Alright finished the first draft of my mod Geoengineering. It is a set of wizard spells focused on non-projectile high damage attacks. It only uses the crushing and asphyxiate damage type, so very tough monsters will take a LOT of hits to bring down. It is also VERY manna hungry; but having a high spell power will bring the costs down radically. Currently it only provides spells and does not give any special bonuses. Level1- Stone Drop; single target high damage crushing attack; if your spellpower gets high enough this spell will have a 0 cost Level 2 - Rain of boulders; same damage as stone drop, but a cross pattern effect, also leaves obstructions on the ground for 11 turns; very high manna cost. Level 3 - Swallow large area lockdown, low damage asphyxiate DoT (so it will not harm constructs or anything with more then mild asphyxiate resist) and consumes walls - the high manna cost and the consume wall effect tends to make this a dangerous ability (Note can't be cast blind, so while you could use this ability to tunnel you could only do 2 tiles at a time, what seems to happen to me more often is that I destroy walls that I was using to stop the enemies from overrunning me/blocking line of sight on casters) Level 4- Earthmeld: Get 10 DR, 4 HP regen, 4MP regen; for 15 turns, also get locked down for 15 turns. This spell restores much more manna then it takes up- and can be a great life saver in a fight; but being stuck in place for 15 turns makes it dangerous to use is surrounded. Level 5 - Hydralic Tunnel: Targeted teleport self, 15 crushing damage self. Level 6 - Collapse: Huge AoE crushing damage (More damage then stone drop); absolutely insane manna cost. Potential changes: 1- Swalow may come too early, even if it's not effective at digging walls, dig at level 3 may be a bit much 2-I may want to add a 7'th level, or replace one of these abilites with 'dust to dust' Which turns a weapon/armor into a random powder, and 'Terraform' which turns any food into a fruit. 3-Provide some sort of passive bonus for being a geoengineer 4-Potentiall make earning levels in the skill do something. Please give me your opinions and playtest results.