Somehow, while walking, and firing a fireball, and killing a potato, I caused the game to freeze. The flames, other potato, and hero walking all continued to animate (until the hero even changed to the idle anim), but the game would not move on from this point, nor could I do anything (in-game buttons, esc, alt+f4). I had to intervene with task manager. This may have been caused by a bug I've noticed recently, where I can force the hero to take their turn before the monsters around me have finished theirs - but without affecting their move choices. For example, I am 2 spaces away from an enemy. While some other animation is stalling input, I press right to walk towards the monster, just before they also move to the left, and I end up standing on top of them. That's what I think happened here. I was next to the potato at some point, was walking upwards, and shot a fireball at the potato next to me. I don't know exactly what order this happened in... did I use the spell DURING the walk, perhaps? But this is the first time I've had it crash. My game is version 1.0.9 revision B, apparently. Is the .10 update not on Steam yet?