There's a new ALL-PLATFORM beta for the Dungeons! See the 1.1.4 changelog here. How to install: 1) Select "Dungeons of Dredmor" in your Steam Library 2) Right- or control-click on it, and choose the "Properties" options from the context menu. 3) Select the 'Betas' tab. 4) From the drop-down, select "Beta". Do not select "internaltest". It won't work. 5) Let Steam download the new files. Then you're done! If you have a particular issue that requires confirmation or further discussion, please create a topic in the subforum. The goal of this post is to log all of the Dungeon's current cracks and leaks, big and small! Audience Participation is Encouraged. New bugs will appear above older bugs, in order of when they are reported. Crash or stoppage bugs are denoted with a '!' Things needing confirmation are denoted with a '?' Things needing confirmation of being fixed are denoted with a '✔?' Bugs fixed by the current beta will be struck-through. Bug Sources - Please Refer To This Google Doc Release 1.1.2 Core Multiplatform: Crafting ✔? Crafted items can occasionally stack, and must be pulled apart manually (alt-click). Gameplay Crossbows are not receiving mundane damage from things other than bolts. Monsters do not adhere to the "stacksize" flag. Enraged Diggle/Loot Cage lever rooms seem to have rebroken. Teleportation into doors is possible, allowing for scanning of rooms not yet technically discovered. Wands can only target the player, or living/dead monsters -- but not, say, the floor. ! Monsters stuck in a wall that are killed by an AOE attack will likely cause the game to crash. The Difficulty/Permadeath selection screen does not remember previous choices. Charmed monsters cannot cast spells. Eelys can only swim properly in water, and not other liquids. Eelys sometimes stack. Spellmines can cause a glitch in turns, where the player can effectively take unlimited turns for each monster's turn (often by hammering the spacebar.) Items disappear when stolen with full inventory. ? Stairs can spawn on secret walls. ✔? Eating Corpses as a Vampire (in the Wizardlands, though this component may not be necessary) while having a Vegan Debuff causes HP to go negative. Graphics ! Reports of a crash occurring as a result of the voltaic enchantment from Krong are still prevalent. It is unknown if it is fixed in the latest beta. The issue can be avoided if one plays at normal animation speed, as it only occurs on faster speeds. Returning from a Mysterious Portal, set of stairs, or the Pocket Dimension can sometimes cause dead enemies to glitch into its default animation cycle just once, then stop. Its tooltip will say it's dead, but also that it's trying to kill you. Mods <effect type="suction" /> ends the spell, even if there are more lines of code after it. ? Setting <invisible amount="0" /> on a child monster whose parent has <invisible amount="1"> will CTD the game on spawn. ✔? Skill mods using the skillname syntax and have a skillname="" starting with "A" apparently are somehow not counted by the game when it comes to granting archetype stats when used to level up. Upon new game creation, mod skills will not cool down. The save must be created, then reloaded in order for cooldowns to properly function. ✔? Mods may not load if your Windows Username has a special character. Savegames ! There appears to be a crash issue with old saves that had the Burglary: Lucky Pick skill, as it has now changed. The issue is being investigated.