Practical Geology

Discussion in 'Mod Releases' started by Null, Jan 28, 2012.

  1. Null

    Null Will Mod for Digglebucks

    The skill Practical Geology is a warrior skill first of all, it's meant to be used with other warrior skills as well. While it does benefit non-warriors it won't be as useful. The point being is that don't try to use it on a mage or rogue and consider it weak.

    The general idea is that it creates a melee power caster ability. It uses cooldowns and not mana, but they're low enough for it to be used multiple times. Secondly it has a defensive use, primarily anti-crit. There are a total of two attacks, two defensive stat boost levels, and two buffs. Both of the buffs can be cast on either enemies or yourself and there are reasons to do either.

    I'm not outlining the skills in any more detail here because I want you to play with the mod and learn them yourself.

    I'd like to hear any feedback bugs or whatever you want to say so please do.


    So anyway: enjoy.
     

    Attached Files:

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  2. Null

    Null Will Mod for Digglebucks

    Changelog:

    1.00 (still)
    Improved grammar.
     
  3. Essence

    Essence Will Mod for Digglebucks

    So at first I was all "wow, those two levels with like 3 1-point resistances each are kind of...crap."

    Then I laid out my first Petrification, and I was all like "but it's SO WORTH IT to get to THIS!"

    Then I laid out my first Earthquake, and I was like "I can't wait to get to a ZOO with THIS!"

    Then I got to a zoo, and I was SO RIGHT.


    I heart this skill. Bushido+Geology= Rocky MCMXXVII: Dremor TKO!
     
  4. Null

    Null Will Mod for Digglebucks

    Honestly those were purely because of being fillers. And you'll enjoy those when you step on an acid trap.
     
  5. Essence

    Essence Will Mod for Digglebucks

    I'm honestly worried that Petrification might be too powerful vs. Dredmor. I know his resistances will keep him from dying to it's damage, but that many turns of doing nothing at all might make him a cakewalk.
     
  6. Null

    Null Will Mod for Digglebucks

    Are you aware that targets are nearly invulnerable. Maybe I'll make it resistable with reduced resistance. I could also make daze reduce resistances making it easier to use it on an enemy you've dazed, but still somewhat resistable.
     
  7. Essence

    Essence Will Mod for Digglebucks

    No, I didn't actually try attacking a petrified target. No need, it killed them all just fine on it's own. :D

    If that's the case, it's probably OK then.
     
  8. Daynab

    Daynab Community Moderator Staff Member

    I support this mod, I enjoyed trying it out and it's very useful for a melee character.
     
  9. Razarus

    Razarus Member

    Love it! Null great work as always :) and yes one mod is always for me :p also, Sparkles.
     
  10. Onamar

    Onamar Member

    I like it!

    Although, I've noticed that the -:crit: and -:counter: from the first spell don't seem to drop your :crit: or :counter: below whatever your other skills give you. i.e, if you have 6 :crit: from Unarmed Combat, it won't drop you below 6 :crit:.
     
  11. Null

    Null Will Mod for Digglebucks

    That's not really under my control as that's in the engine code. Since most will come lategame and most people won't use stone fist on themselves lategame it shouldn't matter as much.
     
  12. Onamar

    Onamar Member

    Yeah, I figured it was part of the engine. I'm on Floor... 6? So far, I haven't put any levels into Geologist yet, but the only time I've turned off Stone Fist so far was for Monster Zoos.
     
  13. J-Factor

    J-Factor Member

    Dredmor was made immune to paralysis a while ago. Not sure if resistable=0 will override that (doubt it).
     
  14. Essence

    Essence Will Mod for Digglebucks

    That +5 :melee_power: from Stone Fist makes Throwing a very, very viable early game strategy. I discovered it first with Runecaster, but I'm thinking Ninjitsu for my next run. OBSIDIAN SHINOBI FTW
     
  15. I should hope it does, otherwise quickstep becomes utterly worthless against him :(
     
  16. Lorrelian

    Lorrelian Member

    Dredmor must have the ability too. He uses it to stay exactly the same distance from you at all times. And for nothing else.
     
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