Wands tend to drop off after a couple of floors simply because they don't do as much damage as you'd need. The only wand that does a large amount of single-target damage is Transmog, and only if you have a crafter's build heavily into tinkering and smithing with maxed out CK and Rogue Scientist. Utility wands are also in short supply. My suggestions therefore are: 1. Rebalance wand damage as a whole by making them all scale better to wand lore/magic power 2. Introduce more utility wands (Wand of digging, wand of teleport for instance) 3. High-level combat wands (Wand of Tactical Pyre also doing 3x , Wand of Corprus Burst, etc.) Just putting it out there for the devs to take note.