This mod contains the Inquisitor, Spellsword, Clutch of Midas, Meteorology, Dragon Aspirants, Avenging Executioner, Brofistery, and Dastardly Scoundrel skills. It also contains the Encyclopedia Magica. It does not contain the MonsterPak. FAXPAX REQUIRES ROTDG TO WORK. Sorry, doods. Code: Changes for 0.9.RevF Skills *Added amount= values to dragon aspirant skills. Hopefully this'll clear up the infinite rings thing. *Changed Dragonfire Aspirant's capstone's name to prevent conflicts with Compleat Essential Skills. Items *Wildfire, Dr. Sanin's New-Style Diphtheria, and Essence's Essentially Emasculating Pox now function differently. Getting the old 'slow-spread' method to both work and not lag the game to shit wasn't working, so they use a new 'fast-spread' method. Stand very far back when using these items. Code: Changes for 0.9.RevE (where did D go there was no D what are you talking about) Items *Redid the art for the variable enhancer, sword of lutefisking, Devious, and Vicious. Spells *Truly fixed Pox/Plague/Wildfire bombs being gigantic lagwhores. Warning, wildfire bombs may now be *more* dangerous. *Flee The Scene now blinks an additional two times. Crafts *Added missing strawberry daiquiri to aqua vitae recipe. *Added broom of sweeping to hefty stick recipe. Code: Changes for 0.9.RevC Items *Redid the art for some items. Code: Changes for 0.9.RevB General *Fixed omgtenthousand little errors that flew under the radar thanks to Glazed's validator. Brofistery *Switched places of I Cast Fist and Bros Before Foes. Items *Altered how damaging infusions work: they are now grenade-likes rather than emanations. *Added concoctions, which are like infusions with a smaller area and less damage, but are easier to make. *Added affectsCorpses="0" to the pox and plague bombs to cut down on lag. Code: Changes for 0.9.RevA Items *Fixed a crash with the Infusion of Leeching, Infusion of Osmosis, and Infusion of Accelerated Comprehension due to poorly indexed sprites. Code: Changes for 0.9 Items *Tinkered with the mechanics for wildfire and plague bombs to try to cut down on the truly ludicrous amounts of lag they can inflict. *Added alchemical infusions (and recipes for them). They have effects that scale with your alchemy level. *Infusions of vitality restore 20+(2*A) HP *Infusions of wisdom restore 20+(2*A) MP *Infusions of lightning/flame/acid/ice inflict 10+(10*A) elemental damage in a small burst. *Infusions of elemental maelstrom inflict all four elemental infusions in a small burst. *Infusions of leeching drain 1+(2*A) HP of damage from animals, others, and demons. *Infusions of osmose restore 1+(1*A) MP per hit, regardless of taxa. *Infusions of accelerated comprehension give you extra XP when you kill something for 30 turns. *Added the missing mineral galena (using existing game assets) as a unique component for alchemical infusions. If there's enough rattling of the cage, I might make a way to turn gold ingots into galena in a sort of gold-into-lead alchemy spoof. *If there's demand, I may split these alchemical infusions off into their own mod, and/or make infusions that temporarily grant you partial benefits of a skill you don't possess. *Snuck in an overclocked lemon. Read Goats if you don't get the reference. *Changed the flavor text for sugar. Code: Changes for 0.8.RevG Skills *Fixed Out of Phase faulty stackability (had stackable="0" instead of allowstacking="0"). Items *Added three new grenades *Wildfire vials explode on contact and spread fires across corpses *Plague bombs (two kinds) explode on contact and inflict a spreading disease. Stand back while it does its work. Crafts *Included alchemical recipes for all three new items. *One plague bomb requires an YHTNTEP item (alchemical ooze), so in order to craft it you will need YHTNTEP. Code: Changes for 0.8.RevF *Crash bug fix? Missing spells fix? Maybe? Code: Changes for 0.8.RevE Dastardly Scoundrel *Doubled duration of Vanish invisibility to 12 turns. Gave Vanish a 12-turn cooldown. *Changed part of Never Outnumbered from target to targetmonster, which should make it function properly. Code: Changes for 0.8.RevD Skills *Added the Dastardly Scoundrel skill. There is a short description of how this works on page 16 of this thread. Items *Fixed the Rod of Lordly Might so it doesn't cast the spell on you once per corpse you're standing on. *Added the Rod of Necrotic Might, which casts a spell on you for each corpse you're standing on. Code: Changes for 0.8.RevC Items *All booze added by this mod now have recipes to turn them into aqua vitae. *Martini recipe changed from two aqua vitae into two aqua vitae and a diamond. Code: Changes for 0.8.RevB Brofistery *Broface *Passive: removed 1 AA and 2 Dodge *Bros Before Foes *Increased downtime from 10 to 20. *I Cast