This may be a bit of a nitpick, but David probably cares. The sprite graphics might need to be tightened up a bit so that it doesn't clip with the hero's face. You know how these things work... Nicholas: Are you finished with that content yet? I got another DLC that needs to be designed. David: Almost done, just finished skill level six and we gotta tighten up the graphics a little bit. Yep, the edges of arcB need to reach the very top of the edge of the sprite image, that way the player's sprite will appear to be enveloped by a force field rather than just his torso... that way you get a nice full body effect. Perhaps you could draw a little halo effect like "radiance_loop" around the head if you were feeling creative.