For my first skill tree mod, I wanted to give Warriors some of the utility and damage output Wizards get, while still keeping their sheer hand-to-hand power and bulk. The theme here is breath and such things--air is an element, and wizards are usually associated with managing the elements; and breath and lung capacity are often associated with vim. So why not? And so I set out to scribble down my ideas for the spells, and I came up with six. Here's the skills I was thinking of: Level 1 (base) +1 Breath Blast: Magic Missile of low that scales through very quickly. Five or so cooldown. Level 2 +1 Hold your Breath: Two-turn buff that empowers and is instantly dispelled if a breath-based spell is cast. Level 3 +1 Blowback: Deals scaling through and knocks back enemies in a straight line in one of the cardinal directions. Ten or so cooldown. Level 4 +1 Sweet Scent: Deals VERY low damage and Pacifies enemies in a 3x3 grid of where you choose to cast it, high cooldown. Level 5 +2 +10 Possibly another My thought process here is to give a one level wait before the best spell, while still giving out something pertaining to the spell tree. Level 6 +1 Stop Breathing My Air: DoT damage with a set duration and life drain, scaling with , humongous cooldown. Any glaring issues with balance right now? Any spell substituting? Reorder changes? Etc etc etc?