293, 181 [Blackboard] sending job Wander (Herd Herbivore) [Blackboard] [FSM] FSM: walk_to_near_my_overseer [MISC] Building has unidentified type name . [network] Determinism check (20853): 1257734143 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to [MISC] Building has unidentified type name . [network] Determinism check (20854): 14846 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20855): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20856): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20857): 31191 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20858): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20859): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20860): 15359 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20861): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20862): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Wander (Animal) unlocking a target position 893, 505 [warnings] gameSpatialDictionary: locking grid position(446.0,252.0)[893,505]{0,1} Position not locked. [MISC] Building has unidentified type name . [network] Determinism check (20863): 31739 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 2 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] Random number 6/20 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] sending job Idle (Animal) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20864): 3284926335 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20865): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] Done pickup_item [Script] PICK UP ITEM MESSAGE [Script] item ROH 15044 [Script] No stockpile job. [MISC] Building has unidentified type name . [network] Determinism check (20866): 15358 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20867): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20868): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20869): 31215 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20870): 32639 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20871): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20872): 15311 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [farm] crop received 'didLabourUnit' [farm] farm field received 'didLabourUnit', total now = 8 [MISC] Building has unidentified type name . [network] Determinism check (20873): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [farm] farm update is building 1 jobs [MISC] Building has unidentified type name . [network] Determinism check (20874): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20875): 31743 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20876): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [item] ROH Query request, returning render handle 15044 [FSM] consume_food : DESTROYING VIA FOOD CONSUMPTION [MISC] Destroying object for tag food. [MISC] Building has unidentified type name . [network] Determinism check (20877): 32767 [MISC] deleting static prop ID 12786 [MISC] [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 2 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] Random number 7/20 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] sending job Idle (Animal) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20878): 3284925439 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20879): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20880): 15358 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Wander (Herd Herbivore) unlocking a target position 443, 191 [warnings] gameSpatialDictionary: locking grid position(221.0,95.0)[443,191]{0,1} Position not locked. [MISC] Building has unidentified type name . [network] Determinism check (20881): 31739 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 6/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] sending job Idle (Animal) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20882): 3284926463 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [farm] crop received 'didLabourUnit' [farm] farm field received 'didLabourUnit', total now = 9 [farm] farm update is building 1 jobs [MISC] Building has unidentified type name . [network] Determinism check (20883): 31743 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Farming unlocking a tagged object w/ID 14835. [MISC] Job Farming locking a tagged object crop w/ID 14835. [MISC] Building has unidentified type name . [network] Determinism check (20884): 16382 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 17 jobs [Blackboard] [Blackboard] best utility: 1000 [Blackboard] [MISC] Job Farming locking a tagged object crop w/ID 14837. [Blackboard] sending job Farming [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20885): 2494824447 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 7 jobs [Blackboard] [Blackboard] best utility: 273 [Blackboard] [MISC] Job Merge Containers locking a tagged object goods w/ID 15222. [MISC] Job Merge Containers locking a tagged object goods2 w/ID 15046. [Blackboard] Job Merge Containers locking a target position 539, 511 [Blackboard] sending job Merge Containers [Blackboard] [FSM] FSM: walk_to_adjacent_position [FSM] walk_to_adjacent_position: there is a target gOH [MISC] Building has unidentified type name . [network] Determinism check (20886): 3190439935 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to_adjacent_position [FSM] walk_to_adjacent_position: there is a target gOH [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 15/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] Job Wander (Animal) locking a target position 903, 931 [Blackboard] sending job Wander (Animal) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20887): 318537727 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to [MISC] Building has unidentified type name . [network] Determinism check (20888): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20889): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20890): 16127 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [item] creating a stew [Script] resetting: forbidden: false, for_trade: false [item] creating a stew [Script] resetting: forbidden: false, for_trade: false [Script] container: setting type to stew [item] ROH Query request, returning render handle 15233 [item] Hand Model Query Request returning models\commodities\genericCrate.upm [MISC] Building has unidentified type name . [network] Determinism check (20891): 32767 [MISC] Got a odinRendererCharacterPickupItemMessage [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 5 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Blame Enemy with weight 0 [Blackboard] [Blackboard] pushing weighted job Hide in Building with weight 0 [Blackboard] [Blackboard] pushing weighted job Idle (Human) with weight 20 [Blackboard] [Blackboard] pushing weighted job Wander (Human w/Claimed Building) with weight 20 [Blackboard] [Blackboard] pushing weighted job Wander (Human) with weight 16 [Blackboard] [Blackboard] Random number 31/56 [Blackboard] [Blackboard] best utility: 20 [Blackboard] [MISC] Job Wander (Human w/Claimed Building) locking a tagged object building w/ID 14312. [Blackboard] Job Wander (Human w/Claimed Building) locking a target position 531, 497 [Blackboard] sending job Wander (Human w/Claimed Building) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20892): 2481537023 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to_adjacent_target_position [Script] getting target position, it is 270,253 [MISC] Building has unidentified type name . [network] Determinism check (20893): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Farming unlocking a tagged object w/ID 14834. [MISC] Job Farming locking a tagged object crop w/ID 14834. [FSM] start: pickup_item [item] ROH Query request, returning render handle 15222 [Script] hand model name: 15222 [item] Hand Model Query Request returning models\commodities\genericCrate.upm [MISC] Building has unidentified type name . [network] Determinism check (20894): 32765 [MISC] Got a odinRendererCharacterPickupItemMessage [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 18 jobs [Blackboard] [Blackboard] best utility: 1000 [Blackboard] [MISC] Job Farming locking a tagged object crop w/ID 14838. [Blackboard] sending job Farming [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20895): 2494824447 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to_adjacent_position [FSM] walk_to_adjacent_position: there is a target gOH [MISC] Building has unidentified type name . [network] Determinism check (20896): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [farm] crop received 'didLabourUnit' [farm] farm field received 'didLabourUnit', total now = 10 [farm] farm update is building 1 jobs [MISC] Building has unidentified type name . [network] Determinism check (20897): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20898): 32758 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20899): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20900): 32763 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20901): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 5 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Patrol (Military) with weight 15 [Blackboard] [Blackboard] pushing weighted job Blame Enemy with weight 0 [Blackboard] [Blackboard] pushing weighted job Idle (Military) with weight 20 [Blackboard] [Blackboard] pushing weighted job Punch Rival with weight 0 [Blackboard] [Blackboard] pushing weighted job Wander (Human) with weight 16 [Blackboard] [Blackboard] Random number 13/51 [Blackboard] [Blackboard] best utility: 15 [Blackboard] [Blackboard] Job Patrol (Military) locking a target position 521, 515 [Blackboard] sending job Patrol (Military) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20902): 3932323839 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to [FSM] FSM: walk_to: aborting [Job Cancellations] Job Running cancelled! [Unable to find a good path.] [MISC] Job Run To (Animal) unlocking a tagged object w/ID 15201. [MISC] Building has unidentified type name . [network] Determinism check (20903): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Script] getting target position, it is 263,264 [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 27/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] Job Wander (Herd Herbivore) locking a target position 681, 733 [Blackboard] sending job Wander (Herd Herbivore) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20904): 1257734143 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] increasing music bin 3 by 5 [FSM] FSM: walk_to [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 7/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] sending job Idle (Animal) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20905): 3284926463 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20906): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20907): 31743 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [item] creating a bushel_of_lingonberries [Script] resetting: forbidden: false, for_trade: false [MISC] increasing music bin 3 by 10 [Script] getting target position, it is 263,265 [MISC] Building has unidentified type name . [network] Determinism check (20908): 32767 [MISC] deleting static prop ID 12791 [MISC] [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Farming unlocking a tagged object w/ID 14836. [MISC] Job Farming locking a tagged object crop w/ID 14836. [MISC] increasing music bin 3 by 5 [MISC] Building has unidentified type name . [network] Determinism check (20909): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 16 jobs [Blackboard] [Blackboard] best utility: 1000 [Blackboard] [MISC] Job Farming locking a tagged object crop w/ID 14839. [Blackboard] sending job Farming [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20910): 2494824447 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to_adjacent_position [FSM] walk_to_adjacent_position: there is a target gOH [workshop] Completing workshop order. [MISC] Building has unidentified type name . [network] Determinism check (20911): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20912): 32751 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 15/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] Job Wander (Animal) locking a target position 955, 997 [Blackboard] sending job Wander (Animal) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20913): 318521343 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to [MISC] Job Wander (Animal) unlocking a target position 879, 879 [warnings] gameSpatialDictionary: locking grid position(439.0,439.0)[879,879]{-1,-1} Position not locked. [MISC] Building has unidentified type name . [network] Determinism check (20914): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] Done pickup_item [Script] No stockpile job. [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 28/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] Job Wander (Herd Herbivore) locking a target position 881, 873 [Blackboard] sending job Wander (Herd Herbivore) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20915): 1257734143 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to_adjacent_position_for_item_drop [FSM] walk_to_adjacent_position_for_item_drop: there is no target gOH [FSM] FSM: walk_to_adjacent_position [FSM] walk_to_adjacent_position: there is a target gOH [FSM] FSM: walk_to [MISC] Building has unidentified type name . [network] Determinism check (20916): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Script] getting target position, it is 263,266 [MISC] Building has unidentified type name . [network] Determinism check (20917): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] increasing music bin 3 by 5 [MISC] Building has unidentified type name . [network] Determinism check (20918): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20919): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20920): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20921): 16374 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Script] getting target position, it is 269,255 [MISC] Building has unidentified type name . [network] Determinism check (20922): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [item] Ground Model Query Request, returning models\commodities\genericCrate.upm [MISC] Building has unidentified type name . [network] Determinism check (20923): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20924): 16247 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20925): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Forage unlocking a tagged object w/ID 2605. [MISC] Job Forage locking a tagged object forageSource w/ID 2605. [MISC] Building has unidentified type name . [network] Determinism check (20926): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Wander (Herd Herbivore) unlocking a target position 293, 181 [warnings] gameSpatialDictionary: locking grid position(146.0,90.0)[293,181]{0,1} Position not locked. [Blackboard] evaluating 4 jobs [Blackboard] [Blackboard] best utility: 217 [Blackboard] [MISC] Job Merge Containers locking a tagged object goods w/ID 15041. [MISC] Job Merge Containers locking a tagged object goods2 w/ID 15179. [Blackboard] Job Merge Containers locking a target position 539, 513 [warnings] gameSpatialDictionary: locking grid position(269.0,256.0)[539,513]{0,1} Position already locked. [Blackboard] sending job Merge Containers [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20927): 3190439935 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 19/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] Job Wander (Animal) locking a target position 307, 163 [Blackboard] sending job Wander (Animal) [Blackboard] [FSM] FSM: walk_to_adjacent_position [FSM] walk_to_adjacent_position: there is a target gOH [MISC] Building has unidentified type name . [network] Determinism check (20928): 318537727 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to [MISC] Building has unidentified type name . [network] Determinism check (20929): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20930): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20931): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20932): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20933): 16379 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20934): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Wander (Herd Herbivore) unlocking a target position 881, 873 [warnings] gameSpatialDictionary: locking grid position(440.0,436.0)[881,873]{-1,-1} Position not locked. [MISC] Building has unidentified type name . [MISC] Assignments [Script] Got a stale, or erroneous, assignment cancellation message. [network] Determinism check (20935): 32767 [MISC] Dereferencing shader: zonedecal.shd [MISC] [MISC] Dereferencing shader: flatcolour.shd [MISC] [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 29/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] Job Wander (Herd Herbivore) locking a target position 877, 879 [Blackboard] sending job Wander (Herd Herbivore) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20936): 1257734014 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to [MISC] Building has unidentified type name . [network] Determinism check (20937): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20938): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20939): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20940): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20941): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20942): 16191 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20943): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Script] DROPPING ITEM [Script] MERGE CONTAINERS PRE [Script] MERGE CONTAINERS DURING [MISC] l_destroyfromjob: called on game Object Handle 15222 [MISC] [MISC] l_destroyfromjob: called on job instance Handle 2785008 [MISC] [Script] MERGE CONTAINERS POST [MISC] Building has unidentified type name . [warnings] WARNING: Got a message RemovedFromCollection on a deleted object w/ID 15222 - ignoring [network] Determinism check (20944): 32767 [MISC] deleting static prop ID 12860 [MISC] [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: force_wander_immediate [MISC] Building has unidentified type name . [network] Determinism check (20945): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Patrol (Military) unlocking a target position 521, 515 [warnings] gameSpatialDictionary: locking grid position(260.0,257.0)[521,515]{1,-1} Position not locked. [MISC] Building has unidentified type name . [network] Determinism check (20946): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 5 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Patrol (Military) with weight 15 [Blackboard] [Blackboard] pushing weighted job Blame Enemy with weight 0 [Blackboard] [Blackboard] pushing weighted job Idle (Military) with weight 20 [Blackboard] [Blackboard] pushing weighted job Punch Rival with weight 0 [Blackboard] [Blackboard] pushing weighted job Wander (Human) with weight 16 [Blackboard] [Blackboard] Random number 51/51 [Blackboard] [Blackboard] best utility: 16 [Blackboard] [Blackboard] Job Wander (Human) locking a target position 527, 523 [Blackboard] sending job Wander (Human) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20947): 1728839679 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to [MISC] Building has unidentified type name . [network] Determinism check (20948): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 5 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Patrol (Military) with weight 15 [Blackboard] [Blackboard] pushing weighted job Stand at Attention with weight 5 [Blackboard] [Blackboard] pushing weighted job Wander Near Overseer (Human) with weight 30 [Blackboard] [Blackboard] pushing weighted job Idle (Military) with weight 20 [Blackboard] [Blackboard] pushing weighted job Wander (Human) with weight 16 [Blackboard] [Blackboard] Random number 38/86 [Blackboard] [Blackboard] best utility: 30 [Blackboard] [Blackboard] sending job Wander Near Overseer (Human) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20949): 3860201471 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to_near_my_overseer [MISC] Building has unidentified type name . [network] Determinism check (20950): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 4 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Wander Near Overseer (Human) with weight 30 [Blackboard] [Blackboard] pushing weighted job Hide in Building with weight 0 [Blackboard] [Blackboard] pushing weighted job Idle (Human) with weight 20 [Blackboard] [Blackboard] pushing weighted job Wander (Human) with weight 16 [Blackboard] [Blackboard] Random number 15/66 [Blackboard] [Blackboard] best utility: 30 [Blackboard] [Blackboard] sending job Wander Near Overseer (Human) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20951): 3860201471 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to_near_my_overseer [MISC] Job Merge Containers unlocking a tagged object w/ID 15222. [MISC] Job Merge Containers unlocking a tagged object w/ID 15046. [MISC] Job Merge Containers locking a tagged object goods w/ID 15222. [MISC] Job Merge Containers locking a tagged object goods2 w/ID 15046. [MISC] Job Merge Containers unlocking a target position 539, 511 [warnings] gameSpatialDictionary: locking grid position(269.0,255.0)[539,511]{0,1} Position not locked. [MISC] Building has unidentified type name . [network] Determinism check (20952): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 6 jobs [Blackboard] [Blackboard] best utility: 273 [Blackboard] [MISC] Job Merge Containers locking a tagged object goods w/ID 15046. [MISC] Job Merge Containers locking a tagged object goods2 w/ID 14757. [Blackboard] Job Merge Containers locking a target position 541, 513 [Blackboard] sending job Merge Containers [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20953): 3190456319 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to_adjacent_position [FSM] walk_to_adjacent_position: there is a target gOH [MISC] Building has unidentified type name . [network] Determinism check (20954): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20955): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Wander (Herd Herbivore) unlocking a target position 877, 879 [warnings] gameSpatialDictionary: locking grid position(438.0,439.0)[877,879]{-1,-1} Position not locked. [MISC] Building has unidentified type name . [network] Determinism check (20956): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Wander (Animal) unlocking a target position 955, 997 [warnings] gameSpatialDictionary: locking grid position(477.0,498.0)[955,997]{-1,-1} Position not locked. [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 5/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] sending job Idle (Animal) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20957): 3284926463 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 6 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Patrol (Military) with weight 15 [Blackboard] [Blackboard] pushing weighted job Stand at Attention with weight 5 [Blackboard] [Blackboard] pushing weighted job Wander Near Overseer (Human) with weight 30 [Blackboard] [Blackboard] pushing weighted job Idle (Military) with weight 20 [Blackboard] [Blackboard] pushing weighted job Punch Rival with weight 0 [Blackboard] [Blackboard] pushing weighted job Wander (Human) with weight 16 [Blackboard] [Blackboard] Random number 39/86 [Blackboard] [Blackboard] best utility: 30 [Blackboard] [Blackboard] sending job Wander Near Overseer (Human) [Blackboard] [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 4/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] sending job Idle (Animal) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20958): 3890216959 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to_near_my_overseer [MISC] Building has unidentified type name . [network] Determinism check (20959): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Script] getting target position, it is 269,255 [MISC] Building has unidentified type name . [network] Determinism check (20960): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] start: pickup_item [item] ROH Query request, returning render handle 15046 [Script] hand model name: 15046 [item] Hand Model Query Request returning models\commodities\genericCrate.upm [MISC] Building has unidentified type name . [network] Determinism check (20961): 32767 [MISC] Got a odinRendererCharacterPickupItemMessage [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20962): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Wander (Herd Herbivore) unlocking a target position 681, 733 [warnings] gameSpatialDictionary: locking grid position(340.0,366.0)[681,733]{0,-1} Position not locked. [MISC] Building has unidentified type name . [network] Determinism check (20963): 16381 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 14/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] Job Wander (Animal) locking a target position 659, 725 [Blackboard] sending job Wander (Animal) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20964): 318521343 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [item] Ground Model Query Request, returning models\commodities\genericCrate.upm [FSM] FSM: walk_to [MISC] Building has unidentified type name . [network] Determinism check (20965): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20966): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20967): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20968): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20969): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20970): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20971): 32735 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20972): 16255 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [item] Ground Model Query Request, returning models\commodities\stoneRhyolite00.upm [MISC] Job Wander (Human) unlocking a target position 527, 523 [warnings] gameSpatialDictionary: locking grid position(263.0,261.0)[527,523]{1,-1} Position not locked. [MISC] Building has unidentified type name . [network] Determinism check (20973): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 4 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Patrol (Military) with weight 15 [Blackboard] [Blackboard] pushing weighted job Blame Enemy with weight 0 [Blackboard] [Blackboard] pushing weighted job Idle (Military) with weight 20 [Blackboard] [Blackboard] pushing weighted job Wander (Human) with weight 16 [Blackboard] [Blackboard] Random number 48/51 [Blackboard] [Blackboard] best utility: 16 [Blackboard] [Blackboard] Job Wander (Human) locking a target position 523, 513 [Blackboard] sending job Wander (Human) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20974): 1728839679 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to [MISC] Building has unidentified type name . [network] Determinism check (20975): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20976): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20977): 31487 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20978): 16254 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 5 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Patrol (Military) with weight 15 [Blackboard] [Blackboard] pushing weighted job Stand at Attention with weight 5 [Blackboard] [Blackboard] pushing weighted job Wander Near Overseer (Human) with weight 30 [Blackboard] [Blackboard] pushing weighted job Idle (Military) with weight 20 [Blackboard] [Blackboard] pushing weighted job Wander (Human) with weight 16 [Blackboard] [Blackboard] Random number 81/86 [Blackboard] [Blackboard] best utility: 16 [Blackboard] [Blackboard] Job Wander (Human) locking a target position 535, 523 [Blackboard] sending job Wander (Human) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20979): 1728839679 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to [MISC] Building has unidentified type name . [network] Determinism check (20980): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20981): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] Done pickup_item [Script] No stockpile job. [MISC] Building has unidentified type name . [network] Determinism check (20982): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to_adjacent_position [FSM] walk_to_adjacent_position: there is a target gOH [MISC] Building has unidentified type name . [network] Determinism check (20983): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20984): 16351 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20985): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Script] DROPPING ITEM [Job Cancellations] Job Walking A Long Way Away cancelled! [Unable to find a good path.] [MISC] Building has unidentified type name . [network] Determinism check (20986): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Cook Basic Food unlocking a tagged object w/ID 14379. [MISC] Job Cook Basic Food locking a tagged object workshop_module w/ID 14379. [Blackboard] evaluating 1 jobs [Blackboard] [Blackboard] best utility: 200 [Blackboard] [Blackboard] sending job Request Mission Job [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20987): 1493712895 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Vesta Leveller: Workshop attempting to fulfill: Cook Basic Food (10) [MISC] Vesta Leveller: Workshop attempting to fulfill: Cook Basic Food (10) [Blackboard] evaluating 6 jobs [Blackboard] [Blackboard] best utility: 1000 [Blackboard] [MISC] Job Cook Basic Food locking a tagged object workshop_module w/ID 14379. [Blackboard] Job Cook Basic Food locking a target position 539, 511 [Blackboard] sending job Cook Basic Food [Blackboard] [agent_group] Namel's Thralls's member Dulsu'hus requested job for mission: exit_map_walk [agent_group] tag mission_complete = false [agent_group] tag mission_active = true [agent_group] tag at_mission_target = false [MISC] Building has unidentified type name . [network] Determinism check (20988): 2710634495 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to_adjacent_position_and_pickup_things [Script] number of targets to pick up: 1 [Script] getting target position, it is 270,256 [MISC] Building has unidentified type name . [network] Determinism check (20989): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Script] getting target position, it is 249,277 [item] ROH Query request, returning render handle 14336 [Script] hand model name: 14336 [item] Hand Model Query Request returning models\commodities\bushelLingonberry00.upm [Script] CREATING A CONTAINER [Script] container: setting type to bushel_of_lingonberries [Script] PICK UP ITEM MESSAGE [Script] item ROH 14336 [Script] No stockpile job. [warnings] WARNING: Got a message scriptMessage on a deleted object w/ID 15210 - ignoring [item] ROH Query request, returning render handle 15235 [item] Ground Model Query Request, returning models\commodities\genericCrate.upm [MISC] Building has unidentified type name . [network] Determinism check (20990): 16381 [MISC] Got a odinRendererCharacterPickupItemMessage [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 1 jobs [Blackboard] [Blackboard] best utility: 250 [Blackboard] [Blackboard] sending job Walk Off Map (mission) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20991): 383893503 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 2 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] Random number 14/20 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] Job Wander (Animal) locking a target position 897, 491 [Blackboard] sending job Wander (Animal) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20992): 318537727 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to [MISC] Building has unidentified type name . [network] Determinism check (20993): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20994): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20995): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20996): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (20997): 16351 [citizen] Custard Goldenhewer received NewWorkShift: 4 [citizen] Custard Goldenhewer happiness of 37 : workshift willing to work = 5 [citizen] Elvira Unfortunate received NewWorkShift: 4 [citizen] Elvira Unfortunate happiness of 33 : workshift willing to work = 5 [citizen] Apollo Steelsly received NewWorkShift: 4 [citizen] Apollo Steelsly happiness of 29 : workshift willing to work = 5 [citizen] Zora Brazefield received NewWorkShift: 4 [citizen] Zora Brazefield happiness of 24 : workshift willing to work = 4 [citizen] Abigail Bronzewhistle received NewWorkShift: 4 [citizen] Abigail Bronzewhistle happiness of 29 : workshift willing to work = 5 [citizen] Amis Brazenworth received NewWorkShift: 4 [citizen] Darckense Tailingston received NewWorkShift: 4 [citizen] Darckense Tailingston happiness of 5 : workshift willing to work = 3 [citizen] Aesob Squeers received NewWorkShift: 4 [citizen] Vesta Leveller received NewWorkShift: 4 [citizen] Phoebe Cordtwix received NewWorkShift: 4 [citizen] Phoebe Cordtwix happiness of 28 : workshift willing to work = 5 [citizen] Ambrose Surescythe received NewWorkShift: 4 [citizen] Ambrose Surescythe happiness of 38 : workshift willing to work = 5 [citizen] Humphrey Horsecroap received NewWorkShift: 4 [citizen] Darckense Floodlocke received NewWorkShift: 4 [events] frameupdate, transitioncounter = 100 [events] frameupdate, refreshLighting = false [Job Cancellations] Job Walking A Long Way Away cancelled! [Unable to find a good path.] [MISC] Building has unidentified type name . [network] Determinism check (20998): 32767 [events] frameupdate, transitioncounter = 99 [events] frameupdate, refreshLighting = false [Script] setting requirement filling JI [Script] Done building_add_to_materials [MISC] Job Wander (Human) unlocking a target position 535, 523 [warnings] gameSpatialDictionary: locking grid position(267.0,261.0)[535,523]{0,1} Position not locked. [Blackboard] evaluating 1 jobs [Blackboard] [Blackboard] best utility: 200 [Blackboard] [Blackboard] sending job Request Mission Job [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (20999): 1493712895 [events] frameupdate, transitioncounter = 98 [events] frameupdate, refreshLighting = false [MISC] Job Gather Building Materials unlocking a tagged object w/ID 15071. [MISC] Job Gather Building Materials unlocking a target position 503, 541 [warnings] gameSpatialDictionary: locking grid position(251.0,270.0)[503,541]{0,1} Position not locked. [MISC] Job Gather Building Materials locking a tagged object building w/ID 15071. [MISC] Job Gather Building Materials locking a tagged object goods w/ID 15209. [Blackboard] evaluating 4 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Gossip with weight 14 [Blackboard] [Blackboard] pushing weighted job Idle (Military) with weight 20 [Blackboard] [Blackboard] pushing weighted job Start a Dance with weight 0 [Blackboard] [Blackboard] pushing weighted job Wander (Human) with weight 16 [Blackboard] [Blackboard] Random number 40/50 [Blackboard] [Blackboard] best utility: 16 [Blackboard] [Blackboard] Job Wander (Human) locking a target position 533, 525 [Blackboard] sending job Wander (Human) [Blackboard] [agent_group] Namel's Thralls's member Enkzu requested job for mission: exit_map_walk [agent_group] tag mission_complete = false [agent_group] tag mission_active = true [agent_group] tag at_mission_target = false [MISC] Building has unidentified type name . [network] Determinism check (21000): 1728839679 [events] frameupdate, transitioncounter = 97 [events] frameupdate, refreshLighting = false [gsd] target entity 14614 not tracked [gsd] target entity 14696 not tracked [gsd] target entity 14711 not tracked [gsd] target entity 14744 not tracked [gsd] target entity 14768 not tracked [gsd] target entity 15180 not tracked [gsd] target entity 14754 not tracked [gsd] target entity 15209 not tracked [Blackboard] evaluating 6 jobs [Blackboard] [Blackboard] best utility: 1599 [Blackboard] [Blackboard] Job Gather Building Materials locking a target position 507, 549 [MISC] Job Gather Building Materials locking a tagged object building w/ID 15071. [MISC] Job Gather Building Materials locking a tagged object goods w/ID 14722. [Blackboard] sending job Gather Building Materials [Blackboard] [FSM] FSM: walk_to [MISC] Building has unidentified type name . [network] Determinism check (21001): 2298052607 [events] frameupdate, transitioncounter = 96 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to_adjacent_position [FSM] walk_to_adjacent_position: there is a target gOH [MISC] Building has unidentified type name . [network] Determinism check (21002): 16383 [events] frameupdate, transitioncounter = 95 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 1 jobs [Blackboard] [Blackboard] best utility: 250 [Blackboard] [Blackboard] sending job Walk Off Map (mission) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21003): 383893487 [events] frameupdate, transitioncounter = 94 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21004): 32767 [events] frameupdate, transitioncounter = 93 [events] frameupdate, refreshLighting = false [MISC] Job Wander (Animal) unlocking a target position 307, 163 [warnings] gameSpatialDictionary: locking grid position(153.0,81.0)[307,163]{0,1} Position not locked. [farm] crop received 'didLabourUnit' [farm] farm field received 'didLabourUnit', total now = 11 [MISC] Building has unidentified type name . [events] Middle Class Immigration event started [events] Middle Class Immigration event started [network] Determinism check (21005): 16255 [events] frameupdate, transitioncounter = 92 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 14/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] Job Wander (Animal) locking a target position 313, 181 [Blackboard] sending job Wander (Animal) [Blackboard] [Blackboard] evaluating 2 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] Random number 9/20 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] sending job Idle (Animal) [Blackboard] [MISC] Job Wander (Human) unlocking a target position 523, 513 [warnings] gameSpatialDictionary: locking grid position(261.0,256.0)[523,513]{1,-1} Position not locked. [farm] farm update is building 1 jobs [MISC] Building has unidentified type name . [network] Determinism check (21006): 3556769791 [events] frameupdate, transitioncounter = 91 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Military) with weight 20 [Blackboard] [Blackboard] pushing weighted job Start a Dance with weight 0 [Blackboard] [Blackboard] pushing weighted job Wander (Human) with weight 16 [Blackboard] [Blackboard] Random number 26/36 [Blackboard] [Blackboard] best utility: 16 [Blackboard] [Blackboard] Job Wander (Human) locking a target position 527, 523 [Blackboard] sending job Wander (Human) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21007): 1728839679 [events] frameupdate, transitioncounter = 90 [events] frameupdate, refreshLighting = false [MISC] increasing music bin 3 by 10 [FSM] FSM: walk_to [MISC] Job Wander (Human) unlocking a target position 533, 525 [warnings] gameSpatialDictionary: locking grid position(266.0,262.0)[533,525]{0,1} Position not locked. [MISC] Building has unidentified type name . [network] Determinism check (21008): 16367 [events] frameupdate, transitioncounter = 89 [events] frameupdate, refreshLighting = false [MISC] Job Wander (Human w/Claimed Building) unlocking a tagged object w/ID 14312. [MISC] Job Wander (Human w/Claimed Building) locking a tagged object building w/ID 14312. [MISC] Job Wander (Human w/Claimed Building) unlocking a target position 531, 497 [warnings] gameSpatialDictionary: locking grid position(265.0,248.0)[531,497]{0,1} Position not locked. [farm] crop received 'didLabourUnit' [farm] farm field received 'didLabourUnit', total now = 12 [farm] farm update is building 1 jobs [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Military) with weight 20 [Blackboard] [Blackboard] pushing weighted job Start a Dance with weight 0 [Blackboard] [Blackboard] pushing weighted job Wander (Human) with weight 16 [Blackboard] [Blackboard] Random number 9/36 [Blackboard] [Blackboard] best utility: 20 [Blackboard] [Blackboard] sending job Idle (Military) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21009): 2477129727 [events] frameupdate, transitioncounter = 88 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 5 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Hide in Building with weight 0 [Blackboard] [Blackboard] pushing weighted job Idle (Human) with weight 20 [Blackboard] [Blackboard] pushing weighted job Punch Rival with weight 0 [Blackboard] [Blackboard] pushing weighted job Wander (Human w/Claimed Building) with weight 20 [Blackboard] [Blackboard] pushing weighted job Wander (Human) with weight 16 [Blackboard] [Blackboard] Random number 8/56 [Blackboard] [Blackboard] best utility: 20 [Blackboard] [Blackboard] sending job Idle (Human) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21010): 3168731135 [events] frameupdate, transitioncounter = 87 [events] frameupdate, refreshLighting = false [FSM] Now in Final After Pickup: 1/1 [Script] DROPPING ITEM [Script] MERGE CONTAINERS PRE [Script] MERGE CONTAINERS DURING [MISC] l_destroyfromjob: called on game Object Handle 15046 [MISC] [MISC] l_destroyfromjob: called on job instance Handle 2799362 [MISC] [Script] MERGE CONTAINERS POST [MISC] Building has unidentified type name . [warnings] WARNING: Got a message RemovedFromCollection on a deleted object w/ID 15046 - ignoring [network] Determinism check (21011): 16383 [MISC] deleting static prop ID 12794 [MISC] [events] frameupdate, transitioncounter = 86 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to_module [FSM] FSM: force_wander_immediate [MISC] Building has unidentified type name . [network] Determinism check (21012): 16383 [events] frameupdate, transitioncounter = 85 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21013): 32767 [events] frameupdate, transitioncounter = 84 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 4 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Wander Near Overseer (Human) with weight 30 [Blackboard] [Blackboard] pushing weighted job Hide in Building with weight 0 [Blackboard] [Blackboard] pushing weighted job Idle (Human) with weight 20 [Blackboard] [Blackboard] pushing weighted job Wander (Human) with weight 16 [Blackboard] [Blackboard] Random number 63/66 [Blackboard] [Blackboard] best utility: 16 [Blackboard] [Blackboard] Job Wander (Human) locking a target position 541, 509 [Blackboard] sending job Wander (Human) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21014): 1728839679 [events] frameupdate, transitioncounter = 83 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to [MISC] Building has unidentified type name . [network] Determinism check (21015): 16351 [events] frameupdate, transitioncounter = 82 [events] frameupdate, refreshLighting = false [MISC] Job Farming unlocking a tagged object w/ID 14837. [MISC] Job Farming locking a tagged object crop w/ID 14837. [MISC] Building has unidentified type name . [network] Determinism check (21016): 32767 [events] frameupdate, transitioncounter = 81 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 18 jobs [Blackboard] [Blackboard] best utility: 1000 [Blackboard] [MISC] Job Farming locking a tagged object crop w/ID 14840. [Blackboard] sending job Farming [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21017): 2494808063 [events] frameupdate, transitioncounter = 80 [events] frameupdate, refreshLighting = false [farm] crop received 'didLabourUnit' [farm] farm field received 'didLabourUnit', total now = 13 [farm] farm update is building 1 jobs [FSM] FSM: walk_to_adjacent_position [FSM] walk_to_adjacent_position: there is a target gOH [MISC] Building has unidentified type name . [network] Determinism check (21018): 16383 [events] frameupdate, transitioncounter = 79 [events] frameupdate, refreshLighting = false [MISC] Job Merge Containers unlocking a tagged object w/ID 15046. [MISC] Job Merge Containers unlocking a tagged object w/ID 14757. [MISC] Job Merge Containers locking a tagged object goods w/ID 15046. [MISC] Job Merge Containers locking a tagged object goods2 w/ID 14757. [MISC] Job Merge Containers unlocking a target position 541, 513 [warnings] gameSpatialDictionary: locking grid position(270.0,256.0)[541,513]{0,1} Position not locked. [MISC] Building has unidentified type name . [network] Determinism check (21019): 32767 [events] frameupdate, transitioncounter = 78 [events] frameupdate, refreshLighting = false [MISC] Job Farming unlocking a tagged object w/ID 14838. [MISC] Job Farming locking a tagged object crop w/ID 14838. [Blackboard] evaluating 5 jobs [Blackboard] [Blackboard] best utility: 271 [Blackboard] [MISC] Job Merge Containers locking a tagged object goods w/ID 15233. [MISC] Job Merge Containers locking a tagged object goods2 w/ID 14757. [Blackboard] Job Merge Containers locking a target position 541, 513 [Blackboard] sending job Merge Containers [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21020): 3190439919 [events] frameupdate, transitioncounter = 77 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 19 jobs [Blackboard] [Blackboard] best utility: 1000 [Blackboard] [MISC] Job Farming locking a tagged object crop w/ID 14841. [Blackboard] sending job Farming [Blackboard] [FSM] FSM: walk_to_adjacent_position [FSM] walk_to_adjacent_position: there is a target gOH [MISC] Building has unidentified type name . [network] Determinism check (21021): 2494808063 [events] frameupdate, transitioncounter = 76 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to_adjacent_position [FSM] walk_to_adjacent_position: there is a target gOH [MISC] Building has unidentified type name . [network] Determinism check (21022): 32767 [events] frameupdate, transitioncounter = 75 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21023): 16255 [events] frameupdate, transitioncounter = 74 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21024): 16383 [events] frameupdate, transitioncounter = 73 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21025): 32767 [events] frameupdate, transitioncounter = 72 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21026): 16383 [events] frameupdate, transitioncounter = 71 [events] frameupdate, refreshLighting = false [Script] getting target position, it is 270,253 [MISC] Building has unidentified type name . [network] Determinism check (21027): 16383 [events] frameupdate, transitioncounter = 70 [events] frameupdate, refreshLighting = false [Script] getting target position, it is 263,268 [FSM] start: pickup_item [item] ROH Query request, returning render handle 15233 [Script] hand model name: 15233 [item] Hand Model Query Request returning models\commodities\genericCrate.upm [MISC] Building has unidentified type name . [network] Determinism check (21028): 32767 [MISC] Got a odinRendererCharacterPickupItemMessage [events] frameupdate, transitioncounter = 69 [events] frameupdate, refreshLighting = false [MISC] increasing music bin 3 by 5 [MISC] Building has unidentified type name . [network] Determinism check (21029): 16383 [events] frameupdate, transitioncounter = 68 [events] frameupdate, refreshLighting = false [MISC] Job Farming unlocking a tagged object w/ID 14839. [MISC] Job Farming locking a tagged object crop w/ID 14839. [MISC] Building has unidentified type name . [network] Determinism check (21030): 16351 [events] frameupdate, transitioncounter = 67 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 7/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] sending job Idle (Animal) [Blackboard] [Blackboard] evaluating 17 jobs [Blackboard] [Blackboard] best utility: 1000 [Blackboard] [MISC] Job Farming locking a tagged object crop w/ID 14827. [Blackboard] sending job Farming [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21031): 3623616511 [events] frameupdate, transitioncounter = 66 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to_adjacent_position [FSM] walk_to_adjacent_position: there is a target gOH [MISC] Job Wander (Animal) unlocking a target position 659, 725 [warnings] gameSpatialDictionary: locking grid position(329.0,362.0)[659,725]{0,-1} Position not locked. [MISC] Building has unidentified type name . [network] Determinism check (21032): 16375 [events] frameupdate, transitioncounter = 65 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 16/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] Job Wander (Animal) locking a target position 675, 713 [Blackboard] sending job Wander (Animal) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21033): 318521343 [events] frameupdate, transitioncounter = 64 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to [MISC] Building has unidentified type name . [network] Determinism check (21034): 32767 [events] frameupdate, transitioncounter = 63 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21035): 15359 [events] frameupdate, transitioncounter = 62 [events] frameupdate, refreshLighting = false [MISC] Job Wander (Animal) unlocking a target position 897, 491 [warnings] gameSpatialDictionary: locking grid position(448.0,245.0)[897,491]{0,1} Position not locked. [Script] getting target position, it is 263,267 [MISC] Building has unidentified type name . [network] Determinism check (21036): 16383 [events] frameupdate, transitioncounter = 61 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 2 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] Random number 0/20 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] sending job Idle (Animal) [Blackboard] [MISC] increasing music bin 3 by 5 [MISC] Building has unidentified type name . [network] Determinism check (21037): 3284926463 [events] frameupdate, transitioncounter = 60 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21038): 15359 [events] frameupdate, transitioncounter = 59 [events] frameupdate, refreshLighting = false [MISC] Job Wander (Human) unlocking a target position 527, 523 [warnings] gameSpatialDictionary: locking grid position(263.0,261.0)[527,523]{1,-1} Position not locked. [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 27/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] Job Wander (Herd Herbivore) locking a target position 925, 933 [Blackboard] sending job Wander (Herd Herbivore) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21039): 1257734111 [events] frameupdate, transitioncounter = 58 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Military) with weight 20 [Blackboard] [Blackboard] pushing weighted job Start a Dance with weight 0 [Blackboard] [Blackboard] pushing weighted job Wander (Human) with weight 16 [Blackboard] [Blackboard] Random number 27/36 [Blackboard] [Blackboard] best utility: 16 [Blackboard] [Blackboard] Job Wander (Human) locking a target position 519, 525 [Blackboard] sending job Wander (Human) [Blackboard] [FSM] FSM: walk_to [MISC] Building has unidentified type name . [network] Determinism check (21040): 1728839679 [events] frameupdate, transitioncounter = 57 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to [MISC] Building has unidentified type name . [network] Determinism check (21041): 15359 [events] frameupdate, transitioncounter = 56 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21042): 16351 [events] frameupdate, transitioncounter = 55 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21043): 32767 [events] frameupdate, transitioncounter = 54 [events] frameupdate, refreshLighting = false [Script] getting target position, it is 259,264 [MISC] Building has unidentified type name . [network] Determinism check (21044): 15359 [events] frameupdate, transitioncounter = 53 [events] frameupdate, refreshLighting = false [MISC] increasing music bin 3 by 5 [MISC] Building has unidentified type name . [network] Determinism check (21045): 16383 [events] frameupdate, transitioncounter = 52 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21046): 32767 [events] frameupdate, transitioncounter = 51 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21047): 15359 [events] frameupdate, transitioncounter = 50 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21048): 16383 [events] frameupdate, transitioncounter = 49 [events] frameupdate, refreshLighting = false [FSM] Done pickup_item [Script] No stockpile job. [MISC] Building has unidentified type name . [network] Determinism check (21049): 31743 [events] frameupdate, transitioncounter = 48 [events] frameupdate, refreshLighting = false [MISC] Job Wander (Human) unlocking a target position 541, 509 [warnings] gameSpatialDictionary: locking grid position(270.0,254.0)[541,509]{1,0} Position not locked. [FSM] FSM: walk_to_adjacent_position [FSM] walk_to_adjacent_position: there is a target gOH [MISC] Building has unidentified type name . [network] Determinism check (21050): 16383 [events] frameupdate, transitioncounter = 47 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 5 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Wander Near Overseer (Human) with weight 30 [Blackboard] [Blackboard] pushing weighted job Blame Enemy with weight 0 [Blackboard] [Blackboard] pushing weighted job Hide in Building with weight 0 [Blackboard] [Blackboard] pushing weighted job Idle (Human) with weight 20 [Blackboard] [Blackboard] pushing weighted job Wander (Human) with weight 16 [Blackboard] [Blackboard] Random number 5/66 [Blackboard] [Blackboard] best utility: 30 [Blackboard] [Blackboard] sending job Wander Near Overseer (Human) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21051): 3860201469 [events] frameupdate, transitioncounter = 46 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to_near_my_overseer [MISC] Building has unidentified type name . [network] Determinism check (21052): 32767 [events] frameupdate, transitioncounter = 45 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21053): 16383 [events] frameupdate, transitioncounter = 44 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21054): 16383 [events] frameupdate, transitioncounter = 43 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21055): 32767 [events] frameupdate, transitioncounter = 42 [events] frameupdate, refreshLighting = false [Script] getting target position, it is 270,256 [MISC] Building has unidentified type name . [network] Determinism check (21056): 16383 [events] frameupdate, transitioncounter = 41 [events] frameupdate, refreshLighting = false [item] Ground Model Query Request, returning models\commodities\genericCrate.upm [MISC] Building has unidentified type name . [network] Determinism check (21057): 16383 [events] frameupdate, transitioncounter = 40 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21058): 32767 [events] frameupdate, transitioncounter = 39 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21059): 16383 [events] frameupdate, transitioncounter = 38 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21060): 16383 [events] frameupdate, transitioncounter = 37 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21061): 32767 [events] frameupdate, transitioncounter = 36 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21062): 16383 [events] frameupdate, transitioncounter = 35 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21063): 16383 [events] frameupdate, transitioncounter = 34 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21064): 32767 [events] frameupdate, transitioncounter = 33 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21065): 16383 [events] frameupdate, transitioncounter = 32 [events] frameupdate, refreshLighting = false [MISC] Job Wander (Animal) unlocking a target position 313, 181 [warnings] gameSpatialDictionary: locking grid position(156.0,90.0)[313,181]{0,1} Position not locked. [MISC] Building has unidentified type name . [network] Determinism check (21066): 16381 [events] frameupdate, transitioncounter = 31 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 24/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] Job Wander (Herd Herbivore) locking a target position 329, 193 [Blackboard] sending job Wander (Herd Herbivore) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21067): 1257734143 [events] frameupdate, transitioncounter = 30 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to [MISC] Building has unidentified type name . [network] Determinism check (21068): 16383 [events] frameupdate, transitioncounter = 29 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21069): 16383 [events] frameupdate, transitioncounter = 28 [events] frameupdate, refreshLighting = false [MISC] Job Wander (Human) unlocking a target position 519, 525 [warnings] gameSpatialDictionary: locking grid position(259.0,262.0)[519,525]{1,-1} Position not locked. [MISC] Building has unidentified type name . [network] Determinism check (21070): 32767 [events] frameupdate, transitioncounter = 27 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 4 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Gossip with weight 14 [Blackboard] [Blackboard] pushing weighted job Idle (Military) with weight 20 [Blackboard] [Blackboard] pushing weighted job Start a Dance with weight 0 [Blackboard] [Blackboard] pushing weighted job Wander (Human) with weight 16 [Blackboard] [Blackboard] Random number 0/50 [Blackboard] [Blackboard] best utility: 14 [Blackboard] [MISC] Job Gossip locking a tagged object friend w/ID 14077. [Blackboard] sending job Gossip [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21071): 464175103 [events] frameupdate, transitioncounter = 26 [events] frameupdate, refreshLighting = false [FSM] FSM: weak_follow [MISC] Building has unidentified type name . [network] Determinism check (21072): 16383 [events] frameupdate, transitioncounter = 25 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21073): 32767 [events] frameupdate, transitioncounter = 24 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21074): 16383 [events] frameupdate, transitioncounter = 23 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21075): 16381 [events] frameupdate, transitioncounter = 22 [events] frameupdate, refreshLighting = false [Script] getting target position, it is 270,255 [MISC] Building has unidentified type name . [network] Determinism check (21076): 32767 [events] frameupdate, transitioncounter = 21 [events] frameupdate, refreshLighting = false [FSM] start: pickup_item [item] ROH Query request, returning render handle 15041 [Script] hand model name: 15041 [item] Hand Model Query Request returning models\commodities\genericCrate.upm [MISC] Got a odinRendererCharacterPickupItemMessage [MISC] Job Wander (Herd Herbivore) unlocking a target position 925, 933 [warnings] gameSpatialDictionary: locking grid position(462.0,466.0)[925,933]{-1,-1} Position not locked. [MISC] Building has unidentified type name . [network] Determinism check (21077): 16383 [events] frameupdate, transitioncounter = 20 [events] frameupdate, refreshLighting = false [Script] DROPPING ITEM [Script] MERGE CONTAINERS PRE [Script] MERGE CONTAINERS DURING [MISC] l_destroyfromjob: called on game Object Handle 15233 [MISC] [MISC] l_destroyfromjob: called on job instance Handle 2814808 [MISC] [Script] MERGE CONTAINERS POST [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 25/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] Job Wander (Herd Herbivore) locking a target position 921, 945 [Blackboard] sending job Wander (Herd Herbivore) [Blackboard] [MISC] Building has unidentified type name . [warnings] WARNING: Got a message RemovedFromCollection on a deleted object w/ID 15233 - ignoring [network] Determinism check (21078): 1257734143 [MISC] deleting static prop ID 12861 [MISC] [events] frameupdate, transitioncounter = 19 [events] frameupdate, refreshLighting = false [FSM] FSM: force_wander_immediate [FSM] FSM: walk_to [MISC] Building has unidentified type name . [network] Determinism check (21079): 32767 [events] frameupdate, transitioncounter = 18 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21080): 16383 [events] frameupdate, transitioncounter = 17 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21081): 16383 [events] frameupdate, transitioncounter = 16 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21082): 32767 [events] frameupdate, transitioncounter = 15 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21083): 16383 [events] frameupdate, transitioncounter = 14 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 5 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Blame Enemy with weight 0 [Blackboard] [Blackboard] pushing weighted job Hide in Building with weight 0 [Blackboard] [Blackboard] pushing weighted job Idle (Human) with weight 20 [Blackboard] [Blackboard] pushing weighted job Wander (Human w/Claimed Building) with weight 20 [Blackboard] [Blackboard] pushing weighted job Wander (Human) with weight 16 [Blackboard] [Blackboard] Random number 19/56 [Blackboard] [Blackboard] best utility: 20 [Blackboard] [Blackboard] sending job Idle (Human) [Blackboard] [Blackboard] evaluating 5 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Wander Near Overseer (Human) with weight 30 [Blackboard] [Blackboard] pushing weighted job Blame Enemy with weight 0 [Blackboard] [Blackboard] pushing weighted job Hide in Building with weight 0 [Blackboard] [Blackboard] pushing weighted job Idle (Human) with weight 20 [Blackboard] [Blackboard] pushing weighted job Wander (Human) with weight 16 [Blackboard] [Blackboard] Random number 56/66 [Blackboard] [Blackboard] best utility: 16 [Blackboard] [Blackboard] Job Wander (Human) locking a target position 545, 507 [Blackboard] sending job Wander (Human) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21084): 4292870143 [events] frameupdate, transitioncounter = 13 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to [MISC] Building has unidentified type name . [network] Determinism check (21085): 32767 [events] frameupdate, transitioncounter = 12 [events] frameupdate, refreshLighting = false [Script] getting target position, it is 266,256 [MISC] Building has unidentified type name . [network] Determinism check (21086): 16383 [events] frameupdate, transitioncounter = 11 [events] frameupdate, refreshLighting = false [FSM] start: pickup_item [item] ROH Query request, returning render handle 14722 [Script] hand model name: 14722 [item] Hand Model Query Request returning models\commodities\stoneRhyolite00.upm [MISC] Got a odinRendererCharacterPickupItemMessage [MISC] Building has unidentified type name . [network] Determinism check (21087): 16383 [events] frameupdate, transitioncounter = 10 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21088): 32767 [events] frameupdate, transitioncounter = 9 [events] frameupdate, refreshLighting = false [MISC] Job Wander (Animal) unlocking a target position 675, 713 [warnings] gameSpatialDictionary: locking grid position(337.0,356.0)[675,713]{0,-1} Position not locked. [MISC] Building has unidentified type name . [network] Determinism check (21089): 16383 [events] frameupdate, transitioncounter = 8 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 27/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] Job Wander (Herd Herbivore) locking a target position 679, 703 [Blackboard] sending job Wander (Herd Herbivore) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21090): 1257734143 [events] frameupdate, transitioncounter = 7 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to [MISC] Building has unidentified type name . [network] Determinism check (21091): 32767 [events] frameupdate, transitioncounter = 6 [events] frameupdate, refreshLighting = false [MISC] Job Merge Containers unlocking a tagged object w/ID 15233. [MISC] Job Merge Containers unlocking a tagged object w/ID 14757. [MISC] Job Merge Containers locking a tagged object goods w/ID 15233. [MISC] Job Merge Containers locking a tagged object goods2 w/ID 14757. [MISC] Job Merge Containers unlocking a target position 541, 513 [warnings] gameSpatialDictionary: locking grid position(270.0,256.0)[541,513]{0,1} Position not locked. [MISC] Building has unidentified type name . [network] Determinism check (21092): 16383 [events] frameupdate, transitioncounter = 5 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 5 jobs [Blackboard] [Blackboard] best utility: 271 [Blackboard] [MISC] Job Merge Containers locking a tagged object goods w/ID 14757. [MISC] Job Merge Containers locking a tagged object goods2 w/ID 15172. [Blackboard] Job Merge Containers locking a target position 541, 515 [warnings] gameSpatialDictionary: locking grid position(270.0,257.0)[541,515]{0,1} Position already locked. [Blackboard] sending job Merge Containers [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21093): 3190439935 [events] frameupdate, transitioncounter = 4 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 0/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] sending job Idle (Animal) [Blackboard] [FSM] FSM: walk_to_adjacent_position [FSM] walk_to_adjacent_position: there is a target gOH [agent_group] group: Namel's Thralls doing completeMissionTest initiated by Dulsu'hus [agent_group] missionName = exit_map_walk ; proceeding w/ test. [agent_group] Namel's Thralls received removeMember for Dulsu'hus [agent_group] Group member: Dulsu'hus successfully removed from their group. [MISC] l_destroyfromjob: called on game Object Handle 15065 [MISC] [MISC] l_destroyfromjob: called on job instance Handle 2807374 [MISC] [warnings] WARNING: Got a message scriptMessage on a deleted object w/ID 15065 - ignoring [MISC] l_destroyfromjob: called on game Object Handle 15063 [MISC] [MISC] l_destroyfromjob: called on job instance Handle -1 [MISC] [agent_group] Namel's Thralls received removeMember for Enkzu [agent_group] Group member: Enkzu successfully removed from their group. [MISC] l_destroyfromjob: called on game Object Handle 15069 [MISC] [MISC] l_destroyfromjob: called on job instance Handle 2810040 [MISC] [warnings] WARNING: Got a message scriptMessage on a deleted object w/ID 15069 - ignoring [MISC] l_destroyfromjob: called on game Object Handle 15061 [MISC] [MISC] l_destroyfromjob: called on job instance Handle -1 [MISC] [agent_group] Namel's Thralls received removeMember for Suabsu [agent_group] Group member: Suabsu successfully removed from their group. [MISC] l_destroyfromjob: called on game Object Handle 15068 [MISC] [MISC] l_destroyfromjob: called on job instance Handle 2499336 [MISC] [warnings] WARNING: Got a message scriptMessage on a deleted object w/ID 15068 - ignoring [MISC] l_destroyfromjob: called on game Object Handle 15062 [MISC] [MISC] l_destroyfromjob: called on job instance Handle -1 [MISC] [agent_group] Namel's Thralls received removeMember for Namel [agent_group] Group member: Namel successfully removed from their group. [agent_group] Namel's Thralls received removeMember for Mel'rudul [agent_group] Group member: Mel'rudul successfully removed from their group. [agent_group] Namel's Thralls calling endgroup due to having no members [agent_group] Namel's Thralls received endGroup with reason = left_map [agent_group] Namel's Thralls done endGroup [MISC] l_destroyfromjob: called on game Object Handle 15066 [MISC] [MISC] l_destroyfromjob: called on job instance Handle 2499338 [MISC] [warnings] WARNING: Got a message scriptMessage on a deleted object w/ID 15066 - ignoring [MISC] l_destroyfromjob: called on game Object Handle 15064 [MISC] [MISC] l_destroyfromjob: called on job instance Handle -1 [MISC] [warnings] WARNING: Got a message scriptMessage on a deleted object w/ID 15059 - ignoring [warnings] WARNING: Got a message scriptMessage on a deleted object w/ID 15063 - ignoring [warnings] WARNING: Got a message Update on a deleted object w/ID 15064 - ignoring [MISC] Building has unidentified type name . [network] Determinism check (21094): 3284926463 [MISC] deleting static prop ID 12737 [MISC] [MISC] Deleting citizen [MISC] [MISC] Deleting interactive object 15063 [MISC] [MISC] deleting static prop ID 12824 [MISC] [MISC] Deleting citizen [MISC] [MISC] Deleting interactive object 15061 [MISC] [MISC] deleting static prop ID 12822 [MISC] [MISC] Deleting citizen [MISC] [MISC] Deleting interactive object 15062 [MISC] [MISC] deleting static prop ID 12823 [MISC] [MISC] Deleting citizen [MISC] [MISC] Deleting interactive object 15064 [MISC] [events] frameupdate, transitioncounter = 3 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21095): 16383 [events] frameupdate, transitioncounter = 2 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21096): 16383 [events] frameupdate, transitioncounter = 1 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21097): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] Done pickup_item [Script] No stockpile job. [MISC] Building has unidentified type name . [network] Determinism check (21098): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to_adjacent_position [FSM] walk_to_adjacent_position: there is a target gOH [Script] getting target position, it is 269,256 [MISC] Building has unidentified type name . [network] Determinism check (21099): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [item] Ground Model Query Request, returning models\commodities\genericCrate.upm [MISC] Building has unidentified type name . [network] Determinism check (21100): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21101): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21102): 16365 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21103): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21104): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21105): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Script] getting target position, it is 270,256 [MISC] Building has unidentified type name . [network] Determinism check (21106): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] start: pickup_item [item] ROH Query request, returning render handle 14757 [Script] hand model name: 14757 [item] Hand Model Query Request returning models\commodities\genericCrate.upm [MISC] Building has unidentified type name . [network] Determinism check (21107): 16383 [MISC] Got a odinRendererCharacterPickupItemMessage [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] Done pickup_item [Script] PICK UP ITEM MESSAGE [Script] item ROH 14722 [Script] No stockpile job. [MISC] Building has unidentified type name . [network] Determinism check (21108): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to_adjacent_position [FSM] walk_to_adjacent_position: there is no target gOH [MISC] Building has unidentified type name . [network] Determinism check (21109): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21110): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21111): 15359 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21112): 32763 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21113): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21114): 15356 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21115): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21116): 32703 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Wander (Herd Herbivore) unlocking a target position 329, 193 [warnings] gameSpatialDictionary: locking grid position(164.0,96.0)[329,193]{0,1} Position not locked. [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Military) with weight 20 [Blackboard] [Blackboard] pushing weighted job Start a Dance with weight 0 [Blackboard] [Blackboard] pushing weighted job Wander (Human) with weight 16 [Blackboard] [Blackboard] Random number 35/36 [Blackboard] [Blackboard] best utility: 16 [Blackboard] [Blackboard] Job Wander (Human) locking a target position 533, 529 [Blackboard] sending job Wander (Human) [Blackboard] [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 11/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] Job Wander (Animal) locking a target position 797, 827 [Blackboard] sending job Wander (Animal) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21117): 2013265903 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 7/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] sending job Idle (Animal) [Blackboard] [FSM] FSM: walk_to [FSM] FSM: walk_to [MISC] Building has unidentified type name . [network] Determinism check (21118): 3284926463 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21119): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21120): 15342 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Script] DROPPING ITEM [Script] MERGE CONTAINERS PRE [Script] MERGE CONTAINERS DURING [MISC] l_destroyfromjob: called on game Object Handle 15041 [MISC] [MISC] l_destroyfromjob: called on job instance Handle 2793531 [MISC] [Script] MERGE CONTAINERS POST [MISC] deleting static prop ID 1358 [MISC] [MISC] Building has unidentified type name . [warnings] WARNING: Got a message RemovedFromCollection on a deleted object w/ID 15041 - ignoring [network] Determinism check (21121): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: force_wander_immediate [MISC] Job Wander (Herd Herbivore) unlocking a target position 679, 703 [warnings] gameSpatialDictionary: locking grid position(339.0,351.0)[679,703]{0,-1} Position not locked. [MISC] Building has unidentified type name . [network] Determinism check (21122): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 19/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] Job Wander (Animal) locking a target position 667, 695 [Blackboard] sending job Wander (Animal) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21123): 318521325 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to [MISC] Building has unidentified type name . [network] Determinism check (21124): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21125): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21126): 15350 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21127): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Wander (Human) unlocking a target position 545, 507 [warnings] gameSpatialDictionary: locking grid position(272.0,253.0)[545,507]{0,-1} Position not locked. [FSM] Done pickup_item [Script] No stockpile job. [MISC] Deleting gameAIAttributes for Mel'rudul [MISC] [MISC] Deleting gameAIAttributes for Dulsu'hus [MISC] [MISC] Deleting gameAIAttributes for Suabsu [MISC] [MISC] Deleting gameAIAttributes for Enkzu [MISC] [MISC] Building has unidentified type name . [network] Determinism check (21128): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Merge Containers unlocking a tagged object w/ID 15041. [MISC] Job Merge Containers unlocking a tagged object w/ID 15179. [MISC] Job Merge Containers locking a tagged object goods w/ID 15041. [MISC] Job Merge Containers locking a tagged object goods2 w/ID 15179. [MISC] Job Merge Containers unlocking a target position 539, 513 [warnings] gameSpatialDictionary: locking grid position(269.0,256.0)[539,513]{0,1} Position not locked. [farm] crop received 'didLabourUnit' [farm] farm field received 'didLabourUnit', total now = 14 [Blackboard] evaluating 4 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Wander Near Overseer (Human) with weight 30 [Blackboard] [Blackboard] pushing weighted job Hide in Building with weight 0 [Blackboard] [Blackboard] pushing weighted job Idle (Human) with weight 20 [Blackboard] [Blackboard] pushing weighted job Wander (Human) with weight 16 [Blackboard] [Blackboard] Random number 28/66 [Blackboard] [Blackboard] best utility: 30 [Blackboard] [Blackboard] sending job Wander Near Overseer (Human) [Blackboard] [farm] farm update is building 1 jobs [FSM] FSM: walk_to_adjacent_position [FSM] walk_to_adjacent_position: there is a target gOH [MISC] Building has unidentified type name . [network] Determinism check (21129): 3860201471 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 5 jobs [Blackboard] [Blackboard] best utility: 245 [Blackboard] [MISC] Job Return Goods (To Stockpile) locking a tagged object goods w/ID 15208. [Blackboard] sending job Return Goods (To Stockpile) [Blackboard] [FSM] FSM: walk_to_near_my_overseer [MISC] Building has unidentified type name . [network] Determinism check (21130): 3428876287 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to_adjacent_position [FSM] walk_to_adjacent_position: there is a target gOH [MISC] Job Wander (Human) unlocking a target position 533, 529 [warnings] gameSpatialDictionary: locking grid position(266.0,264.0)[533,529]{0,1} Position not locked. [MISC] Building has unidentified type name . [network] Determinism check (21131): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 5 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Blame Enemy with weight 0 [Blackboard] [Blackboard] pushing weighted job Gossip with weight 14 [Blackboard] [Blackboard] pushing weighted job Idle (Military) with weight 20 [Blackboard] [Blackboard] pushing weighted job Start a Dance with weight 0 [Blackboard] [Blackboard] pushing weighted job Wander (Human) with weight 16 [Blackboard] [Blackboard] Random number 18/50 [Blackboard] [Blackboard] best utility: 20 [Blackboard] [Blackboard] sending job Idle (Military) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21132): 2477129727 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21133): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 2 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] Random number 4/20 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] sending job Idle (Animal) [Blackboard] [MISC] Job Wander (Animal) unlocking a target position 903, 931 [warnings] gameSpatialDictionary: locking grid position(451.0,465.0)[903,931]{0,-1} Position not locked. [MISC] Building has unidentified type name . [network] Determinism check (21134): 3284926463 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Script] getting target position, it is 270,257 [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 12/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] Job Wander (Animal) locking a target position 891, 949 [Blackboard] sending job Wander (Animal) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21135): 318521335 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [item] Ground Model Query Request, returning models\commodities\genericCrate.upm [FSM] FSM: walk_to [MISC] Building has unidentified type name . [network] Determinism check (21136): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [farm] crop received 'didLabourUnit' [farm] farm field received 'didLabourUnit', total now = 15 [MISC] Building has unidentified type name . [network] Determinism check (21137): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [farm] farm update is building 1 jobs [MISC] Building has unidentified type name . [network] Determinism check (21138): 15359 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21139): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Farming unlocking a tagged object w/ID 14841. [MISC] Job Farming locking a tagged object crop w/ID 14841. [Script] getting target position, it is 251,278 [item] ROH Query request, returning render handle 15234 [Script] hand model name: 15234 [item] Hand Model Query Request returning models\commodities\bushelLingonberry00.upm [Script] CREATING A CONTAINER [Script] container: setting type to bushel_of_lingonberries [Script] PICK UP ITEM MESSAGE [Script] item ROH 15234 [Script] Removing due to stockpile job. [item] ROH Query request, returning render handle 15238 [MISC] Got a odinRendererCharacterPickupItemMessage [MISC] Building has unidentified type name . [network] Determinism check (21140): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 17 jobs [Blackboard] [Blackboard] best utility: 1000 [Blackboard] [MISC] Job Farming locking a tagged object crop w/ID 14829. [Blackboard] sending job Farming [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21141): 2494808063 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to_adjacent_position [FSM] walk_to_adjacent_position: there is a target gOH [MISC] Building has unidentified type name . [network] Determinism check (21142): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21143): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21144): 15359 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [farm] crop received 'didLabourUnit' [farm] farm field received 'didLabourUnit', total now = 16 [farm] farm update is building 1 jobs [MISC] Building has unidentified type name . [network] Determinism check (21145): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21146): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21147): 15295 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Farming unlocking a tagged object w/ID 14840. [MISC] Job Farming locking a tagged object crop w/ID 14840. [MISC] Building has unidentified type name . [network] Determinism check (21148): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 18 jobs [Blackboard] [Blackboard] best utility: 1000 [Blackboard] [MISC] Job Farming locking a tagged object crop w/ID 14830. [Blackboard] sending job Farming [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21149): 2494824447 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to_adjacent_position [FSM] walk_to_adjacent_position: there is a target gOH [MISC] Building has unidentified type name . [network] Determinism check (21150): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21151): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21152): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21153): 16319 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Script] getting target position, it is 266,248 [MISC] Building has unidentified type name . [network] Determinism check (21154): 32750 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] Darckense Tailingston starting gossip with Custard Goldenhewer [Script] Adding session_int cultPower [MISC] Building has unidentified type name . [network] Determinism check (21155): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21156): 16382 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Farming unlocking a tagged object w/ID 14827. [MISC] Job Farming locking a tagged object crop w/ID 14827. [Script] DROPPING ITEM [Script] MERGE CONTAINERS PRE [Script] MERGE CONTAINERS DURING [MISC] l_destroyfromjob: called on game Object Handle 14757 [MISC] [MISC] l_destroyfromjob: called on job instance Handle 2831010 [MISC] [Script] MERGE CONTAINERS POST [MISC] Building has unidentified type name . [warnings] WARNING: Got a message RemovedFromCollection on a deleted object w/ID 14757 - ignoring [network] Determinism check (21157): 32767 [MISC] deleting static prop ID 12790 [MISC] [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 18 jobs [Blackboard] [Blackboard] best utility: 1000 [Blackboard] [MISC] Job Farming locking a tagged object crop w/ID 14828. [Blackboard] sending job Farming [Blackboard] [FSM] FSM: force_wander_immediate [MISC] Building has unidentified type name . [network] Determinism check (21158): 2494808063 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to_adjacent_position [FSM] walk_to_adjacent_position: there is a target gOH [MISC] l_destroyfromjob: called on game Object Handle 15067 [MISC] [MISC] l_destroyfromjob: called on job instance Handle 2705299 [MISC] [warnings] WARNING: Got a message scriptMessage on a deleted object w/ID 15067 - ignoring [MISC] l_destroyfromjob: called on game Object Handle 15060 [MISC] [MISC] l_destroyfromjob: called on job instance Handle -1 [MISC] [MISC] Building has unidentified type name . [network] Determinism check (21159): 32767 [MISC] deleting static prop ID 12795 [MISC] [MISC] Deleting citizen [MISC] [MISC] Deleting interactive object 15060 [MISC] [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Script] getting target position, it is 259,266 [MISC] Building has unidentified type name . [network] Determinism check (21160): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] increasing music bin 3 by 5 [FSM] Now in Final After Pickup: 1/1 [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Military) with weight 20 [Blackboard] [Blackboard] pushing weighted job Start a Dance with weight 0 [Blackboard] [Blackboard] pushing weighted job Wander (Human) with weight 16 [Blackboard] [Blackboard] Random number 32/36 [Blackboard] [Blackboard] best utility: 16 [Blackboard] [Blackboard] Job Wander (Human) locking a target position 543, 523 [Blackboard] sending job Wander (Human) [Blackboard] [MISC] Job Wander (Animal) unlocking a target position 667, 695 [warnings] gameSpatialDictionary: locking grid position(333.0,347.0)[667,695]{0,-1} Position not locked. [MISC] Building has unidentified type name . [network] Determinism check (21161): 1728839679 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to_module [FSM] FSM: walk_to [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 15/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] Job Wander (Animal) locking a target position 661, 677 [Blackboard] sending job Wander (Animal) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21162): 318537727 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to [MISC] Building has unidentified type name . [network] Determinism check (21163): 32751 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21164): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 2 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] Random number 18/20 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] Job Wander (Animal) locking a target position 901, 485 [Blackboard] sending job Wander (Animal) [Blackboard] [Script] getting target position, it is 259,265 [MISC] Job Merge Containers unlocking a tagged object w/ID 14757. [MISC] Job Merge Containers unlocking a tagged object w/ID 15172. [MISC] Job Merge Containers locking a tagged object goods w/ID 14757. [MISC] Job Merge Containers locking a tagged object goods2 w/ID 15172. [MISC] Job Merge Containers unlocking a target position 541, 515 [warnings] gameSpatialDictionary: locking grid position(270.0,257.0)[541,515]{0,1} Position not locked. [MISC] Building has unidentified type name . [network] Determinism check (21165): 318537727 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to [MISC] increasing music bin 3 by 5 [Blackboard] evaluating 4 jobs [Blackboard] [Blackboard] best utility: 275 [Blackboard] [MISC] Job Merge Containers locking a tagged object goods w/ID 15179. [MISC] Job Merge Containers locking a tagged object goods2 w/ID 15172. [Blackboard] Job Merge Containers locking a target position 541, 515 [Blackboard] sending job Merge Containers [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21166): 3190456303 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to_adjacent_position [FSM] walk_to_adjacent_position: there is a target gOH [MISC] Building has unidentified type name . [network] Determinism check (21167): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21168): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 2/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] sending job Idle (Animal) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21169): 3284926463 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 21/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] Job Wander (Herd Herbivore) locking a target position 943, 1011 [Blackboard] sending job Wander (Herd Herbivore) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21170): 1257734143 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to [MISC] Building has unidentified type name . [network] Determinism check (21171): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21172): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Script] getting target position, it is 269,256 [MISC] Building has unidentified type name . [network] Determinism check (21173): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] start: pickup_item [item] ROH Query request, returning render handle 15179 [Script] hand model name: 15179 [item] Hand Model Query Request returning models\commodities\genericCrate.upm [Script] getting target position, it is 259,267 [MISC] Building has unidentified type name . [network] Determinism check (21174): 32767 [MISC] Got a odinRendererCharacterPickupItemMessage [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] increasing music bin 3 by 5 [MISC] Building has unidentified type name . [network] Determinism check (21175): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21176): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21177): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21178): 32751 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21179): 16255 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 5 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Wander Near Overseer (Human) with weight 30 [Blackboard] [Blackboard] pushing weighted job Hide in Building with weight 0 [Blackboard] [Blackboard] pushing weighted job Idle (Human) with weight 20 [Blackboard] [Blackboard] pushing weighted job Punch Rival with weight 0 [Blackboard] [Blackboard] pushing weighted job Wander (Human) with weight 16 [Blackboard] [Blackboard] Random number 42/66 [Blackboard] [Blackboard] best utility: 20 [Blackboard] [Blackboard] sending job Idle (Human) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21180): 3168731135 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21181): 32766 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21182): 16255 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21183): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21184): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Wander (Animal) unlocking a target position 901, 485 [warnings] gameSpatialDictionary: locking grid position(450.0,242.0)[901,485]{0,1} Position not locked. [MISC] Building has unidentified type name . [network] Determinism check (21185): 16239 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 2 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] Random number 6/20 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] sending job Idle (Animal) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21186): 3284926463 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21187): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21188): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21189): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21190): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Wander (Animal) unlocking a target position 891, 949 [warnings] gameSpatialDictionary: locking grid position(445.0,474.0)[891,949]{0,-1} Position not locked. [MISC] Building has unidentified type name . [network] Determinism check (21191): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 24/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] Job Wander (Herd Herbivore) locking a target position 893, 953 [Blackboard] sending job Wander (Herd Herbivore) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21192): 1257734143 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to [MISC] Building has unidentified type name . [network] Determinism check (21193): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21194): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] Done pickup_item [Script] No stockpile job. [MISC] Building has unidentified type name . [network] Determinism check (21195): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to_adjacent_position [FSM] walk_to_adjacent_position: there is a target gOH [MISC] Building has unidentified type name . [network] Determinism check (21196): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21197): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Deleting gameAIAttributes for Namel [MISC] [MISC] Building has unidentified type name . [network] Determinism check (21198): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21199): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21200): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21201): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Script] getting target position, it is 270,257 [MISC] Building has unidentified type name . [network] Determinism check (21202): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [item] Ground Model Query Request, returning models\commodities\genericCrate.upm [MISC] Job Wander (Human) unlocking a target position 543, 523 [warnings] gameSpatialDictionary: locking grid position(271.0,261.0)[543,523]{0,1} Position not locked. [MISC] Building has unidentified type name . [network] Determinism check (21203): 31742 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] increasing music bin 3 by 5 [FSM] building_transform_item: module name found: Small Stone Oven [FSM] WARNING got no basic_cook_result from crate! Defaulting to stew. [item] Ground Model Query Request, returning models\commodities\genericCrate.upm [FSM] building_transform_item: module name found: Small Stone Oven [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Military) with weight 20 [Blackboard] [Blackboard] pushing weighted job Start a Dance with weight 0 [Blackboard] [Blackboard] pushing weighted job Wander (Human) with weight 16 [Blackboard] [Blackboard] Random number 18/36 [Blackboard] [Blackboard] best utility: 20 [Blackboard] [Blackboard] sending job Idle (Military) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21204): 2477129727 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21205): 16869 