Fist *Decreased righteous bonus damage from 1+(.5*melee) to 1+(.2*melee) *Altered Make It Explode bonus damage from 1+(.5*melee) conflagratory to 1+(.3*melee) conflagratory and 0+(.2*melee) righteous. *Increased downtime from 5 to 15. *Flanking Bro *Passive: added 3 Dodge. *Bad Bromance *Decreased charm time from 15 to 7. *Dr. Zhivabro *Passive: added 2 AA *Power of the Broforce *Passive: added 5 resist and 5 reflect *Dassive: decreased bonus righteous damage from 2 to 1 Items *Salty Bawl can now stack up to 10 times. *TACO changed from target to self, and added a smallicon. This may fix the crash problem. Code: Changes for 0.8.RevA Skills *Added the Brofistery skill. There's a short explanation of how the skill works on pg 15 of this thread. Code: Changes for 0.8 Meteorology *Fixed broken art pathing for Predict Heat/Storm/Snow. Items *Changed the mojito: it no longer gives you a DoT teleportation effect; instead it provides a short term "dodge everything but no attacking" buff, leaving it still in its intended position as an emergency escape mechanism. *Added a TACO item. Tacows will now drop them. *Tinkered with the mixed drink sprites. Rooms *Tiki Bar item spawn rate changed from 33% to 20%. Also added some masks and gave it the special="1" flag. Monsters *Fixed the tacow's death animation. The tacow also flies. == INCOMPATIBILITY LINE: SAVES MADE USING VERSIONS OF FAXPAX FROM BELOW THIS LINE WILL NOT WORK WITH VERSIONS ABOVE THIS LINE. == Code: Changes for 0.7.RevG Meteorology *Fixed broken art pathing in spellDB.xml. Dragon Aspirants *Fixed broken art pathing in spellDB.xml. Code: Changes for 0.7.RevF Meteorology *Fixed broken art pathing in skillDB.xml Dragon Aspirants *Fixed broken art pathing in skillDB.xml Clutch of Midas *Increased Nimbleness penalty from -1 per level to -2 per level. Haunted, Implacable Man, Discharger *Introduced placeholder material for upcoming stuff. It's commented out for now. File Structure *Reorganized skill art into consistent, human-navigable folders. *Removed DA/NoDA split. See the thread for more information about this change. Items *Fixed the Fieuree Cap mushroom crash. For reals this time. I'm serious. Code: Changes for 0.7.RevE Meteorology *Fixed some broken image paths that resulted from forgetting to repackage /sprites/ after making the /sprites/skills/ folder more human-navigable and generally more consistent Dragon Aspirants *Fixed some broken image paths that resulted from forgetting to repackage /sprites/ after making the /sprites/skills/ folder more human-navigable and generally more consistent Code: Changes for 0.7.RevD Rooms *Fixed the tiki bar respawn error for reals. Skills *Changed some art paths, fixed some broken ones. *Fixed commented-out skills causing a crash from having nested comments Code: Changes for 0.7.RevC Rooms *Changed the Tiki Bar's height from 7 to 8, and removed the center south door. THIS WILL BREAK SAVES USING 0.7.REVB OR EARLIER, YOU ARE DULY WARNED. *Reduced the spawn rate on booze in the tiki rate from 40% to 33%. Items *Possibly fixed the Mojito. Skills *Finished adding Kaidelong's art for Avenging Executioner. *No other changes* *Yeah Right == INCOMPATIBILITY LINE: SAVES MADE USING VERSIONS OF FAXPAX FROM BELOW THIS LINE WILL NOT WORK WITH VERSIONS ABOVE THIS LINE. == Code: Changes for 0.7.RevB Items *Fixed the Fieuree Cap Mushroom (and by extension, the Variable Enhancer) having a broken graphic. *Changed the Variable Enhancer's buffing mechanism. Code: Changes for 0.7.RevA Rooms *Fixed a bug with the tiki bar creating booze every time you entered. Clutch of Midas *Cashblast damage reduced. *Old damage: 15 conflagratory, 15 transmutative, .5F transmutative, scales by magic power. *New damage: 10 conflagratory, .1F conflagratory, 10 transmutative, .2F transmutative, scales by haywire. Code: Changes for 0.7 Rooms *Added two shrines Diggle Gods *Added the Diggle God of Mediocrity. His shrine appears between floors one and five. *Added the Diggle God of Booze. His shrine appears between floors three and eight. Code: Changes for 0.6.RevD: Avenging Executioner *Added a little more art. Rooms *Added a tiki bar. Items *Added rare cocktails that can only be found in the tiki bar. They have interesting side effects. *Added some reagents for making said cocktails. *Mint intentionally restores both health and mana. Code: Changes for 0.6.RevC: Avenging Executioner *Added the art for reals. *Inspire Terror now has a real duration. Code: Changes for 0.6.RevB: Avenging Executioner *Procs now have after="1" flag, so they take affect after the triggering effect. *Added some art. Code: Changes for 0.6.RevA: Thunderbreath Aspirant: *Fixed lightningarc vs. lightningarc_ error gained from a change in the core file structure. Older Changes Available Below.