For my first mod, I'mthinking of adding a Hypnosis skill, which would focus on defense/debuffing monsters. I personally think the spells should have a cooldown instead of high mana cost, but what do you guys think? Level 0: Sideshow Hypnosis "Years of working as a circus sideshow have boosted your resistance to evil clown magics." +3 +2 Level 1: Mediocre Confusion "Your feeble attempts at hypnosis often result with little more than confusing the target." +1 Passive buff: 30% chance to cause a hit enemy to be confused. Level 2: Mastery of Lethargy "You have finally mastered the skill of instilling sleep on your enemies." +1 Spell: Hypnotic Sleep 10 - Puts all nearby enemies to sleep. Level 3: Entrepreneur of Emotion "Your hypnosis makes the enemy cower in fear when you attack." +2 Passive buff: 10% chance to cause a hit enemy to be paralyzed for 1 turn. 40% chance to cause a hit enemy to become fearful. Level 4: Mind Entanglement "You can now entangle the minds of weak dungeon wanderers." +1 Spell: Mind Entanglement 25 - Charm for 15 turns. Level 5: Self-Hypnosis "Using your refined hypnosis skills, you have unlocked your inner brainpower." +2 +3 +3 Spell: Brainpower Overcharge Buffs , , and by 5, decreases by 10. can be toggled. Opinions?