Short Version: Anyone who's ever looked at Speech.xml probably assumes it doesn't work. After much testing, I now agree with them. Long Version: A few weeks ago, back while still on 1.0.9 rev B, I'm playing the game a blobby says either "*slrrp*" or "*sblrrp*" at me. Thrilled beyond belief, I make myself a note on my iPad saying "Speech.xml works!" Since I'd never seen any of it's comments get stated by a monster before, i'd always assumed Speech.xml was a no-go, but after that one time, I figured I must have just drowned out the odds with all those new insults in ID. Since then I've been brainstorming things that specific monster types could say, compiling a list on my iPad whenever a new one pops into my head. Pumpkinns making Charlie Brown references. Witch-heads that would have gotten away with it if not for you kids an your dog. Thrusties with really bad double-entendres. Far Darrig's with horribly mis-spelled accents. Etc. It was gonna be really fun. I've mentioned this to a couple people. Long story short, I can't get it to work in the mod loader, so I try opening up the main-game version of the file and just copy-paste the existing blobby sayings till there's like 50 extra copies, in theory making them at least 10 times more likely to be chosen. I disable every mod that has a text.xml file so there's fewer other options to reduce the likelihood of RNG misbehavior. Then I spend 45 minutes letting a blobby chase me around an island. He talks a lot, alright, but it's all just normal stuff from text.xml and not a stitch from speech.xml. After that I level up via the debug flag and go tackle a zoo, taking care to avoid killing the toxiblobbies and electroblobbies till last, which isn't easy. Most of my morning gone, and nada. It's far from comprehensive proof, especially where something as fickle as the RNG is concerned, but it was more time than I wanted to spend on it. So sad. It would appear that speech.xml either: works (technically) but only gets called once in a blue moon, or did work in 1.0.9 but is broken in 1.0.10, or I somehow hallucinated the entire original *slrrp!* in the first place. And I've been running in circles for so long, I'm not sure I can honestly rule out possibility #3. Anyhow, I figured I'd post the discouraging results here to save anyone else the pain of extended blobby tag.... and, you know, in hopes that Nicholas or David will read this and post "oh wow, did we disable Speech.xml? We'll get that fixed in the next patch!" That'd be sweet.