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Wander (Herd Herbivore) unlocking a target position 893, 953 [warnings] gameSpatialDictionary: locking grid position(446.0,476.0)[893,953]{0,-1} Position not locked. [MISC] Building has unidentified type name . [network] Determinism check (21206): 31679 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 26/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] Job Wander (Herd Herbivore) locking a target position 893, 963 [Blackboard] sending job Wander (Herd Herbivore) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21207): 1257734143 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to [MISC] Building has unidentified type name . [network] Determinism check (21208): 17407 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21209): 31743 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21210): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21211): 17407 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21212): 31743 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21213): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Wander (Herd Herbivore) unlocking a target position 943, 1011 [warnings] gameSpatialDictionary: locking grid position(471.0,505.0)[943,1011]{-1,-1} Position not locked. [MISC] Building has unidentified type name . [network] Determinism check (21214): 17403 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 15/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] Job Wander (Animal) locking a target position 953, 997 [Blackboard] sending job Wander (Animal) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21215): 318537727 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to [MISC] Building has unidentified type name . [network] Determinism check (21216): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21217): 17375 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21218): 31743 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21219): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21220): 17407 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21221): 927 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [item] Ground Model Query Request, returning models\commodities\stoneRhyolite00.upm [MISC] Job Wander (Animal) unlocking a target position 661, 677 [warnings] gameSpatialDictionary: locking grid position(330.0,338.0)[661,677]{0,-1} Position not locked. [MISC] Building has unidentified type name . [network] Determinism check (21222): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] l_destroyfromjob: called on game Object Handle 15235 [MISC] [MISC] l_destroyfromjob: called on job instance Handle 2775034 [MISC] [FSM] Timing info taken from job Cook Basic Food [FSM] Found timing info. [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 18/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] Job Wander (Animal) locking a target position 661, 691 [Blackboard] sending job Wander (Animal) [Blackboard] [MISC] Building has unidentified type name . [warnings] WARNING: Got a message RemovedFromCollection on a deleted object w/ID 15235 - ignoring [network] Determinism check (21223): 318525439 [MISC] deleting static prop ID 12794 [MISC] [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Script] DROPPING ITEM [Script] MERGE CONTAINERS PRE [Script] MERGE CONTAINERS DURING [MISC] l_destroyfromjob: called on game Object Handle 15179 [MISC] [MISC] l_destroyfromjob: called on job instance Handle 2846958 [MISC] [Script] MERGE CONTAINERS POST [FSM] FSM: walk_to [MISC] Building has unidentified type name . [warnings] WARNING: Got a message RemovedFromCollection on a deleted object w/ID 15179 - ignoring [network] Determinism check (21224): 32767 [MISC] deleting static prop ID 12845 [MISC] [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: force_wander_immediate [MISC] Building has unidentified type name . [network] Determinism check (21225): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Wander (Herd Herbivore) unlocking a target position 921, 945 [warnings] gameSpatialDictionary: locking grid position(460.0,472.0)[921,945]{-1,-1} Position not locked. [MISC] Building has unidentified type name . [network] Determinism check (21226): 17343 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 7/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] sending job Idle (Animal) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21227): 3284916223 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21228): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21229): 17343 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21230): 16895 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21231): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Merge Containers unlocking a tagged object w/ID 15179. [MISC] Job Merge Containers unlocking a tagged object w/ID 15172. [MISC] Job Merge Containers locking a tagged object goods w/ID 15179. [MISC] Job Merge Containers locking a tagged object goods2 w/ID 15172. [MISC] Job Merge Containers unlocking a target position 541, 515 [warnings] gameSpatialDictionary: locking grid position(270.0,257.0)[541,515]{0,1} Position not locked. [MISC] Building has unidentified type name . [network] Determinism check (21232): 17407 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 5 jobs [Blackboard] [Blackboard] best utility: 249 [Blackboard] [MISC] Job Return Goods (To Stockpile) locking a tagged object goods w/ID 15224. [Blackboard] sending job Return Goods (To Stockpile) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21233): 3428866557 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to_adjacent_position [FSM] walk_to_adjacent_position: there is a target gOH [MISC] Building has unidentified type name . [network] Determinism check (21234): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21235): 17407 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21236): 16858 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21237): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21238): 17403 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21239): 16603 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21240): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Gossip unlocking a tagged object w/ID 14077. [MISC] Job Gossip locking a tagged object friend w/ID 14077. [MISC] Building has unidentified type name . [network] Determinism check (21241): 17407 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 5 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Blame Enemy with weight 0 [Blackboard] [Blackboard] pushing weighted job Gossip with weight 14 [Blackboard] [Blackboard] pushing weighted job Idle (Military) with weight 20 [Blackboard] [Blackboard] pushing weighted job Start a Dance with weight 0 [Blackboard] [Blackboard] pushing weighted job Wander (Human) with weight 16 [Blackboard] [Blackboard] Random number 5/50 [Blackboard] [Blackboard] best utility: 14 [Blackboard] [MISC] Job Gossip locking a tagged object friend w/ID 14587. [Blackboard] sending job Gossip [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21242): 464190463 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 15/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] Job Wander (Animal) locking a target position 491, 559 [Blackboard] sending job Wander (Animal) [Blackboard] [FSM] FSM: weak_follow [MISC] Building has unidentified type name . [network] Determinism check (21243): 318537727 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to [MISC] Building has unidentified type name . [network] Determinism check (21244): 31743 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21245): 17407 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21246): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [item] creating a rough_stone_block [Script] resetting: forbidden: false, for_trade: false [MISC] increasing music bin 3 by 10 [MISC] Building has unidentified type name . [network] Determinism check (21247): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Script] setting requirement filling JI [Script] Done building_add_to_materials [MISC] Job Wander (Herd Herbivore) unlocking a target position 893, 963 [warnings] gameSpatialDictionary: locking grid position(446.0,481.0)[893,963]{0,-1} Position not locked. [MISC] Building has unidentified type name . [network] Determinism check (21248): 31679 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Gather Building Materials unlocking a tagged object w/ID 15071. [MISC] Job Gather Building Materials unlocking a target position 507, 549 [warnings] gameSpatialDictionary: locking grid position(253.0,274.0)[507,549]{0,1} Position not locked. [MISC] Job Gather Building Materials locking a tagged object building w/ID 15071. [MISC] Job Gather Building Materials locking a tagged object goods w/ID 14722. [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 8/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] sending job Idle (Animal) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21249): 3284926463 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 7 jobs [Blackboard] [Blackboard] best utility: 1599 [Blackboard] [MISC] Job Construct Building locking a tagged object building w/ID 15071. [Blackboard] Job Construct Building locking a target position 499, 537 [Blackboard] sending job Construct Building [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21250): 1899495423 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to_building [MISC] Building has unidentified type name . [network] Determinism check (21251): 31679 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21252): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21253): 31743 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21254): 31743 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21255): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21256): 15356 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Wander (Animal) unlocking a target position 797, 827 [warnings] gameSpatialDictionary: locking grid position(398.0,413.0)[797,827]{-1,-1} Position not locked. [MISC] Building has unidentified type name . [network] Determinism check (21257): 31679 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 17/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] Job Wander (Animal) locking a target position 781, 817 [Blackboard] sending job Wander (Animal) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21258): 318521215 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Wander (Animal) unlocking a target position 953, 997 [warnings] gameSpatialDictionary: locking grid position(476.0,498.0)[953,997]{-1,-1} Position not locked. [FSM] FSM: walk_to [MISC] Building has unidentified type name . [network] Determinism check (21259): 31743 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 1/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] sending job Idle (Animal) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21260): 3284926463 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [farm] crop received 'didLabourUnit' [farm] farm field received 'didLabourUnit', total now = 17 [farm] farm update is building 1 jobs [MISC] Building has unidentified type name . [network] Determinism check (21261): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 2 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] Random number 0/20 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] sending job Idle (Animal) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21262): 3284925437 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21263): 31675 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21264): 16255 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21265): 31743 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [farm] crop received 'didLabourUnit' [farm] farm field received 'didLabourUnit', total now = 18 [MISC] Job Mine Surface Node unlocking a tagged object w/ID 2960. [MISC] Job Mine Surface Node locking a tagged object oreNode w/ID 2960. [farm] farm update is building 1 jobs [MISC] Building has unidentified type name . [network] Determinism check (21266): 15215 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 6 jobs [Blackboard] [Blackboard] best utility: 1000 [Blackboard] [MISC] Job Mine Surface Node locking a tagged object oreNode w/ID 2960. [Blackboard] sending job Mine Surface Node [Blackboard] [MISC] Job Wander (Animal) unlocking a target position 661, 691 [warnings] gameSpatialDictionary: locking grid position(330.0,345.0)[661,691]{0,-1} Position not locked. [MISC] Building has unidentified type name . [network] Determinism check (21267): 702693375 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 29/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] Job Wander (Herd Herbivore) locking a target position 647, 683 [Blackboard] sending job Wander (Herd Herbivore) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21268): 1257734143 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] increasing music bin 3 by 5 [FSM] FSM: walk_to [MISC] Building has unidentified type name . [network] Determinism check (21269): 31679 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21270): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21271): 31743 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Farming unlocking a tagged object w/ID 14829. [MISC] Job Farming locking a tagged object crop w/ID 14829. [MISC] Building has unidentified type name . [network] Determinism check (21272): 17407 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] begin construct_element [MISC] increasing music bin 3 by 5 [Blackboard] evaluating 18 jobs [Blackboard] [Blackboard] best utility: 1000 [Blackboard] [MISC] Job Farming locking a tagged object crop w/ID 14831. [Blackboard] sending job Farming [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21273): 2494808063 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to_adjacent_position [FSM] walk_to_adjacent_position: there is a target gOH [MISC] Building has unidentified type name . [network] Determinism check (21274): 31743 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [farm] crop received 'didLabourUnit' [farm] farm field received 'didLabourUnit', total now = 19 [MISC] Building has unidentified type name . [network] Determinism check (21275): 16895 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [farm] farm update is building 1 jobs [MISC] Building has unidentified type name . [network] Determinism check (21276): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 5 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Blame Enemy with weight 0 [Blackboard] [Blackboard] pushing weighted job Hide in Building with weight 0 [Blackboard] [Blackboard] pushing weighted job Idle (Human) with weight 20 [Blackboard] [Blackboard] pushing weighted job Wander (Human w/Claimed Building) with weight 20 [Blackboard] [Blackboard] pushing weighted job Wander (Human) with weight 16 [Blackboard] [Blackboard] Random number 21/56 [Blackboard] [Blackboard] best utility: 20 [Blackboard] [MISC] Job Wander (Human w/Claimed Building) locking a tagged object building w/ID 14312. [Blackboard] Job Wander (Human w/Claimed Building) locking a target position 543, 499 [Blackboard] sending job Wander (Human w/Claimed Building) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21277): 2481552383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to_adjacent_target_position [MISC] Job Farming unlocking a tagged object w/ID 14828. [MISC] Job Farming locking a tagged object crop w/ID 14828. [Blackboard] evaluating 5 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Blame Enemy with weight 0 [Blackboard] [Blackboard] pushing weighted job Gossip with weight 14 [Blackboard] [Blackboard] pushing weighted job Idle (Military) with weight 20 [Blackboard] [Blackboard] pushing weighted job Start a Dance with weight 0 [Blackboard] [Blackboard] pushing weighted job Wander (Human) with weight 16 [Blackboard] [Blackboard] Random number 36/50 [Blackboard] [Blackboard] best utility: 16 [Blackboard] [Blackboard] Job Wander (Human) locking a target position 543, 523 [Blackboard] sending job Wander (Human) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21278): 1728839679 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 18 jobs [Blackboard] [Blackboard] best utility: 1000 [Blackboard] [MISC] Job Farming locking a tagged object crop w/ID 14832. [Blackboard] sending job Farming [Blackboard] [FSM] FSM: walk_to [MISC] Building has unidentified type name . [network] Determinism check (21279): 2494808063 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to_adjacent_position [FSM] walk_to_adjacent_position: there is a target gOH [Script] getting target position, it is 259,268 [MISC] Job Wander (Human) unlocking a target position 543, 523 [warnings] gameSpatialDictionary: locking grid position(271.0,261.0)[543,523]{0,1} Position not locked. [MISC] Building has unidentified type name . [network] Determinism check (21280): 31679 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] increasing music bin 3 by 5 [Blackboard] evaluating 5 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Suck Up To Superior (lower class) with weight 0 [Blackboard] [Blackboard] pushing weighted job Idle (Military) with weight 20 [Blackboard] [Blackboard] pushing weighted job Punch Rival with weight 0 [Blackboard] [Blackboard] pushing weighted job Start a Dance with weight 0 [Blackboard] [Blackboard] pushing weighted job Wander (Human) with weight 16 [Blackboard] [Blackboard] Random number 3/36 [Blackboard] [Blackboard] best utility: 20 [Blackboard] [Blackboard] sending job Idle (Military) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21281): 2477129727 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21282): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21283): 31743 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21284): 31743 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21285): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Script] getting target position, it is 261,264 [MISC] Job Farming unlocking a tagged object w/ID 14830. [MISC] Job Farming locking a tagged object crop w/ID 14830. [MISC] Building has unidentified type name . [network] Determinism check (21286): 31743 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] increasing music bin 3 by 5 [Blackboard] evaluating 18 jobs [Blackboard] [Blackboard] best utility: 1000 [Blackboard] [MISC] Job Farming locking a tagged object crop w/ID 14833. [Blackboard] sending job Farming [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21287): 2494823423 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 6 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Wander Near Overseer (Human) with weight 30 [Blackboard] [Blackboard] pushing weighted job Blame Enemy with weight 0 [Blackboard] [Blackboard] pushing weighted job Gossip with weight 14 [Blackboard] [Blackboard] pushing weighted job Hide in Building with weight 0 [Blackboard] [Blackboard] pushing weighted job Idle (Human) with weight 20 [Blackboard] [Blackboard] pushing weighted job Wander (Human) with weight 16 [Blackboard] [Blackboard] Random number 75/80 [Blackboard] [Blackboard] best utility: 16 [Blackboard] [Blackboard] Job Wander (Human) locking a target position 539, 493 [Blackboard] sending job Wander (Human) [Blackboard] [FSM] FSM: walk_to_adjacent_position [FSM] walk_to_adjacent_position: there is a target gOH [MISC] Building has unidentified type name . [network] Determinism check (21288): 1728839679 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to [MISC] Building has unidentified type name . [network] Determinism check (21289): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21290): 31711 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21291): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21292): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21293): 31743 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Script] getting target position, it is 261,265 [MISC] Building has unidentified type name . [network] Determinism check (21294): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] increasing music bin 3 by 5 [MISC] Building has unidentified type name . [network] Determinism check (21295): 31743 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Wander (Human) unlocking a target position 539, 493 [warnings] gameSpatialDictionary: locking grid position(269.0,246.0)[539,493]{-1,0} Position not locked. [MISC] Building has unidentified type name . [network] Determinism check (21296): 31743 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 6 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Wander Near Overseer (Human) with weight 30 [Blackboard] [Blackboard] pushing weighted job Blame Enemy with weight 0 [Blackboard] [Blackboard] pushing weighted job Gossip with weight 14 [Blackboard] [Blackboard] pushing weighted job Hide in Building with weight 0 [Blackboard] [Blackboard] pushing weighted job Idle (Human) with weight 20 [Blackboard] [Blackboard] pushing weighted job Wander (Human) with weight 16 [Blackboard] [Blackboard] Random number 7/80 [Blackboard] [Blackboard] best utility: 30 [Blackboard] [Blackboard] sending job Wander Near Overseer (Human) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21297): 3860201343 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to_near_my_overseer [MISC] Building has unidentified type name . [network] Determinism check (21298): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21299): 31679 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21300): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21301): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21302): 31743 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21303): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21304): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21305): 17311 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 0/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] sending job Idle (Animal) [Blackboard] [Blackboard] evaluating 5 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Wander Near Overseer (Human) with weight 30 [Blackboard] [Blackboard] pushing weighted job Blame Enemy with weight 0 [Blackboard] [Blackboard] pushing weighted job Hide in Building with weight 0 [Blackboard] [Blackboard] pushing weighted job Idle (Human) with weight 20 [Blackboard] [Blackboard] pushing weighted job Wander (Human) with weight 16 [Blackboard] [Blackboard] Random number 56/66 [Blackboard] [Blackboard] best utility: 16 [Blackboard] [Blackboard] Job Wander (Human) locking a target position 541, 489 [Blackboard] sending job Wander (Human) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21306): 3888906239 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to [MISC] Building has unidentified type name . [network] Determinism check (21307): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21308): 16895 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21309): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21310): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21311): 1018 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [item] creating a stew [Script] resetting: forbidden: false, for_trade: false [item] creating a stew [Script] resetting: forbidden: false, for_trade: false [Script] container: setting type to stew [item] ROH Query request, returning render handle 15249 [item] Hand Model Query Request returning models\commodities\genericCrate.upm [MISC] Job Wander (Herd Herbivore) unlocking a target position 647, 683 [warnings] gameSpatialDictionary: locking grid position(323.0,341.0)[647,683]{0,-1} Position not locked. [MISC] Building has unidentified type name . [network] Determinism check (21312): 16255 [MISC] Got a odinRendererCharacterPickupItemMessage [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 23/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] Job Wander (Herd Herbivore) locking a target position 647, 675 [Blackboard] sending job Wander (Herd Herbivore) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21313): 1257734111 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 2 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] Random number 5/20 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] sending job Idle (Animal) [Blackboard] [FSM] FSM: walk_to [MISC] Building has unidentified type name . [network] Determinism check (21314): 3284925439 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21315): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21316): 32239 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Wander (Animal) unlocking a target position 491, 559 [warnings] gameSpatialDictionary: locking grid position(245.0,279.0)[491,559]{0,1} Position not locked. [MISC] Building has unidentified type name . [network] Determinism check (21317): 31727 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 4/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] sending job Idle (Animal) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21318): 3284926463 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21319): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: weak_follow: aborting [Job Cancellations] Job Gossip cancelled! [Unable to find a good path.] [MISC] Job Gossip unlocking a tagged object w/ID 14587. [MISC] Building has unidentified type name . [network] Determinism check (21320): 17407 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 5 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Blame Enemy with weight 0 [Blackboard] [Blackboard] pushing weighted job Gossip with weight 14 [Blackboard] [Blackboard] pushing weighted job Idle (Military) with weight 20 [Blackboard] [Blackboard] pushing weighted job Start a Dance with weight 0 [Blackboard] [Blackboard] pushing weighted job Wander (Human) with weight 16 [Blackboard] [Blackboard] Random number 38/50 [Blackboard] [Blackboard] best utility: 16 [Blackboard] [Blackboard] Job Wander (Human) locking a target position 537, 493 [Blackboard] sending job Wander (Human) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21321): 1728839679 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to [MISC] Building has unidentified type name . [network] Determinism check (21322): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21323): 17375 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21324): 16255 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21325): 31719 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Wander (Human) unlocking a target position 541, 489 [warnings] gameSpatialDictionary: locking grid position(270.0,244.0)[541,489]{-1,0} Position not locked. [MISC] Building has unidentified type name . [network] Determinism check (21326): 16873 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 5 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Wander Near Overseer (Human) with weight 30 [Blackboard] [Blackboard] pushing weighted job Blame Enemy with weight 0 [Blackboard] [Blackboard] pushing weighted job Hide in Building with weight 0 [Blackboard] [Blackboard] pushing weighted job Idle (Human) with weight 20 [Blackboard] [Blackboard] pushing weighted job Wander (Human) with weight 16 [Blackboard] [Blackboard] Random number 52/66 [Blackboard] [Blackboard] best utility: 16 [Blackboard] [Blackboard] Job Wander (Human) locking a target position 545, 479 [Blackboard] sending job Wander (Human) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21327): 1728839551 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to [MISC] increasing music bin 3 by 5 [FSM] building_transform_item: module name found: Small Stone Oven [FSM] WARNING got no basic_cook_result from crate! Defaulting to stew. [item] Ground Model Query Request, returning models\commodities\genericCrate.upm [FSM] building_transform_item: module name found: Small Stone Oven [MISC] Building has unidentified type name . [network] Determinism check (21328): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21329): 17127 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 25/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] Job Wander (Herd Herbivore) locking a target position 325, 203 [Blackboard] sending job Wander (Herd Herbivore) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21330): 1257734143 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to [MISC] Building has unidentified type name . [network] Determinism check (21331): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [workshop] Completing workshop order. [MISC] Building has unidentified type name . [network] Determinism check (21332): 17150 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21333): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21334): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21335): 17373 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21336): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to_adjacent_position_for_item_drop [FSM] walk_to_adjacent_position_for_item_drop: there is no target gOH [MISC] Building has unidentified type name . [network] Determinism check (21337): 32765 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Wander (Human) unlocking a target position 537, 493 [warnings] gameSpatialDictionary: locking grid position(268.0,246.0)[537,493]{-1,-1} Position not locked. [MISC] Building has unidentified type name . [network] Determinism check (21338): 1023 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] increasing music bin 3 by 10 [Script] getting target position, it is 271,270 [Blackboard] evaluating 4 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Gossip with weight 14 [Blackboard] [Blackboard] pushing weighted job Idle (Military) with weight 20 [Blackboard] [Blackboard] pushing weighted job Start a Dance with weight 0 [Blackboard] [Blackboard] pushing weighted job Wander (Human) with weight 16 [Blackboard] [Blackboard] Random number 28/50 [Blackboard] [Blackboard] best utility: 20 [Blackboard] [Blackboard] sending job Idle (Military) [Blackboard] [MISC] Job Wander (Herd Herbivore) unlocking a target position 647, 675 [warnings] gameSpatialDictionary: locking grid position(323.0,337.0)[647,675]{0,-1} Position not locked. [MISC] Building has unidentified type name . [network] Determinism check (21339): 2477129727 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Wander (Human w/Claimed Building) unlocking a tagged object w/ID 14312. [MISC] Job Wander (Human w/Claimed Building) locking a tagged object building w/ID 14312. [MISC] Job Wander (Human w/Claimed Building) unlocking a target position 543, 499 [warnings] gameSpatialDictionary: locking grid position(271.0,249.0)[543,499]{0,1} Position not locked. [FSM] start: pickup_item [item] ROH Query request, returning render handle 15208 [Script] hand model name: 15208 [item] Hand Model Query Request returning models\commodities\sulphurLump.upm [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 16/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] Job Wander (Animal) locking a target position 659, 663 [Blackboard] sending job Wander (Animal) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21340): 318537727 [MISC] Got a odinRendererCharacterPickupItemMessage [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 4 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Hide in Building with weight 0 [Blackboard] [Blackboard] pushing weighted job Idle (Human) with weight 20 [Blackboard] [Blackboard] pushing weighted job Wander (Human w/Claimed Building) with weight 20 [Blackboard] [Blackboard] pushing weighted job Wander (Human) with weight 16 [Blackboard] [Blackboard] Random number 21/56 [Blackboard] [Blackboard] best utility: 20 [Blackboard] [MISC] Job Wander (Human w/Claimed Building) locking a tagged object building w/ID 14312. [Blackboard] Job Wander (Human w/Claimed Building) locking a target position 541, 499 [Blackboard] sending job Wander (Human w/Claimed Building) [Blackboard] [FSM] FSM: walk_to [MISC] Building has unidentified type name . [network] Determinism check (21341): 2481541615 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to_adjacent_target_position [MISC] Building has unidentified type name . [network] Determinism check (21342): 16255 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21343): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21344): 17407 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21345): 16255 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21346): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] l_destroyfromjob: called on game Object Handle 15238 [MISC] [MISC] l_destroyfromjob: called on job instance Handle 2807195 [MISC] [FSM] Timing info taken from job Cook Basic Food [FSM] Found timing info. [MISC] Building has unidentified type name . [warnings] WARNING: Got a message RemovedFromCollection on a deleted object w/ID 15238 - ignoring [network] Determinism check (21347): 17143 [MISC] deleting static prop ID 12737 [MISC] [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21348): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21349): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21350): 17295 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21351): 16255 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21352): 32255 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21353): 16831 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21354): 16255 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Military) with weight 20 [Blackboard] [Blackboard] pushing weighted job Start a Dance with weight 0 [Blackboard] [Blackboard] pushing weighted job Wander (Human) with weight 16 [Blackboard] [Blackboard] Random number 21/36 [Blackboard] [Blackboard] best utility: 16 [Blackboard] [Blackboard] Job Wander (Human) locking a target position 545, 517 [Blackboard] sending job Wander (Human) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21355): 1728839679 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to [MISC] Building has unidentified type name . [network] Determinism check (21356): 32511 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21357): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21358): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21359): 32511 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21360): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] Done pickup_item [Script] PICK UP ITEM MESSAGE [Script] item ROH 15208 [Script] Removing due to stockpile job. [MISC] Building has unidentified type name . [network] Determinism check (21361): 15871 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Wander (Herd Herbivore) unlocking a target position 325, 203 [warnings] gameSpatialDictionary: locking grid position(162.0,101.0)[325,203]{0,1} Position not locked. [FSM] FSM: walk_to_adjacent_target_position [MISC] Building has unidentified type name . [network] Determinism check (21362): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 30/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] Job Wander (Herd Herbivore) locking a target position 327, 205 [Blackboard] sending job Wander (Herd Herbivore) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21363): 1257734127 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to [MISC] Building has unidentified type name . [network] Determinism check (21364): 15871 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21365): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21366): 16280 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21367): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21368): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21369): 16319 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21370): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Wander (Herd Herbivore) unlocking a target position 327, 205 [warnings] gameSpatialDictionary: locking grid position(163.0,102.0)[327,205]{0,1} Position not locked. [MISC] Job Wander (Human) unlocking a target position 545, 479 [warnings] gameSpatialDictionary: locking grid position(272.0,239.0)[545,479]{-1,0} Position not locked. [MISC] Building has unidentified type name . [network] Determinism check (21371): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 10/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] sending job Idle (Animal) [Blackboard] [Blackboard] evaluating 4 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Wander Near Overseer (Human) with weight 30 [Blackboard] [Blackboard] pushing weighted job Hide in Building with weight 0 [Blackboard] [Blackboard] pushing weighted job Idle (Human) with weight 20 [Blackboard] [Blackboard] pushing weighted job Wander (Human) with weight 16 [Blackboard] [Blackboard] Random number 2/66 [Blackboard] [Blackboard] best utility: 30 [Blackboard] [Blackboard] sending job Wander Near Overseer (Human) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21372): 3890216959 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to_near_my_overseer [MISC] Building has unidentified type name . [network] Determinism check (21373): 15871 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21374): 31743 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Wander (Human) unlocking a target position 545, 517 [warnings] gameSpatialDictionary: locking grid position(272.0,258.0)[545,517]{0,1} Position not locked. [MISC] Building has unidentified type name . [network] Determinism check (21375): 16319 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 5 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Gossip with weight 14 [Blackboard] [Blackboard] pushing weighted job Idle (Military) with weight 20 [Blackboard] [Blackboard] pushing weighted job Punch Rival with weight 0 [Blackboard] [Blackboard] pushing weighted job Start a Dance with weight 0 [Blackboard] [Blackboard] pushing weighted job Wander (Human) with weight 16 [Blackboard] [Blackboard] Random number 38/50 [Blackboard] [Blackboard] best utility: 16 [Blackboard] [Blackboard] Job Wander (Human) locking a target position 543, 509 [Blackboard] sending job Wander (Human) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21376): 1728839679 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to [MISC] Building has unidentified type name . [network] Determinism check (21377): 32765 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Wander (Animal) unlocking a target position 659, 663 [warnings] gameSpatialDictionary: locking grid position(329.0,331.0)[659,663]{0,-1} Position not locked. [MISC] Building has unidentified type name . [network] Determinism check (21378): 16375 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 8/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] sending job Idle (Animal) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21379): 3284926463 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21380): 32766 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [farm] crop received 'didLabourUnit' [farm] farm field received 'didLabourUnit', total now = 20 [farm] moving crops to stage: 4 [farm] farm update is building 1 jobs [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 3/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] sending job Idle (Animal) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21381): 3284926207 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21382): 15867 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21383): 32767 [MISC] deleting static prop ID 12772 [MISC] [MISC] Now trying to load textures\nature\crops\cabbageClosedDif.tga [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21384): 16338 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] increasing music bin 3 by 10 [MISC] Building has unidentified type name . [network] Determinism check (21385): 16379 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Wander (Human w/Claimed Building) unlocking a tagged object w/ID 14312. [MISC] Job Wander (Human w/Claimed Building) locking a tagged object building w/ID 14312. [MISC] Job Wander (Human w/Claimed Building) unlocking a target position 541, 499 [warnings] gameSpatialDictionary: locking grid position(270.0,249.0)[541,499]{0,1} Position not locked. [MISC] Building has unidentified type name . [network] Determinism check (21386): 32735 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 5 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Gossip with weight 14 [Blackboard] [Blackboard] pushing weighted job Hide in Building with weight 0 [Blackboard] [Blackboard] pushing weighted job Idle (Human) with weight 20 [Blackboard] [Blackboard] pushing weighted job Wander (Human w/Claimed Building) with weight 20 [Blackboard] [Blackboard] pushing weighted job Wander (Human) with weight 16 [Blackboard] [Blackboard] Random number 67/70 [Blackboard] [Blackboard] best utility: 16 [Blackboard] [Blackboard] Job Wander (Human) locking a target position 543, 505 [Blackboard] sending job Wander (Human) [Blackboard] [farm] crop received 'didLabourUnit' [farm] farm field received 'didLabourUnit', total now = 1 [farm] farm update is building 1 jobs [MISC] Building has unidentified type name . [network] Determinism check (21387): 1728839679 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to [MISC] Building has unidentified type name . [network] Determinism check (21388): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [item] Ground Model Query Request, returning models\commodities\genericCrate.upm [MISC] Building has unidentified type name . [network] Determinism check (21389): 32735 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 2 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] Random number 16/20 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] Job Wander (Animal) locking a target position 603, 793 [Blackboard] sending job Wander (Animal) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21390): 318508031 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to [MISC] Building has unidentified type name . [network] Determinism check (21391): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Farming unlocking a tagged object w/ID 14831. [MISC] Job Farming locking a tagged object crop w/ID 14831. [MISC] Building has unidentified type name . [network] Determinism check (21392): 32735 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 17 jobs [Blackboard] [Blackboard] best utility: 1000 [Blackboard] [MISC] Job Farming locking a tagged object crop w/ID 14835. [Blackboard] sending job Farming [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21393): 2494808063 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to_adjacent_position [FSM] walk_to_adjacent_position: there is a target gOH [MISC] Building has unidentified type name . [network] Determinism check (21394): 16383 [MISC] deleting static prop ID 12834 [MISC] [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [farm] crop received 'didLabourUnit' [farm] farm field received 'didLabourUnit', total now = 2 [MISC] Building has unidentified type name . [network] Determinism check (21395): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [farm] farm update is building 1 jobs [MISC] Building has unidentified type name . [network] Determinism check (21396): 15359 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21397): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21398): 32765 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Farming unlocking a tagged object w/ID 14832. [MISC] Job Farming locking a tagged object crop w/ID 14832. [MISC] Building has unidentified type name . [network] Determinism check (21399): 15359 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 16 jobs [Blackboard] [Blackboard] best utility: 1000 [Blackboard] [MISC] Job Farming locking a tagged object crop w/ID 14834. [Blackboard] sending job Farming [Blackboard] [Script] getting target position, it is 261,267 [MISC] Building has unidentified type name . [network] Determinism check (21400): 2494808063 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to_adjacent_position [FSM] walk_to_adjacent_position: there is a target gOH [MISC] increasing music bin 3 by 5 [MISC] Building has unidentified type name . [network] Determinism check (21401): 31743 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Wander (Human) unlocking a target position 543, 509 [warnings] gameSpatialDictionary: locking grid position(271.0,254.0)[543,509]{0,1} Position not locked. [MISC] Building has unidentified type name . [network] Determinism check (21402): 15359 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 4 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Military) with weight 20 [Blackboard] [Blackboard] pushing weighted job Punch Rival with weight 0 [Blackboard] [Blackboard] pushing weighted job Start a Dance with weight 0 [Blackboard] [Blackboard] pushing weighted job Wander (Human) with weight 16 [Blackboard] [Blackboard] Random number 13/36 [Blackboard] [Blackboard] best utility: 20 [Blackboard] [Blackboard] sending job Idle (Military) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21403): 2477129727 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21404): 31743 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21405): 15359 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Farming unlocking a tagged object w/ID 14833. [MISC] Job Farming locking a tagged object crop w/ID 14833. [MISC] Building has unidentified type name . [network] Determinism check (21406): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Script] getting target position, it is 261,266 [Blackboard] evaluating 18 jobs [Blackboard] [Blackboard] best utility: 1000 [Blackboard] [MISC] Job Farming locking a tagged object crop w/ID 14836. [Blackboard] sending job Farming [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21407): 2494823421 [MISC] deleting static prop ID 12842 [MISC] [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] increasing music bin 3 by 5 [FSM] FSM: walk_to_adjacent_position [FSM] walk_to_adjacent_position: there is a target gOH [MISC] Building has unidentified type name . [network] Determinism check (21408): 16351 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21409): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Script] DROPPING ITEM [MISC] Building has unidentified type name . [network] Determinism check (21410): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Cook Basic Food unlocking a tagged object w/ID 14378. [MISC] Job Cook Basic Food locking a tagged object workshop_module w/ID 14378. [MISC] Building has unidentified type name . [network] Determinism check (21411): 16351 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Phoebe Cordtwix: Workshop attempting to fulfill: Cook Basic Food (10) [Blackboard] evaluating 5 jobs [Blackboard] [Blackboard] best utility: 1000 [Blackboard] [MISC] Job Cook Basic Food locking a tagged object workshop_module w/ID 14378. [Blackboard] Job Cook Basic Food locking a target position 541, 513 [Blackboard] sending job Cook Basic Food [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21412): 2710634495 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 5 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Blame Enemy with weight 0 [Blackboard] [Blackboard] pushing weighted job Idle (Military) with weight 20 [Blackboard] [Blackboard] pushing weighted job Punch Rival with weight 0 [Blackboard] [Blackboard] pushing weighted job Start a Dance with weight 0 [Blackboard] [Blackboard] pushing weighted job Wander (Human) with weight 16 [Blackboard] [Blackboard] Random number 15/36 [Blackboard] [Blackboard] best utility: 20 [Blackboard] [Blackboard] sending job Idle (Military) [Blackboard] [FSM] FSM: walk_to_adjacent_position_and_pickup_things [Script] number of targets to pick up: 1 [MISC] Building has unidentified type name . [network] Determinism check (21413): 2477129725 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Script] getting target position, it is 261,268 [MISC] Building has unidentified type name . [network] Determinism check (21414): 15231 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] increasing music bin 3 by 5 [MISC] Building has unidentified type name . [network] Determinism check (21415): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21416): 32766 [MISC] deleting static prop ID 12835 [MISC] [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21417): 15327 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21418): 16382 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21419): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21420): 15359 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21421): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21422): 32758 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [workshop] Building Message Received: build [workshop] Message Received: build [network] Determinism check (21423): 15327 [MISC] Now trying to load ui\icons\orderIconsGray00.png [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Script] getting target position, it is 273,271 [MISC] Building has unidentified type name . [network] Determinism check (21424): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] start: pickup_item [item] ROH Query request, returning render handle 15224 [Script] hand model name: 15224 [item] Hand Model Query Request returning models\commodities\stoneRhyolite00.upm [MISC] Building has unidentified type name . [network] Determinism check (21425): 32767 [MISC] Got a odinRendererCharacterPickupItemMessage [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21426): 15359 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21427): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21428): 32251 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21429): 15199 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] deleting static prop ID 12828 [MISC] [MISC] Building has unidentified type name . [network] Determinism check (21430): 16381 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Wander (Human) unlocking a target position 543, 505 [warnings] gameSpatialDictionary: locking grid position(271.0,252.0)[543,505]{1,0} Position not locked. [MISC] Building has unidentified type name . [network] Determinism check (21431): 32249 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 5 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Hide in Building with weight 0 [Blackboard] [Blackboard] pushing weighted job Idle (Human) with weight 20 [Blackboard] [Blackboard] pushing weighted job Punch Rival with weight 0 [Blackboard] [Blackboard] pushing weighted job Wander (Human w/Claimed Building) with weight 20 [Blackboard] [Blackboard] pushing weighted job Wander (Human) with weight 16 [Blackboard] [Blackboard] Random number 45/56 [Blackboard] [Blackboard] best utility: 16 [Blackboard] [Blackboard] Job Wander (Human) locking a target position 549, 497 [Blackboard] sending job Wander (Human) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21432): 1728838655 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to [MISC] Building has unidentified type name . [network] Determinism check (21433): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21434): 32765 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21435): 15195 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [item] creating a stew [Script] resetting: forbidden: false, for_trade: false [item] creating a stew [Script] resetting: forbidden: false, for_trade: false [Script] container: setting type to stew [item] ROH Query request, returning render handle 15252 [item] Hand Model Query Request returning models\commodities\genericCrate.upm [MISC] Building has unidentified type name . [network] Determinism check (21436): 16383 [MISC] Got a odinRendererCharacterPickupItemMessage [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21437): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21438): 15323 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 15/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] Job Wander (Animal) locking a target position 905, 961 [Blackboard] sending job Wander (Animal) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21439): 318521343 [MISC] deleting static prop ID 12839 [MISC] [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to [MISC] Building has unidentified type name . [network] Determinism check (21440): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21441): 15355 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 2 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] Random number 5/20 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] sending job Idle (Animal) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21442): 3284926463 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21443): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Wander (Animal) unlocking a target position 603, 793 [warnings] gameSpatialDictionary: locking grid position(301.0,396.0)[603,793]{0,1} Position not locked. [MISC] Building has unidentified type name . [network] Determinism check (21444): 15359 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 2 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] Random number 11/20 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] Job Wander (Animal) locking a target position 615, 777 [Blackboard] sending job Wander (Animal) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21445): 318521343 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to [FSM] Done pickup_item [Script] PICK UP ITEM MESSAGE [Script] item ROH 15224 [Script] Removing due to stockpile job. [MISC] Building has unidentified type name . [network] Determinism check (21446): 32751 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to_adjacent_target_position [MISC] Building has unidentified type name . [network] Determinism check (21447): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21448): 16255 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21449): 32767 [MISC] deleting static prop ID 12838 [MISC] [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21450): 16379 [MISC] deleting static prop ID 12832 [MISC] [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21451): 16375 [MISC] deleting static prop ID 12847 [MISC] [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21452): 32751 [MISC] deleting static prop ID 12795 [MISC] [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21453): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21454): 16311 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21455): 32751 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [workshop] Completing workshop order. [MISC] deleting static prop ID 12848 [MISC] [MISC] Building has unidentified type name . [network] Determinism check (21456): 16379 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21457): 16191 [MISC] deleting static prop ID 12840 [MISC] [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21458): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21459): 16351 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21460): 16377 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Wander (Human) unlocking a target position 549, 497 [warnings] gameSpatialDictionary: locking grid position(274.0,248.0)[549,497]{1,0} Position not locked. [FSM] FSM: walk_to_adjacent_position_for_item_drop [FSM] walk_to_adjacent_position_for_item_drop: there is no target gOH [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 8/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] sending job Idle (Animal) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21461): 3284926463 [MISC] deleting static prop ID 12829 [MISC] [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 4 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Hide in Building with weight 0 [Blackboard] [Blackboard] pushing weighted job Idle (Human) with weight 20 [Blackboard] [Blackboard] pushing weighted job Wander (Human w/Claimed Building) with weight 20 [Blackboard] [Blackboard] pushing weighted job Wander (Human) with weight 16 [Blackboard] [Blackboard] Random number 27/56 [Blackboard] [Blackboard] best utility: 20 [Blackboard] [MISC] Job Wander (Human w/Claimed Building) locking a tagged object building w/ID 14312. [Blackboard] Job Wander (Human w/Claimed Building) locking a target position 541, 497 [Blackboard] sending job Wander (Human w/Claimed Building) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21462): 2481537022 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to_adjacent_target_position [MISC] Building has unidentified type name . [network] Determinism check (21463): 16379 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21464): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21465): 16350 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21466): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21467): 32767 [MISC] deleting static prop ID 12844 [MISC] [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21468): 16351 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21469): 16187 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21470): 32767 [MISC] deleting static prop ID 12821 [MISC] [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21471): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 20/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] Job Wander (Animal) locking a target position 977, 1015 [Blackboard] sending job Wander (Animal) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21472): 318521343 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to [MISC] Building has unidentified type name . [network] Determinism check (21473): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21474): 16351 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21475): 16381 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21476): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 5 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Suck Up To Superior (lower class) with weight 0 [Blackboard] [Blackboard] pushing weighted job Gossip with weight 14 [Blackboard] [Blackboard] pushing weighted job Idle (Military) with weight 20 [Blackboard] [Blackboard] pushing weighted job Start a Dance with weight 0 [Blackboard] [Blackboard] pushing weighted job Wander (Human) with weight 16 [Blackboard] [Blackboard] Random number 43/50 [Blackboard] [Blackboard] best utility: 16 [Blackboard] [Blackboard] Job Wander (Human) locking a target position 551, 519 [Blackboard] sending job Wander (Human) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21477): 1728839679 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to [MISC] Building has unidentified type name . [network] Determinism check (21478): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Military) with weight 20 [Blackboard] [Blackboard] pushing weighted job Start a Dance with weight 0 [Blackboard] [Blackboard] pushing weighted job Wander (Human) with weight 16 [Blackboard] [Blackboard] Random number 0/36 [Blackboard] [Blackboard] best utility: 20 [Blackboard] [Blackboard] sending job Idle (Military) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21479): 2477129727 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21480): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21481): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21482): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21483): 16351 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21484): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21485): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21486): 16351 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21487): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21488): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21489): 16349 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21490): 16319 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21491): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 4 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Wander Near Overseer (Human) with weight 30 [Blackboard] [Blackboard] pushing weighted job Hide in Building with weight 0 [Blackboard] [Blackboard] pushing weighted job Idle (Human) with weight 20 [Blackboard] [Blackboard] pushing weighted job Wander (Human) with weight 16 [Blackboard] [Blackboard] Random number 42/66 [Blackboard] [Blackboard] best utility: 20 [Blackboard] [Blackboard] sending job Idle (Human) [Blackboard] [MISC] Job Wander (Animal) unlocking a target position 781, 817 [warnings] gameSpatialDictionary: locking grid position(390.0,408.0)[781,817]{-1,-1} Position not locked. [MISC] Building has unidentified type name . [network] Determinism check (21492): 3168714751 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 10/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] sending job Idle (Animal) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21493): 3284926399 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21494): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Wander (Animal) unlocking a target position 615, 777 [warnings] gameSpatialDictionary: locking grid position(307.0,388.0)[615,777]{0,1} Position not locked. [MISC] Building has unidentified type name . [network] Determinism check (21495): 16347 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 2 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] Random number 18/20 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] Job Wander (Animal) locking a target position 623, 763 [Blackboard] sending job Wander (Animal) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21496): 318521343 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to [MISC] Building has unidentified type name . [network] Determinism check (21497): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21498): 16382 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21499): 16319 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21500): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [farm] crop received 'didLabourUnit' [farm] farm field received 'didLabourUnit', total now = 3 [farm] farm update is building 1 jobs [MISC] Building has unidentified type name . [network] Determinism check (21501): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21502): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21503): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21504): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21505): 16319 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21506): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21507): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [farm] crop received 'didLabourUnit' [farm] farm field received 'didLabourUnit', total now = 4 [farm] farm update is building 1 jobs [MISC] Building has unidentified type name . [network] Determinism check (21508): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21509): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [item] Ground Model Query Request, returning models\commodities\genericCrate.upm [MISC] Building has unidentified type name . [network] Determinism check (21510): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21511): 16367 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Farming unlocking a tagged object w/ID 14835. [MISC] Job Farming locking a tagged object crop w/ID 14835. [MISC] Building has unidentified type name . [network] Determinism check (21512): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 18 jobs [Blackboard] [Blackboard] best utility: 1000 [Blackboard] [MISC] Job Farming locking a tagged object crop w/ID 14837. [Blackboard] sending job Farming [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21513): 2494808063 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to_adjacent_position [FSM] walk_to_adjacent_position: there is a target gOH [MISC] Building has unidentified type name . [network] Determinism check (21514): 16367 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [farm] crop received 'didLabourUnit' [farm] farm field received 'didLabourUnit', total now = 5 [MISC] Building has unidentified type name . [network] Determinism check (21515): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [farm] farm update is building 1 jobs [MISC] Building has unidentified type name . [network] Determinism check (21516): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21517): 15327 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 22/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] Job Wander (Herd Herbivore) locking a target position 453, 207 [Blackboard] sending job Wander (Herd Herbivore) [Blackboard] [MISC] Job Wander (Human) unlocking a target position 551, 519 [warnings] gameSpatialDictionary: locking grid position(275.0,259.0)[551,519]{0,1} Position not locked. [MISC] Building has unidentified type name . [network] Determinism check (21518): 1257734143 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to [Blackboard] evaluating 6 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Suck Up To Superior (lower class) with weight 0 [Blackboard] [Blackboard] pushing weighted job Gossip with weight 14 [Blackboard] [Blackboard] pushing weighted job Idle (Military) with weight 20 [Blackboard] [Blackboard] pushing weighted job Punch Rival with weight 0 [Blackboard] [Blackboard] pushing weighted job Start a Dance with weight 0 [Blackboard] [Blackboard] pushing weighted job Wander (Human) with weight 16 [Blackboard] [Blackboard] Random number 2/50 [Blackboard] [Blackboard] best utility: 14 [Blackboard] [MISC] Job Gossip locking a tagged object friend w/ID 14087. [Blackboard] sending job Gossip [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21519): 464175103 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Farming unlocking a tagged object w/ID 14834. [MISC] Job Farming locking a tagged object crop w/ID 14834. [FSM] FSM: weak_follow [MISC] Building has unidentified type name . [network] Determinism check (21520): 16367 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 17 jobs [Blackboard] [Blackboard] best utility: 1000 [Blackboard] [MISC] Job Farming locking a tagged object crop w/ID 14838. [Blackboard] sending job Farming [Blackboard] [Blackboard] evaluating 4 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Wander Near Overseer (Human) with weight 30 [Blackboard] [Blackboard] pushing weighted job Hide in Building with weight 0 [Blackboard] [Blackboard] pushing weighted job Idle (Human) with weight 20 [Blackboard] [Blackboard] pushing weighted job Wander (Human) with weight 16 [Blackboard] [Blackboard] Random number 36/66 [Blackboard] [Blackboard] best utility: 20 [Blackboard] [Blackboard] sending job Idle (Human) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21521): 3170893823 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to_adjacent_position [FSM] walk_to_adjacent_position: there is a target gOH [MISC] Job Wander (Animal) unlocking a target position 905, 961 [warnings] gameSpatialDictionary: locking grid position(452.0,480.0)[905,961]{-1,-1} Position not locked. [MISC] Building has unidentified type name . [network] Determinism check (21522): 16255 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 15/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] Job Wander (Animal) locking a target position 913, 963 [Blackboard] sending job Wander (Animal) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21523): 318521343 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to [MISC] Building has unidentified type name . [network] Determinism check (21524): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21525): 16255 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Farming unlocking a tagged object w/ID 14836. [MISC] Job Farming locking a tagged object crop w/ID 14836. [MISC] Building has unidentified type name . [network] Determinism check (21526): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 18 jobs [Blackboard] [Blackboard] best utility: 1000 [Blackboard] [MISC] Job Farming locking a tagged object crop w/ID 14839. [Blackboard] sending job Farming [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21527): 2494824447 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to_adjacent_position [FSM] walk_to_adjacent_position: there is a target gOH [MISC] Building has unidentified type name . [network] Determinism check (21528): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21529): 16319 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 30/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] Job Wander (Herd Herbivore) locking a target position 479, 569 [Blackboard] sending job Wander (Herd Herbivore) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21530): 1257734142 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to [Script] DROPPING ITEM [MISC] Building has unidentified type name . [network] Determinism check (21531): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Cook Basic Food unlocking a tagged object w/ID 14379. [MISC] Job Cook Basic Food locking a tagged object workshop_module w/ID 14379. [MISC] Building has unidentified type name . [network] Determinism check (21532): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Vesta Leveller: Workshop attempting to fulfill: Cook Basic Food (10) [MISC] Vesta Leveller: Workshop attempting to fulfill: Cook Basic Food (10) [Blackboard] evaluating 5 jobs [Blackboard] [Blackboard] best utility: 1000 [Blackboard] [MISC] Job Cook Basic Food locking a tagged object workshop_module w/ID 14379. [Blackboard] Job Cook Basic Food locking a target position 537, 511 [Blackboard] sending job Cook Basic Food [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21533): 2710634495 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to_adjacent_position_and_pickup_things [Script] number of targets to pick up: 1 [Script] getting target position, it is 263,266 [MISC] Building has unidentified type name . [network] Determinism check (21534): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] increasing music bin 3 by 5 [MISC] Building has unidentified type name . [network] Determinism check (21535): 15359 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Script] getting target position, it is 263,264 [MISC] Building has unidentified type name . [network] Determinism check (21536): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] increasing music bin 3 by 5 [MISC] Building has unidentified type name . [network] Determinism check (21537): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Script] getting target position, it is 263,265 [MISC] Building has unidentified type name . [network] Determinism check (21538): 15343 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] increasing music bin 3 by 5 [MISC] Building has unidentified type name . [network] Determinism check (21539): 32447 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Wander (Animal) unlocking a target position 623, 763 [warnings] gameSpatialDictionary: locking grid position(311.0,381.0)[623,763]{0,1} Position not locked. [MISC] Building has unidentified type name . [network] Determinism check (21540): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 2 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] Random number 15/20 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] Job Wander (Animal) locking a target position 643, 771 [Blackboard] sending job Wander (Animal) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21541): 318507775 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to [MISC] Building has unidentified type name . [network] Determinism check (21542): 32766 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21543): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21544): 1013 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21545): 32511 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21546): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [item] Ground Model Query Request, returning models\commodities\sulphurLump.upm [MISC] Building has unidentified type name . [network] Determinism check (21547): 319 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21548): 16103 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Wander (Animal) unlocking a target position 913, 963 [warnings] gameSpatialDictionary: locking grid position(456.0,481.0)[913,963]{-1,-1} Position not locked. [MISC] Building has unidentified type name . [network] Determinism check (21549): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Wander (Animal) unlocking a target position 977, 1015 [warnings] gameSpatialDictionary: locking grid position(488.0,507.0)[977,1015]{-1,-1} Position not locked. [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 25/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] Job Wander (Herd Herbivore) locking a target position 921, 953 [Blackboard] sending job Wander (Herd Herbivore) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21550): 1257732095 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 11/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] Job Wander (Animal) locking a target position 961, 993 [Blackboard] sending job Wander (Animal) [Blackboard] [FSM] FSM: walk_to [MISC] Building has unidentified type name . [network] Determinism check (21551): 318537727 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to [MISC] Building has unidentified type name . [network] Determinism check (21552): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21553): 735 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21554): 32511 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21555): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21556): 894 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21557): 32763 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21558): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21559): 455 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21560): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21561): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21562): 711 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21563): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21564): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21565): 935 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21566): 32766 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21567): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Wander (Herd Herbivore) unlocking a target position 479, 569 [warnings] gameSpatialDictionary: locking grid position(239.0,284.0)[479,569]{0,1} Position not locked. [MISC] Building has unidentified type name . [network] Determinism check (21568): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 9/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] sending job Idle (Animal) [Blackboard] [FSM] FSM: force_wander_immediate [MISC] Building has unidentified type name . [network] Determinism check (21569): 3284926463 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 2 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] Random number 13/20 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] Job Wander (Animal) locking a target position 909, 491 [Blackboard] sending job Wander (Animal) [Blackboard] [Script] getting target position, it is 249,277 [item] ROH Query request, returning render handle 14336 [Script] hand model name: 14336 [item] Hand Model Query Request returning models\commodities\bushelLingonberry00.upm [Script] CREATING A CONTAINER [Script] container: setting type to bushel_of_lingonberries [Script] PICK UP ITEM MESSAGE [Script] item ROH 14336 [Script] No stockpile job. [warnings] WARNING: Got a message scriptMessage on a deleted object w/ID 15235 - ignoring [item] ROH Query request, returning render handle 15253 [MISC] Building has unidentified type name . [network] Determinism check (21570): 318537727 [MISC] Got a odinRendererCharacterPickupItemMessage [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to [MISC] Building has unidentified type name . [network] Determinism check (21571): 16119 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21572): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21573): 32766 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21574): 15863 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] increasing music bin 3 by 10 [MISC] Building has unidentified type name . [network] Determinism check (21575): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Wander (Human w/Claimed Building) unlocking a tagged object w/ID 14312. [MISC] Job Wander (Human w/Claimed Building) locking a tagged object building w/ID 14312. [MISC] Job Wander (Human w/Claimed Building) unlocking a target position 541, 497 [warnings] gameSpatialDictionary: locking grid position(270.0,248.0)[541,497]{0,1} Position not locked. [MISC] Job Return Goods (To Stockpile) unlocking a tagged object w/ID 15208. [MISC] Job Return Goods (To Stockpile) locking a tagged object goods w/ID 15208. [MISC] Building has unidentified type name . [network] Determinism check (21576): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 5 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Hide in Building with weight 0 [Blackboard] [Blackboard] pushing weighted job Idle (Human) with weight 20 [Blackboard] [Blackboard] pushing weighted job Punch Rival with weight 0 [Blackboard] [Blackboard] pushing weighted job Wander (Human w/Claimed Building) with weight 20 [Blackboard] [Blackboard] pushing weighted job Wander (Human) with weight 16 [Blackboard] [Blackboard] Random number 35/56 [Blackboard] [Blackboard] best utility: 20 [Blackboard] [MISC] Job Wander (Human w/Claimed Building) locking a tagged object building w/ID 14312. [Blackboard] Job Wander (Human w/Claimed Building) locking a target position 531, 499 [Blackboard] sending job Wander (Human w/Claimed Building) [Blackboard] [Blackboard] evaluating 4 jobs [Blackboard] [Blackboard] best utility: 259 [Blackboard] [MISC] Job Merge Containers locking a tagged object goods w/ID 15252. [MISC] Job Merge Containers locking a tagged object goods2 w/ID 15249. [Blackboard] Job Merge Containers locking a target position 541, 507 [warnings] gameSpatialDictionary: locking grid position(270.0,253.0)[541,507]{0,1} Position already locked. [Blackboard] sending job Merge Containers [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21577): 3219865599 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to_adjacent_target_position [FSM] FSM: walk_to_adjacent_position [FSM] walk_to_adjacent_position: there is a target gOH [MISC] Building has unidentified type name . [network] Determinism check (21578): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21579): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21580): 15855 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21581): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Script] getting target position, it is 263,264 [MISC] Building has unidentified type name . [network] Determinism check (21582): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] Darckense Floodlocke starting gossip with Elvira Unfortunate [MISC] Building has unidentified type name . [network] Determinism check (21583): 16126 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 15/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] Job Wander (Animal) locking a target position 307, 225 [Blackboard] sending job Wander (Animal) [Blackboard] [Job Cancellations] Job Gossip cancelled! [colonist could not be interrupted for talking.] [MISC] Job Gossip unlocking a tagged object w/ID 14087. [MISC] Building has unidentified type name . [network] Determinism check (21584): 318521343 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Military) with weight 20 [Blackboard] [Blackboard] pushing weighted job Start a Dance with weight 0 [Blackboard] [Blackboard] pushing weighted job Wander (Human) with weight 16 [Blackboard] [Blackboard] Random number 13/36 [Blackboard] [Blackboard] best utility: 20 [Blackboard] [Blackboard] sending job Idle (Military) [Blackboard] [MISC] Job Wander (Herd Herbivore) unlocking a target position 921, 953 [warnings] gameSpatialDictionary: locking grid position(460.0,476.0)[921,953]{-1,-1} Position not locked. [MISC] Building has unidentified type name . [network] Determinism check (21585): 2477129727 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 28/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] Job Wander (Herd Herbivore) locking a target position 935, 969 [Blackboard] sending job Wander (Herd Herbivore) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21586): 1257734143 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 5 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Gossip with weight 14 [Blackboard] [Blackboard] pushing weighted job Idle (Military) with weight 20 [Blackboard] [Blackboard] pushing weighted job Punch Rival with weight 0 [Blackboard] [Blackboard] pushing weighted job Start a Dance with weight 0 [Blackboard] [Blackboard] pushing weighted job Wander (Human) with weight 16 [Blackboard] [Blackboard] Random number 45/50 [Blackboard] [Blackboard] best utility: 16 [Blackboard] [Blackboard] Job Wander (Human) locking a target position 547, 493 [Blackboard] sending job Wander (Human) [Blackboard] [FSM] FSM: walk_to [MISC] Building has unidentified type name . [network] Determinism check (21587): 1728839679 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to [MISC] Building has unidentified type name . [network] Determinism check (21588): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21589): 16255 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21590): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] Now in Final After Pickup: 1/1 [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 18/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] Job Wander (Animal) locking a target position 681, 651 [Blackboard] sending job Wander (Animal) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21591): 318537727 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to_module [FSM] FSM: walk_to [MISC] Building has unidentified type name . [network] Determinism check (21592): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 8/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] sending job Idle (Animal) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21593): 3284926463 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21594): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 6 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Wander Near Overseer (Human) with weight 30 [Blackboard] [Blackboard] pushing weighted job Gossip with weight 14 [Blackboard] [Blackboard] pushing weighted job Hide in Building with weight 0 [Blackboard] [Blackboard] pushing weighted job Idle (Human) with weight 20 [Blackboard] [Blackboard] pushing weighted job Punch Rival with weight 0 [Blackboard] [Blackboard] pushing weighted job Wander (Human) with weight 16 [Blackboard] [Blackboard] Random number 77/80 [Blackboard] [Blackboard] best utility: 16 [Blackboard] [Blackboard] Job Wander (Human) locking a target position 531, 501 [Blackboard] sending job Wander (Human) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21595): 1728839655 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Wander (Animal) unlocking a target position 909, 491 [warnings] gameSpatialDictionary: locking grid position(454.0,245.0)[909,491]{0,1} Position not locked. [FSM] FSM: walk_to [MISC] Building has unidentified type name . [network] Determinism check (21596): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 2 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] Random number 18/20 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] Job Wander (Animal) locking a target position 889, 467 [Blackboard] sending job Wander (Animal) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21597): 318537727 [citizen] Custard Goldenhewer received NewWorkShift: 5 [citizen] Custard Goldenhewer happiness of 35 : workshift willing to work = 5 [citizen] Elvira Unfortunate received NewWorkShift: 5 [citizen] Elvira Unfortunate happiness of 33 : workshift willing to work = 5 [citizen] Apollo Steelsly received NewWorkShift: 5 [citizen] Apollo Steelsly happiness of 29 : workshift willing to work = 5 [citizen] Zora Brazefield received NewWorkShift: 5 [citizen] Zora Brazefield happiness of 24 : workshift willing to work = 4 [citizen] Abigail Bronzewhistle received NewWorkShift: 5 [citizen] Abigail Bronzewhistle happiness of 29 : workshift willing to work = 5 [citizen] Amis Brazenworth received NewWorkShift: 5 [citizen] Darckense Tailingston received NewWorkShift: 5 [citizen] Darckense Tailingston happiness of 15 : workshift willing to work = 3 [citizen] Aesob Squeers received NewWorkShift: 5 [citizen] Vesta Leveller received NewWorkShift: 5 [citizen] Phoebe Cordtwix received NewWorkShift: 5 [citizen] Phoebe Cordtwix happiness of 28 : workshift willing to work = 5 [citizen] Ambrose Surescythe received NewWorkShift: 5 [citizen] Ambrose Surescythe happiness of 38 : workshift willing to work = 5 [citizen] Humphrey Horsecroap received NewWorkShift: 5 [citizen] Darckense Floodlocke received NewWorkShift: 5 [events] frameupdate, transitioncounter = 100 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to [MISC] Building has unidentified type name . [network] Determinism check (21598): 32255 [events] frameupdate, transitioncounter = 99 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21599): 32767 [events] frameupdate, transitioncounter = 98 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21600): 32767 [events] frameupdate, transitioncounter = 97 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21601): 32767 [events] frameupdate, transitioncounter = 96 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21602): 32767 [events] frameupdate, transitioncounter = 95 [events] frameupdate, refreshLighting = false [MISC] Job Wander (Animal) unlocking a target position 643, 771 [warnings] gameSpatialDictionary: locking grid position(321.0,385.0)[643,771]{0,1} Position not locked. [MISC] Building has unidentified type name . [network] Determinism check (21603): 32639 [events] frameupdate, transitioncounter = 94 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 2 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] Random number 16/20 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] Job Wander (Animal) locking a target position 647, 783 [Blackboard] sending job Wander (Animal) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21604): 318537727 [events] frameupdate, transitioncounter = 93 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to [MISC] Building has unidentified type name . [network] Determinism check (21605): 32767 [events] frameupdate, transitioncounter = 92 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21606): 32767 [events] frameupdate, transitioncounter = 91 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21607): 32767 [events] frameupdate, transitioncounter = 90 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21608): 32703 [events] frameupdate, transitioncounter = 89 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21609): 32767 [events] frameupdate, transitioncounter = 88 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21610): 32767 [events] frameupdate, transitioncounter = 87 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21611): 32703 [events] frameupdate, transitioncounter = 86 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21612): 32767 [events] frameupdate, transitioncounter = 85 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21613): 32255 [events] frameupdate, transitioncounter = 84 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21614): 32767 [events] frameupdate, transitioncounter = 83 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21615): 32767 [events] frameupdate, transitioncounter = 82 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21616): 32255 [events] frameupdate, transitioncounter = 81 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21617): 32767 [events] frameupdate, transitioncounter = 80 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21618): 16255 [events] frameupdate, transitioncounter = 79 [events] frameupdate, refreshLighting = false [MISC] Job Wander (Human) unlocking a target position 547, 493 [warnings] gameSpatialDictionary: locking grid position(273.0,246.0)[547,493]{-1,-1} Position not locked. [MISC] Job Wander (Animal) unlocking a target position 961, 993 [warnings] gameSpatialDictionary: locking grid position(480.0,496.0)[961,993]{-1,-1} Position not locked. [MISC] Building has unidentified type name . [network] Determinism check (21619): 32767 [events] frameupdate, transitioncounter = 78 [events] frameupdate, refreshLighting = false [Script] getting target position, it is 269,253 [Blackboard] evaluating 4 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Gossip with weight 14 [Blackboard] [Blackboard] pushing weighted job Idle (Military) with weight 20 [Blackboard] [Blackboard] pushing weighted job Start a Dance with weight 0 [Blackboard] [Blackboard] pushing weighted job Wander (Human) with weight 16 [Blackboard] [Blackboard] Random number 6/50 [Blackboard] [Blackboard] best utility: 14 [Blackboard] [MISC] Job Gossip locking a tagged object friend w/ID 14107. [Blackboard] sending job Gossip [Blackboard] [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 18/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] Job Wander (Animal) locking a target position 969, 995 [Blackboard] sending job Wander (Animal) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21620): 469696511 [events] frameupdate, transitioncounter = 77 [events] frameupdate, refreshLighting = false [FSM] start: pickup_item [item] ROH Query request, returning render handle 15252 [Script] hand model name: 15252 [item] Hand Model Query Request returning models\commodities\genericCrate.upm [FSM] FSM: weak_follow [FSM] FSM: walk_to [MISC] Building has unidentified type name . [network] Determinism check (21621): 32639 [MISC] Got a odinRendererCharacterPickupItemMessage [events] frameupdate, transitioncounter = 76 [events] frameupdate, refreshLighting = false [item] Ground Model Query Request, returning models\commodities\stoneRhyolite00.upm [MISC] Building has unidentified type name . [network] Determinism check (21622): 32255 [events] frameupdate, transitioncounter = 75 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21623): 32735 [events] frameupdate, transitioncounter = 74 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21624): 32765 [events] frameupdate, transitioncounter = 73 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21625): 32751 [events] frameupdate, transitioncounter = 72 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21626): 32763 [events] frameupdate, transitioncounter = 71 [events] frameupdate, refreshLighting = false [MISC] Job Wander (Human) unlocking a target position 531, 501 [warnings] gameSpatialDictionary: locking grid position(265.0,250.0)[531,501]{1,0} Position not locked. [MISC] Building has unidentified type name . [network] Determinism check (21627): 32767 [events] frameupdate, transitioncounter = 70 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 5 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Wander Near Overseer (Human) with weight 30 [Blackboard] [Blackboard] pushing weighted job Gossip with weight 14 [Blackboard] [Blackboard] pushing weighted job Hide in Building with weight 0 [Blackboard] [Blackboard] pushing weighted job Idle (Human) with weight 20 [Blackboard] [Blackboard] pushing weighted job Wander (Human) with weight 16 [Blackboard] [Blackboard] Random number 34/80 [Blackboard] [Blackboard] best utility: 14 [Blackboard] [MISC] Job Gossip locking a tagged object friend w/ID 14976. [Blackboard] sending job Gossip [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21628): 464191487 [events] frameupdate, transitioncounter = 69 [events] frameupdate, refreshLighting = false [FSM] FSM: weak_follow [MISC] Building has unidentified type name . [network] Determinism check (21629): 32767 [events] frameupdate, transitioncounter = 68 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21630): 32639 [events] frameupdate, transitioncounter = 67 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21631): 16383 [events] frameupdate, transitioncounter = 66 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21632): 32751 [events] frameupdate, transitioncounter = 65 [events] frameupdate, refreshLighting = false [MISC] increasing music bin 3 by 10 [MISC] Building has unidentified type name . [network] Determinism check (21633): 32767 [events] frameupdate, transitioncounter = 64 [events] frameupdate, refreshLighting = false [MISC] Job Wander (Human w/Claimed Building) unlocking a tagged object w/ID 14312. [MISC] Job Wander (Human w/Claimed Building) locking a tagged object building w/ID 14312. [MISC] Job Wander (Human w/Claimed Building) unlocking a target position 531, 499 [warnings] gameSpatialDictionary: locking grid position(265.0,249.0)[531,499]{0,1} Position not locked. [MISC] Building has unidentified type name . [network] Determinism check (21634): 15871 [events] frameupdate, transitioncounter = 63 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 4 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Hide in Building with weight 0 [Blackboard] [Blackboard] pushing weighted job Idle (Human) with weight 20 [Blackboard] [Blackboard] pushing weighted job Wander (Human w/Claimed Building) with weight 20 [Blackboard] [Blackboard] pushing weighted job Wander (Human) with weight 16 [Blackboard] [Blackboard] Random number 40/56 [Blackboard] [Blackboard] best utility: 20 [Blackboard] [MISC] Job Wander (Human w/Claimed Building) locking a tagged object building w/ID 14312. [Blackboard] Job Wander (Human w/Claimed Building) locking a target position 543, 501 [Blackboard] sending job Wander (Human w/Claimed Building) [Blackboard] [farm] crop received 'didLabourUnit' [farm] farm field received 'didLabourUnit', total now = 6 [MISC] Building has unidentified type name . [network] Determinism check (21635): 2481553407 [events] frameupdate, transitioncounter = 62 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to_adjacent_target_position [farm] farm update is building 1 jobs [MISC] Building has unidentified type name . [network] Determinism check (21636): 32639 [events] frameupdate, transitioncounter = 61 [events] frameupdate, refreshLighting = false [farm] crop received 'didLabourUnit' [farm] farm field received 'didLabourUnit', total now = 7 [farm] farm update is building 1 jobs [MISC] Building has unidentified type name . [network] Determinism check (21637): 16383 [events] frameupdate, transitioncounter = 60 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21638): 32767 [events] frameupdate, transitioncounter = 59 [events] frameupdate, refreshLighting = false [farm] crop received 'didLabourUnit' [farm] farm field received 'didLabourUnit', total now = 8 [farm] farm update is building 1 jobs [MISC] Building has unidentified type name . [network] Determinism check (21639): 32639 [events] frameupdate, transitioncounter = 58 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21640): 15871 [events] frameupdate, transitioncounter = 57 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21641): 32671 [events] frameupdate, transitioncounter = 56 [events] frameupdate, refreshLighting = false [MISC] Job Wander (Animal) unlocking a target position 647, 783 [warnings] gameSpatialDictionary: locking grid position(323.0,391.0)[647,783]{0,1} Position not locked. [FSM] Done pickup_item [Script] No stockpile job. [MISC] Job Wander (Herd Herbivore) unlocking a target position 935, 969 [warnings] gameSpatialDictionary: locking grid position(467.0,484.0)[935,969]{-1,-1} Position not locked. [MISC] Building has unidentified type name . [network] Determinism check (21642): 32767 [events] frameupdate, transitioncounter = 55 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 2 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] Random number 4/20 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] sending job Idle (Animal) [Blackboard] [FSM] FSM: walk_to_adjacent_position [FSM] walk_to_adjacent_position: there is a target gOH [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 13/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] Job Wander (Animal) locking a target position 913, 985 [Blackboard] sending job Wander (Animal) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21643): 3556769791 [events] frameupdate, transitioncounter = 54 [events] frameupdate, refreshLighting = false [FSM] FSM: force_wander_immediate [FSM] FSM: walk_to [MISC] Building has unidentified type name . [network] Determinism check (21644): 32767 [events] frameupdate, transitioncounter = 53 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21645): 16383 [events] frameupdate, transitioncounter = 52 [events] frameupdate, refreshLighting = false [MISC] Job Farming unlocking a tagged object w/ID 14839. [MISC] Job Farming locking a tagged object crop w/ID 14839. [MISC] Job Wander (Animal) unlocking a target position 969, 995 [warnings] gameSpatialDictionary: locking grid position(484.0,497.0)[969,995]{-1,-1} Position not locked. [MISC] Building has unidentified type name . [network] Determinism check (21646): 16383 [events] frameupdate, transitioncounter = 51 [events] frameupdate, refreshLighting = false [MISC] Job Wander (Herd Herbivore) unlocking a target position 453, 207 [warnings] gameSpatialDictionary: locking grid position(226.0,103.0)[453,207]{0,1} Position not locked. [Blackboard] evaluating 17 jobs [Blackboard] [Blackboard] best utility: 1000 [Blackboard] [MISC] Job Farming locking a tagged object crop w/ID 14841. [Blackboard] sending job Farming [Blackboard] [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 9/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] sending job Idle (Animal) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21647): 3623616511 [events] frameupdate, transitioncounter = 50 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 5/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] sending job Idle (Animal) [Blackboard] [MISC] Job Farming unlocking a tagged object w/ID 14837. [MISC] Job Farming locking a tagged object crop w/ID 14837. [FSM] FSM: walk_to_adjacent_position [FSM] walk_to_adjacent_position: there is a target gOH [MISC] Building has unidentified type name . [network] Determinism check (21648): 3284926463 [events] frameupdate, transitioncounter = 49 [events] frameupdate, refreshLighting = false [Script] getting target position, it is 270,253 [Blackboard] evaluating 17 jobs [Blackboard] [Blackboard] best utility: 1000 [Blackboard] [MISC] Job Farming locking a tagged object crop w/ID 14840. [Blackboard] sending job Farming [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21649): 2494808063 [events] frameupdate, transitioncounter = 48 [events] frameupdate, refreshLighting = false [item] Ground Model Query Request, returning models\commodities\genericCrate.upm [FSM] FSM: walk_to_adjacent_position [FSM] walk_to_adjacent_position: there is a target gOH [MISC] Building has unidentified type name . [network] Determinism check (21650): 32767 [events] frameupdate, transitioncounter = 47 [events] frameupdate, refreshLighting = false [MISC] Job Farming unlocking a tagged object w/ID 14838. [MISC] Job Farming locking a tagged object crop w/ID 14838. [Blackboard] evaluating 6 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Suck Up To Superior (lower class) with weight 0 [Blackboard] [Blackboard] pushing weighted job Gossip with weight 14 [Blackboard] [Blackboard] pushing weighted job Idle (Military) with weight 20 [Blackboard] [Blackboard] pushing weighted job Punch Rival with weight 0 [Blackboard] [Blackboard] pushing weighted job Start a Dance with weight 0 [Blackboard] [Blackboard] pushing weighted job Wander (Human) with weight 16 [Blackboard] [Blackboard] Random number 38/50 [Blackboard] [Blackboard] best utility: 16 [Blackboard] [Blackboard] Job Wander (Human) locking a target position 519, 537 [Blackboard] sending job Wander (Human) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21651): 1728839677 [events] frameupdate, transitioncounter = 46 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 17 jobs [Blackboard] [Blackboard] best utility: 1000 [Blackboard] [MISC] Job Farming locking a tagged object crop w/ID 14827. [Blackboard] sending job Farming [Blackboard] [FSM] FSM: walk_to [MISC] Building has unidentified type name . [network] Determinism check (21652): 2494808063 [events] frameupdate, transitioncounter = 45 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to_adjacent_position [FSM] walk_to_adjacent_position: there is a target gOH [MISC] Building has unidentified type name . [network] Determinism check (21653): 32767 [events] frameupdate, transitioncounter = 44 [events] frameupdate, refreshLighting = false [Script] getting target position, it is 263,268 [MISC] Building has unidentified type name . [network] Determinism check (21654): 16255 [events] frameupdate, transitioncounter = 43 [events] frameupdate, refreshLighting = false [MISC] increasing music bin 3 by 5 [MISC] Building has unidentified type name . [network] Determinism check (21655): 16383 [events] frameupdate, transitioncounter = 42 [events] frameupdate, refreshLighting = false [Script] getting target position, it is 263,267 [MISC] Building has unidentified type name . [network] Determinism check (21656): 32767 [events] frameupdate, transitioncounter = 41 [events] frameupdate, refreshLighting = false [MISC] increasing music bin 3 by 5 [MISC] Job Return Goods (To Stockpile) unlocking a tagged object w/ID 15224. [MISC] Job Return Goods (To Stockpile) locking a tagged object goods w/ID 15224. [MISC] Building has unidentified type name . [network] Determinism check (21657): 16383 [events] frameupdate, transitioncounter = 40 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 4 jobs [Blackboard] [Blackboard] best utility: 271 [Blackboard] [MISC] Job Return Goods (To Container) locking a tagged object goods w/ID 15224. [MISC] Job Return Goods (To Container) locking a tagged object goods2 w/ID 14813. [Blackboard] Job Return Goods (To Container) locking a target position 533, 513 [Blackboard] sending job Return Goods (To Container) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21658): 1874706431 [events] frameupdate, transitioncounter = 39 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to_adjacent_position [FSM] walk_to_adjacent_position: there is a target gOH [MISC] Building has unidentified type name . [network] Determinism check (21659): 32767 [events] frameupdate, transitioncounter = 38 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21660): 16383 [events] frameupdate, transitioncounter = 37 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21661): 16379 [events] frameupdate, transitioncounter = 36 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21662): 32767 [events] frameupdate, transitioncounter = 35 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21663): 16319 [events] frameupdate, transitioncounter = 34 [events] frameupdate, refreshLighting = false [Script] getting target position, it is 269,253 [MISC] Building has unidentified type name . [network] Determinism check (21664): 16351 [events] frameupdate, transitioncounter = 33 [events] frameupdate, refreshLighting = false [FSM] Darckense Tailingston starting gossip with Zora Brazefield [Script] getting target position, it is 269,259 [MISC] Building has unidentified type name . [network] Determinism check (21665): 32767 [events] frameupdate, transitioncounter = 32 [events] frameupdate, refreshLighting = false [Job Cancellations] Job Gossip cancelled! [colonist could not be interrupted for talking.] [MISC] Job Gossip unlocking a tagged object w/ID 14107. [FSM] start: pickup_item [item] ROH Query request, returning render handle 15224 [Script] hand model name: 15224 [item] Hand Model Query Request returning models\commodities\stoneRhyolite00.upm [MISC] Job Wander (Animal) unlocking a target position 681, 651 [warnings] gameSpatialDictionary: locking grid position(340.0,325.0)[681,651]{0,-1} Position not locked. [MISC] Building has unidentified type name . [network] Determinism check (21666): 16383 [MISC] Got a odinRendererCharacterPickupItemMessage [events] frameupdate, transitioncounter = 31 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Military) with weight 20 [Blackboard] [Blackboard] pushing weighted job Start a Dance with weight 0 [Blackboard] [Blackboard] pushing weighted job Wander (Human) with weight 16 [Blackboard] [Blackboard] Random number 19/36 [Blackboard] [Blackboard] best utility: 20 [Blackboard] [Blackboard] sending job Idle (Military) [Blackboard] [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 1/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] sending job Idle (Animal) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21667): 3555721215 [events] frameupdate, transitioncounter = 30 [events] frameupdate, refreshLighting = false [item] creating a rough_stone_block [Script] resetting: forbidden: false, for_trade: false [MISC] increasing music bin 3 by 10 [Achievements] Ore Node mined count now: 6 [MISC] l_destroyfromjob: called on game Object Handle 2960 [MISC] [MISC] l_destroyfromjob: called on job instance Handle 2862455 [MISC] [MISC] deleting static prop ID 1832 [MISC] [MISC] Building has unidentified type name . [network] Determinism check (21668): 32767 [events] frameupdate, transitioncounter = 29 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21669): 15871 [events] frameupdate, transitioncounter = 28 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21670): 16351 [events] frameupdate, transitioncounter = 27 [events] frameupdate, refreshLighting = false [Script] getting target position, it is 259,264 [Script] DROPPING ITEM [Script] MERGE CONTAINERS PRE [Script] MERGE CONTAINERS DURING [MISC] l_destroyfromjob: called on game Object Handle 15252 [MISC] [MISC] l_destroyfromjob: called on job instance Handle 2931124 [MISC] [Script] MERGE CONTAINERS POST [MISC] deleting static prop ID 12839 [MISC] [MISC] Building has unidentified type name . [warnings] WARNING: Got a message RemovedFromCollection on a deleted object w/ID 15252 - ignoring [network] Determinism check (21671): 32767 [events] frameupdate, transitioncounter = 26 [events] frameupdate, refreshLighting = false [MISC] increasing music bin 3 by 5 [FSM] FSM: force_wander_immediate [MISC] Building has unidentified type name . [network] Determinism check (21672): 16319 [events] frameupdate, transitioncounter = 25 [events] frameupdate, refreshLighting = false [MISC] Job Wander (Animal) unlocking a target position 307, 225 [warnings] gameSpatialDictionary: locking grid position(153.0,112.0)[307,225]{0,1} Position not locked. [MISC] Job Merge Containers unlocking a tagged object w/ID 15252. [MISC] Job Merge Containers unlocking a tagged object w/ID 15249. [MISC] Job Merge Containers locking a tagged object goods w/ID 15252. [MISC] Job Merge Containers locking a tagged object goods2 w/ID 15249. [MISC] Job Merge Containers unlocking a target position 541, 507 [warnings] gameSpatialDictionary: locking grid position(270.0,253.0)[541,507]{0,1} Position not locked. [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 16/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] Job Wander (Animal) locking a target position 911, 953 [Blackboard] sending job Wander (Animal) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21673): 318521215 [events] frameupdate, transitioncounter = 24 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 4/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] sending job Idle (Animal) [Blackboard] [Blackboard] evaluating 5 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Gossip with weight 14 [Blackboard] [Blackboard] pushing weighted job Hide in Building with weight 0 [Blackboard] [Blackboard] pushing weighted job Idle (Human) with weight 20 [Blackboard] [Blackboard] pushing weighted job Start a Dance with weight 0 [Blackboard] [Blackboard] pushing weighted job Wander (Human) with weight 16 [Blackboard] [Blackboard] Random number 31/50 [Blackboard] [Blackboard] best utility: 20 [Blackboard] [Blackboard] sending job Idle (Human) [Blackboard] [FSM] FSM: walk_to [MISC] Building has unidentified type name . [network] Determinism check (21674): 4292870143 [events] frameupdate, transitioncounter = 23 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21675): 15807 [events] frameupdate, transitioncounter = 22 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21676): 15871 [events] frameupdate, transitioncounter = 21 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21677): 32767 [events] frameupdate, transitioncounter = 20 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21678): 16367 [events] frameupdate, transitioncounter = 19 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21679): 15743 [events] frameupdate, transitioncounter = 18 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21680): 32767 [events] frameupdate, transitioncounter = 17 [events] frameupdate, refreshLighting = false [Script] getting target position, it is 251,278 [item] ROH Query request, returning render handle 15234 [Script] hand model name: 15234 [item] Hand Model Query Request returning models\commodities\bushelLingonberry00.upm [Script] CREATING A CONTAINER [Script] container: setting type to bushel_of_lingonberries [Script] PICK UP ITEM MESSAGE [Script] item ROH 15234 [Script] No stockpile job. [warnings] WARNING: Got a message scriptMessage on a deleted object w/ID 15238 - ignoring [item] ROH Query request, returning render handle 15261 [MISC] Got a odinRendererCharacterPickupItemMessage [MISC] Building has unidentified type name . [network] Determinism check (21681): 16375 [events] frameupdate, transitioncounter = 16 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21682): 16255 [events] frameupdate, transitioncounter = 15 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21683): 32767 [events] frameupdate, transitioncounter = 14 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21684): 983 [events] frameupdate, transitioncounter = 13 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21685): 16383 [events] frameupdate, transitioncounter = 12 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21686): 32767 [events] frameupdate, transitioncounter = 11 [events] frameupdate, refreshLighting = false [MISC] Job Mine Surface Node unlocking a tagged object w/ID 2960. [MISC] Job Mine Surface Node locking a tagged object oreNode w/ID 2960. [FSM] Done pickup_item [Script] PICK UP ITEM MESSAGE [Script] item ROH 15224 [Script] No stockpile job. [MISC] Building has unidentified type name . [network] Determinism check (21687): 1023 [events] frameupdate, transitioncounter = 10 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 4 jobs [Blackboard] [Blackboard] best utility: 241 [Blackboard] [MISC] Job Merge Containers locking a tagged object goods w/ID 15249. [MISC] Job Merge Containers locking a tagged object goods2 w/ID 15172. [Blackboard] Job Merge Containers locking a target position 541, 515 [Blackboard] sending job Merge Containers [Blackboard] [FSM] FSM: walk_to_adjacent_position [FSM] walk_to_adjacent_position: there is a target gOH [MISC] Building has unidentified type name . [network] Determinism check (21688): 3190439935 [events] frameupdate, transitioncounter = 9 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to_adjacent_position [FSM] walk_to_adjacent_position: there is a target gOH [MISC] Building has unidentified type name . [network] Determinism check (21689): 32767 [events] frameupdate, transitioncounter = 8 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21690): 959 [events] frameupdate, transitioncounter = 7 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21691): 16381 [events] frameupdate, transitioncounter = 6 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21692): 32767 [MISC] Skin ui\styles\styleMetalButtons00.xml not found! [events] frameupdate, transitioncounter = 5 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21693): 1022 [events] frameupdate, transitioncounter = 4 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21694): 16375 [events] frameupdate, transitioncounter = 3 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21695): 32767 [events] frameupdate, transitioncounter = 2 [events] frameupdate, refreshLighting = false [FSM] FSM: weak_follow: aborting [Job Cancellations] Job Gossip cancelled! [Unable to find a good path.] [MISC] Job Gossip unlocking a tagged object w/ID 14976. [MISC] Building has unidentified type name . [MISC] Assignments [Script] Got a stale, or erroneous, assignment cancellation message. [warnings] WARNING: Got a message AssignmentCancelledMessage on a deleted object w/ID 2960 - ignoring [network] Determinism check (21696): 735 [events] frameupdate, transitioncounter = 1 [events] frameupdate, refreshLighting = false [MISC] increasing music bin 3 by 10 [Blackboard] evaluating 4 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Wander Near Overseer (Human) with weight 30 [Blackboard] [Blackboard] pushing weighted job Hide in Building with weight 0 [Blackboard] [Blackboard] pushing weighted job Idle (Human) with weight 20 [Blackboard] [Blackboard] pushing weighted job Wander (Human) with weight 16 [Blackboard] [Blackboard] Random number 3/66 [Blackboard] [Blackboard] best utility: 30 [Blackboard] [Blackboard] sending job Wander Near Overseer (Human) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21697): 3860201469 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Wander (Human w/Claimed Building) unlocking a tagged object w/ID 14312. [MISC] Job Wander (Human w/Claimed Building) locking a tagged object building w/ID 14312. [MISC] Job Wander (Human w/Claimed Building) unlocking a target position 543, 501 [warnings] gameSpatialDictionary: locking grid position(271.0,250.0)[543,501]{0,1} Position not locked. [FSM] FSM: walk_to_near_my_overseer [MISC] Building has unidentified type name . [network] Determinism check (21698): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 6 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Gossip with weight 14 [Blackboard] [Blackboard] pushing weighted job Hide in Building with weight 0 [Blackboard] [Blackboard] pushing weighted job Idle (Human) with weight 20 [Blackboard] [Blackboard] pushing weighted job Punch Rival with weight 0 [Blackboard] [Blackboard] pushing weighted job Wander (Human w/Claimed Building) with weight 20 [Blackboard] [Blackboard] pushing weighted job Wander (Human) with weight 16 [Blackboard] [Blackboard] Random number 6/70 [Blackboard] [Blackboard] best utility: 14 [Blackboard] [MISC] Job Gossip locking a tagged object friend w/ID 14107. [Blackboard] sending job Gossip [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21699): 464173567 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: weak_follow [Script] getting target position, it is 266,256 [MISC] Building has unidentified type name . [network] Determinism check (21700): 16255 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [item] Ground Model Query Request, returning models\commodities\stoneRhyolite00.upm [MISC] Building has unidentified type name . [network] Determinism check (21701): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] Now in Final After Pickup: 1/1 [MISC] Building has unidentified type name . [network] Determinism check (21702): 491 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to_module [MISC] Building has unidentified type name . [network] Determinism check (21703): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21704): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Wander (Human) unlocking a target position 519, 537 [warnings] gameSpatialDictionary: locking grid position(259.0,268.0)[519,537]{-1,0} Position not locked. [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 12/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] Job Wander (Animal) locking a target position 793, 823 [Blackboard] sending job Wander (Animal) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21705): 318509050 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Military) with weight 20 [Blackboard] [Blackboard] pushing weighted job Start a Dance with weight 0 [Blackboard] [Blackboard] pushing weighted job Wander (Human) with weight 16 [Blackboard] [Blackboard] Random number 30/36 [Blackboard] [Blackboard] best utility: 16 [Blackboard] [Blackboard] Job Wander (Human) locking a target position 523, 539 [Blackboard] sending job Wander (Human) [Blackboard] [FSM] FSM: walk_to [MISC] Building has unidentified type name . [network] Determinism check (21706): 1728839679 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to [MISC] Building has unidentified type name . [network] Determinism check (21707): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21708): 753 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21709): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21710): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Wander (Animal) unlocking a target position 913, 985 [warnings] gameSpatialDictionary: locking grid position(456.0,492.0)[913,985]{-1,-1} Position not locked. [MISC] Building has unidentified type name . [network] Determinism check (21711): 1023 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 12/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] Job Wander (Animal) locking a target position 905, 961 [Blackboard] sending job Wander (Animal) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21712): 318537727 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to [MISC] Building has unidentified type name . [network] Determinism check (21713): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21714): 511 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21715): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21716): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21717): 1013 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21718): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21719): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Wander (Human) unlocking a target position 523, 539 [warnings] gameSpatialDictionary: locking grid position(261.0,269.0)[523,539]{-1,0} Position not locked. [MISC] Building has unidentified type name . [network] Determinism check (21720): 604 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 4 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Suck Up To Superior (lower class) with weight 0 [Blackboard] [Blackboard] pushing weighted job Idle (Military) with weight 20 [Blackboard] [Blackboard] pushing weighted job Start a Dance with weight 0 [Blackboard] [Blackboard] pushing weighted job Wander (Human) with weight 16 [Blackboard] [Blackboard] Random number 34/36 [Blackboard] [Blackboard] best utility: 16 [Blackboard] [Blackboard] Job Wander (Human) locking a target position 529, 537 [Blackboard] sending job Wander (Human) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21721): 1728839679 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to [MISC] Building has unidentified type name . [network] Determinism check (21722): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Return Goods (To Container) unlocking a tagged object w/ID 15224. [MISC] Job Return Goods (To Container) unlocking a tagged object w/ID 14813. [MISC] Job Return Goods (To Container) locking a tagged object goods w/ID 15224. [MISC] Job Return Goods (To Container) locking a tagged object goods2 w/ID 14813. [MISC] Job Return Goods (To Container) unlocking a target position 533, 513 [warnings] gameSpatialDictionary: locking grid position(266.0,256.0)[533,513]{0,1} Position not locked. [MISC] Building has unidentified type name . [network] Determinism check (21723): 733 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 4 jobs [Blackboard] [Blackboard] best utility: 251 [Blackboard] [MISC] Job Return Goods (To Stockpile) locking a tagged object goods w/ID 15241. [Blackboard] sending job Return Goods (To Stockpile) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21724): 3428876287 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to_adjacent_position [FSM] walk_to_adjacent_position: there is a target gOH [MISC] Building has unidentified type name . [network] Determinism check (21725): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21726): 927 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21727): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21728): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Wander (Animal) unlocking a target position 911, 953 [warnings] gameSpatialDictionary: locking grid position(455.0,476.0)[911,953]{0,-1} Position not locked. [MISC] Building has unidentified type name . [network] Determinism check (21729): 735 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Script] getting target position, it is 269,253 [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 29/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] Job Wander (Herd Herbivore) locking a target position 897, 959 [Blackboard] sending job Wander (Herd Herbivore) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21730): 1257734143 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] Custard Goldenhewer starting gossip with Zora Brazefield [Script] Adding session_int cultPower [FSM] FSM: walk_to [MISC] Building has unidentified type name . [network] Determinism check (21731): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21732): 381 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21733): 32255 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21734): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21735): 491 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21736): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21737): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21738): 246 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21739): 32255 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21740): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 5 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Gossip with weight 14 [Blackboard] [Blackboard] pushing weighted job Idle (Military) with weight 20 [Blackboard] [Blackboard] pushing weighted job Punch Rival with weight 0 [Blackboard] [Blackboard] pushing weighted job Start a Dance with weight 0 [Blackboard] [Blackboard] pushing weighted job Wander (Human) with weight 16 [Blackboard] [Blackboard] Random number 20/50 [Blackboard] [Blackboard] best utility: 20 [Blackboard] [Blackboard] sending job Idle (Military) [Blackboard] [MISC] Job Wander (Human) unlocking a target position 529, 537 [warnings] gameSpatialDictionary: locking grid position(264.0,268.0)[529,537]{-1,0} Position not locked. [MISC] Building has unidentified type name . [network] Determinism check (21741): 2477128543 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 6 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Suck Up To Superior (lower class) with weight 0 [Blackboard] [Blackboard] pushing weighted job Gossip with weight 14 [Blackboard] [Blackboard] pushing weighted job Idle (Military) with weight 20 [Blackboard] [Blackboard] pushing weighted job Punch Rival with weight 0 [Blackboard] [Blackboard] pushing weighted job Start a Dance with weight 0 [Blackboard] [Blackboard] pushing weighted job Wander (Human) with weight 16 [Blackboard] [Blackboard] Random number 6/50 [Blackboard] [Blackboard] best utility: 14 [Blackboard] [MISC] Job Gossip locking a tagged object friend w/ID 14136. [Blackboard] sending job Gossip [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21742): 464191487 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: weak_follow [MISC] Building has unidentified type name . [network] Determinism check (21743): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21744): 639 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21745): 32751 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21746): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21747): 379 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21748): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21749): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21750): 993 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21751): 32751 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21752): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21753): 