I encountered a weird Brax shop today on DL 2. Basically, it was two rectangular rooms connected by a 1 square wide hallway.in the first room, there was a shop with items along the sides. Brax was standing in the middle. Behind him was a destructable door leading to a second room (also a part of the shop, marked pink on minimap). I was curious about this so I decided to take on Brax. I used Rocket Punch two times to knock Brax back (incidentally, it did 0 damage to him-- supposedly resisted-- but it also did not aggro, which I am sure is a bug). When I got into the room I saw three tombs-- the one in the middle and the one on the right were destroyed, with descriptions that said they had been looted... Then on the left, there was one that had not been destroyed. Hovering over it said it was destructable, and there was an item sparkle over its tile as well. I didn't get to that tomb because knocking Brax back had bottlenecked the entrance. There was no way of getting in without fighting him, so I tried, and he slaughtered me. Not sure if this is intended to be this way, or if it is two rooms that somehow got mashed together. If it's intended to be this way it might be good to offer the player a hint that Brax has been up to no good-- most players probably never try to take on Brax because he is such a tough dude, but if there was the possibility of treasure behind his shop...well. Also, if the room is supposed to have this bottleneck, you might want to add in some more padding on the sides-- there was one wall that only had 1 space away from another room, and had I had some kind of teleport ability, I would have easily escaped with the loot. Too easy for some classes.