OK, so in the very near future, as many of you may have guessed, Warlockery is exiting the Compleat Essential Skills, and it's leaving behind a mage-skill-shaped hole. I've got an idea for a replacement skill -- Degree In Dungeoneering. The concept is "not necessarily spells, but simple practical things a smart person (i.e. wizard-type) would learn at school to make dungeoneering easier and better all around." Here's what I've got so far: A level (probably level one): Pathmaker. Uses the Trompenent template (@XXX), deals 1 blasting damage and Knockback. For getting items off of islands, opening secret walls, etc. Probably a mana cost, quite low. Another level: Dorm Life. Grants a foodBuff called "extra cheese" that adds a second stacking buff giving an extra +7 HP over 7 turns; a boozeBuff called "extra beer" that adds an identical buff for MP, and a consumebuff called "extra herb" that opens your mind, granting +4 Sagacity and +6 Caddishness for 24ish turns. Another level: Saved By the Bell. (title may change). Grants a teleport ability for no mana, but it Paralyzes you for 24 turns or until you get hit by something. Another level: Cram Session. Grants +1 in all 4 crafting skills, but also comes with -2 Sagacity, Savvy, and Stubbornness. I'm still trying to come up with a couple more clever 'practical' things that aren't powerful, but are useful within the context of the game. I'd also like ideas for coherently arranging these ideas in an order that makes sense. Any ideas?