Hey, I'm sure some of these have been suggested but I'd like to group my suggestions together. 1. Tweak How Monster Zoos Work Due to the abilities of certain enemies, some Monster Zoos become frustrating or impossible as enemies blink out of the room. They can seemingly disappear into thin air, leaving you with an incomplete monster zoo, or they can jeopardise one's chances of success. I would, personally, suggest seeing if it's possible to stop said enemies from blinking outside of the zoo. If not, perhaps making it so if a monster leaves a certain radius for a certain number of turns is 'removed' from the counter, but make said radius bigger than the one for the adventurer. Or another method could be to force enemies to return after a certain number of turns. 2. Add in an Independent Sell Function Titan Quest had something like this, and I believe Sacred 2 did too. Basically, in lower levels (10, 11, etc), shops seem to be few and far between - if not completely missing. The idea is that you are able to sell items independent of shops but at a much lower price. So, the shop might give you 2k for an item, but selling it independently will give you just 1k. It won't unbalance the economics because, well... there aren't any. It satisfies the kleptomaniacs and provides some convenience. 3. Female Adventurer Icons Now, this is just me being me, but I think it'd be cool if each adventurer had their own icons. I understand it'd take a lot of work and I'd be willing to pay for such a "skin pack", as it were, but I think it'd look cool if the icons matched who you played. 4. Diggle Eggs Moar plz.