754 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21754): 32751 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [farm] crop received 'didLabourUnit' [farm] farm field received 'didLabourUnit', total now = 9 [MISC] Building has unidentified type name . [network] Determinism check (21755): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [farm] farm update is building 1 jobs [MISC] Building has unidentified type name . [network] Determinism check (21756): 1007 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [farm] crop received 'didLabourUnit' [farm] farm field received 'didLabourUnit', total now = 10 [farm] farm update is building 1 jobs [MISC] Building has unidentified type name . [network] Determinism check (21757): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21758): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21759): 883 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21760): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21761): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21762): 893 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21763): 32703 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21764): 32766 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21765): 1021 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Farming unlocking a tagged object w/ID 14841. [MISC] Job Farming locking a tagged object crop w/ID 14841. [MISC] Building has unidentified type name . [network] Determinism check (21766): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 20 jobs [Blackboard] [Blackboard] best utility: 1000 [Blackboard] [MISC] Job Farming locking a tagged object crop w/ID 14829. [Blackboard] sending job Farming [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21767): 2494824447 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Wander (Animal) unlocking a target position 889, 467 [warnings] gameSpatialDictionary: locking grid position(444.0,233.0)[889,467]{0,1} Position not locked. [MISC] Job Farming unlocking a tagged object w/ID 14840. [MISC] Job Farming locking a tagged object crop w/ID 14840. [FSM] FSM: walk_to_adjacent_position [FSM] walk_to_adjacent_position: there is a target gOH [MISC] Building has unidentified type name . [network] Determinism check (21768): 16351 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 2 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] Random number 15/20 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] Job Wander (Animal) locking a target position 909, 455 [Blackboard] sending job Wander (Animal) [Blackboard] [Blackboard] evaluating 18 jobs [Blackboard] [Blackboard] best utility: 1000 [Blackboard] [MISC] Job Farming locking a tagged object crop w/ID 14828. [Blackboard] sending job Farming [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21769): 2533359615 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to [FSM] FSM: walk_to_adjacent_position [FSM] walk_to_adjacent_position: there is a target gOH [MISC] Building has unidentified type name . [network] Determinism check (21770): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 2 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] Random number 9/20 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] sending job Idle (Animal) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21771): 3284926461 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [farm] crop received 'didLabourUnit' [farm] farm field received 'didLabourUnit', total now = 11 [farm] farm update is building 1 jobs [MISC] Building has unidentified type name . [network] Determinism check (21772): 17399 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21773): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Wander (Herd Herbivore) unlocking a target position 897, 959 [warnings] gameSpatialDictionary: locking grid position(448.0,479.0)[897,959]{0,-1} Position not locked. [MISC] Building has unidentified type name . [network] Determinism check (21774): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 8/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] sending job Idle (Animal) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21775): 3284916222 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21776): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] increasing music bin 3 by 5 [FSM] building_transform_item: module name found: Small Stone Oven [FSM] WARNING got no basic_cook_result from crate! Defaulting to stew. [item] Ground Model Query Request, returning models\commodities\genericCrate.upm [FSM] building_transform_item: module name found: Small Stone Oven [MISC] Building has unidentified type name . [network] Determinism check (21777): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21778): 17407 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21779): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21780): 16127 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 28/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] Job Wander (Herd Herbivore) locking a target position 491, 569 [Blackboard] sending job Wander (Herd Herbivore) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21781): 1257731071 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to [MISC] Building has unidentified type name . [network] Determinism check (21782): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21783): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Farming unlocking a tagged object w/ID 14827. [MISC] Job Farming locking a tagged object crop w/ID 14827. [Blackboard] evaluating 4 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Wander Near Overseer (Human) with weight 30 [Blackboard] [Blackboard] pushing weighted job Hide in Building with weight 0 [Blackboard] [Blackboard] pushing weighted job Idle (Human) with weight 20 [Blackboard] [Blackboard] pushing weighted job Wander (Human) with weight 16 [Blackboard] [Blackboard] Random number 21/66 [Blackboard] [Blackboard] best utility: 30 [Blackboard] [Blackboard] sending job Wander Near Overseer (Human) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21784): 3860189182 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 17 jobs [Blackboard] [Blackboard] best utility: 1000 [Blackboard] [MISC] Job Farming locking a tagged object crop w/ID 14830. [Blackboard] sending job Farming [Blackboard] [FSM] FSM: walk_to_near_my_overseer [MISC] Building has unidentified type name . [network] Determinism check (21785): 2494824447 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to_adjacent_position [FSM] walk_to_adjacent_position: there is a target gOH [Script] getting target position, it is 259,266 [MISC] Building has unidentified type name . [network] Determinism check (21786): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] increasing music bin 3 by 5 [MISC] Building has unidentified type name . [network] Determinism check (21787): 17407 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Script] getting target position, it is 259,265 [MISC] Building has unidentified type name . [network] Determinism check (21788): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] increasing music bin 3 by 5 [MISC] Building has unidentified type name . [network] Determinism check (21789): 15295 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21790): 16895 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21791): 32767 [MISC] Now trying to load textures\modules\powerSawDif.tga [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21792): 15167 [MISC] Now trying to load textures\modules\powerSawSi.tga [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21793): 17393 [MISC] Now trying to load textures\blueprintFill00red.png [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21794): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21795): 15163 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] l_destroyfromjob: called on game Object Handle 15253 [MISC] [MISC] l_destroyfromjob: called on job instance Handle 2896446 [MISC] [FSM] Timing info taken from job Cook Basic Food [FSM] Found timing info. [MISC] Building has unidentified type name . [warnings] WARNING: Got a message RemovedFromCollection on a deleted object w/ID 15253 - ignoring [network] Determinism check (21796): 17401 [MISC] deleting static prop ID 12839 [MISC] [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21797): 32767 [MISC] Now trying to load textures\blueprintFill00red.png [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Script] getting target position, it is 259,267 [MISC] Building has unidentified type name . [network] Determinism check (21798): 957 [MISC] Now trying to load textures\blueprintFill00red.png [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] increasing music bin 3 by 5 [MISC] Building has unidentified type name . [network] Determinism check (21799): 16895 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21800): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21801): 1014 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21802): 16859 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21803): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21804): 991 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 7/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] sending job Idle (Animal) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21805): 3284916205 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21806): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21807): 863 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21808): 17359 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21809): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21810): 507 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21811): 17403 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21812): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Wander (Animal) unlocking a target position 905, 961 [warnings] gameSpatialDictionary: locking grid position(452.0,480.0)[905,961]{-1,-1} Position not locked. [MISC] Building has unidentified type name . [network] Determinism check (21813): 827 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 25/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] Job Wander (Herd Herbivore) locking a target position 917, 965 [Blackboard] sending job Wander (Herd Herbivore) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21814): 1257732063 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Military) with weight 20 [Blackboard] [Blackboard] pushing weighted job Start a Dance with weight 0 [Blackboard] [Blackboard] pushing weighted job Wander (Human) with weight 16 [Blackboard] [Blackboard] Random number 1/36 [Blackboard] [Blackboard] best utility: 20 [Blackboard] [Blackboard] sending job Idle (Military) [Blackboard] [FSM] FSM: walk_to [MISC] Building has unidentified type name . [network] Determinism check (21815): 2477129727 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21816): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21817): 764 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21818): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Wander (Herd Herbivore) unlocking a target position 491, 569 [warnings] gameSpatialDictionary: locking grid position(245.0,284.0)[491,569]{0,1} Position not locked. [MISC] Building has unidentified type name . [network] Determinism check (21819): 16255 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 3 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Idle (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Animal) with weight 10 [Blackboard] [Blackboard] pushing weighted job Wander (Herd Herbivore) with weight 10 [Blackboard] [Blackboard] Random number 7/30 [Blackboard] [Blackboard] best utility: 10 [Blackboard] [Blackboard] sending job Idle (Animal) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21820): 3284915183 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21821): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21822): 16350 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21823): 1023 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21824): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21825): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21826): 16375 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Script] getting target position, it is 270,253 [MISC] Building has unidentified type name . [network] Determinism check (21827): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] Darckense Floodlocke starting gossip with Darckense Tailingston [Script] Adding session_int cultPower [MISC] Building has unidentified type name . [network] Determinism check (21828): 16349 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21829): 16351 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21830): 32767 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21831): 15710 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21832): 16343 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21833): 32767 [MISC] Cleaning a slice. Stats: [MISC] Splits: 0 Kills: 0 Collapses: 0 Moves: 0 [MISC] old edge chains size: 1; new edge chains size: 1 [MISC] [MISC] Filtering queue... [MISC] Cleaning a slice. Stats: [MISC] Splits: 0 Kills: 0 Collapses: 0 Moves: 0 [MISC] old edge chains size: 1; new edge chains size: 1 [MISC] [MISC] Filtering queue... [MISC] Cleaning a slice. Stats: [MISC] Splits: 0 Kills: 0 Collapses: 0 Moves: 0 [MISC] old edge chains size: 1; new edge chains size: 1 [MISC] [MISC] Filtering queue... [MISC] Cleaning a slice. Stats: [MISC] Splits: 0 Kills: 0 Collapses: 0 Moves: 0 [MISC] old edge chains size: 1; new edge chains size: 1 [MISC] [MISC] Filtering queue... [MISC] Cleaning a slice. Stats: [MISC] Splits: 0 Kills: 4 Collapses: 0 Moves: 0 [MISC] old edge chains size: 0; new edge chains size: 0 [MISC] [MISC] Filtering queue... [MISC] num: 20 verts: 32 [MISC] face count: 0 [MISC] # of planes found: 6 [MISC] before caps: verts: 72 tris: 72 [MISC] after caps: verts: 76 tris: 78 [MISC] Cleaning a slice. Stats: [MISC] Splits: 0 Kills: 0 Collapses: 0 Moves: 0 [MISC] old edge chains size: 1; new edge chains size: 1 [MISC] [MISC] Filtering queue... [MISC] Cleaning a slice. Stats: [MISC] Splits: 0 Kills: 0 Collapses: 0 Moves: 0 [MISC] old edge chains size: 1; new edge chains size: 1 [MISC] [MISC] Filtering queue... [MISC] Cleaning a slice. Stats: [MISC] Splits: 0 Kills: 0 Collapses: 0 Moves: 0 [MISC] old edge chains size: 1; new edge chains size: 1 [MISC] [MISC] Filtering queue... [MISC] Cleaning a slice. Stats: [MISC] Splits: 0 Kills: 0 Collapses: 0 Moves: 0 [MISC] old edge chains size: 1; new edge chains size: 1 [MISC] [MISC] Filtering queue... [MISC] Cleaning a slice. Stats: [MISC] Splits: 0 Kills: 0 Collapses: 0 Moves: 0 [MISC] old edge chains size: 1; new edge chains size: 1 [MISC] [MISC] Filtering queue... [MISC] Cleaning a slice. Stats: [MISC] Splits: 0 Kills: 0 Collapses: 0 Moves: 0 [MISC] old edge chains size: 1; new edge chains size: 1 [MISC] [MISC] Filtering queue... [MISC] Cleaning a slice. Stats: [MISC] Splits: 0 Kills: 0 Collapses: 0 Moves: 0 [MISC] old edge chains size: 1; new edge chains size: 1 [MISC] [MISC] Filtering queue... [MISC] Cleaning a slice. Stats: [MISC] Splits: 0 Kills: 0 Collapses: 0 Moves: 0 [MISC] old edge chains size: 1; new edge chains size: 1 [MISC] [MISC] Filtering queue... [MISC] Cleaning a slice. Stats: [MISC] Splits: 0 Kills: 2 Collapses: 2 Moves: 0 [MISC] old edge chains size: 1; new edge chains size: 0 [MISC] [MISC] Filtering queue... [MISC] num: 24 verts: 54 [MISC] face count: 0 [MISC] # of planes found: 14 [MISC] after caps: verts: 426 tris: 426 [MISC] Cleaning a slice. Stats: [MISC] Splits: 0 Kills: 0 Collapses: 0 Moves: 0 [MISC] old edge chains size: 1; new edge chains size: 1 [MISC] [MISC] Filtering queue... [MISC] Cleaning a slice. Stats: [MISC] Splits: 0 Kills: 0 Collapses: 0 Moves: 0 [MISC] old edge chains size: 1; new edge chains size: 1 [MISC] [MISC] Filtering queue... [MISC] Cleaning a slice. Stats: [MISC] Splits: 0 Kills: 0 Collapses: 0 Moves: 0 [MISC] old edge chains size: 1; new edge chains size: 1 [MISC] [MISC] Filtering queue... [MISC] Cleaning a slice. Stats: [MISC] Splits: 0 Kills: 0 Collapses: 0 Moves: 0 [MISC] old edge chains size: 1; new edge chains size: 1 [MISC] [MISC] Filtering queue... [MISC] Cleaning a slice. Stats: [MISC] Splits: 0 Kills: 0 Collapses: 0 Moves: 0 [MISC] old edge chains size: 1; new edge chains size: 1 [MISC] [MISC] Filtering queue... [MISC] Cleaning a slice. Stats: [MISC] Splits: 0 Kills: 4 Collapses: 0 Moves: 0 [MISC] old edge chains size: 0; new edge chains size: 0 [MISC] [MISC] Filtering queue... [MISC] num: 20 verts: 40 [MISC] face count: 0 [MISC] # of planes found: 9 [MISC] after caps: verts: 84 tris: 84 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [module] creating front access module w/ entity name: Power Saw [module] Front access module: created with tags: ( powered_module, module, powered_saw_source, front_access_module, power_saw, saw_source, machine ) [ScriptError] expected type gameSimAssignmentHandle for parameter 0 sending system message buildingSetConstructionAssignment [ScriptError] buildingSetConstructionAssignment [ScriptError] stack traceback: [ScriptError] [MISC] gameBlackboard::Receive(gameObjectNewJobToAssignment): NULL assignment [MISC] gameBlackboard::Receive(gameObjectNewJobToAssignment): NULL assignment [network] Determinism check (21834): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Gossip unlocking a tagged object w/ID 14107. [MISC] Job Gossip locking a tagged object friend w/ID 14107. [performance] phase1 time: 733ms [performance] phase2 (recursive) time: 7ms [MISC] Now trying to load textures\blueprintFill00red.png [performance] phase3 time: 286ms [performance] connectedComponentCharacterCount time: 287ms [performance] findConnectedComponents time: 1318ms [MISC] Now trying to load textures\blueprintFill00red.png [MISC] Building has unidentified type name . [performance] Performance Warning: total frame time over 90ms [1622ms] [network] Determinism check (21835): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [Blackboard] evaluating 4 jobs [Blackboard] [Blackboard] all jobs are social, doing weighted random [Blackboard] pushing weighted job Hide in Building with weight 0 [Blackboard] [Blackboard] pushing weighted job Idle (Human) with weight 20 [Blackboard] [Blackboard] pushing weighted job Wander (Human w/Claimed Building) with weight 20 [Blackboard] [Blackboard] pushing weighted job Wander (Human) with weight 16 [Blackboard] [Blackboard] Random number 21/56 [Blackboard] [Blackboard] best utility: 20 [Blackboard] [MISC] Job Wander (Human w/Claimed Building) locking a tagged object building w/ID 14312. [Blackboard] Job Wander (Human w/Claimed Building) locking a target position 541, 499 [Blackboard] sending job Wander (Human w/Claimed Building) [Blackboard] [MISC] Building has unidentified type name . [network] Determinism check (21836): 2481553407 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [FSM] FSM: walk_to_adjacent_target_position [MISC] Building has unidentified type name . [network] Determinism check (21837): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21838): 16383 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21839): 32766 [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Building has unidentified type name . [network] Determinism check (21840): 15231 [MISC] Now trying to load textures\blueprintFill00red.png [MISC] Now trying to load textures\blueprintFill00red.png [MISC] Now trying to load textures\blueprintFill00red.png [MISC] Dereferencing shader: groundpolygon.shd [MISC] [MISC] Dereferencing shader: groundpolygon.shd [MISC] [MISC] Dereferencing shader: groundpolygon.shd [MISC] [MISC] Dereferencing shader: groundpolygon.shd [MISC] [platform] Looking to create PHYSFS path shots/ [events] frameupdate, transitioncounter = 0 [events] frameupdate, refreshLighting = false [MISC] Job Wander (Animal) unlocking a target position 909, 455 [warnings] gameSpatialDictionary: locking grid position(454.0,227.0)[909,455]{0,1} Position not locked. [MISC] Building has unidentified type name . [save] Serializing [save] Starting real save [MISC] Now trying to load ui\eventart\cityOfIndustry.png [save] Writing out file gameSession_replay with size: 1200508 [save] SUCCESS [savestats] Statistics at: Start gSD [savestats] pointerIdMapping size: 1 [savestats] IdPointerMapping size: 0 [savestats] sharedPointerStore size: 0 [savestats] namedRootNodes size: 1 [savestats] unnamedRootNodes size: 0 [savestats] valToStringStore size: 0 [savestats] stringToValStore size: 0 [savestats] XMLchunkSize size: 58 [save] Writing out binary file tagSpatialMap_contents with size: 13828 [save] SUCCESS [save] Writing out binary file tagSpatialMap_reverseContents with size: 2716 [save] SUCCESS [save] Writing out binary file occupancy with size: 326556 [save] SUCCESS [save] Writing out binary file occupancy_border with size: 5256 [save] SUCCESS [save] Writing out binary file passability with size: 6084 [save] SUCCESS [save] Writing out binary file passability_border with size: 7092 [save] SUCCESS [save] Writing out binary file passability_holes with size: 288 [save] SUCCESS [save] Writing out binary file hazard with size: 1065024 [save] SUCCESS [save] Writing out binary file nudge with size: 1065024 [save] SUCCESS [save] Writing out binary file owning_buildings with size: 0 [save] SUCCESS [save] Writing out binary file hasCivilization with size: 262144 [save] SUCCESS [save] Writing out binary file civilizationMap with size: 524288 [save] SUCCESS [save] Writing out binary file connectivityclass with size: 2130048 [save] SUCCESS [load] fogOfWar true: 254077 false: 8067 [save] Writing out binary file gameSpatialDictionary_fogOfWar with size: 262144 [save] SUCCESS [save] Writing out binary file gameSpatialDictionary_bitfield with size: 4202500 [save] SUCCESS [save] Writing out binary file gameSpatialDictionary_heatMap with size: 262144 [save] SUCCESS [save] Writing out binary file gameSpatialDictionary_tagIndexPool with size: 649080 [save] SUCCESS [savestats] Statistics at: End gSD [savestats] pointerIdMapping size: 12986 [savestats] IdPointerMapping size: 0 [savestats] sharedPointerStore size: 0 [savestats] namedRootNodes size: 1 [savestats] unnamedRootNodes size: 0 [savestats] valToStringStore size: 0 [savestats] stringToValStore size: 0 [savestats] XMLchunkSize size: 991073 [save] Writing out binary file gameTerrain_x with size: 1048576 [save] SUCCESS [save] Writing out binary file gameTerrain_y with size: 1048576 [save] SUCCESS [save] Writing out binary file gameTerrain_heightUL with size: 1048576 [save] SUCCESS [save] Writing out binary file gameTerrain_heightUR with size: 1048576 [save] SUCCESS [save] Writing out binary file gameTerrain_heightDR with size: 1048576 [save] SUCCESS [save] Writing out binary file gameTerrain_heightDL with size: 1048576 [save] SUCCESS [save] Writing out binary file gameTerrain_cornerHeight with size: 4194304 [save] SUCCESS [save] Writing out binary file gameTerrain_materials with size: 1048576 [save] SUCCESS [save] Writing out binary file gameTerrain_biomes with size: 1048576 [save] SUCCESS [save] Writing out binary file gameTerrain_canBuild with size: 262144 [save] SUCCESS [save] Writing out binary file gameTerrain_platformMap with size: 1048576 [save] SUCCESS [save] Staring script serialization [savestats] Statistics at: pre-script [savestats] pointerIdMapping size: 14608 [savestats] IdPointerMapping size: 0 [savestats] sharedPointerStore size: 0 [savestats] namedRootNodes size: 2 [savestats] unnamedRootNodes size: 0 [savestats] valToStringStore size: 0 [savestats] stringToValStore size: 0 [savestats] XMLchunkSize size: 3788856 [save] Writing out script script0.lua with size: 138357 [save] Writing out script script1.lua with size: 138332 [save] Writing out script script2.lua with size: 145800 [save] Writing out script script3.lua with size: 194486 [save] Writing out script script4.lua with size: 182542 [save] Writing out script script5.lua with size: 181839 [save] Writing out script script6.lua with size: 181850 [save] Writing out script script7.lua with size: 181850 [save] Writing out script script8.lua with size: 159326 [save] Writing out script script9.lua with size: 198020 [save] Writing out script script10.lua with size: 188675 [save] Writing out script script11.lua with size: 183339 [save] Writing out script script12.lua with size: 183327 [save] Writing out script script13.lua with size: 183330 [save] Writing out script script14.lua with size: 183340 [save] Writing out script script15.lua with size: 183364 [save] Writing out script script16.lua with size: 181754 [save] Writing out script script17.lua with size: 139077 [save] Writing out script script18.lua with size: 139394 [save] Writing out script script19.lua with size: 139946 [save] Writing out script script20.lua with size: 208943 [save] Writing out script script21.lua with size: 187615 [save] Writing out script script22.lua with size: 184344 [save] Writing out script script23.lua with size: 184345 [save] Writing out script script24.lua with size: 184354 [save] Writing out script script25.lua with size: 588366 [savestats] Statistics at: post-script [savestats] pointerIdMapping size: 27906 [savestats] IdPointerMapping size: 0 [savestats] sharedPointerStore size: 0 [savestats] namedRootNodes size: 2 [savestats] unnamedRootNodes size: 0 [savestats] valToStringStore size: 0 [savestats] stringToValStore size: 0 [savestats] XMLchunkSize size: 7530921 [save] Done script serialization [savestats] Statistics at: final [savestats] pointerIdMapping size: 27906 [savestats] IdPointerMapping size: 0 [savestats] sharedPointerStore size: 0 [savestats] namedRootNodes size: 2 [savestats] unnamedRootNodes size: 0 [savestats] valToStringStore size: 0 [savestats] stringToValStore size: 0 [savestats] XMLchunkSize size: 7530921 [save] Writing out binary file minimap_fogofwar with size: 1048576 [save] SUCCESS [save] Writing out binary file rendOdinWorld_fogMapBuffer with size: 1048576 [save] SUCCESS [save] Writing out binary file rendOdinWorld_fogOfWarWaterBuffer with size: 1048576 [save] SUCCESS [save] Writing out binary file rendOdinWorld_interiorLightingMap with size: 1048576 [save] SUCCESS [save] Writing out binary file rendOdinWorld_realFogOfWarTimerBuffer with size: 524288 [save] SUCCESS [save] Writing out binary file staticPropGridPositions with size: 102912 [save] SUCCESS [save] Writing out binary file staticPropLocalMatrices with size: 823296 [save] SUCCESS [save] Writing out binary file staticPropCameraMatrices with size: 823296 [save] SUCCESS [save] Writing out binary file staticPropHidden with size: 12864 [save] SUCCESS [save] Writing out binary file staticPropVisible with size: 12864 [save] SUCCESS [save] Writing out binary file staticPropOutlines with size: 12864 [save] SUCCESS [save] Writing out binary file staticPropTints with size: 205824 [save] SUCCESS [save] Writing out binary file staticPropOldTints with size: 205824 [save] SUCCESS [save] Writing out binary file staticPropAABBs with size: 308736 [save] SUCCESS [save] Writing out binary file staticPropLocalAABBs with size: 308736 [save] SUCCESS [SAVE] stringToValueStore has 262144 buckets [save] Instance deletion complete. Final node count: 0 max: 366233 [save] Total number of string store entries 268230 [save] Total number of pointer store entries 82496 [save] [serialization] time: 10188 [performance] [saving game time] time: 10188 [network] Determinism check (21841): 16179 [MISC] Failed to initialize Steam Networking. [MISC] coreNetworkingInit() failed. [MISC] Dereferencing shader: standard.shd [MISC] [MISC] Deleting shader: standard.shd [MISC] [MISC] Dereferencing shader: preview.shd [MISC] [MISC] Deleting shader: preview.shd [MISC] [MISC] Dereferencing shader: debug_shadowmap.shd [MISC] [MISC] Deleting shader: debug_shadowmap.shd [MISC] [MISC] Dereferencing shader: bump.shd [MISC] [MISC] Deleting shader: bump.shd [MISC] [MISC] Dereferencing shader: unlit.shd [MISC] [MISC] Deleting shader: unlit.shd [MISC] [MISC] Dereferencing shader: parabolic_depth.shd [MISC] [MISC] Deleting shader: parabolic_depth.shd [MISC] [MISC] Dereferencing shader: depth.shd [MISC] [MISC] Deleting shader: depth.shd [MISC] [MISC] Dereferencing shader: directional.shd [MISC] [MISC] Deleting shader: directional.shd [MISC] [MISC] Dereferencing shader: point.shd [MISC] [MISC] Deleting shader: point.shd [MISC] [MISC] Dereferencing shader: spot.shd [MISC] [MISC] Deleting shader: spot.shd [MISC] [MISC] Dereferencing shader: combine.shd [MISC] [MISC] Deleting shader: combine.shd [MISC] [MISC] Dereferencing shader: ssao.shd [MISC] [MISC] Deleting shader: ssao.shd [MISC] [MISC] Dereferencing shader: blur.shd [MISC] [MISC] Deleting shader: blur.shd [MISC] [MISC] Dereferencing shader: blurvert.shd [MISC] [MISC] Deleting shader: blurvert.shd [MISC] [MISC] Warning! Shader resource leak: array_standard.shd [MISC] [MISC] Warning! Shader resource leak: azdo_depth.shd [MISC] [MISC] Warning! Shader resource leak: azdo_standard.shd [MISC] [MISC] Warning! Shader resource leak: bones.shd [MISC] [MISC] Warning! Shader resource leak: bonesPreview.shd [MISC] [MISC] Warning! Shader resource leak: bonesdepth.shd [MISC] [MISC] Warning! Shader resource leak: bonespreview_gamma.shd [MISC] [MISC] Warning! Shader resource leak: bonesspecglow.shd [MISC] [MISC] Warning! Shader resource leak: build_grid.shd [MISC] [MISC] Warning! Shader resource leak: building.shd [MISC] [MISC] Warning! Shader resource leak: building_floor.shd [MISC] [MISC] Warning! Shader resource leak: building_interior.shd [MISC] [MISC] Warning! Shader resource leak: building_transparent.shd [MISC] [MISC] Warning! Shader resource leak: combine_nopostprocess.shd [MISC] [MISC] Warning! Shader resource leak: combine_normals.shd [MISC] [MISC] Warning! Shader resource leak: depth_terrain.shd [MISC] [MISC] Warning! Shader resource leak: depth_textured.shd [MISC] [MISC] Warning! Shader resource leak: flatcolour.shd [MISC] [MISC] Warning! Shader resource leak: flatlighting.shd [MISC] [MISC] Warning! Shader resource leak: ghost.shd [MISC] [MISC] Warning! Shader resource leak: ghostDecal.shd [MISC] [MISC] Warning! Shader resource leak: groundpolygon.shd [MISC] [MISC] Warning! Shader resource leak: outline.shd [MISC] [MISC] Warning! Shader resource leak: particles.shd [MISC] [MISC] Warning! Shader resource leak: particles_nodepth.shd [MISC] [MISC] Warning! Shader resource leak: preview_gamma.shd [MISC] [MISC] Warning! Shader resource leak: specglow.shd [MISC] [MISC] Warning! Shader resource leak: tree.shd [MISC] [MISC] Warning! Shader resource leak: treedepth.shd [MISC] [MISC] Warning! Shader resource leak: triplanar.shd [MISC] [MISC] Warning! Shader resource leak: triplanar_additional.shd [MISC] [MISC] Warning! Shader resource leak: triplanar_fast.shd [MISC] [MISC] Warning! Shader resource leak: triplanar_four.shd [MISC] [MISC] Warning! Shader resource leak: triplanar_three.shd [MISC] [MISC] Warning! Shader resource leak: ui.shd [MISC] [MISC] Warning! Shader resource leak: zonedecal.shd [MISC]